paizo.com Recent Posts by Baron Ulfhamrpaizo.com Recent Posts by Baron Ulfhamr2024-03-22T14:20:27Z2024-03-22T14:20:27ZRe: Forums/Pathfinder Second Edition: General Discussion: In-game explanation for the Remaster?Baron Ulfhamrhttps://paizo.com/threads/rzs43yf7&page=2?Ingame-explanation-for-the-Remaster#552024-03-19T11:30:48Z2024-03-19T11:22:51Z<div class="messageboard-quotee">qwerty3werty wrote:</div><blockquote> The ayindilar (cavern elves) are not intended to be antagonists of the Darklands the way the drow were. So i dont think it's a replacement for the drow unless what you wanted is just "underground elves". </blockquote><p>That would be a good and logical replacement for the "drow" in the Abomination Vaults AP. The word "drow" will forever forward be placed in quotes when referencing a Golarion race now, as we know better...mwahaha....qwerty3werty wrote:The ayindilar (cavern elves) are not intended to be antagonists of the Darklands the way the drow were. So i dont think it's a replacement for the drow unless what you wanted is just "underground elves".
That would be a good and logical replacement for the "drow" in the Abomination Vaults AP. The word "drow" will forever forward be placed in quotes when referencing a Golarion race now, as we know better...mwahaha....Baron Ulfhamr2024-03-19T11:22:51ZRe: Forums/Pathfinder Second Edition: General Discussion: In-game explanation for the Remaster?Baron Ulfhamrhttps://paizo.com/threads/rzs43yf7&page=2?Ingame-explanation-for-the-Remaster#512024-03-24T17:25:46Z2024-03-19T01:55:29Z<div class="messageboard-quotee">Wei Ji the Learner wrote:</div><blockquote> <div class="messageboard-quotee">Baron Ulfhamr wrote:</div><blockquote><br />
<br />
<p>Thanks for adding rhe clarity and insight from the design side- the side we only peek at! As another refugee from D&D, a game I loved for years, and love Golarion and hate to see it change. I DO like a lot of the new stuff, just will take getting used to. Will there be a new thing to replace the drow? A Golarion thing?</p>
<p>Fun Fact: in the 90s I didn't allow drow in my home games because they were a Forgotten Realms and everyone was obsessed with them, lol </blockquote><p>It's been hinted at quite a few times that the drow mythology on Golarion was created as a 'cover' for ancient civilizations <i>allegedly</i> destroyed by the Azlanti and Cyclopean empires.
<p>One of the more <b>reliable</b> sources about Darklands sorts of things was also doing his level best to <i>suppress</i> knowledge of some of the dangers in an effort to secure against them/prevent those dangers from being aware they'd been 'found out'.</p>
<p>He even quit his job in furious protest over it when his bosses decided to go to press anyways.</p>
<p><a href="https://pathfinderwiki.com/wiki/Eando_Kline" target="_blank" rel="nofollow">Eando Kline</a> </blockquote><p>THIS... thiss is what I came for! Now I musssst ssssssilencsssse you and ssssslip back to my vault in Sssssssekamina....Wei Ji the Learner wrote:Baron Ulfhamr wrote:Thanks for adding rhe clarity and insight from the design side- the side we only peek at! As another refugee from D&D, a game I loved for years, and love Golarion and hate to see it change. I DO like a lot of the new stuff, just will take getting used to. Will there be a new thing to replace the drow? A Golarion thing?
