paizo.com Recent Posts by Beavoispaizo.com Recent Posts by Beavois2021-07-12T15:55:21Z2021-07-12T15:55:21ZRe: Forums/Pathfinder Adventure Path: General Discussion: Is now a good time for Agents of Edgewatch? Is ever?Beavoishttps://paizo.com/threads/rzs4328s&page=7?Is-now-a-good-time-for-Agents-of-Edgewatch-Is#3052020-06-17T21:30:53Z2020-06-17T21:30:53Z<div class="messageboard-quotee">Zaister wrote:</div><blockquote> I think we should all take a deep breath and a step back and give Paizo the benefit of the doubt for now. In four weeks, the first adventure will be out to subscribers, and then we can argue based on what's really in the book and not what every one is projecting onto it. </blockquote><p>Amen to this...Zaister wrote:I think we should all take a deep breath and a step back and give Paizo the benefit of the doubt for now. In four weeks, the first adventure will be out to subscribers, and then we can argue based on what's really in the book and not what every one is projecting onto it.
Amen to this...Beavois2020-06-17T21:30:53ZRe: Forums: Starfinder General Discussion: Paizo Blog: New Starfinder Playtest For 2020Beavoishttps://paizo.com/community/blog/v5748dyo6sh9f?New-Starfinder-Playtest-For-2020#282020-06-17T21:27:30Z2020-06-17T21:27:30Z<p>Nanocyte: Sounds very interesting. I like the concept — sort of a shapeshifter/cyborg.</p>
<p>Mechs: Great. I'd been hoping for this to come eventually.</p>Nanocyte: Sounds very interesting. I like the concept -- sort of a shapeshifter/cyborg.
Mechs: Great. I'd been hoping for this to come eventually.Beavois2020-06-17T21:27:30ZRe: Forums: Product Discussion: Pathfinder Lost Omens: Absalom, City of Lost OmensBeavoishttps://paizo.com/products/btq02ap2/discuss&page=2?Pathfinder-Lost-Omens-Absalom-City-of-Lost-Omens#692021-02-02T17:01:46Z2020-06-10T15:31:58Z<p>If the delay will result in the final product containing more goodies and being more excellent...I say all fine, all good. The NPC appendix sounds great.</p>If the delay will result in the final product containing more goodies and being more excellent...I say all fine, all good. The NPC appendix sounds great.Beavois2020-06-10T15:31:58ZRe: Forums/Pathfinder Second Edition: General Discussion: 1e Adventure Paths and 2eBeavoishttps://paizo.com/threads/rzs4321k?1e-Adventure-Paths-and-2e#202020-06-06T17:18:39Z2020-06-06T17:18:39Z<p>I think that in almost all of the APs the answer to to the question of "what of the PCs lose?" in each Volume 6 is almost always "something apocalyptically bad happens" — to at least a good chunk of the Inner Sea setting, if not all of Golarion. So I'm not surprised that none of those scenarios was written into the base setting as canon.</p>I think that in almost all of the APs the answer to to the question of "what of the PCs lose?" in each Volume 6 is almost always "something apocalyptically bad happens" -- to at least a good chunk of the Inner Sea setting, if not all of Golarion. So I'm not surprised that none of those scenarios was written into the base setting as canon.Beavois2020-06-06T17:18:39ZRe: Forums: Product Discussion: Pathfinder Bestiary 2Beavoishttps://paizo.com/products/btq022yq/discuss&page=5?Pathfinder-Bestiary-2#2482020-06-06T12:21:54Z2020-06-06T12:21:54Z<p>In general: I really like how this book turned out. I hope that future bestiaries continue in the same vein.</p>
<p>My favorite little thing was the inclusion of the mechanical blurb for being a cleric of the Norns. Very neat idea, very handy for those of us interested in Ulfen/Viking/Norse styles of campaign. (Or beyond—seer/priest/priestess of Fate/the Fates is an iconic fantasy archetype.)</p>
<p>And I continue to be happy with all of the lore and flavor and context (relating to Golarion or otherwise) beyond the statblocks given to almost all critters. The sidebars are great.</p>In general: I really like how this book turned out. I hope that future bestiaries continue in the same vein.
My favorite little thing was the inclusion of the mechanical blurb for being a cleric of the Norns. Very neat idea, very handy for those of us interested in Ulfen/Viking/Norse styles of campaign. (Or beyond--seer/priest/priestess of Fate/the Fates is an iconic fantasy archetype.)
And I continue to be happy with all of the lore and flavor and context (relating to Golarion or...Beavois2020-06-06T12:21:54ZRe: Forums/Pathfinder Adventure Path: General Discussion: Is now a good time for Agents of Edgewatch? Is ever?Beavoishttps://paizo.com/threads/rzs4328s?Is-now-a-good-time-for-Agents-of-Edgewatch-Is#252020-07-09T22:47:56Z2020-06-05T11:09:33Z<p>Do we really think that the folks at Paizo are going to present "Agents of Edgewatch" as a bad-cop power fantasy? Really? I trust that it will be very much the opposite.</p>
<p>And say they were to chuck the whole thing in the bin, or postpone. Would they have anything else in line to take its place to sell in what is I think already a precarious business climate? Or just eat the loss of money and time?</p>
<p>I'm very interested to see what they are going to do with this adventure path.</p>Do we really think that the folks at Paizo are going to present "Agents of Edgewatch" as a bad-cop power fantasy? Really? I trust that it will be very much the opposite.
