I'm not sure about taking a profession listed with one stat and using it with another.
on the one hand
The GM is the final arbiter of what is a good choice for a Profession skill and what ability score a given Profession skill is keyed to.
..and the book says lawyer is int based.
On the other it really doesn't matter a professions a profession.
Sabine was new republic mandalorian ?
Wei Ji the Learner wrote:
You seem to be leaving off the possibility that you can lower the DC and just having the people that ARE uber at skills just be uber at skills.
-The skill checks are just too damned high for non specialists. Specialists required to have a chance
- Grading the skills on a curve negates the specialists investment
-Lower the DCs a bit for everyone means the specialist isn't challenged but...
Its not combat where you can go harder at something, burn resources, burb consumables, resolve tank, or use better tactics. Skill checks amount to "roll better" which isn't so much harder as just has a higher failure rate.
I mean specifically when the character installs a device to upgrade intelligence. In Pathfinder, a headband of intelligence is geared to a specific skill.
Right, because it could come off, go on, be sundered lost stolen changed etc.
Which just caused a headache.
Starfinders stat boosts are just flat out your stat is that much higher. It affects EVERYTHING making it a lot simpler.
Wei Ji wrote:
If you do that, then you're completely undercutting the investment specialists are making in their character being good at a skill.
weapon specialization isn't just a feat in starfinder: if you're using a weapon that your class gets proficiency in it's baked into your class. A solarion using their solar weapon automatically has specialization with it at third level.
You only need to take it as a feat if you're an envoy using longarms or a mechanic using long arms
Nathan Monson wrote:
Imo the DC's should be balanced without accounting for class bonus, because you can't be certain that a given class will be present, and if it's required it means that other classes can do everything right and still fail
it's also supposed to be a bonus, making you good at the skill, not something that's expected of you
Everything is retroactive, so you don't need to worry about when you got what.
Pathfinder used the exact same language
Intelligence: If my Intelligence modifier increases, can I select another bonus language?
Yes. For example, if your Int is 13 and you reach level 4 and apply your ability score increase to Int, this increases your Int bonus from +1 to +2, which grants you another bonus language.
Justin has a rank in profession babysittter and a couple of different followers. He works for fitch, and whichever follower they need for the
Jessica aka murdermouse has profession dancer. She can finesse snowgarden weapons into doing non lethal damage any time she wants. She just.. usually doesn't want to.
Melissa has profession Gym teacher. Seemed to suit an envoy with hurry.
Thomas Seitz wrote:
I bet Mom 2.0 really wished Mom 1.0 had bought Lady T that pony....
This isn't a thing.
The wording doesn't distinguish between moving and is moved. If they used "is moved" then ONLY forced movement would provoke.
Pretty much every feat or ability that interacts with AoOs talks about AoOs that you provoke by doing something.
Which wouldn't be neccesary if forced movement didn't provoke. Now its possible that they're just reminding you, OR it could be that they need to specify.
I think a stopgap solution is to tier your DCs. So if at level 7, if you succeed at, say, a DC 25 check, you get the vital plot thing, but if you beat a 32, you get the vital plot thing plus a bonus, like extra information or a couple extra healing serums or something.
You can also hand out multiple successes for hitting that 40, instead of just a simple pass/fail.
Lau Bannenberg wrote:
To be fair, you'll find the trap.....
Generally you take these for flavor, the dayjob check
Another use is the profession weapons out of armory which have an effect when you have ranks in the items profession. This lets a miner use a mining laser as a weapon proficiently (but sans specialization) and someone with ranks in profession dancer can get all fancy with a snowgarden weapon and do nonlethal damage ( i stab them in the butt)
The scenarios dinner party set up where you have multiple chances to make the check justifies the DC's being a little higher. That they go up when you miss makes the odds a little harder to calculate (I think i left what's left of my brain outside somewhere in a glacier). I think that's what you have to look at here to see if the DCs in this one are too high.
For the uber diplomacy check there's also the ikea store level variance on how a check is supposed to work. Everyone make a check and see who's the highest? Declare one spokesperson and everyone aid? How the DM says its supposed to work alters your chance of success by a lot.
We are going to hit the problem soon that higher level starfinder DCs are borked. Characters abilities just don't scale as fast as some of the harder DCs (because your stats increase slower from level based ability boosts, they stop increasing from stat boosters, and skill focus caps out on you.
His general opinion seems to be, as far as I can tell: “Is it as mechanically optimal as possible? No? Then it is a terrible option and you are a terrible player for thinking about it.
Dude, seriously not cool.
