Aron Kir

Beniamir Dimiri's page

39 posts. Alias of Something Wicked.


Full Name

Beniamir Dimiri

Race

| Storm Burst 7/7 | Wand CLW 43

Gender

HP 17/17 | AC 15 T 12 FF 13 | F +4 R +2 W +7 | CMB +2 CMD 14 | Init +8 Perc +9

Age

17

Alignment

NG

Strength 12
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 19
Charisma 8

About Beniamir Dimiri

High above the earth,
The storm gathers power, and
After terror... peace.

Beniamir Dimiri
Male Human Druid (Storm Druid) 2
NG Medium humanoid (human)
Init +8; Senses Perception +9
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Defense
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AC 15, touch 12, flat-footed 13 (+3 Armor, +2 Dex)
hp 17 (2d8+4)
Fort +4, Ref +2, Will +7
Resist windwalker
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Offense
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Speed 30 ft.
Melee scimitar +2 (1d6+1/18-20)
Range sling +3 (1d4+1)
Domain Spell-Like Abilities (CL 2nd; concentration +6)
. . 7/day—storm burst (1d6+1 nonlethal)
Druid Spells Prepared (CL 2; concentration +6)
. . 1st
entangle
obscuring mist[D]
produce flame
produce flame
. . 0 (at will)
create water
detect magic
guidance
light
. . D Domain spell; Domain Storms
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Statistics
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Str 12, Dex 14, Con 12, Int 10, Wis 19, Cha 8
Base Atk +1; CMB +2; CMD 14
Feats
Combat Casting
Improved Initiative
Traits reactionary, rescued
Skills
Acrobatics +7
Climb +5
Fly +6
Handle Animal +3
Heal +8
Knowledge (geography) +5
Knowledge (nature) +6
Perception +9
Profession (sailor) +8
Spellcraft +4
Survival +10
Swim +5
Languages Common, Druidic
SQ nature bond (Storms domain), nature sense, wild empathy +2
Combat Gear
wand of cure light wounds
Other Gear
ioun torch ioun stone
wooden armor
scimitar
sling
backpack
belt pouch
blanket
feed (per day) (5)
flint and steel
holly and mistletoe
mess kit[UE]
pot
soap
spell component pouch
spring loaded wrist sheath
torch (10)
trail rations (5)
waterskin
Wealth 121 gp
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Druid Domain (Storms)
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Storm Burst 1d6+1 nonlethal (7/day) (Sp) As a standard action, ranged touch attack deals 1d6+1 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Windwalker (Ex) Wind effect penalties are reduced by 1 step.

Background:
Ben’s parents were paupers from Magnimar who, fleeing their debts, stowed away on a trading vessel bound for Korvosa. Laywayed in Sandpoint by a storm, the ship was seized by the churning waters. All were drowned at sea, save one. Ben, merely six years old, was found washed up on shore not far from the little village. He was delivered to the Turandarok Academy where he was raised as an orphan, a ward of the townspeople.

He spent a lot of time playing, then working at the docks. He grew to be an avid pearl diver. Most of all, he loved the open air, the endless blue, and the boundless horizon. He often wonder what lay beyond that line where the world ends.

He took work as a sailor, and took to the sea. There he began to have dreams in which he was speaking to ocean life--fish, dolphins, even an enormous serpentine fish with a rainbow of scales (Ben didn’t realize it at the time, but he was speaking with a suijin kami).

And storms. His dreams grew increasingly dark and tumultuous, reverberating with the basso of distant but nearing thunder. While he was growing up, he saw spirits all around him- entities no one else could perceive, but he had accepted it as real enough.

On his return one year ago, he sought out Madame Mvashti and Koya to help him understand the visions and communicate with these beings. Understanding the power behind his strange gifts, and perhaps sensing the peril in his dreams, they guided him to Shalelu Andosana, the elusive ranger who seemed to haunt the Sanos Forest like an ame-onna.

While Ben’s propensity for magic was beyond her own, Shalelu was instrumental in developing his survival skills, his ability to read the the clouds, wind, and stars, and his understanding of his own place in the natural world.

One day, while out exploring in the Brinestump Marsh, they happened upon a small cave obscured by a boulder. Its entrance had been opened due to a mudslide. But upon entering, they had disturbed the domain of a powerful yurei, a restless spirit consumed by emotional turmoil. The yurei’s bony hand closed around Ben’s throat, and he surely would have suffocated had it not been for Shalelu. She was able to distract the creature just long enough for them to escape the cave and flee back toward civilization.

Today, Ben is older and more experienced, but is perhaps too confident in his own abilities. He believes that sailing on an ocean voyage and surviving the cold grasp of a ghost has prepared him for the worst the world has to offer.

But his dreams are not forgotten, dark clouds that skirt the periphery of his mind, and every stirring of the wind carries with it the distant echo of a rolling thunder.

Level Progression:

Level 1: Feat (Improved Initiative); Racial Bonus Feat (Combat Casting); Nature Bond (Storms domain); Nature Sense; Orisons; Spontaneous Domain Casting; Wild Empathy; Domain Power (Storm Burst); Domain Spell (obscuring mist)
Level 2: Windwalker

Level 3: Feat (Spell Focus: Evocation); Stormvoice; Domain Spell (fog cloud)
Level 4: Ability Score (Wis); Eyes of the Storm; Wild Shape 1/day
Level 5: Feat (Natural Spell); Domain Spell (call lightning)
Level 6: Wild Shape 2/day; Domain Power (Gale Aura)
Level 7: Feat (Greater Spell Focus: Evocation); Domain Spell (sleet storm)
Level 8: Ability Score (Wis); Wild Shape 3/day
Level 9: Feat (Spell Penetration); Windlord; Domain Spell (call lightning storm)
Level 10: Wild Shape 4/day
Level 11: Feat (Greater Spell Penetration); Domain Spell (sirocco)
Level 12: Ability Score (Wis); Wild Shape 5/day
Level 13: Feat (); Stormlord; Domain Spell (control weather)
Level 14: Wild Shape 6/day
Level 15: Feat (); Timeless Body; Domain Spell (whirlwind)
Level 16: Ability Score (Wis); Wild shape 6/day
Level 17: Feat (); Domain Spell (storm of vengeance)

Feats: spell focus evocation, weapon finesse, greater spell focus, natural spell, spell penetration, elemental focus

Gear: wisdom headband, metamagic rods, ring of eloquence, agile amulet of mighty fists, goz mask, dex belt