paizo.com Favorited Posts by BigP4ndapaizo.com Favorited Posts by BigP4nda2023-04-05T21:14:59Z2023-04-05T21:14:59ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=91?Ask-Mark-Seifter-All-Your-Questions-Here#45292016-05-16T19:44:19Z2016-05-15T11:57:00Z<div class="messageboard-quotee">dunelord3001 wrote:</div><blockquote> Can you explain in detail the number of melee attacks a magus with spellstrike and spell combat would get if using them together with a zeroth level touch spell? I'm under the impression that it would be one from the replaced touch attack, the normal number from base attack, and any other from Haste or such. Is that correct? </blockquote><p>You'd get how ever many attacks you have based off of your BAB, followed by the free touch attack from the spell, followed by any additional attacks from haste and similar effects.
<p>For spells with multiple touch attacks (chill touch), you get the one free additional attack, and can use your other iterative attacks to discharge the remaining charges of the spell.</p>dunelord3001 wrote:Can you explain in detail the number of melee attacks a magus with spellstrike and spell combat would get if using them together with a zeroth level touch spell? I'm under the impression that it would be one from the replaced touch attack, the normal number from base attack, and any other from Haste or such. Is that correct?
You'd get how ever many attacks you have based off of your BAB, followed by the free touch attack from the spell, followed by any additional attacks...BigP4nda2016-05-15T11:57:00ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=86?Ask-Mark-Seifter-All-Your-Questions-Here#42912016-04-06T01:36:24Z2016-04-05T22:14:30Z<div class="messageboard-quotee">Tels wrote:</div><blockquote> <div class="messageboard-quotee">wraithstrike wrote:</div><blockquote> you can't see the sun, moon, or stars in the sky. </blockquote>To be fair, I'm sure the Sun/Moon/Stars have <i>terrible</i> stealth modifiers. </blockquote><p>New size category: Planetary, size bonus +1,000/-1,000Tels wrote:wraithstrike wrote: you can't see the sun, moon, or stars in the sky.
To be fair, I'm sure the Sun/Moon/Stars have terrible stealth modifiers. New size category: Planetary, size bonus +1,000/-1,000BigP4nda2016-04-05T22:14:30ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=82?Ask-Mark-Seifter-All-Your-Questions-Here#40902016-05-13T23:29:37Z2016-02-09T02:21:35Z<div class="messageboard-quotee">Mark Seifter wrote:</div><blockquote><p> Outflank gives the ally an AoO, not the critting character. I think it works like this (assuming adjacent but flanking allies with Outflank and PO, or just adjacent allies with Seize and PO):</p>
<p>Ally A gets a critical hit, triggering Outflank or Seize, and then due to PO both characters get an AoO. Ally B actually gets a critical hit off that AoO; this triggers Outflank or Seize, giving both of them another AoO. If you guys keep critting, I think you can probably keep taking more and more AoOs, subject to your Combat Reflexes limit or Desna deciding she's paid you back for whatever you used to bribe her for that many crits and ending your crit spree. </blockquote><p>Okay yeah, thanks for clearing that up. It's pretty awesome how paired with a high critical rate build, this can prove to be a fatal combination. Can't wait to try it outMark Seifter wrote:Outflank gives the ally an AoO, not the critting character. I think it works like this (assuming adjacent but flanking allies with Outflank and PO, or just adjacent allies with Seize and PO):
Ally A gets a critical hit, triggering Outflank or Seize, and then due to PO both characters get an AoO. Ally B actually gets a critical hit off that AoO; this triggers Outflank or Seize, giving both of them another AoO. If you guys keep critting, I think you can probably keep taking...BigP4nda2016-02-09T02:21:35ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=81?Ask-Mark-Seifter-All-Your-Questions-Here#40482016-05-13T19:06:16Z2016-02-04T10:02:44Z<p>Question about the Tiefling alternate racial trait: Oversized Limbs</p>
<p>Oversized limbs allows you to wield weapons one size category larger than you without penalty. Would this allow you to dual-wield two Medium-sized two-handed weapons?</p>
<p>As you increase or decrease the size category of a weapon, the effort is moved the same number of steps. So would oversized limbs change what your appropriately sized weapon is? It doesn't say that, so could you still wield Medium weapons regularly?</p>
<p>Let's compare a Large creature with a Medium Tiefling:</p>
<p>Large creature with 2 medium-sized greatswords: Effectively two one-handed weapons, so -6/-10 for TWF, and then an additional -2 for inappropriately sized weapons for a total of -8/-12</p>
<p>Medium Tiefling with Oversized Limbs wielding 2 medium-sized greatswords: Effectively a large-sized creature, so that would make the greatswords one-handed weapons, so -6/-10 for TWF, but because it is still a Medium creature it wouldn't incur the -2 penalty, so totalin at just -6/-10</p>
<p>Is this viable? Or is it not how it's supposed to work?</p>Question about the Tiefling alternate racial trait: Oversized Limbs
Oversized limbs allows you to wield weapons one size category larger than you without penalty. Would this allow you to dual-wield two Medium-sized two-handed weapons?
As you increase or decrease the size category of a weapon, the effort is moved the same number of steps. So would oversized limbs change what your appropriately sized weapon is? It doesn't say that, so could you still wield Medium weapons regularly?
Let's...BigP4nda2016-02-04T10:02:44ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=79?Ask-Mark-Seifter-All-Your-Questions-Here#39182016-05-13T16:36:05Z2016-01-12T11:26:20Z<div class="messageboard-quotee">Mark Seifter wrote:</div><blockquote> <div class="messageboard-quotee">BigP4nda wrote:</div><blockquote> <div class="messageboard-quotee">Mark Seifter wrote:</div><blockquote> <div class="messageboard-quotee">BigP4nda wrote:</div><blockquote> Mark, will you be at Owlcon for the full event? If not which day(s) will you be there? </blockquote>Linda and I are there the whole time. We'll be overseeing the PFS Special, and we're also offering some even more exclusive games (one each of of a PFS thingy that's exclusive to staff members, and then I'm running an atmospheric RP/puzzle-heavy game). </blockquote><p>Hmmm, and how does one sign up for these games?
