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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Bas gives the detailed once over to both statues, given the traces of flame. "The inscription here says 'Cast the living flame into me.'" Bas points the inscription to others.
OOC: taking 20 to search, taking care not to step between them (so kinda one-sided unless one can climb behind them) ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() "The precision of the statues...could they be actual creatures, frozen in stone? At least the drake one?" asks Basdemar But he is more interested in the statues, in particular, space between them. Perception: 1d20 + 9 ⇒ (4) + 9 = 13
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() "So, we can go now?" Basdemar asks
Intimidate +5 if needed, the idea is to prevent the runt from going to his master and ratting on us, he needs to run away ;) But Bas won't kill him outright ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Bas approaches the goblin. Kobolds and goblins are often the underdogs of the evil world and he hopes this will assuage fears of the goblin. "Come, these longshanks aren't randomly killing goblins as they see them. Only those that attack them. Answer them truthfully, the shaman can read into your soul and the wizard is reading your mind. Look at how focused he looks." He offers his clawed hand
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Kellen Spirittalker wrote: How did we wind up charging through a fake wall? shaking his head and grinning ruefully. LOL Bas doesn't feel happy being left behind, but stealth requires staying behind for the moment. Still, it rattles that he, the champion, waits for others to take the brunt of the attack. ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Bas crouches under the table and relaxes a bit to unwind from the sudden attack of the great beast. He actually cosies up to the still warm corpse essentially disappearing behind it. "We might take a minute to check this room first?" OOC: recovering stamina ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() bleh! anyhow, if -2 from the round doesn't count it is 19. If there is flanking involved, it is again 19 and add 2 more damage Claw OA: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() 2 minutes equals 2 stamina, but "while resting" - we weren't resting, so I wouldn't say it neccessarily means Bas recovered anything... (as you can see, I re-read the rules) :)
I would say no 2d6 extra damage...but if DM rules he DID recover, than by all means, use it. ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Basdemar snarls and rushes toward the creature that dared to attack him earlier. Without stealth this time, he roars a challenge and charges at it head-on. Charge claw 2 stamina: 1d20 + 13 - 2 + 2 + 2 ⇒ (10) + 13 - 2 + 2 + 2 = 25
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() karlprosek wrote: Day is correct, everybody can take their actions for the round. Levn stepped into the room with a ready action. Alfric/Bas/Day/Kellen are up. The table is low cover, so anyone not adjacent to the table/barghest will take a penalty to hit the monster. does being small helps or is a hindrance? In a sense Bas can go under the table or he cannot attack over the table? ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() karlprosek wrote:
Will save: 1d20 + 5 ⇒ (7) + 5 = 12 (armor gives +2 to all saves vs spells and spell-likes)(+2 vs sleep/paralyzation) (+1 if fear effect) The above modifiers are cumulative - if all apply add 5 to the result EDIT: useless modifiers :( when I get high stealth, I enter into the maw of the beast, when I need to do something I get 1 :D ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Bas looks around straining his senses
He motions behind Levn
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Bas snarls at the creature, his nature and training pushing him to attack until one or the other is dead.
And each time he expected it, he almost died. But he cannot, but try to hurt the thing. He flips over and retreats back to the group. But at the best point of his turn he lashes down with his clawed foot leaving nasty gash on barghests snout. Acrobatics to avoid OA: 1d20 + 17 ⇒ (17) + 17 = 34
EDIT: oh, why I didn't to a tail flip to crit it!! ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Reflexively he slashes across things snout, trying to dislodge it. He then goes into full flurry of attacks, cutting into the neck and trying for the eyes, biting over the snout, slashing with the tail from underneath trying to get to the neck. OOC: all damage is magical slashing except the piercing bite
Assuming 22 hits, it is 30 damage plus 6 if it is denied it's dex bonus, if 25 hits it is 23 + 4 ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() karlprosek wrote: ** spoiler omitted ** For DM:
Nope. It was the assumption that we're still in the hallway and not barging through the space. If someone is observing him right at the moment we opened the door, he can be seen.
