Bereket Zerezghi
Human (Varisian) warpriest of Sarenrae 4
NG Medium humanoid (human)
Init +1;
Senses Perception +7
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Defense
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AC 23, touch 12, flat-footed 22 (+9 armor, +1 Dex, +2 shield, +1 deflection)
hp 39 (4d8+16)
Fort +6,
Ref +2,
Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk scimitar +8 (1d6+3/18-20)
starknife +6 (1d4+3/x3)
Ranged sling +4 (1d4+3)
Special Attacks blessings 5/day (Healing: powerful healer, Sun: --), fervor 5/day (1d6), sacred weapon (1d6, +1, 4 rounds/day)
Warpriest Spells Prepared (CL 4th; concentration +7)
. . 2nd—burst of radiance, burst of radiance
. . 1st—bless, bless, divine favor, comprehend languages
. . 0 (at will)—create water, light, mending, spark (DC 13)
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Statistics
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Str 17,
Dex 12,
Con 14,
Int 14,
Wis 16,
Cha 8
Base Atk +3;
CMB +6;
CMD 17
Feats Divine Fighting Technique (Sarenrae's Mercy), Fast Learner, Toughness, Weapon Focus (scimitar), Weapon of the Chosen, Improved Weapon of the Chosen
Traits envoy of healing, student of faith
Skills Acrobatics -5 (-9 to jump), Climb +2 (includes -6 ACP), Heal +10, Knowledge (dungeoneering, local, nature, planes) +3, Knowledge (engineering, religion) +9, Knowledge (geography) +6, Perception +7, Stealth -5 (includes -6 ACP), Survival +10, Swim +2 (includes -6 ACP)
Languages Celestial, Common, Kelish, Varisian
Gear see
loot sheet
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Special Abilities
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Spontaneous Casting expend any prepared spell that isn’t an orison to cast any cure spell of the same spell level or lower
Sun Blessing, minor (Su) traded away to get Divine Fighting Technique
Healing Blessing, minor (Su) as swift action, treat any cure spell as if it were empowered (+50% healing or dmg to undead)
Divine Fighting Technique (Sarenrae's Mercy) No penalty using scimitar to deal nonlethal. [fire], [good], or [light] spell can be cast as nonlethal.
Fervor (1d6, 5/day) (Su) Standard action, touch channels positive energy to heal or harm. Swift to cast spell on self.
Channel Energy (Su) Standard action, 2 uses of fervor, channel positive energy in 30ft radius, damage dice same as fervor.
Sacred Weapon (Su) Increase weapon damage to 1d6.
Weapon of the Chosen, Improved Swift action, scimitar attacks count as magic and good until next turn, may re-roll miss chance from concealment.
Envoy of Healing (trait) re-roll 1s (must use 2nd roll) when healing using channel energy or fervor (but not spells)
Student of Faith (trait) cast cure spells at +1 caster level and +1 to save DC of channel energy