<p>EDIT: And will there be pregenerated characters? </blockquote>As I understand it, the sign-up is the same as other Owlcon games (I asked if they would do a special lottery and was told that wasn't the case), but I don't actually know how that works (if you've been there previous years, you know better than I do). You would bring a PFS character for the PFS ones, and Anagnorisis has "pregens." In fact, the Anagnorisis characters start with amnesia and you never see the mechanics behind the pregen, so from a player-centric PoV it's all about getting into character and making decisions; I also optioned First World Problems, but Owlcon organizers (wisely, in my opinion) leaned towards Anagnorisis due to First World Problems having complicated pregens that the players would probably need ahead of time or it would take a while to just read and understand them. </blockquote><p>I've never played PFS before, would I be able to play with a lvl 1 character? Or would it need to be on equal footing with the rest of the party? I know it works chronologically with a starting session and an "ending" session, unless I am completely misunderstanding it, which is entirely possible. Care to clarify the guidelines for signing up for a PFS game (in a general sense at least)?Mark Seifter wrote:BigP4nda wrote: Mark Seifter wrote: BigP4nda wrote: Mark, will you be at Owlcon for the full event? If not which day(s) will you be there?
Linda and I are there the whole time. We'll be overseeing the PFS Special, and we're also offering some even more exclusive games (one each of of a PFS thingy that's exclusive to staff members, and then I'm running an atmospheric RP/puzzle-heavy game). Hmmm, and how does one sign up for these games? EDIT: And will there be pregenerated...BigP4nda2016-01-12T11:26:20ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=78?Ask-Mark-Seifter-All-Your-Questions-Here#38872016-05-13T16:29:24Z2016-01-08T07:40:48Z<p>Mark, will you be at Owlcon for the full event? If not which day(s) will you be there?</p>Mark, will you be at Owlcon for the full event? If not which day(s) will you be there?BigP4nda2016-01-08T07:40:48ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=76?Ask-Mark-Seifter-All-Your-Questions-Here#37912016-05-13T12:48:39Z2015-12-18T10:06:27Z<p>Follow-up Question: If I use Enhanced Ki Throw and I have Sneak Attack, and the opponent I use Ki throw on is flat-footed, do I deal Sneak Attack damage?</p>
<p>[Spoiler omitted]</p>
<p>EDIT: Follow-up follow-up question, if the answer to the first question is a no for the reason of it not dealing damage, then would using Enhanced Ki Throw allow it to work?</p>Follow-up Question: If I use Enhanced Ki Throw and I have Sneak Attack, and the opponent I use Ki throw on is flat-footed, do I deal Sneak Attack damage?
[Spoiler omitted]
EDIT: Follow-up follow-up question, if the answer to the first question is a no for the reason of it not dealing damage, then would using Enhanced Ki Throw allow it to work?BigP4nda2015-12-18T10:06:27ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=76?Ask-Mark-Seifter-All-Your-Questions-Here#37902016-05-13T12:48:32Z2015-12-18T08:39:37Z<p>Question about the Flowing Monk's "Unbalancing Counter"</p>
<p>[Spoiler omitted]</p>
<p>If I replaced the attack of opportunity with a trip or disarm attempt, would the opponent still become flat-footed, provided it was successful?</p>Question about the Flowing Monk's "Unbalancing Counter"
[Spoiler omitted]
If I replaced the attack of opportunity with a trip or disarm attempt, would the opponent still become flat-footed, provided it was successful?BigP4nda2015-12-18T08:39:37ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=76?Ask-Mark-Seifter-All-Your-Questions-Here#37892016-05-13T12:48:30Z2015-12-18T04:22:51Z<p>I'm sure you've answered a similar question before, but this thread is huge and I don't have the time to search for the answer, but what is your favorite character build you've ever played (either PC or NPC).</p>I'm sure you've answered a similar question before, but this thread is huge and I don't have the time to search for the answer, but what is your favorite character build you've ever played (either PC or NPC).BigP4nda2015-12-18T04:22:51ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=75?Ask-Mark-Seifter-All-Your-Questions-Here#37452016-05-13T12:35:01Z2015-12-15T05:54:05Z<p>D&D had a couple of movies, Mortal Kombat got a movie, now WoW and Assassin's Creed are getting movies.</p>
<p>Has there ever been any discussion on a potential movie or miniseries based on the Pathfinder Storyline? Perhaps with the help of Kickstarter/IndieGoGo much like they are doing with Dragon's Lair.</p>D&D had a couple of movies, Mortal Kombat got a movie, now WoW and Assassin's Creed are getting movies.
Has there ever been any discussion on a potential movie or miniseries based on the Pathfinder Storyline? Perhaps with the help of Kickstarter/IndieGoGo much like they are doing with Dragon's Lair.BigP4nda2015-12-15T05:54:05ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=75?Ask-Mark-Seifter-All-Your-Questions-Here#37332016-05-13T12:33:02Z2015-12-14T05:14:41Z<p>What is the estimated starting salary for a Paizo Employee? Just out of curiosity.</p>What is the estimated starting salary for a Paizo Employee? Just out of curiosity.BigP4nda2015-12-14T05:14:41ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=75?Ask-Mark-Seifter-All-Your-Questions-Here#37232016-05-13T12:31:34Z2015-12-10T05:45:03Z<div class="messageboard-quotee">Mark Seifter wrote:</div><blockquote> <div class="messageboard-quotee">Mark Seifter wrote:</div><blockquote> <div class="messageboard-quotee">thegreenteagamer wrote:</div><blockquote> <div class="messageboard-quotee">Mark Seifter wrote:</div><blockquote> <div class="messageboard-quotee">thegreenteagamer wrote:</div><blockquote><p> Mark, if I can have a signed copy of Occult Adventures shipped to me for free, please confirm by not responding in the next 24 hours.</p>
<p>Thanks. :-D </blockquote>Will do; here's how it's done: Put <i>Occult Adventures</i> onto your sidecart to ship with subscriptions just before Paizocon or Gencon, then select to pick it all up at the con. If I recall from when I did this myself, this will change your order to have free shipping. While you're there picking it up, I will happily sign it for you (and point you in the direction of others signatures you want). This offer applies to your later double or nothing as well! </blockquote>Aww, I'm in Florida; that's a huge trip for me. Dragon Con in Atlanta or Mega Con in Orlando, maybe? </blockquote>You can see if either of those cons wants to fly me out as a guest of honor, though they won't let you do the sidecart thing. In interesting and related news, I might be a Guest of Honor at a con farther than the ones you listed but nearer to Florida than Gencon or Paizocon. It is looking very likely right now (I've been invited and Jason is asking higher up the food chain), but I don't want to jinx it by saying the name yet; ask me tomorrow, though, and I'll probably be able to say. If this happens, this could be a chance to play Anagnorisis or First World Problems (my Paizocon one-shots mentioned earlier in this AMA thread). </blockquote>OK, this is official. I will be at Owlcon (at Rice University in Houston, February 19-21) as a Guest of Honor. Pretty cool, huh? This is my first GoH slot so far. </blockquote><p>Woo! You guys are finally dropping by Htown. I will be seeing you there Mark! Can't wait!Mark Seifter wrote:Mark Seifter wrote: thegreenteagamer wrote: Mark Seifter wrote: thegreenteagamer wrote:Mark, if I can have a signed copy of Occult Adventures shipped to me for free, please confirm by not responding in the next 24 hours.
