paizo.com Recent Posts by BigBadpaizo.com Recent Posts by BigBad2015-09-28T23:58:39Z2015-09-28T23:58:39ZRe: Forums: Round 3: Create a Bestiary entry: SpiroskekBigBadhttps://paizo.com/threads/rzs2rye6?Spiroskek#82015-02-11T12:56:52Z2015-02-11T12:56:52Z<p>Nice - you sold me with the "skek-kek-kek". Very cool monster, well done!</p>Nice - you sold me with the "skek-kek-kek". Very cool monster, well done!BigBad2015-02-11T12:56:52ZRe: Forums: Round 3: Create a Bestiary entry: OccularictusBigBadhttps://paizo.com/threads/rzs2ryi5?Occularictus#92015-02-11T12:55:53Z2015-02-11T12:55:53Z<p>I was a bit on the fence with this one, but then I thought of my players - I think they'd love this and fear it in equal measure! It's getting my vote!</p>I was a bit on the fence with this one, but then I thought of my players - I think they'd love this and fear it in equal measure! It's getting my vote!BigBad2015-02-11T12:55:53ZRe: Forums: Round 3: Create a Bestiary entry: CoryphaeBigBadhttps://paizo.com/threads/rzs2ryhi?Coryphae#102015-02-11T12:52:48Z2015-02-11T12:52:48Z<p>This is a fun creature. I worry it's a bit of a one-trick pony, but it certainly has a schtick, which is pretty vital. Great job!</p>This is a fun creature. I worry it's a bit of a one-trick pony, but it certainly has a schtick, which is pretty vital. Great job!BigBad2015-02-11T12:52:48ZRe: Forums: Round 3: Create a Bestiary entry: GeomawBigBadhttps://paizo.com/threads/rzs2ryk5?Geomaw#102015-02-11T12:50:56Z2015-02-11T12:50:56Z<p>This one reminds me of old-school D&D monsters, and that's a very good thing. I could see this fitting into the ecosystem easily, and I love the idea of Duergar and Drow hunting for their crystals. Great job!</p>This one reminds me of old-school D&D monsters, and that's a very good thing. I could see this fitting into the ecosystem easily, and I love the idea of Duergar and Drow hunting for their crystals. Great job!BigBad2015-02-11T12:50:56ZRe: Forums: Round 3: Create a Bestiary entry: Labyrinth WeaverBigBadhttps://paizo.com/threads/rzs2ryh6?Labyrinth-Weaver#82015-02-11T12:48:46Z2015-02-11T12:48:46Z<p>The concept behind this one bowled me over - in my opinion, it's probably the most memorable of the Top 16. I'm more than willing to overlook a few mechanical errors due to a great idea. Definitely getting my vote!</p>The concept behind this one bowled me over - in my opinion, it's probably the most memorable of the Top 16. I'm more than willing to overlook a few mechanical errors due to a great idea. Definitely getting my vote!BigBad2015-02-11T12:48:46ZRe: Forums: Round 2: Create a map: The Drowning TempleBigBadhttps://paizo.com/threads/rzs2rwoa?The-Drowning-Temple#122015-01-28T18:05:00Z2015-01-28T18:05:00Z<p>There's a lot of weird here. It took me a while to disentangle it all in my mind, but ultimately the dungeon struck a chord with me as a very classic fantasy location full of ice-entombed monsters, elemental traps, and magic. I'm not wholly keen on the layout: offering choice is all well and good, but connecting almost everything to the central location turns this into one of those "I wonder what's through the next door?" explorations. I'd prefer to go on a bit more of a journey through this location. Good work though!</p>There's a lot of weird here. It took me a while to disentangle it all in my mind, but ultimately the dungeon struck a chord with me as a very classic fantasy location full of ice-entombed monsters, elemental traps, and magic. I'm not wholly keen on the layout: offering choice is all well and good, but connecting almost everything to the central location turns this into one of those "I wonder what's through the next door?" explorations. I'd prefer to go on a bit more of a journey through this...BigBad2015-01-28T18:05:00ZRe: Forums: Round 2: Create a map: Leviathan's EndBigBadhttps://paizo.com/threads/rzs2rwrx?Leviathans-End#132015-01-28T17:57:47Z2015-01-28T17:57:47Z<p>This is a sort of obvious gonzo idea, but there two things that pushed it into voting territory for me. I love that it has a swallowed lighthouse in its stomach (the object of our quest perhaps? What could lie within?) and I love that it has that ramshackle settlement clinging to its sides. Who lives there, I wonder? Those two details turn it into a great, evocative location.