Fun Fact: in the 90s I didn't allow drow in my home games because they were a Forgotten Realms and everyone was obsessed with...Baron Ulfhamr2024-03-19T01:55:29ZRe: Forums/Pathfinder Second Edition: General Discussion: In-game explanation for the Remaster?Baron Ulfhamrhttps://paizo.com/threads/rzs43yf7?Ingame-explanation-for-the-Remaster#472024-03-19T00:30:47Z2024-03-19T00:22:16Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote><br />
<br />
Getting the remastered rules out as fast as we did was already a tricky enough thing. Doing the same sort of deep dive into the lore would have required many more books added to the schedule which would have even further pushed things out, AND would have created the perception that all of our previous lore content was out of date, which is not good. Rules change every edition and (to a lesser extent with every errata), but the lore needs to stay as stable as possible.</p>
<p>It's not as much a missed opportunity as a deliberate choice aimed at self-preservation, personal preference, time management, and a desire to avoid the perception that we were trying to cash-grab or milk money out of our loyal customers.</p>
<p>Remember, the rules are free online. Customers don't HAVE to buy the... </blockquote><p>Thanks for adding rhe clarity and insight from the design side- the side we only peek at! As another refugee from D&D, a game I loved for years, and love Golarion and hate to see it change. I DO like a lot of the new stuff, just will take getting used to. Will there be a new thing to replace the drow? A Golarion thing?
<p>Fun Fact: in the 90s I didn't allow drow in my home games because they were a Forgotten Realms and everyone was obsessed with them, lol</p>James Jacobs wrote:Getting the remastered rules out as fast as we did was already a tricky enough thing. Doing the same sort of deep dive into the lore would have required many more books added to the schedule which would have even further pushed things out, AND would have created the perception that all of our previous lore content was out of date, which is not good. Rules change every edition and (to a lesser extent with every errata), but the lore needs to stay as stable as possible.It's...Baron Ulfhamr2024-03-19T00:22:16ZRe: Forums/Pathfinder Second Edition: General Discussion: In-game explanation for the Remaster?Baron Ulfhamrhttps://paizo.com/threads/rzs43yf7?Ingame-explanation-for-the-Remaster#432024-03-19T15:51:10Z2024-03-18T18:33:36Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote><p> We try not to do in-game explanations for standard errata or full edition changes (with the Remaster living between those two extremes, but being far closer to errata than an edition change), because the number of times that a game goes through those changes is so frequent that if we had to explain them in-setting every time, it would make the setting feel ridiculously impermanent and chaotic. Instead, our goal is to make sure that whatever we do to change the rules, that they work to keep the stories we want to tell the same, thematically, going forward.</p>
<p>Otherwise we might as well just start over from scratch and build an entire new campaign setting each time, and that's not feasible. </blockquote><p>I get that, and I appreciate what Pauzo is and the circumstances that have come about due to ... everything. But things <i>do</i> feel impermanent and chaotic when things keep changing. Little tweaks and rules are one thing, but this is fairly huge. Rulewise, maybe not so much as an edition, but lorewise it's a reboot in some ways. Feels like a missed opportunity to tell more story and document and acknowledge the things that are going away for those who care about such thingsJames Jacobs wrote:We try not to do in-game explanations for standard errata or full edition changes (with the Remaster living between those two extremes, but being far closer to errata than an edition change), because the number of times that a game goes through those changes is so frequent that if we had to explain them in-setting every time, it would make the setting feel ridiculously impermanent and chaotic. Instead, our goal is to make sure that whatever we do to change the rules, that...Baron Ulfhamr2024-03-18T18:33:36ZRe: Forums/Pathfinder Second Edition: General Discussion: In-game explanation for the Remaster?Baron Ulfhamrhttps://paizo.com/threads/rzs43yf7?Ingame-explanation-for-the-Remaster#332024-03-18T18:18:32Z2024-03-18T16:05:58Z<div class="messageboard-quotee">Errenor wrote:</div><blockquote> <div class="messageboard-quotee">Baron Ulfhamr wrote:</div><blockquote><p> <i>Chill Touch—>Void Warp</i> is now ranged and has no effect on undead
</p>
<i>Ray of Enfeeblement—->Enfeeble</i> no longer requires a spell attack roll (relevant for the Magus' Spellstrike)
<br />
...and other spells with boosted damage or effects that may outstrip legacy spells, like <i>Acid Spash—->Caustic Blast</i>, again no spell attack and now is an AoE instead of just splash damage.