Thanks. :-D
Will do; here's how it's done: Put Occult Adventures onto your sidecart to ship with subscriptions just before Paizocon or Gencon, then select to pick it all up at the con. If I recall from when I did this myself, this will change your order...BigP4nda2015-12-10T05:45:03ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=66?Ask-Mark-Seifter-All-Your-Questions-Here#32732015-10-15T04:54:12Z2015-10-11T11:28:25Z<p>Hey Mark, this is my first time coming across this issue, as I've never used the ability before, but where would Spell-Scars (Magus arcana) go on the stat block? Under Spells and SLA's? Special Attacks, or Special Qualities? Or would they go under gear as if they were scrolls?</p>Hey Mark, this is my first time coming across this issue, as I've never used the ability before, but where would Spell-Scars (Magus arcana) go on the stat block? Under Spells and SLA's? Special Attacks, or Special Qualities? Or would they go under gear as if they were scrolls?BigP4nda2015-10-11T11:28:25ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=60?Ask-Mark-Seifter-All-Your-Questions-Here#29992016-05-12T14:39:03Z2015-09-02T06:09:21Z<p>Mark's gonna have a lot of catching up to do if this keeps up...</p>Mark's gonna have a lot of catching up to do if this keeps up...BigP4nda2015-09-02T06:09:21ZForums: Homebrew and House Rules: Unchained NinjaBigP4ndahttps://paizo.com/threads/rzs2sv0u?Unchained-Ninja#12015-09-10T00:40:53Z2015-08-17T09:42:06Z<p>So with the release of Pathfinder Unchained I have come to love the new additions to the Unchained Rogue, namely the finesse training, skill unlocks, and the tweaks to Minor/Major Magic talents. The more I look at it the more I notice that now the Unchained Rogue has pretty much overshadowed the Ninja, which was originally supposed to be equal in balance and ability to the rogue (though many would argue it was better, I see them as equal). So I have taken the liberty of devising my own version of a Unchained Ninja, to better balance it with the Unchained Rogue because I am a huge fan of the Ninja class and would hate to see it get stuffed underneath the bed and forgotten about.</p>
<p>Let me know what you think, and anybody is welcome to use this in their games, just okay it with your GM first.</p>
<div class="messageboard-quotee">Unchained Ninja wrote:</div><blockquote><br />
<br />
<b>Note</b> The unchained ninja is an alternate class for the unchained rogue class.
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<b>Alignment</b> Any
<br />
<b>Hit Die</b> d8
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<b>Starting Wealth</b> 4d6 x 10gp (average 140gp.) In addition, each character begins play with an outfit worth 10gp or less.
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<b>Class Skills</b> The ninja’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
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<b>Skill Ranks per Level</b> 8 + Int modifier
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<b>Weapon and Armor Proficiency</b>
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Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.</p>
<p><b>Poison Use</b>
<br />
At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
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<b>Ninja Training (Ex)</b>
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At 1st level, a ninja gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she selects any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers); she may also choose from the following: katana, kusarigama, or shuriken. Once this choice is made, it cannot be changed. Whenever she makes a successful attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the ninja from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The ninja can select a second weapon at 11th level and a third at 19th level.
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<b>Sneak Attack</b>
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If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
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The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet.
<br />
With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty.
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The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.
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<b>Ki Pool (Su)</b>
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At 2nd level, a ninja gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the ninja’s ki pool is equal to 1/2 her ninja level + her Charisma modifier. As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).
<br />
By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A ninja can gain additional powers that consume points from her ki pool by selecting certain ninja tricks.
<br />
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If the ninja possesses levels in another class that grants points to a ki pool, ninja levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The ninja can now use ki points from this pool to power the abilities of every class she possesses that grants a ki pool.
<br />
[Spoiler omitted]
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<b>No Trace (Ex)</b>
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At 3rd level, a ninja learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a ninja using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs and the bonuses on Disguise and opposed Stealth checks increase by 1.
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<b>Master of Shadows (Ex)</b>
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At 4th level, the ninja becomes adept at concealing herself within the shadows. She gains a +5 competence bonus to Stealth checks when in an area of dim light. This bonus increases to +10 when she is in an area of darkness. She does not gain these bonuses against creatures with darkvision or the ability to see in darkness. Furthermore, she can use the Stealth skill even while being observed. As long as 1 point remains in her ki pool, if she is within 10 feet of some sort of shadow, a ninja can hide herself from view in the open without having anything to actually hide behind. She cannot, however, hide in her own shadow.
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<b>Shadow Strike (Ex)</b>
<br />
At 4th level, the ninja gains Shadow Strike as a bonus feat. Additionally, whenever the ninja deals sneak attack damage while in an area of dim light or darkness, she may add one penalty from the Unchained Rogue's Debilitating Injury class ability to her attack. The effects of this ability last for 1 round. These penalties do not stack with themselves, but additional attacks that fit the previously mentioned criteria extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.
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<b>Uncanny Dodge (Ex)</b>
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Starting at 4th level, a ninja can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A ninja with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
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If a ninja already possesses uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.
