Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt helps the group pick their way through the swamp, while trying to keep everyone as dry as possible. Survival: 1d20 + 12 ⇒ (17) + 12 = 29 So did we gain an ally? I'm uncertain of the disposition of our southerly neighbors toward us after we revealed they'd been duped by an evil floating ball of negative energy. he lets Tig ride the horses while he hunts around for the best pathway toward home, and Fenrir spends his time around the boy, fetching sticks thrown and being used as a pillow when the party camps at night.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt follows, indicating to Fenrir that he should accompany Bydar and Christian. The Ulfen posts up outside the hut, weapons sheathed and away, and with a smile on his face for a job well done. He clearly is saying 'we're good' but 'stay away' with his body language to the tribe.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt pauses a moment, intoning a prayer to Erastil, Lord of the hunt, make my blades strike true! Cast Lead Blades as the draws his flaming ranseur and closes with the glowing thing.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt, taking advantage of the opportunity, launches three arrows immediately into the will-o-the wisp, seeking to disable the target rapidly before closing to melee with it... Attack 1: 1d20 + 10 ⇒ (15) + 10 = 25
Damage 1: 1d8 + 3 ⇒ (6) + 3 = 9
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Hi all, I'm going on a cruise for the next 11 days, feel free to bot Brandt, but it seems like we're edging away from combat, so survival rolls as needed. I'll catch up when I'm back.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt shifts in his saddle, glancing at the guttering torch, and hoping it stays lit through the introduction and negotiations. Worst case, it gives him something to throw against the fort should it get bad. What's that Bydar? They have a protector spirit and champion - think if we defeat that we can exert claim over the tribe? Too much to hope for yes? And probably ill of intent to try, but a place to think from? Oh vengeance? Now we're starting to speak my language, I think I can pick off the king from here if we want.... But let's wait until we exhaust the talky parts first? the Ulfen begins considering distance, wind speed, and the humidity in the air, and how it would affect a pair of arrows speeding toward the king's chest.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 We still being nice? the Ulfen asks form astride his mount. The torch smokes some, but he's unwavering in not moving at this moment, keeping his hands from straying too close to a weapon and definitely not making any sudden movements. Bydar, you want to try and get this into a good space?
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt sits astride Hrimfaxi impassively as the Iruxi calls out whatever challenge he wishes. The torch in the Ulfen's hand gutters a moment but continues to burn. His hands don't stray from the torch or saddlehorn as he mutters to his companions, Was that them inviting us in for dinner, or them making us into dinner? Hope someone speaks whatever that was. My introductions tend to provoke war, so can one of you say hi for us? he grins slightly as he turns his head to the others, seeing what reaction they have to the iruxi's words.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Peaceful approach, right? Brandt asks the group. Assuming no objections he pulls a torch from his saddlebags and lights it, holding it high above himself and staying mounted. My father always told me, when approaching new folk by land or sea, make sure they can see you without deception and openly should you wish an open response. Let us see what they wish with us respecting them, and Lord Christian to work his velvet voice among these people.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt begins leading the group through the swamps toward the lizardfolk village, Its closer right? Let's start there, and we can maybe see about crossing the river and finding the mudbowl later on. Knowledge, Nature: 1d20 + 9 ⇒ (11) + 9 = 20
Corpse Candles can be very dangerous, they feed on fear somehow, and lurk in remote, swampy patches where they can lure the unwary to their deaths. We shouldn't follow lights into the wood - they may try to lure us to quicksand, or off a cliff, or into some sort of ambush. So lights at night where we don't expect them - or if they start moving, we should be careful indeed. he shares, recalling the lore his father imparted upon him about the dangers of the remote wildlands. Fenrir ranges alongside the Ulfen man, tracking the pathways through the swamps, and repointing his companion as they trek through the endless mud... Fenrir Survival, aid: 1d20 + 3 ⇒ (3) + 3 = 6
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt nods at the descriptions of the places provided to them, staying his distance from the woman, and marking them on the map. Right, mushrooms and then the lizardfolk, should be an easy walk in the swamps.... he mutters.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Knowledge Nature?: 1d20 + 9 ⇒ (4) + 9 = 13
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt looks over at Bydar, I understand a mandate, but I do be sure the lady of this swamp will not care overmuch about your messy hair or muddy boots - but maybe you'll prove me wrong. he jests with the cleric, trying to lighten the mood some. The Ulfen woodsman continues to scan the hut and its 'lawn' for movement, paying extra attention to if that scarecrow budges, and wondering would the flaming ransuer chase the scarecrow off?...
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt hisses back through gritted teeth, I think maybe Syretia should be the one to go forward, seems more up her alley than mine. Reminds me of a woods witch's house...he breathes out slowly, Or I can ring the bell. Unlikely she's not already aware we're out here....