</p>This is a sort of obvious gonzo idea, but there two things that pushed it into voting territory for me. I love that it has a swallowed lighthouse in its stomach (the object of our quest perhaps? What could lie within?) and I love that it has that ramshackle settlement clinging to its sides. Who lives there, I wonder? Those two details turn it into a great, evocative location.BigBad2015-01-28T17:57:47ZRe: Forums: Round 2: Create a map: The Haunted Dinosaur Graveyard of Mediogalti IslandBigBadhttps://paizo.com/threads/rzs2rwrp?The-Haunted-Dinosaur-Graveyard-of-Mediogalti#142015-01-28T17:51:21Z2015-01-28T17:51:21Z<p>If you're asking me to fight skeleton dinosaurs - or even better, dinosaur ghosts - then I'm on board! This is a map that, for me, has a very strong theme but lackluster execution. It all feels a bit open. I'd like some clearer routes through the graveyard, and more focus on cool locations within. The key takes up way too much space. Overall, it gets my vote for the theme alone.</p>If you're asking me to fight skeleton dinosaurs - or even better, dinosaur ghosts - then I'm on board! This is a map that, for me, has a very strong theme but lackluster execution. It all feels a bit open. I'd like some clearer routes through the graveyard, and more focus on cool locations within. The key takes up way too much space. Overall, it gets my vote for the theme alone.BigBad2015-01-28T17:51:21ZRe: Forums: Round 2: Create a map: Firebrand's Redoubt: Stronghold of Lady Delbera AxebringerBigBadhttps://paizo.com/threads/rzs2rwo9?Firebrands-Redoubt-Stronghold-of-Lady-Delbera#212015-02-11T04:53:24Z2015-01-28T17:40:31Z<p>This is a cracking job and definitely gets my vote. Despite a mostly symmetrical layout, you avoided interior symmetry, which makes the whole thing very appealing to look at. Your little interior details are brilliant, and would really aid play at the table. There are some problems - some rooms feel squashed, and I confess I have no idea what's going on with the amphitheater section (despite the two written notes) - but overall it's great!</p>This is a cracking job and definitely gets my vote. Despite a mostly symmetrical layout, you avoided interior symmetry, which makes the whole thing very appealing to look at. Your little interior details are brilliant, and would really aid play at the table. There are some problems - some rooms feel squashed, and I confess I have no idea what's going on with the amphitheater section (despite the two written notes) - but overall it's great!BigBad2015-01-28T17:40:31ZRe: Forums: Round 2: Create a map: Salvation's EndBigBadhttps://paizo.com/threads/rzs2rwsw?Salvations-End#162015-01-28T17:30:18Z2015-01-28T17:30:18Z<p>This is really nicely done. I love the feel of the crumbling tower in a flooded graveyard (or swamp?), and everything's very clearly laid out. The sinkhole gives it memorable aspect that adds atmosphere too. I would have liked a few more details about room functions, but otherwise I think this is a great submission.</p>This is really nicely done. I love the feel of the crumbling tower in a flooded graveyard (or swamp?), and everything's very clearly laid out. The sinkhole gives it memorable aspect that adds atmosphere too. I would have liked a few more details about room functions, but otherwise I think this is a great submission.BigBad2015-01-28T17:30:18ZRe: Forums: Round 2: Create a map: Lost Water Gardens of JalmerayBigBadhttps://paizo.com/threads/rzs2rwo1?Lost-Water-Gardens-of-Jalmeray#142015-01-28T17:26:02Z2015-01-28T17:26:02Z<p>Neat idea, and I could see the cartographer really bringing this one to life. There are problems (I spent a while figuring out where the section in the top left referred to, for example) but overall it's a great location for an epic brawl. Nice work!