And say they were to chuck the whole thing in the bin, or postpone. Would they have anything else in line to take its place to sell in what is I think already a precarious business climate? Or just eat the loss of money and time?
I'm very interested to see what they are going to do with this adventure path.Beavois2020-06-05T11:09:33ZRe: Forums/Pathfinder Second Edition: General Discussion: APG ArchetypesBeavoishttps://paizo.com/threads/rzs43264?APG-Archetypes#22020-06-02T18:08:40Z2020-06-02T18:08:40Z<p>It will be interesting to see how the archetypes interact with the different class features now that most are not tied to specific classes. If Beastmaster and Familiar Master require animal companion or familiar as prereqs, fine. But they'd be really interesting if the archetype actually grants some form of the companion or familiar features. For instance, a rogue taking Familiar Master to get a pet monkey to help with heists.</p>It will be interesting to see how the archetypes interact with the different class features now that most are not tied to specific classes. If Beastmaster and Familiar Master require animal companion or familiar as prereqs, fine. But they'd be really interesting if the archetype actually grants some form of the companion or familiar features. For instance, a rogue taking Familiar Master to get a pet monkey to help with heists.Beavois2020-06-02T18:08:40ZRe: Forums: Extinction Curse: Disjointed Themes? [Spoilers]Beavoishttps://paizo.com/threads/rzs43023?Disjointed-Themes-Spoilers#82020-04-08T02:44:30Z2020-04-07T13:50:37Z<div class="messageboard-quotee">keftiu wrote:</div><blockquote> I’m not excited for when the next AP does the same thing with “being beat cops” and “whatever takes it to level 20.” </blockquote><p>For Agents of Edgewatch, I hope there will be a logical campaign progression from "lowly beat cops in the city watch" to "super-agents of the Absalom Grand Council." That would make sense, at least.keftiu wrote:I’m not excited for when the next AP does the same thing with “being beat cops” and “whatever takes it to level 20.”
For Agents of Edgewatch, I hope there will be a logical campaign progression from "lowly beat cops in the city watch" to "super-agents of the Absalom Grand Council." That would make sense, at least.Beavois2020-04-07T13:50:37ZRe: Forums: Extinction Curse: Disjointed Themes? [Spoilers]Beavoishttps://paizo.com/threads/rzs43023?Disjointed-Themes-Spoilers#72020-04-08T02:44:13Z2020-04-07T13:45:38Z<p>Yes, the circus vs. troglodyte-fueled-apocalypse theme did strike me as a bit odd from the start. But I guess the circus theme really serves as a device to get a group of possibly exotic characters to the starting point in an obscure corner of the Isle of Erran. (Just as the whole caravan thing in Jade Regent was a plot device to get everybody over the North Pole to Minkai.) </p>
<p>In Extinction Curse the circus angle makes sense in Parts 1 & 2, fades in Part 3, and I expect will continue fading in the last half. Which is fine. Once your characters are archmages and master monks and whatnot, and trying to avert a supernatural catastrophe, running a circus is a bit beneath them.</p>
<p>But the circus material would be useful as (and more appropriate to, really) a framework for sandbox-style campaign of a circus roaming the Inner Sea or whatnot. (Or a survival-horror "Varisian circus shipwrecked on the shores of Arcadia" campaign. Hmm.)</p>Yes, the circus vs. troglodyte-fueled-apocalypse theme did strike me as a bit odd from the start. But I guess the circus theme really serves as a device to get a group of possibly exotic characters to the starting point in an obscure corner of the Isle of Erran. (Just as the whole caravan thing in Jade Regent was a plot device to get everybody over the North Pole to Minkai.)
In Extinction Curse the circus angle makes sense in Parts 1 & 2, fades in Part 3, and I expect will continue fading in...Beavois2020-04-07T13:45:38ZRe: Forums: Product Discussion: Starfinder Adventure Path #34: We’re No Heroes (Fly Free or Die 1 of 6)Beavoishttps://paizo.com/products/btq026dn/discuss?Starfinder-Adventure-Path-34-We-re-No-Heroes#182020-03-23T06:18:03Z2020-03-22T18:53:03Z<p>I'm very excited to see a classic Traveler-style sandbox (?) AP for Starfinder. Cool!</p>I'm very excited to see a classic Traveler-style sandbox (?) AP for Starfinder. Cool!Beavois2020-03-22T18:53:03ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Sarkorian PCs?Beavoishttps://paizo.com/threads/rzs42xnv?Sarkorian-PCs#52020-02-08T11:43:58Z2020-02-08T11:43:58Z<p>The Sarkorians have generally described as a sub-group of the larger Kellid ethnicity. There's a little bit of interesting info buried (p. 16-17) in the Druma book at the tail-end of the PF1 Campaign Setting line. The Kellid populations in Mendev, Numeria, Ustalav, and the
<br />
Worldwound are Sarkorians.</p>
<p>Whatever the real-world influences, they're a very interesting bunch with lots of compaign potential. I'd like to see more about god-calling, more about the gods produced thereby, and more mechanical crunch and player options related to Sarkorian culture.</p>The Sarkorians have generally described as a sub-group of the larger Kellid ethnicity. There's a little bit of interesting info buried (p. 16-17) in the Druma book at the tail-end of the PF1 Campaign Setting line. The Kellid populations in Mendev, Numeria, Ustalav, and the
Worldwound are Sarkorians.
