Staff

Bob Evil's page

Organized Play Member. 123 posts (2,116 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 15 aliases.


RSS

1 to 50 of 123 << first < prev | 1 | 2 | 3 | next > last >>

PossibleCabbage wrote:
Bob Evil wrote:

Imbrex's anathema is just "Offend Imbrex."

...how, exactly?

The GM controls all the Gods, especially the Eldest.

Fair enough, I suppose. As long as the GM is clear about what's offensive to their version of Imbrex.

It seems funny that that could be wildly different things depending on the GM's personal tastes, but I guess that's in line with the Eldest and the whole fae aesthetic.


Imbrex's anathema is just "Offend Imbrex."

...how, exactly?


Dot. Thinking either a divine caster or a fighter, possibly with one eye towards a prestige class.


1 person marked this as a favorite.

You could be right about that. One of my favorite bits about Golarian is that James Jacob has said that Desna's true form isn't humanoid, she just chooses to look that way because she thinks that humanoids are "neat."


Dotting. Thinking either an alchemist or some sort of divine caster, we'll see.


Oh sweet, Iron Gods. Is it limited to Core races only? Are Drawbacks allowed?


@GM RePete Can I bug you one more time for the stats to the Giant Raven companion?

I've settled on a Tengu archer, a Hunter with the Roof Runner archetype and the Historian of the Rebellion campaign trait.


@GM RePete Thank you. I may or may not wind up using this when I finish tinkering with my build.


GM RePete wrote:

Anyone that is playing a ranger or something that gains an animal companion, there are a few additional options specific to this AP. If interested, let me know and I'll get you the stats.

Options are: Giant Raven, Impaler Shrike, and Yolubilis Heron.

Can you link me the stats for the Yolubilis Heron?


We can reroll one 4d6? Then I'm going to drop my last 11 and try my luck:

4d6 ⇒ (6, 4, 6, 6) = 22

22 - 4 = 18, leaving me with:

11
12
14
17
13
18

Not bad.


4d6 - 1 ⇒ (6, 3, 2, 1) - 1 = 11
4d6 - 1 ⇒ (1, 6, 3, 3) - 1 = 12
4d6 - 2 ⇒ (4, 6, 4, 2) - 2 = 14
4d6 - 3 ⇒ (5, 6, 6, 3) - 3 = 17
4d6 - 1 ⇒ (4, 5, 4, 1) - 1 = 13
4d6 - 2 ⇒ (5, 2, 3, 3) - 2 = 11

Gonna be interesting to see what I can make with these.


I've been having this same problem for months on a Kindle Fire using the default Silk browser, even after multiple updates. Strangely, if I access the store page or the message boards directly, the site works fine until I navigate to the home page.

Incidentally, I have no problems with the home page when using Firefox on my desktop or laptop.


I understand. Thanks for giving it a go though; no hard feelings. Good luck with the new game!


1 person marked this as a favorite.

Good luck with whatever lies ahead of you, Liz!


I'm sorry to do this, but I'm going to have to withdraw my submission. This past week I've been hit with three projects in a row for college and I have to travel out of town this weekend for a family function. I've been doing my level best to juggle what I'd already been assigned and still draw up my character, but by the time I get everything together the deadline for recruitment is going to pass. I've already delayed my entry long enough as it is.

This still looks like a fun game, and I see plenty of great submissions already, so I'd rather just remove myself as competition so someone who has more time to spare this week has a better shot. Either way, thanks for the the consideration, and good luck with the campaign.


An unchained summoner archetype that removes the specific outsider subtype, base form restrictions, and pre-set evolutions in exchange for a larger pool of evolution points. Keep the unchained spell-list, keep Pounce where it is, I just want back the freedom to make the monster I want.


GM Fez wrote:
After much thought I have decided to allow Half-Elves as well. Just know that you will be considered a second class citizen by the majority of the elven NPCS in Kyonin and will be treated as such. Backstory will need to be changed just a tad but I trust you guys to adapt as necessary.

I have no problem with that arrangement; in fact, I'm counting on it. I would still like to wait until after Inner Sea Faiths is released on Wednesday before I put up my sheet so that I can incorporate the information on Alseta into my build and background, but I can have the whole bit done before the April 6 deadline.