</p>Neat idea, and I could see the cartographer really bringing this one to life. There are problems (I spent a while figuring out where the section in the top left referred to, for example) but overall it's a great location for an epic brawl. Nice work!BigBad2015-01-28T17:26:02ZRe: Forums: Round 2: Create a map: Smokemount HoldBigBadhttps://paizo.com/threads/rzs2rwry?Smokemount-Hold#192015-01-28T17:21:49Z2015-01-28T17:21:49Z<p>Really great map: I feel like I could set a whole campaign here. I love the naming, and setting the whole settlement around a volcanic vent gives it a memorable schtick (which is vital for Superstar I'd say). My only criticisms are that there's a bit of messiness around the mapping of the sky mine tower level, and the fungus farm feels incongruous with the overall theme. Great job overall though!</p>Really great map: I feel like I could set a whole campaign here. I love the naming, and setting the whole settlement around a volcanic vent gives it a memorable schtick (which is vital for Superstar I'd say). My only criticisms are that there's a bit of messiness around the mapping of the sky mine tower level, and the fungus farm feels incongruous with the overall theme. Great job overall though!BigBad2015-01-28T17:21:49ZRe: Forums: Round 2: Create a map: Caverns of Steam, near Dwimovel (Darklands, Sekamina)BigBadhttps://paizo.com/threads/rzs2rwrm?Caverns-of-Steam-near-Dwimovel#182015-01-28T17:14:41Z2015-01-28T17:14:41Z<p>Lots to like here. From a design perspective, I love that the dungeon is open, with most locations accessible from more than one position. Good use of water, and I dig the changing elevations. Overall though, the top portion around the dragon's lair feels squeezed to fit into the page, whereas it should probably take pride of place!</p>Lots to like here. From a design perspective, I love that the dungeon is open, with most locations accessible from more than one position. Good use of water, and I dig the changing elevations. Overall though, the top portion around the dragon's lair feels squeezed to fit into the page, whereas it should probably take pride of place!BigBad2015-01-28T17:14:41ZRe: Forums: Round 2: Create a map: Shadde-Quah Shoanti Cliff Dwelling. Calphiak MountainsBigBadhttps://paizo.com/threads/rzs2rwo6?ShaddeQuah-Shoanti-Cliff-Dwelling-Calphiak#152015-01-28T17:01:42Z2015-01-28T17:01:42Z<p>I really, really like this one! It's definitely more imaginative than many of the others, and while its execution is lacking in places, it's a pretty stirling job overall. I love the captured ship's prows on the headland, and I can really feel what life here would be like. For what it's worth, I totally disagree that the streets are too narrow: it actually reminds me a lot of the village of Kapros in the movie Immortals.</p>
<p>However, I agree 100% with Robert Lazzaretti that this should have been drawn entirely in an isometric angle, without the need for two perspectives. As it is, I find myself looking back and forth too much, which is sadly a problem. Well done overall though!</p>I really, really like this one! It's definitely more imaginative than many of the others, and while its execution is lacking in places, it's a pretty stirling job overall. I love the captured ship's prows on the headland, and I can really feel what life here would be like. For what it's worth, I totally disagree that the streets are too narrow: it actually reminds me a lot of the village of Kapros in the movie Immortals.