Whatever the real-world influences, they're a very interesting bunch with lots of compaign potential. I'd like to see more about god-calling, more about the gods produced thereby, and more...Beavois2020-02-08T11:43:58ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Where does Razmir get his fake divine powers from?Beavoishttps://paizo.com/threads/rzs42vhi?Where-does-Razmir-get-his-fake-divine-powers#412020-01-30T03:21:49Z2020-01-04T03:54:35Z<div class="messageboard-quotee">DougSeay wrote:</div><blockquote> <div class="messageboard-quotee">Mudfoot wrote:</div><blockquote> He gets replaced by 3 halfling sorcerers in a trenchcoat. </blockquote>Are you sure it wasn't three gnomes? In the run up to the P2 launch, Ryan from Know Direction wrote up the middle gnome from a trenchcoat trio. Kinda cool way to show off the new system. </blockquote><p>Or a gnome, a goblin, and a halfing, cloaked by a Cloaker?DougSeay wrote:Mudfoot wrote: He gets replaced by 3 halfling sorcerers in a trenchcoat.
Are you sure it wasn't three gnomes? In the run up to the P2 launch, Ryan from Know Direction wrote up the middle gnome from a trenchcoat trio. Kinda cool way to show off the new system. Or a gnome, a goblin, and a halfing, cloaked by a Cloaker?Beavois2020-01-04T03:54:35ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Where does Razmir get his fake divine powers from?Beavoishttps://paizo.com/threads/rzs42vhi?Where-does-Razmir-get-his-fake-divine-powers#372020-02-14T08:39:05Z2020-01-03T00:50:45Z<p>Well he's a very, very powerful wizard, so there's a lot of surface-level divinity that he can fake. Any sufficiently advanced magic is indistinguishable (to most of the population of Golarion, and on the surface) from divinity?</p>
<p>And maybe he's already a lich. Or has found some other arcane way to become immortal. Or he's just a mask for a cabal of doppelgangers. Or he's being impersonated a pit fiend, or is an avatar of Nyarlathotep or something.</p>
<p>Who knows? Make up your interesting versions?</p>Well he's a very, very powerful wizard, so there's a lot of surface-level divinity that he can fake. Any sufficiently advanced magic is indistinguishable (to most of the population of Golarion, and on the surface) from divinity?
And maybe he's already a lich. Or has found some other arcane way to become immortal. Or he's just a mask for a cabal of doppelgangers. Or he's being impersonated a pit fiend, or is an avatar of Nyarlathotep or something.
Who knows? Make up your interesting versions?Beavois2020-01-03T00:50:45ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What does Shizuru rule?Beavoishttps://paizo.com/threads/rzs42w8i?What-does-Shizuru-rule#22020-01-03T14:35:54Z2020-01-03T00:35:56Z<p>Well...Shizuru role as "Empress of Heaven" is kinda fuzzily defined. She seems to be a ceremonial/theoretical ruler of the Tian pantheon of deities, and her domain on the plane of Heaven is described as a sort of neutral-ground meeting place for the Tian pantheon. But it doesn't appear that she has true control over the other Tian gods. And she certainly wouldn't be the ruler of the entire plane of Heaven; the "Empress of Heaven" bit seems more metaphorical than anything. </p>
<p>She also has a specific link to the nation of Minkai; the imperial family there claims her as a divine ancestor. But she clearly leaves the ruling of the mortal realm to mortals. But she is influential in the rest of Tian Xia, too.</p>
<p>So...Shizuru seems to be perhaps the most influential god in the Tian pantheon on Golarion. But in cosmic terms, she's just one god of many. I guess—don't think there's a crystal-clear answer to this.</p>
<p>(And Shizuru is very clearly derived from the real-world Japanese Shinto imperial sun goddess Amaterasu.)</p>Well...Shizuru role as "Empress of Heaven" is kinda fuzzily defined. She seems to be a ceremonial/theoretical ruler of the Tian pantheon of deities, and her domain on the plane of Heaven is described as a sort of neutral-ground meeting place for the Tian pantheon. But it doesn't appear that she has true control over the other Tian gods. And she certainly wouldn't be the ruler of the entire plane of Heaven; the "Empress of Heaven" bit seems more metaphorical than anything.