As for the backstory, the only major hurdle that I'm seeing is the problem of age. If the elf characters were rescued at age 40 and have reached the starting age of adulthood they should be around 130 or older by now. A half-elf's starting adult age is around 26; at 130, their age category would be Venerable.

I don't really want to start the game as a level 1 senior citizen, so I'm proposing a workaround: what if my cleric is the child of a parent (elf or half-elf) who was rescued from the sacrifice with the other characters by Queen Edasseril and her personal guard? This family history would contribute to fueling my character's devotion to Kyonin and the crown despite the traditional discrimination faced by half-elves in the nation. What do you think?


GM Fez wrote:
I like the idea but I am wary off opening other races, especially this early in recruitment. Give me some time to consider offline and I'll swing back around to this question.

Fair enough. I'll start writing, but I won't set anything in stone until you make your decision.


I am interested in creating a cleric of Alseta with the Aiudara Savant campaign trait. Probably will be going for Exalted once Inner Sea Faiths comes out.

GM Fez, I know that you want an all-elf party, but would you be willing to allow in a half-elf? They synergize better with the cleric class than elves do, and I'd like to play up the angle of being a loyal but effectively second-class citizen of Kyonin.


1 person marked this as a favorite.
Ravingdork wrote:

  • Diplomacy is not mind control.

But... but how else is my 32 CHA diplomancer bard supposed to render the rest of the party irrelevant?!


1 person marked this as a favorite.
Shadowborn wrote:
:(

Spoiler:
Dammit, you beat me! *shakes fist*

*slide whistle*


Is that possibly a non-Red Mantis Assassin priest of Achaekek? Didn't it say somewhere that the cult hunted down anyone claiming to follow him who was outside the official organization?


HELL YES, SON!!

I've been holding out for this for years! This is the best AP, and we finally got an official coversion!


5 people marked this as a favorite.

Will there happen to be images be some of the lesser-known orders in here? I want to see what the Orders of the Pike, Scar, and Coil's respective armors are supposed to look like!


You may have to just keep at it. I spent an hour last night personalizing and then refreshing after it kept kicking me back to the front page, but eventually I got through and was able to get it.


This is just my two cents, but I'd say a Red Mantis character would fit this AP best precisely because they saw Queen Abrogail as the legitimate ruler of Cheliax. When King Gaspodar died without leaving an heir or naming a successor, the crown was essentially up for grabs in the civil war. House Thrune won the war (admittedly by making a pact with Hell), so their rule is the rightful one.

It's also worth noting that Aroden never actually ruled Cheliax at any point in history. It was the primary seat of his religion on Golarian, and Gaspodar planned to abdicate the throne and government to Aroden in 4606 AR so he could rule in person, but he died before any of that could happen, so he never rightfully ruled Cheliax. From a strictly legal point of view, Iomedae has no claim of rulership over Cheliax, because while she was his chosen herald and inheritor, she never inherited the throne of Cheliax from him, because Aroden never held it in the first place.

Now, not that you can't play it the way you want, but the big taboo for Achaekek's followers is that they can't assassinate a rightful ruler. If your character sees a member of the Glorious Reclamation as having a mandate from Iomedae to rule in her name, that means that by opposing them you could potentially be setting yourself up for blasphemy in the eyes of the Mantis god and the rest of the cult.


1 person marked this as a favorite.

Hey, good to have you. The people here pretty nice, and the boards are run well, so you should do fine. Feel free to ask about whatever comes to mind.


1. Curse of the Crimson Throne (As others have said, the only thing really wrong with it is that it hasn't been updated for PFRPG.)

2. Reign of Winter

3. Jade Regent

4. Wrath of the Righteous (I've read complaints that the mythic rules implode toward book 6, but I've never gotten that far in play, so caveat emptor.)

5. Rise of the Runelords

Honorable Mention: Everyone loves Kingmaker, but it never really grabbed me personally. Maybe it's the sandbox thing.

Shattered Star might be on here someday, but we've only just started book 2. And I reserve judgement on Hell's Rebels until the whole thing's released, although I like what I've seen so far.