However, I agree 100% with Robert Lazzaretti that this should have been...BigBad2015-01-28T17:01:42ZRe: Forums/RPG Superstar™: General Discussion: My Own Personal FavoritesBigBadhttps://paizo.com/threads/rzs2rwj0?My-Own-Personal-Favorites#142015-01-22T17:25:39Z2015-01-22T17:25:39Z<p>Unfortunately I've only got my first draft text - it was all a bit last minute this year, so I did all the pricing, formatting and polishing in the posting window. Now it's vanished into the aether!</p>Unfortunately I've only got my first draft text - it was all a bit last minute this year, so I did all the pricing, formatting and polishing in the posting window. Now it's vanished into the aether!BigBad2015-01-22T17:25:39ZRe: Forums: Open Call: Design a magic armor, weapon, ring, rod, or staff: Ophidian CoilBigBadhttps://paizo.com/threads/rzs2rs1t?Ophidian-Coil#142015-01-22T17:19:50Z2015-01-22T17:19:50Z<p>Similar to others above, I'm really not keen on the drawbacks here. That said, I did find myself upvoting this item quite a few times. I think its theme is very strong, and if the drawbacks were simply taken out, it would really shine. Well done though!</p>Similar to others above, I'm really not keen on the drawbacks here. That said, I did find myself upvoting this item quite a few times. I think its theme is very strong, and if the drawbacks were simply taken out, it would really shine. Well done though!BigBad2015-01-22T17:19:50ZRe: Forums: Open Call: Design a magic armor, weapon, ring, rod, or staff: Ice FangBigBadhttps://paizo.com/threads/rzs2rrsf?Ice-Fang#222015-01-22T17:15:49Z2015-01-22T17:15:49Z<p>Thematically, I can see this weapon really defining a character. I like the simplicity of the name too: personally, I don't see anything wrong with that.</p>Thematically, I can see this weapon really defining a character. I like the simplicity of the name too: personally, I don't see anything wrong with that.BigBad2015-01-22T17:15:49ZRe: Forums/RPG Superstar™: General Discussion: My Own Personal FavoritesBigBadhttps://paizo.com/threads/rzs2rwj0?My-Own-Personal-Favorites#122015-01-22T17:11:05Z2015-01-22T17:11:05Z<p>Pleased to see my dreamcatcher's staff made a couple of lists this year.</p>
<p>Just not the list I wanted it to be on! ;D</p>Pleased to see my dreamcatcher's staff made a couple of lists this year.
Just not the list I wanted it to be on! ;DBigBad2015-01-22T17:11:05ZRe: Forums: Open Call: Design a magic armor, weapon, ring, rod, or staff: Breach BarrierBigBadhttps://paizo.com/threads/rzs2rrrj?Breach-Barrier#152015-01-22T13:14:55Z2015-01-22T13:14:55Z<p>I don't remember seeing this one in the voting, but the more I think on it, the more I like it.</p>
<p>I love that it's suitable for low level, and I love that it can literally shield the whole party from harm. I would give this item out in a heartbeat. </p>
<p>I think the only danger is that there's a chance this becomes a one-use item; i.e. big bad nasty is chasing you, so you lock the shield and run. I suppose that's the sacrifice you make. Having it teleport back to you or fly through the air would kind of break the low magic feel to it...</p>I don't remember seeing this one in the voting, but the more I think on it, the more I like it.
I love that it's suitable for low level, and I love that it can literally shield the whole party from harm. I would give this item out in a heartbeat.
I think the only danger is that there's a chance this becomes a one-use item; i.e. big bad nasty is chasing you, so you lock the shield and run. I suppose that's the sacrifice you make. Having it teleport back to you or fly through the air would...BigBad2015-01-22T13:14:55ZRe: Forums: Open Call: Design a magic armor, weapon, ring, rod, or staff: Rod of ExorcismBigBadhttps://paizo.com/threads/rzs2rshz?Rod-of-Exorcism#132015-01-21T14:54:48Z2015-01-21T14:54:48Z<p>This one is nicely put together and I really liked the overall theme. I found myself voting against it once or twice though, primarily because it does feel like it takes the bite out a possession a little. Well done though!</p>This one is nicely put together and I really liked the overall theme. I found myself voting against it once or twice though, primarily because it does feel like it takes the bite out a possession a little. Well done though!BigBad2015-01-21T14:54:48ZRe: Forums: Open Call: Design a magic armor, weapon, ring, rod, or staff: Keyhole StilettoBigBadhttps://paizo.com/threads/rzs2rssw?Keyhole-Stiletto#262015-01-21T13:38:20Z2015-01-21T13:38:20Z<p>Yeah, this item was a thing of beauty for me. I loved it, and I'm really glad it make the final cut.</p>Yeah, this item was a thing of beauty for me. I loved it, and I'm really glad it make the final cut.BigBad2015-01-21T13:38:20ZRe: Forums: Open Call: Design a magic armor, weapon, ring, rod, or staff: Fist of HavocBigBadhttps://paizo.com/threads/rzs2rs8y?Fist-of-Havoc#132015-01-23T22:33:53Z2015-01-21T13:31:58Z<p>This item does its thing very nicely, and I'm glad it's got through. It's great to see a simple idea done effectively. I could absolutely see this living in a book. </p>
<p>The name is a bit misleading though. Thinking about it, I'd prefer it to be a giant Hellboy-style gauntlet with all the same powers :)</p>This item does its thing very nicely, and I'm glad it's got through. It's great to see a simple idea done effectively. I could absolutely see this living in a book.