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<b>Kawarimi (Su)</b>
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Starting at 5th level, once per day when a successful attack is made against the ninja, as an immediate action she can spend 1 ki point to attempt a Stealth check opposed by the attacker's Perception check. The ninja can attempt this check while being observed as long as she has cover or concealment (or an ability that allows her to attempt stealth checks without cover or concealment). If she's successful, the opponent's attack hits an inanimate object that the attacker mistook for the ninja, and the ninja may move into an adjacent square and is hidden from the attacker. She may use this ability an additional time per day at 10th and every 5 levels thereafter (to a maximum of 4 times per day at 20th).
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<b>Light Steps (Ex)</b>
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At 6th level, a ninja learns to move while barely touching the surface underneath her. As a full-round action, she can move up to twice her speed, ignoring difficult terrain. While moving in this way, any surface will support her, no matter how much she weighs. This allows her to move across water, lava, or even the thinnest tree branches. She must end her move on a surface that can support her normally. She cannot move across air in this way, nor can she walk up walls or other vertical surfaces. When moving in this way, she does not take damage from surfaces or hazards that react to being touched, such as lava or caltrops, nor does she need to make Acrobatics checks to avoid falling on slippery or rough surfaces. Finally, when using light steps, the ninja ignores any mechanical traps that use a location-based trigger.
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<b>Improved Uncanny Dodge (Ex)</b>
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At 8th level, a ninja can no longer be flanked. This defense denies another ninja (or rogue) the ability to sneak attack the ninja by flanking her, unless the attacker has at least four more ninja (or rogue) levels than the target does.
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If a character already has uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack when determining the minimum ninja (or rogue) level required to flank the character.
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[Spoiler omitted]
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<b>Hidden Master (Su)</b>
<br />
At 20th level, a ninja becomes a true master of her art. She can, as a standard action, cast greater invisibility on herself. While invisible in this way, she cannot be detected by any means, and not even invisibility purge, see invisibility, and true seeing can reveal her. She uses her ninja level as her caster level for this ability. Using this ability consumes 3 ki points from her ki pool. In addition, whenever the ninja deals sneak attack damage, she can sacrifice additional damage dice to apply a penalty to one ability score of the target equal to the number of dice sacrificed for 1 minute. This penalty does not stack with itself and cannot reduce an ability score below 1.</blockquote><p>So with the release of Pathfinder Unchained I have come to love the new additions to the Unchained Rogue, namely the finesse training, skill unlocks, and the tweaks to Minor/Major Magic talents. The more I look at it the more I notice that now the Unchained Rogue has pretty much overshadowed the Ninja, which was originally supposed to be equal in balance and ability to the rogue (though many would argue it was better, I see them as equal). So I have taken the liberty of devising my own...BigP4nda2015-08-17T09:42:06ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=51?Ask-Mark-Seifter-All-Your-Questions-Here#25142015-10-15T06:27:30Z2015-07-09T19:26:13Z<p>If you remember a while ago I was asking about combining systems for familiars and cohort, essentially granting a familiar class levels and decided to alter the text for monstrous companion to create a feat that more or less fulfills that purpose. Well I finally did it and was wanting your opinion as well as anybody else's on what you think in terms of validity and balance:</p>
<p>[Spoiler omitted]</p>If you remember a while ago I was asking about combining systems for familiars and cohort, essentially granting a familiar class levels and decided to alter the text for monstrous companion to create a feat that more or less fulfills that purpose. Well I finally did it and was wanting your opinion as well as anybody else's on what you think in terms of validity and balance:
[Spoiler omitted]BigP4nda2015-07-09T19:26:13ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2l7ns&page=1096?Ask-James-Jacobs-ALL-your-Questions-Here#547662015-04-29T02:05:10Z2015-04-29T01:28:34Z<p>With the release of the Pathfinder Unchained book, will ya'll be making unchained versions of Amiri, Sajan, and Merisiel?</p>With the release of the Pathfinder Unchained book, will ya'll be making unchained versions of Amiri, Sajan, and Merisiel?BigP4nda2015-04-29T01:28:34ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Pathfinder Unchained (OGL)BigP4ndahttps://paizo.com/products/btpy9c25/discuss&page=42?Pathfinder-Roleplaying-Game-Pathfinder-Unchained#20622015-04-21T21:46:02Z2015-04-20T05:18:50Z<p>...first the rogue, then the monk, now the fighter...</p>
<p>What is wrong with these people, this is an RPG, where you are supposed to fill a role, play it out, and watch your idea grow and evolve. Not a FPS, not a RTS, not a MOBA, and most definitely not a Fighting game. Why is everybody so damn frantic about what class deals more damage and what class has more skills and what class has what another class doesn't or what classes have what this class does.</p>
<p>Every time I see these petty arguments about classes being underpowered, poorly designed, outranked, useless, low-tier, etc. I get really bummed out.</p>
<p>Let's put this on the table, since nobody has seemed to mention this important fact: What does the fighter do?</p>
<p>Well, it simplys 'fights'. Hence why it's called the <i>Fighter</i> how do you make a class good at fighting? Give them proficiency with almost all weapons and all armors and shields, give them a permanent scaling bonus to all attack and damage rolls, lower the Armor check and raise the Dex bonus for all armor, also let them move at full speed in heavy armor. Group up the weapon bonuses so that they can still be flexible but still show a certain mastery over types of weapons, and lastly, give them the one most powerful aspect to any single class that ever wants to pull off any sort of combat prowess: Feats, give them twice as many feats as the would normally get, and then add one more.</p>
<p>There is and never will be a class that does what the fighter does. You will never, ever, under any circumstance be able to get as many feats as a fighter would, you would never be able to get as high attack and damage rolls as a fighter would, and sure as hell would not effectively use as many weapons as a fighter would. Oh yeah, and have fun moving 10 feet slower all the time.</p>
<p>Most people will argue that the use of magic and supernatural or spell-like abilities nullify the point I made by equalizing the factors against the Fighter, but seriously, you are playing in a party, instead of boosting your mediocre stats and wasting your spells, gives those buffs to the fighter who already has amazing stats and make them even BETTER. It's a team effort, but too many people seem to have their minds fixated on the idea of "beating" pathfinder that they forget the true reason for playing it in the first place, to have fun with friends.</p>
<p>Rant over, sorry for the wall of text/derailing.</p>...first the rogue, then the monk, now the fighter...