I've almost decided between one of two courtiers. I'll post the final sheet later tonight.


Good to know. I think I'll just play a Great Clan or Imperial courtier, then; it's just easier to link them to one of the existing contestants, and I've got a few concepts already brewing. We'll see what I can come up with.


Dot. This looks neat, think I might draw up a courtier or bushi. GM Furumaro, are looking to keep this strictly a Great Clans/Imperials thing, or are Minor Clans and ronin allowed? Also, is this core only, or can we use stuff from other rulebooks aside from what you've already prohibited? I'm cool either way, just want to know the options.


WhiteMagus2000 wrote:

Chirurgeon:

1st; you trade Poison Use, a decent ability for an alchemist, for 1/2 of a discovery that you then have to purchase anyway.
2nd; You trade poison resistance +4, handy with poison being as common as it is, for one of the weakest feat/abilities ever.
3rd; you trade Poison Immunity, which I like a lot, for a single spell that doesnt even, technically, work. Since pulling a potion is a move action and force feeding one is a full round action, its impossible to save allies in almost all cases. Even if both were combined into a full round action, the chances of a ally getting killed within 5ft of you isn't very good.

Correct me if I'm wrong, but since extracts aren't actually potions isn't it always a standard action to use them, even when administering them as an infusion to an unconscious or dead ally? I'm referring to this FAQ entry.


Not stellar numbers, but far from bad. I'll see what I can cook up with these.


I'd like in on this as well. I tried this AP once before but the game died partway through book one; I'd like to see it through this time.

Roll my stats, GM. With a guaranteed 18 I'm sure I can come up with something halfway decent.


1 person marked this as a favorite.

I'd say that it's also worth pointing out that being a priest of a good deity isn't a free ride, especially from an evil individual's perspective.

Good deities often expect their priests to be self-sacrificing, whether it's tithing cash, uprooting your life for a crusade, or simply dying for a cause. The non-chaotic ones tend to espouse honesty, which can leave an adventurer's hands tied more often than not, and the lawful ones go even further by demanding submission to laws that the worshiper may disagree with. And it's not enough to mind your own affairs, you're expected to go out and do good on your god's behalf, often for a bunch of people who won't appreciate it, and that's if they're not actively trying to kill you for it; any devout Desnan in Nidal or Cheliax is gonna have a very bad time if they're really serious about their faith.

Furthermore, on some level it means always being on guard against your baser instincts, and not taking the easy way out just because it's expedient. Yeah, it would be easier to just kill those bandits you captured and be rid of them, but your god espouses forgiveness, so it's either jail or attempted conversion, which could end with a dagger in your ribs. Yeah, you need that artifact that noble family has kept in it's possession for generations, and you have enough power to just knock down a wall and take it, but that would be wrong, so I guess you're running that errand for the count in exchange. Yeah, you could just let the villagers in the kingdom you're passing through deal with those goblin raiders themselves, but you'd be remiss if you didn't at least try to help, so grab your sword and get to it, I hope you didn't have anyplace else that you needed to be.

Help others. Serve others. Give up for others. Others, others, others.

Being good is ultimately about caring about the well-being of others more that you care about your own well-being. It's supposed to be its own reward, but all people are simply not wired that way. That kind of life can chafe very easily if you're not all-in.

For some people, evil deities offer the freedom and power to look out for number one. Yeah, your goddess may be a total b***h, but at least she recognizes that your own wants and needs are worth addressing as long as they don't conflict with hers. Better to be a king in hell than a slave in heaven, as the saying goes.


GM Visser, without giving too much away, can you tell me if we'll be facing a significant amount of undead in this campaign?


This looks like a neat concept for a campaign. I'm gonna draw up a cleric once I decide on a deity.


Alright, I've settled. Going with a Gnome Chirurgeon Alchemist.

Alchemist gold: 3d6 ⇒ (6, 5, 1) = 12 x 10 = 120 gp.

I should have a full sheet up by late tomorrow evening.


1 person marked this as a favorite.
Limnen_euron wrote:
By the way, does anybody know how much a standard (i.e. non-magical) jeweled ring costs? Wearing two is required to perform the obedience, but the closest thing I've found was a signet ring costing 5 gp on the Player's Handbook...

