This is what I want..
A. 1 level of Cleric (Desna, Luck and Travel), rest in Barbarian
Building (A) is my wheelhouse for style of play. My question is...I could go option (B) and still be effective in melee, AND have a lot more spell casting ability. I would probably dump CHA either way and not worry so much about channeling.
Hi all. I'm looking for a build that includes both Believer's Hands (ACG, allows one to use Paladin's Lay on Hands) and some version of Two Weapon Fighting (the feat itself, Monk's FoB, Brawler, hell...even Dervish Dance Bard's inherent haste class ability...i forgot what its called...Rain of Blows maybe).
My front runners so far are Ranger, Slayer, Monk, Brawler and aforementioned Dervish Dancing Bard. If you'd like to drop some suggestions, thanks!! I prefer to build using PFS rules, but whatever floats your boat.
So this is a BBEG I've been working on. FCT allows him to use his primary bite attack in a Flurry. 1 level of a full BAB is necessary for Weapon Focus as level 1. Barbarian fits nicely with Martial Artist Monk. At level 13, he has 5 attacks, plus 2 more if he can land a Stunning Fist, which Mantis Style helps with. Although he doesn't fly on his own, he does have 80 feet of movement with Dodge, Mobility, Improved Trip and Combat Reflexes.
1 Weapon Focus Bite
2 Bonus Dodge
3 Feral Combat Training Bite, Bonus Mobility
5 Power Attack
7 Mantis Style, Bonus Combat Reflexes
9 Eldritch Claws
11 Mantis Wisdom, Bonus Improved Trip
13 Mantis Torment, Bonus Medusa's Wrath
1 Fast Movement, Rage
As a CR 12, is he a formidable foe? Can we tweak anything anywhere? Are there any feats based on IUS that he should add to make his bite better?
Build advice please? I enjoy a balance of thematically appropriate and optimized characters. I build with PFS rules in mind, but sometimes my characters become NPC's. I understand stat arrays, that's not something I need help with.
That being said...here is a Divine Scion of Fumeiyoshi. I'm going with a True Neutral approach. I know that Fumeiyoshi allows for the reverence of undead, but this particular Scion values balance. His favored enemies will be humans and undead. Infiltrator allows an extra +2 Armor.
TN Half Orc Ranger (Infiltrator) 6, Divine Scion x
1 Weapon Focus Naginata
Is this guy an "iconic" DS of Fumeiyoshi? Could he be used as an NPC herald?
This isn't a conversion per se, but I am drawing inspiration from the Furious Five of Kung Fu Panda fame. I have a good outline, but I would like some advice on making thematically appropriate, mildy optimized builds for the Five as a council of evil monks.
For advice, I mean race, class levels and archtypes, and feats. No need for ability scores. Please use Pathfinder only material...the "normal" stuff nothing "crazy." All builds should be at 8th level.
Tiger, would fight wild-shaped
Monkey, would fight wild-shaped
Thanks in advance!!
Maybe its best to start a new thread because I'm taking a different approach. He still needs to be able to hit in order to do (crit) damage. So...
2 levels of Theologian Cleric of Yamatsumi, Tetsubo, Strength Domain, and that oh so nice Enlarge Person spell.
Why 2 levels, you ask? Strength domain's Strength Surge power. Add Theologian's Focused Domain, and this gives a +2 enhancement to attack. Standard action (sucky) 3+WIS times per day. So...helpful.
Rest in Sensei Ki Mystic Monk. Heavy hitter doesn't need flurry, oh look...bardic advice. That's a competence bonus to attack rolls, nice. Ki Mystic at level 5 (so character level 7) allows us to reroll attack roll misses.
So BAB stinks, but I'd like to think the abilities make up for it. Thoughts?
That was cheesy. Hopefully though prototype00 will weigh in...
HW requires the Endurance feat. Druid 7 has to come first to qualify for 4th level spells. Then the rest of the levels can be intermixed for optimizing. Feats at levels 7, 9, 11, and 13 are the 4 in the Dimensional Agility line, so that level 13 is Dimensional Savant. Please help with levels 8-13 and onward!!
Looking to control the battlefield with a monk using Double Chained Kama. This build got feat intensive pretty quickly, but Flowing Monk loses its second level bonus feat (and it also loses Fast Movement).
So there's 3 options I can see, and of course Qinggong is tacked on to each...
1-Vicious Stomp, Combat Reflexes(monk bonus), Stand Still (human bonus)
Which option is most viable?