The name is a bit misleading though. Thinking about it, I'd prefer it to be a giant Hellboy-style gauntlet with all the same powers :)BigBad2015-01-21T13:31:58ZRe: Forums: Open Call: Design a magic armor, weapon, ring, rod, or staff: Fate-binderBigBadhttps://paizo.com/threads/rzs2rspa?Fatebinder#222015-01-21T13:23:01Z2015-01-21T13:23:01Z<p>I didn't see this during voting, but it is very nice and I can see why it's gone through. I like the link to the norns, and I know my players would love what it does. </p>
<p>I think it could be improved though. My main criticism is that the item's function mostly exists on a metagame level - I have a general rule you must be able to imagine how your character could explain the item to their in-game companions. Just using saves is a bit out there.</p>I didn't see this during voting, but it is very nice and I can see why it's gone through. I like the link to the norns, and I know my players would love what it does.
I think it could be improved though. My main criticism is that the item's function mostly exists on a metagame level - I have a general rule you must be able to imagine how your character could explain the item to their in-game companions. Just using saves is a bit out there.BigBad2015-01-21T13:23:01ZRe: Forums: Open Call: Design a magic armor, weapon, ring, rod, or staff: The Hero’s BreathBigBadhttps://paizo.com/threads/rzs2rsdy?The-Hero-s-Breath#142015-01-21T13:11:42Z2015-01-21T13:11:42Z<p>I really liked this one! Definitely my favourite shield, and I think I upvoted it every time.</p>
<p>On first read, I was a bit skeptical that this should work as a shield - how often do you really encounter gasses? But on closer reading I saw the ability to swallow air and expel it as a gust of wind, which is a lovely touch.</p>
<p>My one crit: for the price, I feel this ability should be capped somehow!</p>I really liked this one! Definitely my favourite shield, and I think I upvoted it every time.
On first read, I was a bit skeptical that this should work as a shield - how often do you really encounter gasses? But on closer reading I saw the ability to swallow air and expel it as a gust of wind, which is a lovely touch.
My one crit: for the price, I feel this ability should be capped somehow!BigBad2015-01-21T13:11:42ZRe: Forums/RPG Superstar™: General Discussion: This year's item cull?BigBadhttps://paizo.com/threads/rzs2rvk3&page=2?This-years-item-cull#642015-01-16T07:32:56Z2015-01-14T17:45:41Z<p>Designers do have to learn to manage rejection, but the best feedback is always crafted to improve not rebuff. </p>
<p>See Pixar and their "plussing": http://www.thinklikeaninnovator.com/plussing-how-pixar-transforms-critiquin g-into-creating/</p>
<p>Worth bearing in mind for the critique my item thread! =) </p>
<p>Good luck all!</p>Designers do have to learn to manage rejection, but the best feedback is always crafted to improve not rebuff.
See Pixar and their "plussing": http://www.thinklikeaninnovator.com/plussing-how-pixar-transforms-critiquin g-into-creating/
Worth bearing in mind for the critique my item thread! =)
Good luck all!BigBad2015-01-14T17:45:41ZRe: Forums/RPG Superstar™: General Discussion: Paizo Blog: Victoria Jaczko Wins RPG Superstar 2014!BigBadhttps://paizo.com/community/blog/v5748dyo5lfxx&page=2?Victoria-Jaczko-Wins-RPG-Superstar-2014#622014-03-12T00:21:30Z2014-03-12T00:21:30Z<p>Top work!</p>Top work!BigBad2014-03-12T00:21:30ZRe: Forums: Open Call: Design a wondrous item: Bonedancer BodhránBigBadhttps://paizo.com/threads/rzs2qhfu?Bonedancer-Bodhran#192014-01-22T12:14:44Z2014-01-22T12:14:44Z<p>This item was in my top three. I love it!</p>This item was in my top three. I love it!BigBad2014-01-22T12:14:44ZRe: Forums/RPG SuperstarTM 2012: General Discussion: Official "Critique My Item" ThreadBigBadhttps://paizo.com/threads/rzs2ni75&page=8?Official-Critique-My-Item-Thread#4002012-01-26T21:07:59Z2012-01-26T21:07:59Z<p>I'd also like to see the judge's comments for my submission, as I had a lot of fun with it. Many thanks in advance for taking the time out! </p>
<p><b>Hinge's Handle</b>
<br />
<b>Aura</b> moderate divination and illusion; <b>CL</b> 6th
<br />
<b>Slot</b> —-; <b>Price</b> 21,750 gp; <b>Weight</b> 1 lb.