<br />
These are the things I notice immediately as they affect my necromagus build, now possibly imperiled if my GM goes to Remastered.
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Spells definitely work differently. </blockquote><p>Finoan is correct. Nothing is changed.
</p>
But you know what's funny? Even if it had really changed exactly as you've wrote? You ask about changes in fiction, in-universe. Everything you give as an example, even if true, changes absolutely nothing at all in-universe. Fiction hasn't changed.
<br />
Fiction and story don't know what 'spell attack roll' is.
<br />
Fiction and story can't distinguish between AoE and splash damage.
<br />
Fiction and story don't care if it were 'negative' or 'void' damage when it's the same thing, and especially if you use one version. Or if using both they can be synonyms. Or different people in-universe could use different words.
<br />
Fiction and story mostly don't care about spells' names either: basically any caster already can name their spells as they like.
<br />
So no, 'spells' don't work differently at all. </blockquote><p>Synonyms, fine. Characters are unaware of game mechanics, yes. However, spell attack is a prerequisite for the Magus Spellstrike feature without a specific feat, and there are noted differences in how some spells affect undead. That is in fact different.Errenor wrote:Baron Ulfhamr wrote:Chill Touch-->Void Warp is now ranged and has no effect on undead
Ray of Enfeeblement--->Enfeeble no longer requires a spell attack roll (relevant for the Magus' Spellstrike)
...and other spells with boosted damage or effects that may outstrip legacy spells, like Acid Spash--->Caustic Blast, again no spell attack and now is an AoE instead of just splash damage.
These are the things I notice immediately as they affect my necromagus build, now possibly...Baron Ulfhamr2024-03-18T16:05:58ZRe: Forums/Pathfinder Second Edition: General Discussion: In-game explanation for the Remaster?Baron Ulfhamrhttps://paizo.com/threads/rzs43yf7?Ingame-explanation-for-the-Remaster#312024-03-18T15:50:47Z2024-03-18T15:45:40Z<div class="messageboard-quotee">Finoan wrote:</div><blockquote><br />
<br />
And by "goes to Remastered" that apparently means that anything that isn't republished in Player Core or GM Core is no longer available.</p>
<p>That isn't the intent of the Remaster. Player Core could not possibly be a compendium of everything that was published for Pathfinder2e.</p>
<p>Saying that it is would involve removing everything from Guns and Gears, Secrets of Magic, and Dark Archive at the very least. I'm not entirely sure what a Necromagus is, but if it is built on the Magus class, losing Secrets of Magic would kill the build more than just renaming a few spells would.</p>
<p>——-</p>
<p>So if those spells haven't been 'removed' in the Remaster, what exactly is the in-game difference between the drop of Player Core and the drop of Secrets of Magic? Both added spells to the game. </blockquote><p>Spells that automatically are redirected to a new version on apps we use to run campaigns make it difficult to utilize legacy content, suggesting these are meant to replace said content.i. my examples above, the changes are more than skin-deep. Some may be better, sure, but it has already thrown off some builds and the Remaster preference of the apps and sites makes using legacy content more complicated. Perhaps this will change.
<p>I don't like when they change my thing, it's WotC's fault my thing is different, HATE THIS WITH ME! [/rant]</p>
<p>Just kidding. Thanks all for entertaining my musings, honestly this has helped me start to see things differently. Being 45 with rampant ADHD doesn't help when the sands I stand on shift suddenly, but these forums do. Thanks all.</p>Finoan wrote:And by "goes to Remastered" that apparently means that anything that isn't republished in Player Core or GM Core is no longer available.That isn't the intent of the Remaster. Player Core could not possibly be a compendium of everything that was published for Pathfinder2e.