What is wrong with these people, this is an RPG, where you are supposed to fill a role, play it out, and watch your idea grow and evolve. Not a FPS, not a RTS, not a MOBA, and most definitely not a Fighting game. Why is everybody so damn frantic about what class deals more damage and what class has more skills and what class has what another class doesn't or what classes have what this class does.
Every time I see these petty arguments...BigP4nda2015-04-20T05:18:50ZRe: Forums: Off-Topic Discussions: Ask *Mark Seifter* All Your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2r7kg&page=37?Ask-Mark-Seifter-All-Your-Questions-Here#18482015-04-16T16:25:07Z2015-04-16T03:56:44Z<p>How often do you use Pathfinder inside jokes and puns in your everyday life? Do you ever get weird looks when you do so? Or do you strictly keep it to gaming friends?</p>
<p>In case you are unclear of my meaning:
<br />
<div class="messageboard-quotee">Mark Seifter wrote:</div><blockquote>The DC ones may get a <b>circumstance bonus</b>, though, by my knowledge of that universe through the cartoons as a kid.</blockquote><p>^ stuff like that.How often do you use Pathfinder inside jokes and puns in your everyday life? Do you ever get weird looks when you do so? Or do you strictly keep it to gaming friends?
In case you are unclear of my meaning:
Mark Seifter wrote:The DC ones may get a circumstance bonus, though, by my knowledge of that universe through the cartoons as a kid.
^ stuff like that.BigP4nda2015-04-16T03:56:44ZRe: Forums/Gamer Life: General Discussion: Best Villains of All TimeBigP4ndahttps://paizo.com/threads/rzs2s3gb?Best-Villains-of-All-Time#242015-03-27T05:26:51Z2015-03-23T22:31:18Z<p>I have to go with Rubicante, the Fire Archfiend from Final Fantasy series. Of all of the games I have played he is the only villain who heals you before you fight so that he may prove to you that your best is not good enough.</p>
<p>Carnage would be next, he is down to his core Evil Incarnate. Destructive, Selfish, Chaotic, Maniacal, Sadistic, and Twisted.</p>I have to go with Rubicante, the Fire Archfiend from Final Fantasy series. Of all of the games I have played he is the only villain who heals you before you fight so that he may prove to you that your best is not good enough.
Carnage would be next, he is down to his core Evil Incarnate. Destructive, Selfish, Chaotic, Maniacal, Sadistic, and Twisted.BigP4nda2015-03-23T22:31:18ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2l7ns&page=1074?Ask-James-Jacobs-ALL-your-Questions-Here#536642015-03-23T18:31:09Z2015-03-23T18:26:26Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> <div class="messageboard-quotee">BigP4nda wrote:</div><blockquote> <div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> <div class="messageboard-quotee">BigP4nda wrote:</div><blockquote> How much would I have to pay you to work with me on a campaign setting? </blockquote>A lot. Enough that I'd be able to quit Paizo so I could focus on working on something that would compete with Paizo. And that'd mean exceeding what I'd make from my salary from Paizo for... oh... let's say a decade? That sounds good. </blockquote>Fair enough, then how much would I have to pay you to let <i>me</i> work with <i>you</i> on a campaign setting? </blockquote><p>If you're really good at designing and development, I'd rather pay YOU to work at Paizo.
<p>Because I'm pretty positive I"d not be able to pay an employee on my own. ;P </blockquote><p>Well in that case when do I start!? Haha all joking aside, I really cannot wait to work at Paizo. Hope the opportunity comes sooner rather than later.
<p>I am unsure which AP to buy first. Which one is your favorite?</p>James Jacobs wrote:BigP4nda wrote: James Jacobs wrote: BigP4nda wrote: How much would I have to pay you to work with me on a campaign setting?
A lot. Enough that I'd be able to quit Paizo so I could focus on working on something that would compete with Paizo. And that'd mean exceeding what I'd make from my salary from Paizo for... oh... let's say a decade? That sounds good. Fair enough, then how much would I have to pay you to let me work with you on a campaign setting? If you're really good...BigP4nda2015-03-23T18:26:26ZForums: Recruitment: The Third Great Elemental War (Homebrew Interest Check)BigP4ndahttps://paizo.com/campaigns/TheThirdGreatElementalWar/recruiting#12015-05-07T04:48:19Z2015-03-23T15:20:37Z<p>So, this would be my very first time GMing a PbP, I am unsure as to whether it will be easier or harder than real-life, I can see both sides being true, but I guess I'll find out.</p>
<p>I don't have a WHOLE lot of this campaign ironed out at the moment, but I have used this world in 2 other games I ran, I will be updating the Campaign Info within the next couple of weeks or so, but to start you off here is a short description:</p>
<p>The planet name is Archeon (pronounced Ar'kay'on).
<br />
[Spoiler omitted]</p>
<p>This is an epic tale, and you will be epic champions (whether heroic or villainous)</p>
<p><span class=messageboard-bigger>A couple of things about me:</span><ul><li>I am an advocate of fairness and equality, but I also understand the importance of player-spotlight. This is an exciting and eventful journey for very important people, there is plenty of reason for every one of the party to survive and prosper and succeed in their journey. With that said, I will not continuously pull punches or stave off deaths. I am more than willing to fudge stupid and random rolls that could mean the end of your characters, unless you would like a different character, which I am okay with letting you make.<li>I strongly encourage roleplay, you are playing roles, not a video game. Combat is fun and it's exciting to use your abilities and feats that you have worked so hard to fit into your character concept, and you will believe me you will. I would very much like to see each character evolve into something more than they started off as. So play your character as you originally pictured it, and let the ideas and interactions from the other PCs influence yourself and get along, that is all I ask.<li>I love feats. I love them, I love them, I <span class=messageboard-bigger><b>LOVE</b></span> them! Feats are my all-time favorite aspect of any RPG, ever since I was a kind playing KOTOR, I have always enjoyed the addition of new abilities by choosing feats. Thus, I will be rewarding many many feats as the story progresses, no limitation beside what I feel may be too much (most likely something around 1 per level) I will also be rewarding other abilities such as Supernatural/Spell-like abilites, constant effects such as darkvision or arcane sight, templates, taints, evolutions, infections, etc. Play the story and aim for your character's improvements and they will most certainly get them, I like seeing my players fulfill their ideas and aspirations.<li>Be respectful please, I am laid-back and enjoy constructive criticism, but I am also biased toward Rule Zero, please don't argue with me. The more you player under me, the more you'll realize how lenient I am, I will mostly stick to the rules for consistency, but I will make a few alterations, I do not have a list of houserules but I will try my best to foreword them to you before they become an issue.</ul></p>
<p>Now enough about me, on to <span class=messageboard-bigger><i>you guys!</i></span></p>
<p>[Spoiler omitted]</p>
<p>Some other points:
<br />
<b>Maps:</b> I am most likely going to be using roll20 for maps.
