Grunf

Barrik "Glaive-Fist"'s page

3 posts. Alias of Dirge Of Hubris.




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So my crew and I have decided upon a thematic party to help us roleplay stronger as a team. The theme we chose is Coven which means we are all witches or witch themed characters and to boot, we are all gestalt because there is only 3 of us playing. We will all be playing an Adventure Path from level 1. So far we have a Vindictive Bastard exPaladin/Witch as a frontline and a ranged Witch/Rogue who worships Calistria.

I'm wanting to play a Diabolist Witch/Wizard the concept ending in a tyrannical Sorceress like Abrogail Thrune. I'm the magical powerhouse and the most experienced member of the Coven. I've been pretty out of Pathfinder for about two years. If you guys have any suggestions to help me get up to speed, I would be stoked to hear them.


Hey, amigos. I have been a part of Iron Gods for a little while now. I am in Lords of Rust currently, but that doesn't really matter right now.

What I need from your bountiful brains is a character concept and/or class to bring to the table. Currently, we have a Half-Orc Barbarian who is retraining into Cyberwarrior Fighter so they can become a robot-thing. who knows why he wants it; he just does. We also have a Changeling Druid who's mother is from beyond the stars. She adventures to find her and slay her for past transgressions. AND lastly, we have a Gebite Arcanist/Agent of the Grave trying to become a Mummy Lord.

Where did I fit in all this? I was a MoMS Monk/Sacred Fist Warpriest of Asmodeus following the fighting style of the Golden Erinyes. There was a scrap golem that the GM misread... He accidentally used a Clockwork Golem and it functioned like a woodchipper when you throw a buffalo in it. Disable Construct shut the beast down, but not before it made sausages out of my character. So that is where I need you guys to come in and help me round this off. We are missing a blaster and a little bit of tanking (the barbarian is a new player.) Any cool character concepts to give a guy a slight push?


So recently my GM has purchased the Wrath of the Righteous AP. I have read through the Player's Guide for WotR a few times now, and my final decision on a character is a multiclass Tiefling (Pitborn) Inquisitor.

I am going to start 1st level Heretical Inquisitor of Iomedae with the Heresy Inquisition for my domain. Combat during this time will be all about stealth and (hopefully) some situational preparation. When I hit level 2, I am going to become a Divine Hunter Paladin. Level 3 will also be in Paladin, getting all the goodies. From that point forward, I am going to take levels in Inquisitor.

Here is what I must have to fit my character's background and style.
1. My weapons are daggers,cestus,long swords, and crossbows. My damage is pretty low with my 11 str.
2. I am dex based for AC and Stealth-based combat so Power Attack is not an option.
3. My traits are Chance Encounter (campaign trait) and Magical Knack (Inquisitor).

I have the obvious Inquisitor spells taken for the style, which is Wrath and Divine Favor.

The true issues come with the mythic power. When we get there, there is not a clear cut answer on how to keep scaling with the other party members. Inquisitors get the shaft like that. I am thinking Mythic Weapon Finesse as my first tier feat. I am pretty set on Trickster and dual pathing into Champion later. What path abilities and mythic feats would keep my damage/attack bonuses and class abilities comparable with the core classes gone mythic?


We all know that the Mystic Theurge is a bit lacking in the power department. Always trailing behind the full casters, always having terrible BAB, always being so darn MAD without ever getting a chance to be SAD, always having to pay rent to live in the basement, etc.

Well, when I was working on my current character, a Spellslinger 1, Flame Oracle 2, I decided to go the Mystic Theurge route. I wanted a mystical gunslinger straight out of the Mana Wastes from Alkenstar, and I had to give up so much to be a theurge that I am half of what any normal being would get at all points.

Arguably, the base Theurge has solid versatility. The problem is in the concept that I am going for. That is why I am going to begin work on a Spellslinger based Mystic Theurge Prestige class, and I was hoping that maybe a couple of you guys could help me with some ideas.

The requirements for the class are as follows: 3 ranks in Knowledge (Arcana) and (Religion, the ability to cast EITHER 1st level Arcane spells and 2nd level Divine spells OR 2nd level Arcane Spells and 1st level Divine spells, Must have the Arcane Gun class feature.

The inherent weaknesses of the class are simple; you have four prohibited schools for those divine classes that prepare spells, can't wear armor without feat taxing and loss of swift actions, terrible BAB and saves for days, very MAD needing Dex and in most cases, two spellcasting stats.

Features that are to be replaced are ALL of the Mystic Theurge features. Given that this is a multiclass prestige, it should follow the power levels of the Arcane Trickster, Arcane Archer, and the Champion of Irori.

Thanks for helping ahead of time.