Saying that it is would involve removing everything from Guns and Gears, Secrets of Magic, and Dark Archive at the very least. I'm not entirely sure what a Necromagus is, but if it is built on the Magus class,...Baron Ulfhamr2024-03-18T15:45:40ZRe: Forums/Pathfinder Second Edition: General Discussion: In-game explanation for the Remaster?Baron Ulfhamrhttps://paizo.com/threads/rzs43yf7?Ingame-explanation-for-the-Remaster#292024-03-18T15:20:48Z2024-03-18T15:10:11Z<div class="messageboard-quotee">Errenor wrote:</div><blockquote> <div class="messageboard-quotee">Baron Ulfhamr wrote:</div><blockquote><br />
<br />
I say "warped" as in they are different than they have been, and spells work differently than they have. This suggests a specific magical anomaly that could at least be alluded to and I could deal.</blockquote><p>Ok. In which way do spells work differently?
</p>
(Because they don't. At all. Especially in-setting as magic never was completely solved science. Even arcane.) </blockquote><p><i>Chill Touch—>Void Warp</i> is now ranged and has no effect on undead
</p>
<i>Ray of Enfeeblement—->Enfeeble</i> no longer requires a spell attack roll (relevant for the Magus' Spellstrike)</p>
<p>...and other spells with boosted damage or effects that may outstrip legacy spells, like <i>Acid Spash—->Caustic Blast</i>, again no spell attack and now is an AoE instead of just splash damage. </p>
<p>These are the things I notice immediately as they affect my necromagus build, now possibly imperiled if my GM goes to Remastered. </p>
<p>Spells definitely work differently.</p>Errenor wrote:Baron Ulfhamr wrote:
I say "warped" as in they are different than they have been, and spells work differently than they have. This suggests a specific magical anomaly that could at least be alluded to and I could deal.
Ok. In which way do spells work differently?
(Because they don't. At all. Especially in-setting as magic never was completely solved science. Even arcane.) Chill Touch-->Void Warp is now ranged and has no effect on undead
Ray of Enfeeblement--->Enfeeble no...Baron Ulfhamr2024-03-18T15:10:11ZRe: Forums/Pathfinder Second Edition: General Discussion: In-game explanation for the Remaster?Baron Ulfhamrhttps://paizo.com/threads/rzs43yf7?Ingame-explanation-for-the-Remaster#152024-03-18T15:12:06Z2024-03-17T22:12:09Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote><br />
<br />
The dragons are not warped. We will just focus on ones that have not been in the spotlight before. </p>
<p>Just like everyone took Magi, Oracles and Witches in the setting in stride without batting an eye that we never knew they existed before. </blockquote><p>I say "warped" as in they are different than they have been, and spells work differently than they have. This suggests a specific magical anomaly that could at least be alluded to and I could deal.
<p>Also, I don't take these things in stride very well- I waited anxiously for the release of chara ter options to support my preexisting characters is PF2 and STILL await several options that have yet to return (ninja, samurai, bloodmage maybe?). Hard to explain why these characters disappear for a while while the book is at the printer, lol</p>The Raven Black wrote:The dragons are not warped. We will just focus on ones that have not been in the spotlight before. Just like everyone took Magi, Oracles and Witches in the setting in stride without batting an eye that we never knew they existed before.