The "Flurry with a Reach Weapon" idea has been kicking around in my head for some time now.
I can see this going 3 ways...
Crusader Cleric 1/ Monk for the rest.
Multiclass Frenzy. A mix of Cleric and Monk, maybe Fighter, Divine Scion, or something from the Inner Sea Gods book. Go crazy!!
Discuss. Theorycraft. Post builds. Enjoy. And thanks!!
Starting a new character...
1.Toughness, Skill Focus (Arcana), Spell Focus (??)
Backstory: He's a book-snob, speaks tons of languages, got forced into joining Society (don't worry, I will actually be helpful in scenarios). I would prefer not to summon things. I've been a druid, and I've seen game time bogged down by summoning. Not my style.
I own Core, APG, UC, UM, ISWG, Inner Sea Gods, Inner Sea Magic.
First off, any Pathfinder book minus the ARG, please.
Human Bard (Geisha) 1 (9 section whip as proficient), Monk (MoMS) 2
She is the master and (haha...) bodyguard of a Level ?? Half Orc Magician Bard.
Advice question 1: What level/CR would be a good "sweet spot" for these 2 to appear in a campaign (lets keep them evenly leveled and under level 13, please)?
Advice question 2: Finish off her build to make her an optimized melee defender/damage dealer type. Nothing wrong with pure fighter levels, really, but anything else would be considered.
Let's just assume I have a 2nd level Half Orc Ranger with Toothy. He's taken Power Attack at level 1 and at level 2 Aspect of the Beast for claws.
I deal mostly with the Core, APG, UC and UM. And the Inner Sea Stuff. No ARG, please.
As the title says, I'm looking for a Paladin archtype for an HV build. I need 4 levels of Paladin, and remember that channeling and spellcasting are requirements of HV, so they can not be switched out. Is there an archtype out there (let's say PFS legal) that would be appropriate, either from a theme viewpoint or from an optimized one? The build also has 2 levels of monk.
Wanna help with a memorable NPC? I say memorable because I don't need optimized. I see this NPC who uses chants as his performance and fire magic. Anywho...
I don't need full builds, just good ideas. Also, if 1 level of Flame Oracle fits your idea instead of Sorcerer, go right ahead.
The concept for this BBEG is using the 9 section whip with the crane style feat chain. Combine with some cleric levels to get to Holy Vindicator. He enjoys torture, and fights defensively for some staying power. Then combine with some minions for an encounter.
Unarmed Fighter 2, Cleric of Zon-Kuthon 4, HV Rest
He has room for the 5th level feat, and any suggestions about cleric archtypes and domains would be appreciated. I looked at Crusader, and I don't think its good enough.
Let's assume he'll be somewhere between level 9 and 13. And Pathfinder material only.
I'll be joining a group starting at 8th level. I don't want to steal the spotlight, so Sensei Monk it is. And all the archtypes that go with it...
He's the know-it-all hermit you find on the side of the road. Plays around with fire and ice.
I have 2 low level feats that need filled, help please.
Improved initiative and martial proficiency sansetsukon are my quick answers. I'd love a reach weapon, but didn't see any winners. The lack of weapon choices is a concern for me; I don't want to waste ki points on scorching ray if I don't have to. Marid elemental fists help, but only 8 per day.
I'm trying to flesh out (get it...flesh) an HV of ZK BBEG. I have a bunch of idea starters, but nothing solid.
Half elf or half orc? I see storylines for both.
7 levels of cleric sounds pretty boring, but if thematically appropriate, then ok, however, is there another class to multi with?
Melee focused around the dire flail. STR all the way? Take advantage of weapon finesse? Crusader's Flurry if you're multiclassing with monk?
Dump spellcasting or dump channeling? Try to keep both and still go melee?
Any ideas welcome.
I have the cleric-y stuff ready for a PFS Holy Vindicator. I need 2 (or 3) levels of a martial class. Keep in mind:
Half elf with Ancestral Arms Falcata (unless you can convince me otherwise)
Here's my 3 choices so far:
The question stems from my idea of using Crane Style without being pigeon-holed into a Master of Many Styles Monk build. Its one of the few styles isn't centered around unarmed strikes.
A few guidelines:
For 2-handed builds, use the Sansetsukon. It only needs Martial to use, but still has the blocking and monk properties. Use previous half elf with Ancestral Arms if you build with a class that doesn't have Martial proficiency, like say monk.
The regular penalty is -4 to attack with a +2 AC bonus. Now, the blocking property will add 1 AC and 3 ranks of acrobatics will add another. Without using any feats, we can get to -4 for a +4.