She also has a...Beavois2020-01-03T00:35:56ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Help me select a starting location for my Braunstein-inspired 2e Pathfinder campaign!Beavoishttps://paizo.com/threads/rzs42w8e?Help-me-select-a-starting-location-for-my#22020-01-03T00:14:53Z2020-01-03T00:14:53Z<p>A few ideas:</p>
<p>1. The city of Vyre in Ravounel. A place brimming over with intrigue, decadence, and subversion, in an unstable new nation surrounded by hostile powers.</p>
<p>2. Eurythnia in New Thassilon. A haven for exiles and misfits, ruled with a light touch by a risen ancient Runelord.</p>
<p>3. Kaer Maga in Varisia. Weird, unique, and full of factions.</p>
<p>4. Lepidstadt in Ustalav. Academica! Secret societies! Ancient Kellid mysteries! Conspiracies! </p>
<p>5. Pretty much any of the River Kingdoms — maybe a new little one of your own creation. There's room.</p>
<p>Or somewhere in Galt...Galt would be good.</p>A few ideas:
1. The city of Vyre in Ravounel. A place brimming over with intrigue, decadence, and subversion, in an unstable new nation surrounded by hostile powers.
2. Eurythnia in New Thassilon. A haven for exiles and misfits, ruled with a light touch by a risen ancient Runelord.
3. Kaer Maga in Varisia. Weird, unique, and full of factions.
4. Lepidstadt in Ustalav. Academica! Secret societies! Ancient Kellid mysteries! Conspiracies!
5. Pretty much any of the River Kingdoms -- maybe a...Beavois2020-01-03T00:14:53ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Why haven’t we seen more of Casmaron?Beavoishttps://paizo.com/threads/rzs42s31?Why-haven-t-we-seen-more-of-Casmaron#162021-10-23T23:08:43Z2019-10-01T00:33:59Z<p>The first thing I'd like to see is a basic mapping-out of the "Golden Path" trade route and the lands along it, described to run from Quadira through the heart of the Keleshite Empire to Vudra. And also the coastal trade routes leading east from the Inner Sea. Both of those seem like the logical starting point linkages to what we already know about in Avistan, the Inner Sea, and northern Garund. </p>
<p>That said...I'm also all for knowing anything more about the Castrovin Sea region, the various fallen ancient kingdoms (Ninshabur et al.), whatever is east of Iobaria, what happens if you head east out of Galt or Taldor, etc., etc.</p>The first thing I'd like to see is a basic mapping-out of the "Golden Path" trade route and the lands along it, described to run from Quadira through the heart of the Keleshite Empire to Vudra. And also the coastal trade routes leading east from the Inner Sea. Both of those seem like the logical starting point linkages to what we already know about in Avistan, the Inner Sea, and northern Garund.
That said...I'm also all for knowing anything more about the Castrovin Sea region, the various...Beavois2019-10-01T00:33:59ZRe: Forums: Customer Service: Starfinder Alien Archive 3: have active SF RPG subscription, but wasn't added to August orderBeavoishttps://paizo.com/threads/rzs42rpy?Starfinder-Alien-Archive-3-have-active-SF-RPG#22019-09-18T11:49:45Z2019-09-18T11:49:45Z<p>Received an email response yesterday. The problem is being resolved. Thanks.</p>Received an email response yesterday. The problem is being resolved. Thanks.Beavois2019-09-18T11:49:45ZForums: Customer Service: Starfinder Alien Archive 3: have active SF RPG subscription, but wasn't added to August orderBeavoishttps://paizo.com/threads/rzs42rpy?Starfinder-Alien-Archive-3-have-active-SF-RPG#12019-09-16T00:13:19Z2019-09-16T00:13:19Z<p>I sent this in via email about three weeks ago. Haven't seen a response, so I'm posting here.</p>
<p>I know that I have an active Starfinder RPG subscription, but the Alien Archive 3 wasn’t included in my August order (Order #8081019). I did receive all of my other August subscription items.</p>
<p>Obviously, I could just order a copy of the book manually at this point. But I would also like to have the PDF as usual.</p>
<p>Thanks for your attention.</p>I sent this in via email about three weeks ago. Haven't seen a response, so I'm posting here.
I know that I have an active Starfinder RPG subscription, but the Alien Archive 3 wasn’t included in my August order (Order #8081019). I did receive all of my other August subscription items.
Obviously, I could just order a copy of the book manually at this point. But I would also like to have the PDF as usual.