<br />
<b>Posting Habits:</b> Any interested must be able to post at least thrice a day, I work 50+ hours a week and I can manage 5+ per day, most of you shouldn't have any excuse. I will usually only be able to post in the mornings and late at night.
<br />
<b>Format:</b> I don't particularly care about the format of your character sheet, as long as I can read and understand it and it is well organized is all I ask.</p>
<p>Welp, that's all folks! Sorry if this is a bit long, but I have high expectations about this game:
<br />
Deadline will be April 30th, so you have plenty of time to work out your character concepts, If I find enough people that really interest me I may begin earlier, but I will let you all know if I decide to do that.</p>
<p><span class=messageboard-bigger><b>BEGIN!</b></span></p>So, this would be my very first time GMing a PbP, I am unsure as to whether it will be easier or harder than real-life, I can see both sides being true, but I guess I'll find out.
I don't have a WHOLE lot of this campaign ironed out at the moment, but I have used this world in 2 other games I ran, I will be updating the Campaign Info within the next couple of weeks or so, but to start you off here is a short description:
The planet name is Archeon (pronounced Ar'kay'on).
[Spoiler omitted]
...BigP4nda2015-03-23T15:20:37ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2l7ns&page=1066?Ask-James-Jacobs-ALL-your-Questions-Here#532582015-03-13T17:57:31Z2015-03-13T17:35:58Z<p>Do you ever play in any PbPs on here?</p>Do you ever play in any PbPs on here?BigP4nda2015-03-13T17:35:58ZRe: Forums: Advice: GM Rogue ProblemBigP4ndahttps://paizo.com/threads/rzs2s17w?GM-Rogue-Problem#72015-03-17T13:41:06Z2015-03-02T06:56:16Z<p>It's very simple, stop playing with this group.</p>
<p>Pathfinder is a game for a group of friends to have fun playing with eachother, if you are not having fun, then you should confront your GM, which you did, and by his response, it seems he doesn't care if your having fun or not. That is a very bad GM to have, it is the GMs utmost crucial responsibility to make the game enjoyable for all of the players. If even one player isn't having fun, he is failing at being a GM, it's as simple as that.</p>
<p>Stop wasting your valuable time playing a game that isn't fun. You tried to be reasonable and ask them to change how they played, you even told the GM you didn't appreciate the PvP and he basically said, "F you, this is my game. You play it my way or not at all."</p>
<p>Also this seems like there may be a bit of favoritism at play. The GM is supposed to be completely neutral and unbiased and treat the players equally and fairly.</p>
<p>As I said, I would just find another group.</p>It's very simple, stop playing with this group.
Pathfinder is a game for a group of friends to have fun playing with eachother, if you are not having fun, then you should confront your GM, which you did, and by his response, it seems he doesn't care if your having fun or not. That is a very bad GM to have, it is the GMs utmost crucial responsibility to make the game enjoyable for all of the players. If even one player isn't having fun, he is failing at being a GM, it's as simple as that.
...BigP4nda2015-03-02T06:56:16ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2l7ns&page=1057?Ask-James-Jacobs-ALL-your-Questions-Here#528412015-03-01T15:13:01Z2015-02-28T22:04:17Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> <div class="messageboard-quotee">LazarX wrote:</div><blockquote>Have you seen the movie "Gattaca"? </blockquote>Yup! Great movie. Excellent soundtrack too, especially the piano song written for people who have 12 fingers. </blockquote><p>Adding to list of movies to watchJames Jacobs wrote:LazarX wrote:Have you seen the movie "Gattaca"?
Yup! Great movie. Excellent soundtrack too, especially the piano song written for people who have 12 fingers. Adding to list of movies to watchBigP4nda2015-02-28T22:04:17ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2l7ns&page=1056?Ask-James-Jacobs-ALL-your-Questions-Here#527792015-02-27T10:25:30Z2015-02-27T04:50:49Z<p>Is there a book that covers a good portion of the conflict between Inevitables and Proteans? I haven't really looked but I was rather intrigued by the Inevitables' storyline and wanted to learn more.</p>Is there a book that covers a good portion of the conflict between Inevitables and Proteans? I haven't really looked but I was rather intrigued by the Inevitables' storyline and wanted to learn more.BigP4nda2015-02-27T04:50:49ZRe: Forums/Pathfinder First Edition: General Discussion: Knowing the Weakness of Every Monster they FaceBigP4ndahttps://paizo.com/threads/rzs2rzqk?Knowing-the-Weakness-of-Every-Monster-they-Face#262015-02-21T09:55:45Z2015-02-21T05:38:33Z<div class="messageboard-quotee">Kudaku wrote:</div><blockquote> <div class="messageboard-quotee">Saldiven wrote:</div><blockquote><p> @Platypus: Players/characters learn through exposure during the course of a campaign. Once they have encountered a creature a few times and had to figure out things on their own, they then know them going forward.</p>
<p>I have no problem with a character/player who makes a good, solid roll getting a couple of uncommon bits of knowledge. However, if the DC is 15, and they roll a 16, they get to know that, "This creature is a Narflbarger; these creatures are generally evil and aggressive." They're not going to find out, "This creature is a Narflbarger; such creatures have a racial allergy to peanuts." If everybody in the party barely makes the roll, they're not going to learn successively more expert information on the creature.</p>
<p>Look at it this way. If you have 10 C-grade students taking a physics test, and they're asked to write as a group an essay on black holes, you are certainly not going to get a discussion of Akos Bogdan's 2014 study on the effects of dark matter on the size of any given galaxy's central black hole. They're going to discuss the basic stuff that was in their science text book.</p>
<p>The roll represents how much that person knows about that creature. If they barely passed the check, they barely know anything about the creature. If they fail the check, they don't know much of anything about it. If they pass it spectacularly, they know a lot about the creature, even esoteric information. </blockquote><p>While I agree that they're unlikely to use stuff outside of the reading material required for the test, those ten students <i>are</i> likely to remember some parts of the curriculum better than others. Since I'm not terribly familiar with physics and haven't studied it in about a decade, I'll use cooking as a metaphor instead:
<p>10 students are studying cooking, and take a test. They each have some parts of the material they're good at/interested in/have a knack for, and other parts they're likely to be below average at. Here's a (very) simplistic example:</p>
<p>Two of them are better... </blockquote><p>So much yes, I would love to have a GM that thinks like you do!Kudaku wrote:Saldiven wrote:@Platypus: Players/characters learn through exposure during the course of a campaign. Once they have encountered a creature a few times and had to figure out things on their own, they then know them going forward.