<br />
<b>Description</b>
<br />
This brass doorknob melds into the woodwork when pressed into the hinged side of any normal wooden door. The door can then be pulled opened from its hinged side, revealing an illusion of what's behind as it was seen by the last creature that stepped through. The doorknob works even if the door is locked, stuck, barred, or protected by an <i>arcane lock</i> or <i>hold portal</i> spell. </p>
<p>Opening the door in this manner prevents creatures from passing through. Creatures present on the other side may notice the door opening, but see only white light spilling through the aperture. Any attempt to shut the door from the other side or interfere with the doorway in any way causes the door to slam shut and ejects the doorknob. </p>
<p>Three times per day, the user can rap the doorknob against a normal wooden door to disguise themselves as the last creature that passed through. This functions as a disguise self spell, but is dispelled automatically if the affected creature passes through the doorway more than once. </p>
<p><b>Construction</b>
<br />
<b>Requirements</b> Craft Wondrous Item, <i>clairaudience/clairvoyance</i>, <i>disguise self</i>; <b>Cost</b> 10,875 gp</p>I'd also like to see the judge's comments for my submission, as I had a lot of fun with it. Many thanks in advance for taking the time out!
Hinge's Handle
Aura moderate divination and illusion; CL 6th
Slot ---; Price 21,750 gp; Weight 1 lb.
Description
This brass doorknob melds into the woodwork when pressed into the hinged side of any normal wooden door. The door can then be pulled opened from its hinged side, revealing an illusion of what's behind as it was seen by the last creature that...BigBad2012-01-26T21:07:59ZRe: Forums/RPG SuperstarTM 2012: General Discussion: What's Your Top 5 Favorite Wondrous Item Submissions?BigBadhttps://paizo.com/threads/rzs2nigd?Whats-Your-Top-5-Favorite-Wondrous-Item#392012-01-26T18:16:26Z2012-01-26T18:16:26Z<p>1) Rajah's Silhouette. Hands down my favourite this year, and definitely one I'll be including in my games. This weekend, in fact :)</p>
<p>2) Charlatan Gloves. Just has a classic D&D feel to it, and opens up lots of creative thinking at the table.</p>
<p>3) Boots of the Phantom Staircase. I'm not so keen on the horizontal movement, but these would see lots of use at my table if modified to remove that.</p>
<p>4) Vexing Spirit Lamp. Drawing attacks of opportunity is neat, and it has a nice flavour.</p>
<p>5) Feywhisper Crown. For the memory loss.</p>1) Rajah's Silhouette. Hands down my favourite this year, and definitely one I'll be including in my games. This weekend, in fact :)
2) Charlatan Gloves. Just has a classic D&D feel to it, and opens up lots of creative thinking at the table.
3) Boots of the Phantom Staircase. I'm not so keen on the horizontal movement, but these would see lots of use at my table if modified to remove that.
4) Vexing Spirit Lamp. Drawing attacks of opportunity is neat, and it has a nice flavour.
5)...BigBad2012-01-26T18:16:26ZRe: Forums: Open Call: Design a wondrous item: Feywhisper CrownBigBadhttps://paizo.com/threads/rzs2n9rx?Feywhisper-Crown#322012-01-26T17:52:06Z2012-01-26T17:52:06Z<p>I like this one a lot, mostly due to the memory-loss effect. I can't immediately think of any items that wipe memory, and the "Men in Black" possibilities present here certainly got me thinking. In a way, I wish this aspect had been emphasized more - as it is, it seems to come across as something of an after-thought.</p>
<p>Definitely in my top five though.</p>I like this one a lot, mostly due to the memory-loss effect. I can't immediately think of any items that wipe memory, and the "Men in Black" possibilities present here certainly got me thinking. In a way, I wish this aspect had been emphasized more - as it is, it seems to come across as something of an after-thought.