Thanks for your attention.Beavois2019-09-16T00:13:19ZRe: Forums/Pathfinder Second Edition: General Discussion: Future class supportBeavoishttps://paizo.com/threads/rzs42rc2?Future-class-support#172019-09-09T01:02:50Z2019-09-08T23:20:42Z<p>Alchemist: More research fields, obviously. Frankensteins! Weird Science! Etc.!</p>
<p>Barbarian: Agree on the dual-wield dervish concept already expressed. Also elemental-linked instinct, something in the beastrider/horse nomad line, something like the Armored Hulk.</p>
<p>Bard: Anything the breaks away from the minstrel/dancer/performer stereotypes — duelist, sword-mage, archaeologist/scholar types.</p>
<p>Champion: Well, causes for other alignments — and for that matter, options beyond just one cause per alignment. More options in devotion spells and champion's reactions.</p>
<p>Clerics: More doctrine options — inquisitor for sure, exorcist, divine slayer/assassin/fanatic. More divine font options.</p>
<p>Druid: Well, more druid orders, of course. Monstrous beast-type companion options. Druidic healers. Fey-linked druids.</p>
<p>Fighter: Yeah, more polearm options. And maybe feats to build up as a more of a commander/warlord — to boost companions, etc. — beyond just personal fighting prowess. </p>
<p>Monk: More stance/style chains. And more support for using weapons.</p>
<p>Ranger: More hunter's edge options</p>
<p>Rogue: More rackets, to explore other concepts — agitator/rebel, courtesan, investigator/detective, spy, etc. </p>
<p>Sorcerer: Options to modify and mix up bloodline options, like the old wildblooded sorcerers. More varied metamagic options.</p>
<p>Wizard: More options in the school focus spells. Some way to model interesting wizardly traditions beyond just the schools — maybe could be done through arcane thesis and/or feats. Options for more exotic familiars. More things to do with the arcane bond. Much more metamagic.</p>Alchemist: More research fields, obviously. Frankensteins! Weird Science! Etc.!
Barbarian: Agree on the dual-wield dervish concept already expressed. Also elemental-linked instinct, something in the beastrider/horse nomad line, something like the Armored Hulk.
Bard: Anything the breaks away from the minstrel/dancer/performer stereotypes -- duelist, sword-mage, archaeologist/scholar types.
Champion: Well, causes for other alignments -- and for that matter, options beyond just one cause per...Beavois2019-09-08T23:20:42ZRe: Forums: Rules Discussion: Geniekin/Elemental planetouched - one Ancestry, four, or none?Beavoishttps://paizo.com/threads/rzs42qz3?GeniekinElemental-planetouched-one-Ancestry#122019-09-06T12:29:25Z2019-09-06T12:29:25Z<p>I'd prefer the idea of them being heritages that apply to a base ancestry, as with half-elves and half-orcs. And preferably there would be wide variety of said heritages, so one could have, say, an elf with djinni heritage, a dwarf with earth elemental heritage, a goblin descended from fire mephits (however that would work), etc. And then from there have ancestry feats in the various heritage lines to customize from there.</p>I'd prefer the idea of them being heritages that apply to a base ancestry, as with half-elves and half-orcs. And preferably there would be wide variety of said heritages, so one could have, say, an elf with djinni heritage, a dwarf with earth elemental heritage, a goblin descended from fire mephits (however that would work), etc. And then from there have ancestry feats in the various heritage lines to customize from there.Beavois2019-09-06T12:29:25ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Interest Check: Southern Garund?Beavoishttps://paizo.com/threads/rzs42r4d?Interest-Check-Southern-Garund#142019-09-05T23:56:14Z2019-09-05T12:40:19Z<div class="messageboard-quotee">keftiu wrote:</div><blockquote> <div class="messageboard-quotee">Beavois wrote:</div><blockquote> Sure...but: what I'd specifically like to see is a basic exploration and mapping of the bits of southern Casmaron and southern Garund that directly border on the Inner Sea region and are connected by trade routes. (And maybe the coastal trade routes over towards Iblydos and Vudra as well.) In other words, places that would logically be at least generally known about by the well-educated and well-travelled people of the core Inner Sea setting — like, say, the Pathfinder Society or the merchants of Senghor. I think this would expand the setting in an organic way and provide logical jumping-off points for further exploration. </blockquote><p>I wanna push back against this, if I can?
<p>I think there’s a lot of value in showing other regions of the world (especially those drawn from nonwhite real-world inspirations) on their own merit, rather than with the crutch of a familiar colonial viewpoint. We can have African and Middle Eastern and Native American and Latinx and Asian fantasy without it needing to be justified by “can people we’re still treating as default go there?” </p>
<p>The world can be interconnected, sure. But it doesn’t always need to link back up to Avistan and our familiar, largely white, largely Western-comfortable corner of the world. </p>
<p>EDIT: To cut back on 4am rambling, let me try to be succinct: I want the rest of the setting to be able to stand on its own feet narratively. </blockquote><p>Sure. And I'd anticipated and respect your objection.