I say "warped" as in they are different than they have been, and spells work differently than they have. This suggests a specific magical anomaly that could at least be alluded to and I could deal. Also, I don't take these things in...Baron Ulfhamr2024-03-17T22:12:09ZRe: Forums/Pathfinder Second Edition: General Discussion: In-game explanation for the Remaster?Baron Ulfhamrhttps://paizo.com/threads/rzs43yf7?Ingame-explanation-for-the-Remaster#112024-03-18T15:12:15Z2024-03-17T21:30:13Z<div class="messageboard-quotee">Squiggit wrote:</div><blockquote><p> From experience, sweeping in-universe rationales for game mechanic changes tend to be extremely awkward and rarely (if ever) satisfying to read or experience. Especially given that often these universes don't tend to work all that hard to remain rules compliant in the first place. </p>
<p>It's also not always practical. Like consider your request re: Drow. If the point of removing Drow is to disentangle official setting material from other licenses and IP, then telling a story about where all the Drow went is literally undermining that. </blockquote><p>I dunno- I think an attempt at explaining the sudden changes is more satisfying than none at all. I do get your second point though. IP issues like drow could be alluded to and replaced by other creatures, I like the false report idea. I'd like to see a lot more background about these "cavern elves" that appeared in PF2, serpent men and svartalfar could explain the rest. I wanna know about the dragons and magic- as creatures of magic, a disturbance in the fabric of reality would warp them as well... I WANT to like it, just gimme something more than "see the errata and GM Core" Even ther titles feel soulless.Squiggit wrote:From experience, sweeping in-universe rationales for game mechanic changes tend to be extremely awkward and rarely (if ever) satisfying to read or experience. Especially given that often these universes don't tend to work all that hard to remain rules compliant in the first place.
It's also not always practical. Like consider your request re: Drow. If the point of removing Drow is to disentangle official setting material from other licenses and IP, then telling a story about...Baron Ulfhamr2024-03-17T21:30:13ZForums/Pathfinder Second Edition: General Discussion: In-game explanation for the Remaster?Baron Ulfhamrhttps://paizo.com/threads/rzs43yf7?Ingame-explanation-for-the-Remaster#12024-03-18T15:08:25Z2024-03-17T15:32:27Z<p>As a longtime player, one of the most jarring things to the continuity of a game world in which our campaigns exist is a new edition or a remaster. Even when the changes are good for the game, it shatters continuity of storytelling. Why not make an in-game rationale for why things are changing? Tell me where the drow went, what evolved the dragons, what warped magic! Was there another Earthfall level event? A war of the gods? Maybe it was to gain freedom from a corrupt cabal of Sorcerers by the Sea... just gimme something to work with and and I'm in!</p>As a longtime player, one of the most jarring things to the continuity of a game world in which our campaigns exist is a new edition or a remaster. Even when the changes are good for the game, it shatters continuity of storytelling. Why not make an in-game rationale for why things are changing? Tell me where the drow went, what evolved the dragons, what warped magic! Was there another Earthfall level event? A war of the gods? Maybe it was to gain freedom from a corrupt cabal of Sorcerers by...Baron Ulfhamr2024-03-17T15:32:27ZRe: Forums/Pathfinder Second Edition: General Discussion: Can rogues choose not to Sneak Attack in PF 2e?Baron Ulfhamrhttps://paizo.com/threads/rzs43y9o&page=2?Can-rogues-choose-not-to-Sneak-Attack-in-PF-2e#752024-03-11T21:58:18Z2024-03-11T21:44:37Z<p>The sticking point here (pun vigorously intended) is intent. Is dealing this extra damage a willful, intentional act? Critical hits etc are fate, Yada Yada, but precision implies... striking precisely- can this be done without intent? I feel like that's a no. This "wound" was reopened talking to the OP poster earlier.</p>
<p>That said, I fired a crossbow stating to shoot a leg. It should've been at a -2, but oopsie! Going forward, I feel like PCs shouldn't be co.ing at each other with pointy things unless we mean it!</p>
<p>Thirdly, I can totally see doing nonlethal damage with blades or even bullets (but a fleshwound!), but maybeit could be argued precision damage is the potential for massive damage (shoot, he didn't even TRY to dodge that!).</p>
<p>I'm good either way</p>The sticking point here (pun vigorously intended) is intent. Is dealing this extra damage a willful, intentional act? Critical hits etc are fate, Yada Yada, but precision implies... striking precisely- can this be done without intent? I feel like that's a no. This "wound" was reopened talking to the OP poster earlier.