Definitely in my top five though.BigBad2012-01-26T17:52:06ZRe: Forums: Open Call: Design a wondrous item: Gloves, CharlatanBigBadhttps://paizo.com/threads/rzs2ne9q?Gloves-Charlatan#142012-01-25T16:40:49Z2012-01-25T16:40:49Z<p>I really like this: it's one of my favourites.</p>
<p>I agree with those above that the skill bonus is too high. I'd even say it's unnecessary. The transference power is what makes them - not just transference to another creature, but even just between hands. I could see myself coming up with all sorts of zany uses for that power during play. In my opinion, the very best wondrous items immediately open your mind to their possibilities, and have variable uses at the table.</p>
<p>I'm really looking forward to your next submission.</p>I really like this: it's one of my favourites.
I agree with those above that the skill bonus is too high. I'd even say it's unnecessary. The transference power is what makes them - not just transference to another creature, but even just between hands. I could see myself coming up with all sorts of zany uses for that power during play. In my opinion, the very best wondrous items immediately open your mind to their possibilities, and have variable uses at the table.
I'm really looking...BigBad2012-01-25T16:40:49ZRe: Forums: Open Call: Design a wondrous item: Boots of the Phantom StaircaseBigBadhttps://paizo.com/threads/rzs2nbhb?Boots-of-the-Phantom-Staircase#192012-01-25T15:35:11Z2012-01-25T15:35:11Z<p>When I read this item's name, I had two thoughts. First, I hoped it would allow me to conjure a phantom staircase. Second, I wondered why this hadn't been done before. </p>
<p>Therefore, I really dig this as a concept - and I love its simple naming. </p>
<p>However, upon reading the description, I was actually a little bit disappointed. I think it would have been much zanier if the user could only move at an angle: e.g. 25 to 45 degrees. As it is, the name - and therefore the concept - seems a little deceptive.</p>
<p>Still, best of luck for the next round!</p>When I read this item's name, I had two thoughts. First, I hoped it would allow me to conjure a phantom staircase. Second, I wondered why this hadn't been done before.
Therefore, I really dig this as a concept - and I love its simple naming.
However, upon reading the description, I was actually a little bit disappointed. I think it would have been much zanier if the user could only move at an angle: e.g. 25 to 45 degrees. As it is, the name - and therefore the concept - seems a little...BigBad2012-01-25T15:35:11ZRe: Forums: Open Call: Design a wondrous item: Vexing Spirit LampBigBadhttps://paizo.com/threads/rzs2nclr?Vexing-Spirit-Lamp#202012-01-25T15:05:55Z2012-01-25T15:05:55Z<p>I like this one a lot. It's very flavourful, and its got a solid use that I'd turn to frequently during play. It's also got a tactical consideration: which creature to fly past first, etc. Restricting it to ki users actually improves it, in my mind. It's nice to have something that's unique to your class sometimes. </p>
<p>Looking forward to your next submission.</p>I like this one a lot. It's very flavourful, and its got a solid use that I'd turn to frequently during play. It's also got a tactical consideration: which creature to fly past first, etc. Restricting it to ki users actually improves it, in my mind. It's nice to have something that's unique to your class sometimes.