<p>The core of my view is that Avistan and northern Garund are, for good and ill, the core of the Golarion setting that's been built up over the past decade. And the current "the map magically ends east of Quadira and Taldor and south of Vidrian and Geb" status quo seems to me like a setting issue that needs to be resolved first. Absalom is I think going to continue to be the cosmopolitan "city at the center of the world" and the fulcrum of the setting.</p>
<p>In the case of Casmaron, we know that there have been millennia of cultural and economic interchange in both directions (including the Keleshite conquest and, well, colonization of northern Garund). So that seems to be an important setting narrative touchstone that needs to be better explored. The Inner Sea and Casmaron are logically connected, and should know more about one another. I'd really like to know more about the varied other parts of the Empire of Kelesh, including enough for them to stand alone narratively.</p>
<p>And likewise, the Mwangi peoples and the Senghorese and even the Gebbites (not default "white") should have millennia of interchange and contact with at least the nearer parts of the southern part of Garund, and know quite a lot about what's down there and be well-acquainted with the peoples therein. (And I'd think that the Magaambya has plenty of good maps and knowledge, right? An AP based on journeys into the south of the continent and based from the Magaambya and focused on Mwangi/Garundi characters would be neat-o, I think.)</p>
<p>And all of that can and should be examined in a respectful, realistic two-way fashion that doesn't need to focus on any "colonial viewpoint."</p>
<p>I do share your curiosity about all of Garund and Arcadia and everywhere else. I guess it's a question of priorities on how to expand the world — build on the foundations of what we already have, or jump out into the unknown now and maybe end up effectively with multiple settings without connection. We'll see what the devs do. At least there now seems to be more momentum towards moving outside of the Inner Sea.</p>keftiu wrote:Beavois wrote: Sure...but: what I'd specifically like to see is a basic exploration and mapping of the bits of southern Casmaron and southern Garund that directly border on the Inner Sea region and are connected by trade routes. (And maybe the coastal trade routes over towards Iblydos and Vudra as well.) In other words, places that would logically be at least generally known about by the well-educated and well-travelled people of the core Inner Sea setting -- like, say, the...Beavois2019-09-05T12:40:19ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Interest Check: Southern Garund?Beavoishttps://paizo.com/threads/rzs42r4d?Interest-Check-Southern-Garund#122019-09-05T23:57:26Z2019-09-05T10:36:43Z<p>Sure...but: what I'd specifically like to see is a basic exploration and mapping of the bits of southern Casmaron and southern Garund that directly border on the Inner Sea region and are connected by trade routes. (And maybe the coastal trade routes over towards Iblydos and Vudra as well.) In other words, places that would logically be at least generally known about by the well-educated and well-travelled people of the core Inner Sea setting — like, say, the Pathfinder Society or the merchants of Senghor. I think this would expand the setting in an organic way and provide logical jumping-off points for further exploration.</p>
<p>I am indeed curious about, say, what's on those islands down at the southern end of Garund. But I'd rather see as a priority the filling in of the more immediate setting blanks of "What IS south of Vidrian and Geb and east of Quadira"...</p>Sure...but: what I'd specifically like to see is a basic exploration and mapping of the bits of southern Casmaron and southern Garund that directly border on the Inner Sea region and are connected by trade routes. (And maybe the coastal trade routes over towards Iblydos and Vudra as well.) In other words, places that would logically be at least generally known about by the well-educated and well-travelled people of the core Inner Sea setting -- like, say, the Pathfinder Society or the...Beavois2019-09-05T10:36:43ZRe: Forums: Lost Omens Products: Paizo Blog: Love 'Em Or Leaf 'EmBeavoishttps://paizo.com/community/blog/v5748dyo6sgwj?Love-Em-Or-Leaf-Em#462019-08-31T21:09:15Z2019-08-31T21:09:15Z<div class="messageboard-quotee">Bergevin wrote:</div><blockquote> Where in Golarion do they live? Are they from Nex or just all over (or am I thinking of those other plant people)? </blockquote><p>I suspect that the Verduran Forest is going to have a particularly high Leshy population, given the organized druidic presence there. But I guess there could be Leshies anywhere there are users of primal magic to grow them. We'll see.Bergevin wrote:Where in Golarion do they live? Are they from Nex or just all over (or am I thinking of those other plant people)?
I suspect that the Verduran Forest is going to have a particularly high Leshy population, given the organized druidic presence there. But I guess there could be Leshies anywhere there are users of primal magic to grow them. We'll see.Beavois2019-08-31T21:09:15ZRe: Forums/Pathfinder Second Edition: General Discussion: Weird weapons! I'd love to hear your ideas, for what you'd want addedBeavoishttps://paizo.com/threads/rzs42qmm?Weird-weapons-Id-love-to-hear-your-ideas-for#302019-08-29T00:22:55Z2019-08-29T00:22:55Z<div class="messageboard-quotee">Excaliburproxy wrote:</div><blockquote> <div class="messageboard-quotee">Beavois wrote:</div><blockquote><p> Wanted:</p>
<p>Guns. More guns. Things that explode. Every weird form of polearm that ever or never was. </blockquote>Do you want a Song of Swords level of weapon completion and granularity or are you actually sane? </blockquote><p>Periodically same. And easily satisfied. SOME weird polearms would suffice. And guns. And more things that explode.Excaliburproxy wrote:Beavois wrote:Wanted:
Guns. More guns. Things that explode. Every weird form of polearm that ever or never was.