The dodge feat (a prereq for Crane Style) adds 1 to AC. Crane wing reduces the hit penalty by 2; Crane Riposte reduces 1 more.
For 2 feats, we now have a -2 to hit, for a +6 AC.
So, the question...is using 2 or 3 feats worth it to fight defensively?
Weapon Focus Bite, Weapon Focus Claw, Feral Combat Bite, Feral Combat Claw, Boar Style, Dragon Style, Dragon Ferocity.
The bite gets 1 1/2 times STR bonus due to Dragon Style and 1/2 STR bonus due to Ferocity. The claws get 1/2 STR bonus due to Ferocity.
So a full attack is...
Also, to clarify, Boar Style with Feral Combat Training makes a bite both bludgeoning and piercing, and claws would be bludgeoning, piercing and slashing?
Weapon and Armor Proficiency: A kensai is proficient in simple weapons and in a single martial or exotic melee weapon of his choice.
So if a Kensai Magus chooses a Katana or a Bastard Sword...
I'd prefer thematically cool and rememberable, and only mildly optimized.
Is it worth going this route with a two-bladed sword? Because of it's double weapon property, the sword helps in reducing the TWF penalties.
Sword, two-bladed 100 gp 1d6/1d6 1d8/1d8 19–20/×2 — 10 lbs. S double
Double Weapons: You can use a double weapon to make an extra attack with the off-hand end of the weapon as if you were fighting with two weapons. The penalties apply as if the off-hand end of the weapon was a light weapon.
First off, this has NOTHING to do with Flurry of Blows...
If a monk has a natural attack, does that natural attack get its original damage die, or is it considered an unarmed strike and get the monk's scaling damage?
Would the class abilities of Advice from Monk and Sermonic Performance from Cleric stack, or be seperate?
Advice (Ex): A sensei's advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei's level, usable a total number of rounds per day equal to his level + his Wisdom modifier (minimum 1). This ability replaces flurry of blows, fast movement, and improved evasion.
Sermonic Performance: An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist's performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level. Sermonic performance replaces the 1st-, 9th-, and 15th-level channel energy abilities. This caps the cleric's channel energy damage at 7d6 points.
Here's a rough build I'd like some ideas on. Be really cool to dual wield greatswords!!
Human CN Barb (Titan Mauler) 2/ Cleric (Crusader) 1/ Monk (Martial Artist) 5
STR 17, DEX 14, CON 14, INT 10, WIS 14, CHA 8
All bonuses in STR
Feats and Special Abilities
2 Cleric 1 Aura, Channel Energy, Domain (Murder), Orison
3 Monk 1 Flurry of Blows, Stunning Fist
4 Barb 2 Rage Power, Jotungrip
At 4th Level
Continue the build with monk levels. At 8th level, he becomes immune to fatigue.
Any other design ideas welcome.
Human LN Silver Dragon
Scores (20 point buy)
Feats and class abilities
2 Monk 1 Unarmed Strike
3 Monk 2 Evasion
4 Monk 3 Still Mind
5 level Elemental Fist (pre-req is Dragon Ferocity)
6 DD 1 Blood of Dragons
7 level Monastic Legacy
8 DD3 Breath Weapon
9 level Sorcerous Strike
10 DD 5 Bloodline Feat: NONE YET
11 level NONE YET
12 DD 7 Blindsense 60 ft
This is a very feat heavy build but light on skills. I'm short on traits and a few late level feats. Any critique for fleshing this out would be appreciated, and also a double-check of my 'feat math.' Thanks.
Fighter (Unarmed) 1, Monk (Master of Many Styles) 2...
A character can have a fully feated out style by level 3?. The restrictions go away for these bonus feats in these archtypes.
There are some drawbacks of course:
So, after this 3 level "dip", where do we go from here? Max out a style, then fill in the next 7-17 levels.
I apologize for not fully searching through existing threads. That said, how does/would/will Flurry of Blows work while wielding a 2 handed weapon? Such as...
A weapon adept/cleric with a spiked chain (favored weapon of Zon-Kuthon).
A sohei with a greatsword.
I assume...First flurry with the 2H, second flurry with a kick/headbutt, third flurry with 2H, and so on.
Half Orc Battle Oracle
At 1st level, Toothy here has about a +10 to Intimidate, and can Dazzling Display empty handed. 1st level spell Cause Fear stacks with Dazzling Display for shaken/frightened/etc.
Is this a flash in the pan build, or something solid to work off of?