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt stops at Fenrir's response to the place, He's well-trained to deal with unnatural things, so we've got something here giving him the heebie-jeebies. That color smoke is usually wet wood, or something damp being on the burn rather than crisp, dry tinder. the Ulfen slowly reaches his hand back toward his quiver, instinctually. Want me to check it out? he asks, drawing the color-changing cloak around himself and obscuring some into the swampy environs.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt leads the way, with Fenrir by his side, winding the party's way through the swampy Narlmarches towards where he thinks would be a good place for a lizardfolk encampment to be... Survival: 1d20 + 12 ⇒ (3) + 12 = 15
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt will use some of the downtime to begin working on a new bow for himself, selecting just the right stave and working it to create a powerful new weapon. He purchases, new, better tools, and begins thinking of the basics of making a bow which Oluff had taught him, and refining his technique. Craft, Bowyer: 1d20 + 11 ⇒ (7) + 11 = 18 But no progress was made, and he puts the tools down prepared to venture out into the southern lands, seeing where Christian wants to meet these Lizardfolk on a map.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Huh, so lizardfolk to the south, and who knows what to the west or east. We definitely need to keep getting a better sense for what's out there. Perhaps Christian can work his magic like with the kobolds once more! Brandt laughs, but is treating the matter seriously.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 That's true, Taldor's done us no kindness, and sponsored the Whitehallows to turn on this land. Sanctuary to the ladies seems a small price to tweak the nose of Taldor. Brandt grins at the idea, in support of Syretiaa's opinion.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Cool, Brandt doesn't have enough cash at this moment, but he'll be hitting up to enchant his father's axe and his armor at some point. Should we put party funds into grabbing the headband of inspired wisdom +2? I'm sure it could benefit Bydar or Orlog in the immediate future...
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt passes through the construction site almost daily, inspecting the work being done and the expert stonemasons. He grumbles occasionally about how wallls or a tower would be better investments, and spends time gossiping with the guards on duty, ensuring their connections to the leaders, and making them feel as important as the craftsmen. When he see what Bydar has done, he lets out a low whistle, My friend, you truly honor your calling as Shelyns devoted. These are beyond compare, and would make the ancients tremble with their beauty. Your honor our friends and companions. Truly, this speaks as a work of art unparalleled in the stolen lands. May the skalds sing of your works as they do of any of our heroic deeds.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 That's quite the gift there Christian, fetch a few hundred gold in the right hands - or else would be quite the experience for it. I'd say whomever is leaving this for you is well connected, or well endowed - financially of course... the ulfen jests lightly.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt laughs heartily, Who is a good boy! while settling a calming hand on Fenrir, See, he just needed a moment with all these Fey creatures around - a smart one, smarter than we are indeed!
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt relaxes as the creature flees the inevitable, looking long into the woods, and sighing, I'm sure that will return to be a pain in our backsides, but I'm for giving the chance. We see Teo again, we split him in twain for his troubles. Opening the chest, he says, At least he had excellent taste, Lady Syretia, Masters Orlogg and Bydar - any of this beyond the normal ken?
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 That was annoying, glad we're over it now. I imagine this must be the home of the other Fey creature they were talking about, what was his name again? Brandt says, poking his head into the small chamber and crossing to the locked chest, testing the lock with the point of his ranseur.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt wrestles with the vine for a moment, drawing his handaxe and chopping twice at it. Knowledge, Nature: 1d20 + 9 ⇒ (6) + 9 = 15
attack1, power attack, grapple, Challenge: 1d20 + 8 ⇒ (20) + 8 = 28
Power attack, challenge: 1d20 + 9 ⇒ (20) + 9 = 29
Okay that's a LOT of 20s I'm going to step away from the computer and get some lunch....wow...
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Thank you for telling us of these threats, I believe we can dispatch them quickly and recover your lost puppy as well before escorting you to Charis. Brandt looks to the others for confirmation.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Knowledge, Nature: 1d20 + 9 ⇒ (8) + 9 = 17 Sense motive: 1d20 + 4 + 4 ⇒ (1) + 4 + 4 = 9 She's a Baobhan Sith, a blood-drinking fey creature. I don't think we let her live to draw breath.... Brandt says, fishing out his intricately carved greataxe, They say these creatures curse their killers, but I donno if that's just a tales the fisherwomen say, or if its true. I'm happy to end her, but if curses are real, I hope someone can aid me... Unless you prefer to take your chances Christian? he looks to the Lord, offering Christian the opportunity in proper deference. If Christian accepts:
Brandt nods quietly, standing by to watch the summary execution of the fey creature, before turning to the women. A dog? I'm sure we can track it down. he looks over to Christian with a questioning look, but lets it lie for the moment...
If Christian declines: Brandt nods, instantly spinning on his heel and decapitating the fey creature with a mighty overhand chop of his great axe. Lost dog? I'm sure we can find it. What's it look like and answer to? Wait I thought you were...ahhhhh nevermind.... Let's go find a dog.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt breathes out heavily, calling down to the courtyard, Drag him back up here, I got lucky with that one. he says, unstringing the bow and leaning on the window. Remembering that there were the captives in the room he nods at Christian, I can't believe that worked... but thanks Sir. he looks across, watching with concern as Bydar tends to the captives.
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt breathes out, arrows coming to hand quickly, firing after the fleeing fey before it passes from reasonable range.... ORLOGG BEWARE WHATEVER IS DOWN THERE! he calls out, fletchings whizzing by in a flash...
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt, still incapacitated by the woman's dance, just continues to stare at her, while Fenrir continues to snap his jaws at the woman's ankles. Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Will save: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
Brandt is quickly captivated by the woman's spellbinding dance, but Fenrir seems nonplussed, instead snapping his jaws at the woman twice. bite 1: 1d20 + 10 ⇒ (8) + 10 = 18
Bite 2: 1d20 + 10 ⇒ (16) + 10 = 26
Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6 Brandt spins into the room, following Christian's lead, growling out an order to Fenrir in his native tongue. An arrow appears in Brandt's hands and leaps toward the woman with incredible speed, while the wolfhound closes with the man, teeth trying to find purchase on his leg. Deadly Aim, Challenge: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Fenrir, bite power attack, challenge: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
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