Do you want a Song of Swords level of weapon completion and granularity or are you actually sane? Periodically same. And easily satisfied. SOME weird polearms would suffice. And guns. And more things that explode.Beavois2019-08-29T00:22:55ZRe: Forums/Pathfinder Second Edition: General Discussion: Weird weapons! I'd love to hear your ideas, for what you'd want addedBeavoishttps://paizo.com/threads/rzs42qmm?Weird-weapons-Id-love-to-hear-your-ideas-for#282019-08-31T15:32:15Z2019-08-29T00:11:43Z<p>Wanted:</p>
<p>Guns. More guns. Things that explode. Every weird form of polearm that ever or never was.</p>Wanted:
Guns. More guns. Things that explode. Every weird form of polearm that ever or never was.Beavois2019-08-29T00:11:43ZRe: Forums/Lost Omens Campaign Setting: General Discussion: If you like guns in the setting, where would you see them spread?Beavoishttps://paizo.com/threads/rzs42ogg?If-you-like-guns-in-the-setting-where-would#352022-03-15T04:27:27Z2019-08-28T08:45:27Z<p>Oprak. Just because the intelligent, alchemically-savvy and arcana-avoiding hobgoblins of tomorrow NEED guns to shoot at elves, to go along with the bombs that they throw at elves.</p>Oprak. Just because the intelligent, alchemically-savvy and arcana-avoiding hobgoblins of tomorrow NEED guns to shoot at elves, to go along with the bombs that they throw at elves.Beavois2019-08-28T08:45:27ZRe: Forums/Pathfinder Second Edition: General Discussion: Ancestry Requests!Beavoishttps://paizo.com/threads/rzs42qja?Ancestry-Requests#132019-08-29T09:21:20Z2019-08-27T06:07:35Z<p>My primary request would be the return of all of the elemental planetouched. Then ratfolk and Tengu.</p>My primary request would be the return of all of the elemental planetouched. Then ratfolk and Tengu.Beavois2019-08-27T06:07:35ZRe: Forums: Product Discussion: Pathfinder Campaign Setting: Distant RealmsBeavoishttps://paizo.com/products/btpya1b8/discuss&page=2?Pathfinder-Campaign-Setting-Distant-Realms#872018-03-08T23:28:54Z2018-03-08T23:28:54Z<p>Planes of Power already offered up a city for each of the elemental planes. So I'd expect and hope that this book will focus on other planes instead.</p>
<p>Hope that the Shadow plane mention means more detail on Shadow Absalom.</p>Planes of Power already offered up a city for each of the elemental planes. So I'd expect and hope that this book will focus on other planes instead.
Hope that the Shadow plane mention means more detail on Shadow Absalom.Beavois2018-03-08T23:28:54ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Goblins in PF2ndBeavoishttps://paizo.com/threads/rzs2uydo?Goblins-in-PF2nd#402018-03-11T18:58:38Z2018-03-08T16:23:40Z<p>Yeah...I'm not really sure how you reconcile the "Golarion-infused" vison of a Goblin — crazed, simple-minded pyromaniac vandals who fear written words and horses — into a "core" population that fits into (and is not just exterminated from) your standard human-dominated societies. </p>
<p>I'll be interested to see how this will be explained.</p>Yeah...I'm not really sure how you reconcile the "Golarion-infused" vison of a Goblin -- crazed, simple-minded pyromaniac vandals who fear written words and horses -- into a "core" population that fits into (and is not just exterminated from) your standard human-dominated societies.
I'll be interested to see how this will be explained.Beavois2018-03-08T16:23:40ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Can we finally ditch 1st Edition D&D's weird weapon/armor names?Beavoishttps://paizo.com/threads/rzs2uy7v?Can-we-finally-ditch-1st-Edition-DDs-weird#302019-08-27T22:36:01Z2018-03-08T16:13:48Z<div class="messageboard-quotee">Wayne Reynolds wrote:</div><blockquote><p> I noticed the thread on armour and weapons and just couldn't resist joining in.......</p>
<p>A lot of the armour and weapon classifications in RPGs are simplified versions that take into account game balance and statistics. Even though they don't necessarily reflect what they're like IRL. (Bearing in mind we are talking about a game based on an imaginary setting with flying hexapodal lizard-horses and people who can fire ice out of their fingertips.... You get the idea.....)
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There are a number of mistakes in the old D&D weapon and armour descriptions. Most players are none the wiser, especially if the system still kinda works.
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</blockquote><p>Indeed, as you say. And your solid knowledge of the technical/historical side of all of this shows in your art. Bearing in mind the imaginary hexapodal lizard-horses and ice-shooting fingertips and scary orc-axes and giant-hammers and whatnot...
<p>Yeah, this an overall RPG issue, not just in Pathfinder. And a lot of the silliness that we're discussing really was introduced in 3E — that "breastplate" is a distinct armor category, that it's super simple for your wizard to handle a crank-loaded heavy crossbow but impossible to use a common shortbow, that swinging a heavy mace is simple but using a hatchet or hammer requires special martial training, that using your bastard sword in one hand requires a special feat rather than just having a really strong sword-arm, etc., etc.</p>
<p>I would like to see some rationalization of this in Pathfinder 2E, especially the removal of bloat and overlapping versions of the same things. But there's always going to be some abstraction involved. Unless we want a super-detailed historical simulation and tables showing the effects of specific weapons vs. specific armors (remember those from D&D 1E?) and whatnot. Which we probably don't.</p>Wayne Reynolds wrote:I noticed the thread on armour and weapons and just couldn't resist joining in.......
