Blacksmith

Brambleburn Bixbywicks's page

10 posts. Alias of Lamontius.


Full Name

Brambleburniuston Bixbywicksinsonish

Race

Gnome

Classes/Levels

Experimental Gunsmith Gunslinger 1: HP:11/12 - AC18,T14,FF15 - Fort +3, Ref +5, Will +2

Gender

Male

Size

Small

Age

54

Special Abilities

Gunsmithing, Firearms Proficiency

Alignment

CN

Deity

Brigh

Languages

Common, Gnome, Sylvan

Occupation

Experimental Gunsmith, Lost Talavan Explorer

Strength 10
Dexterity 17
Constitution 12
Intelligence 10
Wisdom 14
Charisma 12

About Brambleburn Bixbywicks

Brambleburn Bixbywick
Gnome Gunslinger (Experimental Gunsmith) 1
CN Small Humanoid (Gnome)
Init: +3; Senses: Darkvision 60 ft.; Perception +6

Defenses:

AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 12 (1d10+1)
Fort +3, Ref +5, Will +2; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)

Offense:

Speed 20 ft.
Melee bayonet +2 (1d4)
Ranged musket +4 (1d10+1/×4)
Special Attacks: Grit
Spell-Like Abilities (CL 1st; concentration +2)
1/day—arcane mark, comprehend languages, message, read magic

Statistics:

Str 10, Dex 17, Con 12, Int 10, Wis 14, Cha 12
Base Atk +1; CMB +0; CMD 13
Feats: Lost Talavan Explorer, Rapid Reload
Traits: Bandit, Just Like New, Drawback: Attached (Musket)

Skills:

Climb +4
Craft (alchemy) +4
Knowledge (engineering) +6
Perception +6
Stealth +6
Survival +6

Miscellaneous:

Languages: Common, Gnome, Sylvan
SQ Attached, Deeds (deadeye, gunslinger's dodge, quick clear), experimental firearm, innovation (expanded chamber), magical linguist
Other Gear chain shirt, alchemical cartridge (paper) (10), bayonet, black powder (20), firearm bullet (20), musket, backpack, bedroll, belt pouch, flint and steel, gunsmith's kit, powder horn, silk rope (50 ft.), wandermeal (6), waterskin, 4 gp, 8 sp, 9 cp

Special Abilities:

Attached (Musket): If your attachment is threatened, -1 Will & -2 save vs. fear
Bandit (River Kingdoms, Stealth) +1 to Stealth checks, Stealth is always a class skill for you.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Expanded Chamber +1 damage, but suffer flashburn on a misfire.
Experimental Firearm (Musket) (Ex) Can use Gunsmithing feat on experimental firearm only.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.