That said, I fired a crossbow stating to shoot a leg. It should've been at a -2, but oopsie! Going forward, I feel like PCs shouldn't be co.ing at each other with pointy things...Baron Ulfhamr2024-03-11T21:44:37ZRe: Forums/Pathfinder Second Edition: General Discussion: Can rogues choose not to Sneak Attack in PF 2e?Baron Ulfhamrhttps://paizo.com/threads/rzs43y9o&page=2?Can-rogues-choose-not-to-Sneak-Attack-in-PF-2e#672024-03-11T14:50:47Z2024-03-11T14:45:00Z<p>So again, as the rogue in question who made the attack, I feel I understand this now. I spoke to the GM and we came to the conclusion that his ruling was very fait, if at first it seemed odd. My character stated I was going to shoot my crossbow at my ally's leg, which in fairness should've been at a -2 for a nonlethal attack but we all missed this. Making the attack was my choice, as was the weapon in question (agile, finesse, or ranged which triggers Sneak Attack), and opting to use nonlethal or not. That's on me. Also, if I had crit, or done so with a Deadly or Fatal weapon, that damage would've applies without question </p>
<p>Now, consider shooting into melee, or or otherwise hitting an ally accidentally with such a weapon- all damage would apply, yes? The possibility of lethal force due to the nature of the weapon (Fatal, Deadly, etc) or training (Sneak Attack, monk Powerful Fist etc.)is always there and a calculated risk accepted when I struck an ally. I'm good with this ruling.</p>So again, as the rogue in question who made the attack, I feel I understand this now. I spoke to the GM and we came to the conclusion that his ruling was very fait, if at first it seemed odd. My character stated I was going to shoot my crossbow at my ally's leg, which in fairness should've been at a -2 for a nonlethal attack but we all missed this. Making the attack was my choice, as was the weapon in question (agile, finesse, or ranged which triggers Sneak Attack), and opting to use...Baron Ulfhamr2024-03-11T14:45:00ZRe: Forums/Pathfinder Second Edition: General Discussion: Can rogues choose not to Sneak Attack in PF 2e?Baron Ulfhamrhttps://paizo.com/threads/rzs43y9o?Can-rogues-choose-not-to-Sneak-Attack-in-PF-2e#412024-03-11T12:56:41Z2024-03-09T01:33:35Z<p>I was the rogue in this fight. Seemed weird to me to lose agency in something that requires precise (and to my mind, intentional) damage. When you consider that the Confused condition imposes the Flt-Footed condition as well, there would be no way for a character with the sneak attack ability to avoid using it under a strict ruling.</p>I was the rogue in this fight. Seemed weird to me to lose agency in something that requires precise (and to my mind, intentional) damage. When you consider that the Confused condition imposes the Flt-Footed condition as well, there would be no way for a character with the sneak attack ability to avoid using it under a strict ruling.Baron Ulfhamr2024-03-09T01:33:35ZRe: Forums: Advice: Gambling Mini-GamesBaron Ulfhamrhttps://paizo.com/threads/rzs42ien?Gambling-MiniGames#162024-01-16T15:20:57Z2024-01-16T15:13:39Z<div class="messageboard-quotee">DRD1812 wrote:</div><blockquote><br />
<br />
These are rock solid. The familiarity is a great starting point, and does a good job of making them immediately accessible. </p>
<p>Did you re-flavor them at all? The only downside is that there's nothing overtly "fantasy-ish" going on. </blockquote><p>I work at an actual casino and am running a session where the PCs (many of whom work there with me) visit one in-game. I will be substituting video poker/blackjack with a holographic dealer (hard light construct) for flavor and am looking for a few other ideas as well. These minigames are great!DRD1812 wrote:These are rock solid. The familiarity is a great starting point, and does a good job of making them immediately accessible. Did you re-flavor them at all? The only downside is that there's nothing overtly "fantasy-ish" going on.