I have no problem with a character/player who makes a good, solid roll getting a couple of uncommon bits of knowledge. However, if the DC is 15, and they roll a 16, they get to know that, "This creature is a Narflbarger; these creatures are generally...BigP4nda2015-02-21T05:38:33ZRe: Forums: Advice: So my GM hates evil characters.BigP4ndahttps://paizo.com/threads/rzs2rztq&page=2?So-my-GM-hates-evil-characters#592015-02-19T05:13:09Z2015-02-19T03:24:40Z<p>Now you've got me wanting to play a dual-alignment character.
<br />
Multiple personality LG/NE
<br />
Roll percentile every day or every session to see which one you play xD</p>Now you've got me wanting to play a dual-alignment character.
Multiple personality LG/NE
Roll percentile every day or every session to see which one you play xDBigP4nda2015-02-19T03:24:40ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!BigP4ndahttps://paizo.com/threads/rzs2l7ns&page=1052?Ask-James-Jacobs-ALL-your-Questions-Here#525912015-02-19T18:48:02Z2015-02-17T16:26:52Z<div class="messageboard-quotee">Alexander Augunas wrote:</div><blockquote> <div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> Turns out, I've seen more aboleths in adventures than kitsune, so that argument goes both ways.</blockquote>We should play together sometime, James Jacobs. ;-) </blockquote><p>I think we all want to play a game with James sometime hahaAlexander Augunas wrote:James Jacobs wrote: Turns out, I've seen more aboleths in adventures than kitsune, so that argument goes both ways.
We should play together sometime, James Jacobs. ;-) I think we all want to play a game with James sometime hahaBigP4nda2015-02-17T16:26:52ZRe: Forums: Advice: Help me make a rogue that doesn't suckBigP4ndahttps://paizo.com/threads/rzs2rya4?Help-me-make-a-rogue-that-doesnt-suck#292015-02-06T13:52:19Z2015-02-04T18:35:10Z<div class="messageboard-quotee">DominusMegadeus wrote:</div><blockquote> <div class="messageboard-quotee">Quote:</div><blockquote>Rogues rely on bluffing their way out of tough situations, not outright assassinating any who look at them funny. You say bards make better rogues, how so?</blockquote><p>Bards actually use Charisma for their spells, so they usually have better Charisma than a Rogue. Bards have Versatile Performance and Pageant of the Peacock, meaning that, all else equal, a bard will have better Bluff than a Rogue.
<p>Your infiltration and information gathering prompt is actually hilarious, because Pageant of the Peacock gives the Bard a bonus to Disguise checks for appearing to be someone of a higher station (an aristocrat, merchant prince, or even a queen). Gathering information is a Diplomacy roll which Bards are better at because of Versatile Performance and their Charisma focus. If someone suspects them of being an intruder, they can use their Bluff skill on a Knowledge check via Pageant of the Peacock to prove that they're in the know on courtly affairs. Everything about Bards is better at skills than Rogues.</blockquote><p>The difference between Bards and Rogues is mostly thematic. They essentially can do a lot of the same things, though they both have additional things that the other can't. A bard may be able to pull off a lot of the skill checks a rogue can, but must prepare himself ahead of time. A rogue needs no such preparation. A bard may have a better Bluff (and perhaps Disguise) than a rogue depending on how you build him, but a rogue (who may have only 1 less bonus in Bluff) would still excel at Acrobatics, Escape Artist, and Stealth. As well as having higher Knowledge skills (out of the ones the Rogue does have, ie Local) because of the fact that Intelligence is one of Rogue's main abilities.
</p>
Paired with this, before spells, the rogue has better Reflex saves and AC. (That is unless you purposefully try to prove me wrong and make a Bard with 20 DEX, essentially ripping the bard's abilities away)
<br />
The Bard is not a Rogue, the Rogue is not a Ninja, The Slayer is not a Rogue; the Inquisitor is not, the Swashbuckler is not, and neither is any class. No class is another class, so quit trying to build a class with a different class. You make a bard that does everything a rogue does, fantastic, but now you have a bard that sucks as a bard. All of those spells known slots you wasted on self-buff spells to allow you to pull off feats like a rogue are gone and can't be used for spells that will fit better both for your party and the setting that you are in.
<br />
You can argue which class does what better, but its all for naught. A rogue is designed to be a rogue, not a bard, not an inquisitor, and most certainly not a fighter. A bard was designed to be a bard, not a rogue. You most certainly can build a bard the way you would build a rogue, but why? You are just wasting the abilities that the bard has on a role it isn't meant to fill.
<br />
This is a <b>role</b>-playing game, if you want to crunch numbers and define ranks and tiers for the classes go play a different game. Stop trying to shoot people down for wanting to play a character you feel is inferior to yours.</p>
<p>EDIT: I did forget about bardic knowledge, so disregard where that is mentioned.</p>DominusMegadeus wrote:Quote:Rogues rely on bluffing their way out of tough situations, not outright assassinating any who look at them funny. You say bards make better rogues, how so?
Bards actually use Charisma for their spells, so they usually have better Charisma than a Rogue. Bards have Versatile Performance and Pageant of the Peacock, meaning that, all else equal, a bard will have better Bluff than a Rogue. Your infiltration and information gathering prompt is actually hilarious,...BigP4nda2015-02-04T18:35:10ZRe: Forums: Homebrew and House Rules: *Modified* Assassin Prestige ClassBigP4ndahttps://paizo.com/threads/rzs2rxs6?Modified-Assassin-Prestige-Class#162015-01-31T21:51:28Z2015-01-31T20:59:31Z<p>So then something more like this:</p>
<p><b>Shadow</b>
<br />
While shadowing a target, the assassin can skillfully hide himself in any given situation. When following a person or creature that the assassin recognizes as an enemy, the assassin gains a competence bonus to his Stealth check equal to his assassin level against the person he is following.