A lot of the armour and weapon classifications in RPGs are simplified versions that take into account game balance and statistics. Even though they don't necessarily reflect what they're like IRL. (Bearing in mind we are talking about a game based on an imaginary setting with flying hexapodal lizard-horses and people who can fire ice out of their fingertips.... You get the idea.....)...Beavois2018-03-08T16:13:48ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Can we please have bigger bestiaries in PF2?Beavoishttps://paizo.com/threads/rzs2uy6j?Can-we-please-have-bigger-bestiaries-in-PF2#112018-05-09T10:34:03Z2018-03-08T15:00:23Z<p>Rather than just more monsters in a bigger book, what I'd really like to see in 2E Pathfinder Bestiaries is more information and context around the monsters. Like, for instance, how the bestiary sections in the Adventure Path volumes are structured, with good descriptive text on society, ecology, reason for existing, etc. I also very much liked the "extra" stuff in the Starfinder Alien archive — equipment and magic items used, items that could be crafted out of the remains of a critter, etc. Anything that would make the monster entries more than just a picture and a statblock and a bare scrap of description would be a positive thing. Even if it meant fewer critters. We already have tons in
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1E that can be converted.</p>Rather than just more monsters in a bigger book, what I'd really like to see in 2E Pathfinder Bestiaries is more information and context around the monsters. Like, for instance, how the bestiary sections in the Adventure Path volumes are structured, with good descriptive text on society, ecology, reason for existing, etc. I also very much liked the "extra" stuff in the Starfinder Alien archive -- equipment and magic items used, items that could be crafted out of the remains of a critter, etc....Beavois2018-03-08T15:00:23ZRe: Forums: Pathfinder Playtest Prerelease Discussion: The Worst Idea ImaginableBeavoishttps://paizo.com/threads/rzs2uy58?The-Worst-Idea-Imaginable#472018-03-08T14:40:09Z2018-03-08T14:40:09Z<p>I want to know more about exactly what "Golarion-infused" means. But I don't see how having a bit of the default setting flavor makes it impossible to use the system and re-skin stuff to suit personal tastes and homebrew campaigns. I daresay that almost all D&D versions and other RPGs have some of default-setting stuff scattered through. Even something like GURPS — universal and setting agnostic by design — has a default assumed time-travel/alternate history framework scattered through. And there are plenty of good and successful 3PP settings that have used the Pathfinder 1E chassis just fine.</p>
<p>So. Want to know more about what "Golarion-infused" means. But until then, not going to feel any angst.</p>I want to know more about exactly what "Golarion-infused" means. But I don't see how having a bit of the default setting flavor makes it impossible to use the system and re-skin stuff to suit personal tastes and homebrew campaigns. I daresay that almost all D&D versions and other RPGs have some of default-setting stuff scattered through. Even something like GURPS -- universal and setting agnostic by design -- has a default assumed time-travel/alternate history framework scattered through. And...Beavois2018-03-08T14:40:09ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Seoni's new outfit looks rad as hell!Beavoishttps://paizo.com/threads/rzs2uyhk?Seonis-new-outfit-looks-rad-as-hell#122018-03-08T14:22:57Z2018-03-08T14:22:57Z<p>On the cover of the playtest adventure, Ms. S isn't showing of all the cleavage that's in most of the depictions of her. But she's still definitely got all the leg on display. Her face in that illustration is the best I've seen — more determination and character, less come-hither.</p>On the cover of the playtest adventure, Ms. S isn't showing of all the cleavage that's in most of the depictions of her. But she's still definitely got all the leg on display. Her face in that illustration is the best I've seen -- more determination and character, less come-hither.Beavois2018-03-08T14:22:57ZRe: Forums: Pathfinder Playtest Prerelease Discussion: An Impassioned Plea: Paladins - Respect TraditionBeavoishttps://paizo.com/threads/rzs2uy6d&page=4?An-Impassioned-Plea-Paladins-Respect-Tradition#1982018-03-08T10:35:50Z2018-03-08T10:21:16Z<p>Yeah...Paladins should be good-aligned, period. That's the fundamental flavor of the class. But don't have a real problem with NG or CG Paladins. Maybe work those in as archetype options.</p>
<p>A general "holy warrior" class: that's what the Warpriest is for, right? Or even a cleric, depending on build.</p>Yeah...Paladins should be good-aligned, period. That's the fundamental flavor of the class. But don't have a real problem with NG or CG Paladins. Maybe work those in as archetype options.
A general "holy warrior" class: that's what the Warpriest is for, right? Or even a cleric, depending on build.Beavois2018-03-08T10:21:16Z