I work at an actual casino and am running a session where the PCs (many of whom work there with me) visit one in-game. I will be substituting video poker/blackjack with a holographic dealer (hard light construct) for flavor and am looking for a few...Baron Ulfhamr2024-01-16T15:13:39ZRe: Forums: Abomination Vaults: "But What do they Eat?"Baron Ulfhamrhttps://paizo.com/threads/rzs43rjb?But-What-do-they-Eat#32023-03-04T22:30:24Z2023-03-04T22:30:24Z<p>The mitflits are likely foraging the swamp. The upper and middling denizens include many undead, outsiders, and aberations that can presumably subsist for long periods (or indefinitely) between meals. Also recall there are tunnels connecting to the Darklands here, so inter-faction predation supported by wildlife and wanderers that come in from these tunnels should suffice till the farms and hunting grounds are accessible in the lower third.</p>The mitflits are likely foraging the swamp. The upper and middling denizens include many undead, outsiders, and aberations that can presumably subsist for long periods (or indefinitely) between meals. Also recall there are tunnels connecting to the Darklands here, so inter-faction predation supported by wildlife and wanderers that come in from these tunnels should suffice till the farms and hunting grounds are accessible in the lower third.Baron Ulfhamr2023-03-04T22:30:24ZRe: Forums: Abomination Vaults: 2 - Hands of the Devil (GM Reference)Baron Ulfhamrhttps://paizo.com/threads/rzs43blf&page=2?2-Hands-of-the-Devil#742023-01-17T12:45:13Z2023-01-17T12:45:13Z<p>My party just whooped up on Urevian (partially due to a bad call on my part involving <i>Wall of Force</i> and line of effect rules for spells, but I digress...)</p>
<p>Is there really no treasure listed for him?</p>My party just whooped up on Urevian (partially due to a bad call on my part involving Wall of Force and line of effect rules for spells, but I digress...)
Is there really no treasure listed for him?Baron Ulfhamr2023-01-17T12:45:13ZRe: Forums/Pathfinder Second Edition: General Discussion: Wait, aren't Ancestry Feats, Hitpoints, Speed.etc Bio-Essentialist too? Doesn't it all have to go? (LONG!)Baron Ulfhamrhttps://paizo.com/threads/rzs43qfl&page=3?Wait-arent-Ancestry-Feats-Hitpoints-Speedetc#1402023-01-08T00:40:35Z2023-01-07T22:26:20Z<div class="messageboard-quotee">PossibleCabbage wrote:</div><blockquote> The whole "this race of people are just innately evil" was always irksome less because it's offensive and more because it's lazy. </blockquote><p>I think some of this comes from original authors of books, games, etc. created heroes and villains- and told the story from the side of the heroes without much detail given to the other. This is fine for video game minions but becomes problematic when history is treated this way. Fans are now asking for deep explanations of motivating forces for every monster in the book, partially because they want to play them (as I do often), but innate evil is another separate rabbit hole. How about genetic tendency toward aggression, cultural practice of demon worship and/or cannibalism? These are tendencies, but not inviolate rules, but they set a default for <i>monstrous races</i> that I really don't see an issue with.PossibleCabbage wrote:The whole "this race of people are just innately evil" was always irksome less because it's offensive and more because it's lazy.
I think some of this comes from original authors of books, games, etc. created heroes and villains- and told the story from the side of the heroes without much detail given to the other. This is fine for video game minions but becomes problematic when history is treated this way. Fans are now asking for deep explanations of motivating forces...Baron Ulfhamr2023-01-07T22:26:20ZRe: Forums/Pathfinder Second Edition: General Discussion: Wait, aren't Ancestry Feats, Hitpoints, Speed.etc Bio-Essentialist too? Doesn't it all have to go? (LONG!)Baron Ulfhamrhttps://paizo.com/threads/rzs43qfl&page=3?Wait-arent-Ancestry-Feats-Hitpoints-Speedetc#1362023-01-13T18:55:11Z2023-01-07T22:02:36Z<div class="messageboard-quotee">Malk_Content wrote:</div><blockquote> The problem then is at this point we either just trash pretty much any flavour from the ancestries or we cut from the past by rebranding them. If orcs, drow etc are always going to be problematic due to what some people 10 years ago wrote then they might as well just be cut.</blockquote><p>Strong disagreement. Orcs and drow were written as enemies, their species influenced by evil outsiders and/or cultivated specifically for nefarious purpose. You're special exceptional character (Drizzt) was a breakout requiring story explanation. Rebranding feels a cheap fix to imagined parallels to real world humans that these fictional species are not.
