I need a clear distinction about magical ranged weapons and ammo. I’m using bow and arrows as an example.
If you have a masterwork bow with normal arrows the to hit modifier is +1 and the damage modifier is +0
Also if you have a normal bow with masterwork arrows the to hit modifier is +1 and the damage modifier is +0
And then if you have a masterwork bow with masterwork arrows the to hit modifier is +1 and the damage modifier is +0 because the bonuses do not stack.
If you have a +1 bow with normal arrows the to hit modifier is +1 and the damage modifier is also +1
Also if you have a normal bow with +1 arrows the to hit modifier is +1 and the damage modifier is also +1
And then if you have a +1 bow with +1 arrows the to hit modifier is +1 and the damage modifier is also +1 because the bonuses do not stack.
And finally if you have a +2 bow with +1 arrows the to hit modifier is +2 and the damage modifier is also +2 because the bonuses do not stack but you take the higher bonus
Let me know if this is right or wrong.