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() "Let me check the door." whispers Bas sliding toward the open door. Stealth: 1d20 + 17 ⇒ (18) + 17 = 35
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() "No. I spotted the tripwire, did a quick round, but I was afraid you'll barge in and trip the trap. So I returned just in time to see a drake landing. Besides, I'm a warrior, not a trap finder."
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() "I cannot deal with it. But we can go around. Bas responds "And for blind and deaf...the walls are thick and no one responded by now. We'll waste some time to move the drake, sure, but the next flyer coming in won't be immediately alerted." ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() "A bit obvious to leave it here. But if this fight didn't attract attention we might get lucky with the rest." Bas comments. "At the entrance there is a trip wire. We should probably pull the beast inside, but we need to remove the trap first. We could maybe use drakes tail to trigger it from afar? Or somehow cut the wire safely?" ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() So, no damage from Bas or he was ignored?
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Bas peaks around the door as he heard the commotion and swears in draconic. He would really prefer to be stealthy, but he cannot reach the creature even with all-out running. He tries though, running at it slashing at the mangled wing with his claws Claw charge: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 - add 2 if flanking
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() karlprosek wrote:
Clear. I didn't want to move in before others come so they don't barge in through the trap ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Ouch! Bas doesn't trust his clawed hands enough to sever the wire without triggering the trap whatever it is. He remains next to the door, waiting to warn others before they trigger it. He winces at the 'stealth' of his companions, but he knows how hard it can be to keep the attention both on the ground and all around one self. ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() karlprosek wrote:
Yes, but not going deeper than that first room. And obviously if he notices something/someone suspicious he will wait for others. Also, trying to remain unnoticed ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Kellen Spirittalker wrote: Kellen thinks a moment, I could conjure a mist around myself that could be used to give us cover? Otherwise I think its Levn sneaking up there alone to try and open those doors. "I would go with him, just in case we need to fight. Maybe I can help with opening or at least keep watch. ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Perception: 1d20 + 9 ⇒ (18) + 9 = 27 "I believe there are three drakes in the fort. With the one killed earlier that would be four. So we're halfway halfway there."
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() IIRC, Avalanche can disappear as needed Basdemar asks casters for other options.
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() What would be the option of coming from above? Bas adds to his report
The alternative of course being that we make a flag like the one we saw earlier and try to bluff our way in. ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() "No risk, no reward." says Bas, but relents
Stealth: 1d20 + 17 ⇒ (5) + 17 = 22 EDIT: figures
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() "Night is the time for stalking. And once inside, there may be no light at all. We can camp here, by all means. It is safer than being caught on that path. But that will also be the case in the morning where we will be visible while going down. At what time are the drakes most active?
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Bas doesn't care either way. But we're here to hunt drakes, not follow strange men. On the other hand, he is on the side of the community. And these fellows might be what started those rumours, they approach somewhere, they are humans, they are let inside and then proceed to slaughter everyone and blame goblinoids for that...but that's my paranoia, not Basdemars :) ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() "It will be hard to follow them unnoticed on horseback." comes a voice from the grass pinpointing a little black bump hidden in it
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Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Basdemar moved to the side just far enough to be able to surprise the attackers if they are such. He waits to see what the group will decide. Thinking about it, he moves a bit to the side of the line connecting the party and the unknown group, just in case mounted charge happens. ![]()
Male Koldemar Fighter 5/Master of many styles 1 HP 54/64, AC 24, T 18, FF 18; Fort 9, Ref 8, Will 5; Perception +9, initiative +6
![]() Bas warns the group and slides down his horses side disappearing into the grass. His clothes ripple as the sleeves of his tunic activate changing his outfit to stripped green with darker green and brown. Stealth: 1d20 + 17 ⇒ (3) + 17 = 20
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