Daphne
Female Kitsune Bard (Street Performer)
CG Medium Humanoid
Init +5; Senses Low-light vision, Perception +3
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 33 (5d8+5)
Fort +2, Ref +7, Will +3
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Offense
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Speed 30 ft.
Melee
Silver Dagger +6 (1D4-1)
Cold Iron Dagger +6 (1D4)
Mwk Whip +8 (1D3)
Rapier +6 (1D6)
Bite +6 (1D4)
Bard Spells (CL 5rd; concentration +9)
2nd- Minor Image, Tongues, Unadulterated Loathing
1st- Grease, Lock Gaze, Saving Finale, Unnatural Lust
0 (at will)- Dancing Lights, Detect Magic, Ghost Sound, Lullaby, Message, Prestidigitation
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Statistics
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Str 10, Dex 16, Con 12, Int 13, Wis 8, Cha 19
Base Atk +3; CMB +3; CMD 16
Feats Realistic Likeness, Weapon Finesse, Weapon Focus Whip
Traits Reactionary, Kin Bond (Dailynn)
Skills Acrobatics +8, Appraise +5, Bluff +14, Climb +4, Diplomacy (vp) +10, Disguise +14, Escape Artist +7, Intimidate +8, Knowledge (Local) +7, Perception +3, Perform Act +8, Perform Dance +9, Perform Oratory +10, Perform Sing +8, Perform String +8, Sense Motive (vp) +10, Sleight of Hand +10, Spellcraft +6, Stealth +7, Use Magic Device +8
Languages Kelish, Osiriani, Sylvan, Taldane, Tien, Varisian
SQ Change Shape, Fast Shifter, Kitsune Bard (+1/2 to lie and gather info), Streetwise (+1/2 to influence crowds and gather info), Gregarious Kitsune, Well Versed +4
Combat Gear Wand of cure light wounds Other Gear Hat of Disguise, Featherstep Slippers
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Special Abilities
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Bardic Performance Countersong Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save.
Distraction Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard's Perform skill check result for the save.
Fascinate A bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him.
Disappearing Act A street performer can use performance to divert attention from an ally. All creatures within 30 feet that fail a Will save (DC 16) treat one creature chosen by the bard as if it were invisible.
Harmless Performer While using this performance, whenever an enemy targets the street performer, the enemy must succeed at a Will save (DC 16) or be unable to attack the bard this round, as per sanctuary. The enemy loses the attack that targeted the bard, but may spend additional attacks targeting other creatures.
Gladhanding A street performer earns double the normal amount of money from Perform checks. As a standard action, he may use a Bluff check in place of a Diplomacy check to improve a creature's attitude for 1 minute, after which its attitude becomes one step worse than originally.
Quick Change A street performer can don a disguise as a standard action by taking a –5 penalty on his check. He can take 10 on Bluff and Disguise checks and use Bluff to create a diversion to hide as a swift action. He can take 20 on a Bluff or Disguise check once per day.