According to Adventurer's Armory, the price of non-magical jewlery varies widely by its quality, from a few copper pieces for a commoner's ornaments to at least 100 gp per item for the stuff nobles wear.

In the Gamemastery Guide, a low-quality gem (azurite, tigereye, turquoise, etc.) is listed as being worth 10 gp. I think it would be a fair assessment to add 5 gp to that for the cost of the ring, making it 15 gp for one ring, or 30 gp total for two.

Of course, that's just my take; GM Jammin' says what actually goes.


GM Jammin' wrote:
Bob Evil wrote:
Dotting for interest. Can we take a drawback in exchange for a third trait?
Yes, I'll allow a drawback for a third trait.

Great! I'm tossing around a few concepts, but I'll come up with something.


Dotting for interest. Can we take a drawback in exchange for a third trait?


Since it's unlikely that the party will need two rangers (and welcome, JJohnson88! No hard feelings,) I'm going to withdraw the skinwalker ranger Garzeri Ornisov and head back to the drawing board.

Instead, I think I'll make a tengue cleric of Pharasma. I should have it up by tomorrow.


GM Ghost wrote:
Sadly I'm not the best judge of custom races so none of them sorry

Just to clarify, when you say "custom races" do you mean all non-core rulebook races, or just the custom-built races in the Advanced Race Guide?


I've thought it over, and realized I've got enough games on deck right now that it would be better to let someone else have a spot on this one. No need to get greedy. Good luck to the rest of you.


Actually, ignore that reroll request. I've just thought of a few concepts that will work with what I have.


Hey Aardvark, it's Shabbezz. Thanks for the invitation.

4d6 ⇒ (1, 5, 4, 1) = 11
4d6 ⇒ (2, 1, 4, 4) = 11
4d6 ⇒ (6, 3, 2, 2) = 13
4d6 ⇒ (1, 3, 2, 5) = 11
4d6 ⇒ (6, 4, 4, 4) = 18
4d6 ⇒ (1, 4, 2, 4) = 11
4d6 ⇒ (1, 4, 4, 1) = 10 (dropped)

+5 modifier with a 24 point buy equivalent. Huh. I can't reroll again because it's exactly at a +5 modifier, not lower than a +5 modifier (though I did score an 18, so at least it's not all bad).

Still, any chance I can go double or nothing on another roll? If not I'll do my level best to turn this into something survivable.

(Btw, I'm cool with being turned away if you're only running one game. I just figured I'd throw my hat in since the invite was extended. Don't overextend yourself on my account.)


Obviously a mythic character. It was nice of Paizo to let us have a peek at one so soon.


"Adeptus astartes" would be a defensible trademark for GW; the term "space marine" has been in general use for so long that the claim should be considered laughable.

Besides, they never really raised a stink when Blizzard practically carved up their IP like wedding cake in the past, but that probably has more to do with them having a monolithic legal department and more money than most small nations. A lone no-name author was probably considered an easier target for legal intimidation.


Scintillae wrote:
Bob Evil wrote:
Scintillae wrote:
meatrace wrote:

Now I'm extra confused.

Martin says Northside=blue collar and cubs.
Bob Evil says North is rich yuppies.
Martin's from out of town. Bob Evil is from a spirit that reads nothing but trashy romance novels. Neither are that reliable.
Actually it's an MST3K reference, but after a derail this long I can't really blame you for the accusation. :-/
Yeah, sorry, I saw a few Dresden jokes and thought that was the trend. =)

No worries. I got curious as to what you meant, and now I've got an excuse to crack open that copy of Storm Front I picked up a year ago. :-)


Scintillae wrote:
meatrace wrote:

Now I'm extra confused.

Martin says Northside=blue collar and cubs.
Bob Evil says North is rich yuppies.
Martin's from out of town. Bob Evil is from a spirit that reads nothing but trashy romance novels. Neither are that reliable.

Actually it's an MST3K reference, but after a derail this long I can't really blame you for the accusation. :-/

1 to 50 of 123 << first < prev | 1 | 2 | 3 | next > last >>