There is absolutely no way to go from anything I said to this gross misrepresentation of my opinion. Everything you said here is not only wrong, it was point blank stated as the opposite multiple times. I realize it's starfinder, but binary is a TERRIBLE way to look at things.
And yes, some things are so bad they're non functional. Pistols fall into that catagory. Recognizing that does not make someone pushing for optimization or bust. Reducing that to misaimed outrage is not having a dialog about the issue it's evading it.
Contorting what i said to "No? Then it is a terrible option and you are a terrible player for thinking about it" isn't a dialog, its using the either or fallacy for polemics.
Bignorsewolf saying the opposite of "Is it as mechanically optimal as possible? No? Then it is a terrible option" wrote:
Bignorsewolf says the opposite of " you are a terrible player for thinking about it" wrote:
If it wasn't plain enough, I do not believe that someone is a terrible player for going along with the paradigm a class presents to you. I fully believe it's a mistake in the game mechanics gets you such a disparity in results that you may as well not fire at all.
Starfinder has gone out of its way to avoid pathfinders "pile as many attacks as you can with as many bonuses as you can" possibilities. Extra attacks are a design space they're deliberately ignoring.
If carnivorous wasnt treated like an operative weapon it would likely replace the mytics melee weapon for the cheap price of one spell. How useful it is would vary wildly based on how often you know a fight is coming or not.
Tons of DIPS work well...
There are a lot less builds that work well if you try to keep even levels in the two classes. Spellcasters don’t have the spell power to deal with the challenges. Martial classes do not get better at full attacks like the Soldier (Soldier’s Onslaught), Solarian (Flashing Strikes and Solarian’s Onslaught), Operative (Triple and Quad Attack), and Vanguard (Flashing Strikes) do. That isn’t even looking at the class specific features that come in at the higher levels.
The Shakalta from AA3 are required to multiclass evenly.
Eyup. I was just trying to explain why I thought it was unavoidable. You can either break this one weird race or have something like pathfinder where classes didn't get any cool abilities for 12 levels..
I, Lucifer wrote:
So skill bonues per level are the same as insight bonuses?
Your skill ranks are your skill ranks. They're not a bonus type.
Bypass: At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.
The bypass ability is an insight bonus. So far every class that has a way to be better at their favored skills also has an insight bonus. (Operatives edge and skill focus for operatives, envoys have a 1d6 insight bonus, mystics have channel skill.
These are all insight bonuses, as are skill synergy and skill focus, by design. The game doesn't want you stacking them together for a super high bonus.
Bonuses have different types. Enhancement bonuses come from magic, insight bonuses come from knowing more stuff, a divine bonus comes from a deity or deity adjacent entity etc.
Different bonuses from the same type won't stack with each other. If you have a +2 insight bonus a +1 insight bonus and a +4 insight bonus... you have a +4 insight bonus.
If you have 72 +2 insight bonuses, your insight bonus is a +2.
It's a way for designers to offer different ways of being good at skills, without worrying about people piling on 30 minor bonuses to get +64 to stealth or something.
I, Lucifer wrote:
This should help narrow it down
Skill synergy provides an insight bonus.
As a mechanic you have bypass, which provides a scaling bonus to computers and engineering.
Since both are insight bonuses, they will not stack with each other. That skill synergy will do nothing for you once your bypass hits +2 at 5th level.
Unless you plan on taking versatile focus, weapon focus for small arms isn't worth it. Small arms in starfinder don't do enough damage on their own to be worth firing. They have smaller dice themselves AND specialization in them does half level instead of level to damage.
They need to work with something like trick attack or the biohackers full level damage. If you plan to do damage with a gun at all, longarms are where it's at.
Nimor Starseeker wrote:
If I pour a 3d8 healing potion down the Vesks throat when he's down 30 staminia and zero hp
I am using an ability to restore hp (the healing potion) hp are filled so it goes to staminia.
Turn the page sideways and read it the other way
Whenever you use equipment or one of your abilities
I did not restore any HP to the vesk, so the clause transfering it to staminia doesn't engage.
you can get either meaning out of the words there.
You need a class to function right out of the box. That frontloads a lot of classes.
I think that means you HAVE to put in some high level goodies if there's supposed to be anything to look forward to in a class. Dips do perfectly well for someone that shows they've had a wide and varied life/careerr
The abiliity is such a small bonus that I don't think it's worth much consideration.
There's a lot you can do flavorwise with a halfling biohacker, but mechanically this is a very small boost. Reloading isn't something you usually do in combat, and in starfinder a swift action instead of a move action isn't the "almost free action" that it was in pathfinder.