Ydersius (Symbol)

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If a monster has spell-like abilities of a specific caster level, and levels of a spell casting class that is different from the spell-like abilities caster level...how do you decide its Concentration checks? Does one become the default, or does it have two different checks based on which ability is used?


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Quite a while ago I started converting pretty much all the content that I liked from Dragon to 3.5. I was almost done when two things happened: Pathfinder came out, and I started freelancing for Pathfinder, and my little pet project got set aside. I am thinking of restarting it once again, tweaking them to Pathfinder. It will be done inbetween life in general, and paying monster design..but anyone that wants them, can happily have them, as I get them done. The only thing I can't supply is artwork.
So whos in? ;-)


As designers, what 3pp stuff do you read/use in your home games? I know Hyrum uses Super Genius stuff..but I would love to hear from the rest of you, when you have time.


Imagine a world where the land has been all but destroyed, and the sea rules all. Merfolk, sea elves, and stranger creatures via for survival under the waves, battling terrifying new monsters and mastering magics unknown above the surface.

Cerulean Seas is an entire campaign setting for the Pathfinder RPG, with complete rules for undersea games. New rules for underwater combat and survival, new feats, and never before seen monsters abound. Each class is granted a sleek new aquatic look, and new classes and prestige classes are included for the adventurous, as well as updated spells and magic items for underwater usage.

I personally designed many of the monsters, and I can safely say this book will blow you away. If you have always dreamed of running an underwater game..this is your gateway

Sam G Hing


Was thinking about this today..what if White Wolf had one, when this got stagnant..would new ideas and fresh blood kept the OWOD alive? What about an ogl for Cyberpunk? Shadowrun? Let your thoughts run wild and free...


I know that the cost for creating a golem includes the body and material/spell components..but I can't seem to figure out where they get the rest of the cost. Anyone know the secret formula...?


If you are creating a creature with all the classic giant features (Large size, humanoid base, fairly stupid), but has too many monster/animal traits to really be a simple humanoid, van you tack the giant subtype onto a monsterous humanoid, or would it be better to make it the exception to the humanoid rule?


I have a PDF of 100 new monsters that should be out this month by Alluria publishing. Each monster has its own original full color art work, some done by our very own Callous Jack, and you can check out the Alluria website for examples from the rest. There is one new monster to compliment each race in Alluria's Remarkable Races book, although only one requires the previous book to play.
A few examples are the ballista drake, the hagataur, leatherbound, and the plague dragon, along with many more.
My players will be quite happy that the monsters within will be terrorizing someone else's group, for a change.


Any idea on the negs if a character loses an eye? Minus something to visual Perception checks? Any combat losses, melee or ranged?


I know in most of what I have played in the past dust of illusion was found in pinches (you find x number of pinches), however the Pathfinder rules are unclear on exactly how this works. It does not say it is a single use item, yet there is no explanation on exactly how you would "regather" the dust after each use. One player went as far as to suggest you just add "new" dust to the pouch, and it enchants it.
Any official ruling?

About Shade/Chris

Male Human Bard (archaeologist) 5
Attributes
Str: 10
Dex: 20
Con: 10
Int: 14
Wis: 12
Cha: 14

BA: +; M: +; R: +; CMB: +;
Speed: 30; Ini:+;

AC: ; Tch: ; Flt: ; CMD: ;
Fort: +; Refl: +; Will: +;

Feats
Deadly Aim
Point Blank Shot
Precise Shot
Weapon Finesse

Skills
Acrobatics +5+
Appraise +2+
Bluff +2+
*Climb +4
Knowledge (arcana) +3+
Knowledge (dungeoneering)+5+
Knowledge (nature) +3+
Knowledge (religion) +3+
Disable Device +5+
Perception +5+
*Perform (oration) +4
Sense Motive +2+
Stealth +5+
*Swim +4
Use Magic Device +5+