AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 12 (1d10+1)
Fort +3, Ref +5, Will +2; +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
Str 10, Dex 17, Con 12, Int 10, Wis 14, Cha 12
Base Atk +1; CMB +0; CMD 13
Feats: Lost Talavan Explorer, Rapid Reload
Traits: Bandit, Just Like New, Drawback: Attached (Musket)
Attached (Musket): If your attachment is threatened, -1 Will & -2 save vs. fear
Bandit (River Kingdoms, Stealth) +1 to Stealth checks, Stealth is always a class skill for you.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Expanded Chamber +1 damage, but suffer flashburn on a misfire.
Experimental Firearm (Musket) (Ex) Can use Gunsmithing feat on experimental firearm only.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Magical Linguist +1 effective level for [language-dependent], glyph, symbol, or writing-related spells. +2 save vs. these spells.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.