Looking forward to your next submission.BigBad2012-01-25T15:05:55ZRe: Forums: Open Call: Design a wondrous item: Rajah's SilhouetteBigBadhttps://paizo.com/threads/rzs2naiv?Rajahs-Silhouette#152012-01-25T10:11:13Z2012-01-25T10:11:13Z<p>This is far and away my favourite item in the top 32. I especially like the ability to fold yourself up so you can squeeze into a bottle: that immediately made me think of creative opportunities (which I think is the hallmark of a great wondrous item). Vulnerability to slashing damage is a nice touch too. I love it.</p>This is far and away my favourite item in the top 32. I especially like the ability to fold yourself up so you can squeeze into a bottle: that immediately made me think of creative opportunities (which I think is the hallmark of a great wondrous item). Vulnerability to slashing damage is a nice touch too. I love it.BigBad2012-01-25T10:11:13ZRe: Forums/RPG SuperstarTM 2012: General Discussion: And Now We're Down to the "Golden Tickets"...BigBadhttps://paizo.com/threads/rzs2ngnx?And-Now-Were-Down-to-the-Golden-Tickets#462012-01-23T16:13:19Z2012-01-23T16:13:19Z<div class="messageboard-quotee">RonarsCorruption wrote:</div><blockquote><p> I agree with Marv, before the contest gets properly underway and the top 32 are chosen, we should all give a big hand to the judges for all their hard work.</p>
<p>Thank you for making this competition possible, judges! </blockquote><p>It sounds like a heck of a lot of work to do, so I'll definitely join in that applause! Also, as a first-time entrant - and a newcomer to the site - I must say they've fostered a great atmosphere of friendly competition that is felt across the boards.
<p>So, yeah. C'mon, guys. Group hug.</p>RonarsCorruption wrote:I agree with Marv, before the contest gets properly underway and the top 32 are chosen, we should all give a big hand to the judges for all their hard work.
Thank you for making this competition possible, judges!
It sounds like a heck of a lot of work to do, so I'll definitely join in that applause! Also, as a first-time entrant - and a newcomer to the site - I must say they've fostered a great atmosphere of friendly competition that is felt across the boards. So,...BigBad2012-01-23T16:13:19ZRe: Forums/RPG SuperstarTM 2012: General Discussion: Voluntary Reject Bin 2012, or, "What was I THINKING?"BigBadhttps://paizo.com/threads/rzs2neqk&page=4?Voluntary-Reject-Bin-2012-or-What-was-I-THINKING#1652012-02-14T06:55:12Z2012-01-19T10:35:29Z<div class="messageboard-quotee">ThatEvilGuy wrote:</div><blockquote><p> <b>Sepulchral Urn of Lingering Death</b></p>
<p>By upending the urn and spilling out its contents you cause a billowing cloud of necromantically infused ash to fill the area with negative energy. </blockquote><p>This reminds me of an amusing anecdote. A friend of mine was diving with his wife off the headland of some island in the Aegean, when they came across a load of stoppered clay pots on the seabed. Pulling the stoppers off a few, they were surrounding by billowing clouds of "mud". Later, in the bar, they mentioned the pots to one of the locals. He was like "Oh, please don't go diving there! Everybody around here throws the ashes of their relatives off that headland." Luckily they didn't mention they'd been happily popping all the stoppers off.ThatEvilGuy wrote:Sepulchral Urn of Lingering Death
By upending the urn and spilling out its contents you cause a billowing cloud of necromantically infused ash to fill the area with negative energy.
This reminds me of an amusing anecdote. A friend of mine was diving with his wife off the headland of some island in the Aegean, when they came across a load of stoppered clay pots on the seabed. Pulling the stoppers off a few, they were surrounding by billowing clouds of "mud". Later, in the...BigBad2012-01-19T10:35:29ZRe: Forums/RPG SuperstarTM 2012: General Discussion: I am a video games designerBigBadhttps://paizo.com/threads/rzs2nbr7?I-am-a-video-games-designer#42012-01-05T23:31:05Z2012-01-05T23:31:05Z<p>Thanks for confirming this. I'd hate to get through and then get disqualified!</p>Thanks for confirming this. I'd hate to get through and then get disqualified!BigBad2012-01-05T23:31:05ZForums/RPG SuperstarTM 2012: General Discussion: I am a video games designerBigBadhttps://paizo.com/threads/rzs2nbr7?I-am-a-video-games-designer#12011-12-23T13:56:23Z2011-12-23T13:56:23Z<p>The rules state I can't enter if I work full time as a designer for a games company. That's PnP RPG games company, right? </p>
<p>I work as a designer for a company that makes fluffy video games for eight year olds.</p>
<p>I'm not disqualified, am I?</p>The rules state I can't enter if I work full time as a designer for a games company. That's PnP RPG games company, right?
I work as a designer for a company that makes fluffy video games for eight year olds.
I'm not disqualified, am I?BigBad2011-12-23T13:56:23Z