<br />
Additionally, when shadowing somebody, the assassin can make Stealth checks even while being observed. When making a Stealth check this way, the opposing check should be Sense Motive. If the target succeeds the Sense Motive check by less than 5, he is aware he is being followed, but not sure by whom. If the target succeeds by more than 5, he knows he is being followed and who is following him.</p>
<p>I like this one better.</p>
<p>EDIT: I feel like there should be an additional ability later that adds to the targets of the stealth check. such as adding any additional observers who might be guarding the target.</p>So then something more like this:
Shadow
While shadowing a target, the assassin can skillfully hide himself in any given situation. When following a person or creature that the assassin recognizes as an enemy, the assassin gains a competence bonus to his Stealth check equal to his assassin level against the person he is following.
Additionally, when shadowing somebody, the assassin can make Stealth checks even while being observed. When making a Stealth check this way, the opposing check...BigP4nda2015-01-31T20:59:31ZRe: Forums: Rules Questions: Improved Precise Shot vs. DisplacementBigP4ndahttps://paizo.com/threads/rzs2rx72?Improved-Precise-Shot-vs-Displacement#372015-03-06T18:53:45Z2015-01-29T03:44:35Z<div class="messageboard-quotee">Komoda wrote:</div><blockquote> <div class="messageboard-quotee">CRB p42 wrote:</div><blockquote>Touch of Darkness (Sp): As a melee touch attack, you can cause a creature’s vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls.</blockquote></blockquote><p>saying the words "as if" does not in any shape or form mean "now has" a couple of examples using other feats/abilities:
</p>
<div class="messageboard-quotee">Flurry of Blows wrote:</div><blockquote>When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat.</blockquote><p>It says "as if" using the two-weapon fighting feat, but it does not grant the monk that feat.
</p>
<div class="messageboard-quotee">Deadly Shuriken (Ex) wrote:</div><blockquote>She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. </blockquote><p>As a full-round action, she makes all of her attack rolls <b>as if</b> she was making a full-attack, but she is not actually making a full-attack.
</p>
<div class="messageboard-quotee">Solo Tactics (Ex) wrote:</div><blockquote>At 3rd level, all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats.</blockquote><p>Here's a good one, they even state explicitly what the purposes are. And again, it does not grant her allies any of the feats.
<p>Its a matter of understanding how Paizo words their descriptions, and a wee bit of understanding the english language and sentence structures. If they meant to say "treated <i>as if</i> it had concealment for the purpose of attacks that ignore concealment", it would explicitly say so, that's how they've done it in the past.</p>Komoda wrote:CRB p42 wrote:Touch of Darkness (Sp): As a melee touch attack, you can cause a creature’s vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls.
saying the words "as if" does not in any shape or form mean "now has" a couple of examples using other feats/abilities:
Flurry of Blows wrote:When doing so, he may make one additional attack, taking a –2 penalty on all...BigP4nda2015-01-29T03:44:35ZForums: Rules Questions: Chain of Command: My boss's boss is my boss, right?BigP4ndahttps://paizo.com/threads/rzs2rx22?Chain-of-Command-My-bosss-boss-is-my-boss-right#12015-01-29T04:15:32Z2015-01-26T14:23:31Z<p>Okay so this question is a 2-parter:</p>
<p>1) Can cohorts gain the Leadership feat?</p>
<p>2) If yes, than are their cohort/followers under my command/leadership?</p>Okay so this question is a 2-parter:
1) Can cohorts gain the Leadership feat?
2) If yes, than are their cohort/followers under my command/leadership?BigP4nda2015-01-26T14:23:31ZRe: Forums: Homebrew and House Rules: Crossbreeding Races to play for fun.BigP4ndahttps://paizo.com/threads/rzs2ra1a?Crossbreeding-Races-to-play-for-fun#122014-07-18T05:45:36Z2014-07-18T04:49:36Z<p>Strix and Centaur
<br />
PEGASUSMAN :D</p>Strix and Centaur
PEGASUSMAN :DBigP4nda2014-07-18T04:49:36ZRe: Forums: Advice: Good Spells for Arcane ArcherBigP4ndahttps://paizo.com/threads/rzs2r7fh?Good-Spells-for-Arcane-Archer#122014-06-28T06:28:35Z2014-06-28T05:02:32Z<div class="messageboard-quotee">L33Fish wrote:</div><blockquote>2. Spells that are generally useful for any archer. (Gravity Bow, Fly, Mirror Image, etc.)</blockquote><p>Didn't see this, Shrink Item most definitely, who needs magic arrows when you can tie a boulder to your arrow, or shoot a 60ft long javelinL33Fish wrote:2. Spells that are generally useful for any archer. (Gravity Bow, Fly, Mirror Image, etc.)
Didn't see this, Shrink Item most definitely, who needs magic arrows when you can tie a boulder to your arrow, or shoot a 60ft long javelinBigP4nda2014-06-28T05:02:32ZForums: Conversions: What anime/comic/movie characters would you want to make and play as in PathfinderBigP4ndahttps://paizo.com/threads/rzs2r6mr?What-animecomicmovie-characters-would-you#12016-09-04T07:37:07Z2014-06-20T04:23:21Z<p>Personally I think the one that I would want to play as the most would be Snake Eyes...He'd be easy too, no talking just point and write stuff down.</p>Personally I think the one that I would want to play as the most would be Snake Eyes...He'd be easy too, no talking just point and write stuff down.BigP4nda2014-06-20T04:23:21ZRe: Forums: Advice: the most helpful magic items every character should haveBigP4ndahttps://paizo.com/threads/rzs2r612?the-most-helpful-magic-items-every-character#352014-06-16T06:22:18Z2014-06-16T05:05:38Z<p>I want a glove of storing intelligent item that acts like a sock puppet when it talks</p>I want a glove of storing intelligent item that acts like a sock puppet when it talksBigP4nda2014-06-16T05:05:38Z