I cast resurrection on this thread! The explanations above seem to indicate this power could not be used by the caster to roll twice for an attack. My cleric could whack his warrior buddy in round 1, who would get 2 rolls on every d20 attempt until my initiative in round 2. But my cleric could not whack himself in round 1 and get two attack rolls in round 2. Based on my understanding of actions - My cleric couldn't use this on himself (standard action) and then pick a lock, climb a wall, tell a lie, or any other skill check that is a standard action. He COULD cast it and then move (and attempt a stealth check on that move). Feedback welcome. EDIT: Perhaps clarified here: http://paizo.com/threads/rzs2q8wm?Question-on-Luck-Domain-spells
It's this kind of thread that has me considering leaving Pathfinder for something simpler. http://www.d20pfsrd.com/feats/general-feats/master-craftsman---final Prerequisites: 5 ranks in any Craft or Profession skill. Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. *Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats*. *You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level.* You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item. *Normal: Only spellcasters can qualify for the Craft Magic Arms and Armor and Craft Wondrous Item feats.* It's unbelievably clear that the whole purpose of this feat is to allow a martial character to create a narrow list of magic items. For example - I have a samurai with craft (swords) and master craftsman (swords) for the express purpose of self-crafting a magical katana.
CWheezy wrote:
I'm going to propose a different solution, although I have zero expectation that it will be implemented. Have the rules forum monitored by developers who *actually answer the rules questions*. For reasons I do not understand (please feel free to enlighten me) - Paizo has some kind of corporate stance that basically precludes actually answering the rules question. There have been many many many threads where developers (Sean Reynolds being a key offender) have spent 10x more times with excuses why the question isn't answered than it would to actually provide an answer. (The range is 60 feet - that's an answer) Compare the Paizo rules forum to a similar forum run by PEG, INC. for Savage Worlds: http://www.peginc.com/forum/viewforum.php?f=56 When I go to a rules forum (whether it be for Pathfinder, Savage Worlds, Star Wars SAGA Edition, etc) - I'm simply looking for an answer to a rules question. Clint at PEG gives a concise *official* answer I can use at my table. Paizo almost never gives a concise answer (James Jacobs answers are almost always insightful, but they are normally presented as 'non official') It leads to frustration, which leads to verbal barbs. Should the posters be 'better people'? Sure, I suppose so. But I can't tell you how frustrating the lack of support is when it comes to genuine questions/problems with the rules. Nine times out of ten, an 'official' answer would solve the problem and end the thread. Why is that hard?
The vast majority of this thread depresses me. It's called 'role playing'. If a guy wants to sit at my table and actually 'role play' - I couldn't cares less how 'optimized his build' is. Role playing is a social game. It's supposed to be fun, time spent with friends, and a release into the imagination. To the OP - if you are having fun, you are doing it right.
I was waiting for the 'clarification' before making a determination. I've owned many things - Atari 2600/C128/NES/SNES/PS1/Xbox/Xbox360. Based on what I read - I won't be owning an Xbox1. I'm simply not going to support this 'business model' of treating your customers like crooks. Call home or get locked out isn't acceptable to me. Restrictions on lending/rentals isn't acceptable to me. The mandatory Kinect being connected isn't acceptable to me. As a consumer, I choose not to purchase this product. That's the only way I can voice my concern with the trends in the industry. If I'm a lone voice - so be it. I'll read a book.
Kirth Gersen wrote:
I missed some of the sniping, yes. :) It was simply a different example, there was no intent to be cumulative. I'm certainly not changing the setting simply to spite a player - that helps no one. I believe the GM has the right to determine the theme and disallow whatever he/she doesn't feel fits. All this is known to everyone at the table well before anyone sits at the table. Some posts in this thread have said that's unacceptable. I think you were perceived to be on 'that side' even though you don't seem to be completely of that thinking.
ciretose wrote: I think if you don't have a good grasp on how your world works, you can quickly be thrown for a loop if the players go off the tracks, and that can lead to annoying deus machina rather than reasonable outcomes that not only make sense in the moment but going forward. I think this point is missed by some - a good setting should have a level of internal consistency. If we've never seen a tengu and the PC insists on playing one, the towns people are likely to attack him. Then you'll really get the complaints of the GM 'being unfair' to the player.
RadiantSophia wrote: What is wrong with running a single setting. I have two settings that I like to run, and I am very good at. I really don't like to GM outside of those, and it's not an "out of my comfort zone" thing, either. If somebody wants to play something else, somebody else can GM. And maybe I can play. That is totally not unreasonable. Nothing is wrong with it. My point was if the GM wants to develop a setting with this flavor or that flavor, I don't think it's right for a player to demand to play any/ever race/class even if the GM didn't intend it.
Vincent Takeda wrote: What it does is indicate the habit of being a not very flexible gm. Which isn't a great precedent to set before the game even starts. I feel your stance does the inverse - you are forcing the GM to essentially run a single setting - one that allows everything and anything. Today's setting doesn't have tengu, tomorrow's may. If the PC idea is that good, save it for the next game.
Strannik wrote: It's OK for players to have bad things happen to their characters. It's not OK to give them misinformation during the character creation process and then punish them for doing something you told them they could do. I guess I don't understand the conclusion that the OP is 'punishing' the player (or the character).
Adamantine Dragon wrote:
The comments from the two dragons are insightful. It's important that the GM not overuse 'rule zero' to the point that the framework of the game is uncertain. If gravity works this way today, it should work this way tomorrow. It shouldn't simply change based on GM whim simply 'because'.
Jerry Wright 307 wrote:
Jerry, You would be welcome at my table anytime. You play the game more for the role playing experience and less for your ability to min/max the rules.Umbral Reaver,
Irontruth,
If you/your group want a tension filled game where death comes on a random die roll - that's fine. If your group wants a lighter game where the PCs are almost always just 'knocked out' and recover later - that's fine too. Depends on your style and the groups preferences. (most games I've played in people feel they have an investment in their PCs and death is typically something to avoid) If you and your group are having fun, you are doing it right. :)
Ravingdork wrote: How do you discourage a player who adamantly wants to play a monk/oracle with a Vow of Silence and the Deaf and Clouded Vision curses? I have a player who constantly wants to play a PC idea I find very annoying - I tell him said character has a congenital heart defect and didn't survive to adulthood. |