<p>A lot of the "wrong ancestry" argument comes from optimizers- a halfling barbarian who exceeds an orc barbarian given the cultural and genetic tendencies for each species is exceptional, legendary even. Why cheapen that?</p>Malk_Content wrote:The problem then is at this point we either just trash pretty much any flavour from the ancestries or we cut from the past by rebranding them. If orcs, drow etc are always going to be problematic due to what some people 10 years ago wrote then they might as well just be cut.
Strong disagreement. Orcs and drow were written as enemies, their species influenced by evil outsiders and/or cultivated specifically for nefarious purpose. You're special exceptional character...Baron Ulfhamr2023-01-07T22:02:36ZRe: Forums/Pathfinder Second Edition: General Discussion: Shurikens and chakri.Baron Ulfhamrhttps://paizo.com/threads/rzs43q03?Shurikens-and-chakri#242022-12-23T22:02:46Z2022-12-23T22:02:46Z<p>How about this: a special rune or container that allows a [i]set[i/] of shuriken, chakri, or similar thrown items of negligible bulk to be placed inside and attuned (invested) so that they share a rune?</p>How about this: a special rune or container that allows a [i]set[i/] of shuriken, chakri, or similar thrown items of negligible bulk to be placed inside and attuned (invested) so that they share a rune?Baron Ulfhamr2022-12-23T22:02:46ZRe: Forums: Abomination Vaults: Should I do this? Minor spoiler for first level.Baron Ulfhamrhttps://paizo.com/threads/rzs43p72?Should-I-do-this-Minor-spoiler-for-first-level#72022-12-24T16:44:08Z2022-12-23T21:50:12Z<p>Counterpoint:
<br />
<div class="messageboard-quotee">Skeld wrote:</div><blockquote> Flies, being monstrous creatures with animal intelligence, are gonna do what flies are going to do...</blockquote><p>...which could include just flying off into the swamp where there are most certainly a population of hundreds more just like them doing whatever they do.
<div class="messageboard-quotee">Skeld wrote:</div><blockquote> The Devils in your example, OTOH, can be negotiated with... </blockquote><p>...BUT are the epitome of Evil and will, by their very nature, try to twist any deal to corrupt the souls of all they can and send them to Hell.Counterpoint:
Skeld wrote:Flies, being monstrous creatures with animal intelligence, are gonna do what flies are going to do...
...which could include just flying off into the swamp where there are most certainly a population of hundreds more just like them doing whatever they do. Skeld wrote:The Devils in your example, OTOH, can be negotiated with...
...BUT are the epitome of Evil and will, by their very nature, try to twist any deal to corrupt the souls of all they can and send them to Hell.Baron Ulfhamr2022-12-23T21:50:12ZRe: Forums/Pathfinder Second Edition: General Discussion: Shurikens and chakri.Baron Ulfhamrhttps://paizo.com/threads/rzs43q03?Shurikens-and-chakri#112022-12-11T06:13:16Z2022-12-11T06:13:16Z<p>What if you had something that applied runic qualities to a <i>set</i> of shuriken/chakri/etc.? Not an endless pouch or glove, but these 5/10/whatever pieces are <i>+1 striking</i> kinda like the way special materials cover several pieces for the same price?</p>What if you had something that applied runic qualities to a set of shuriken/chakri/etc.? Not an endless pouch or glove, but these 5/10/whatever pieces are +1 striking kinda like the way special materials cover several pieces for the same price?Baron Ulfhamr2022-12-11T06:13:16ZRe: Forums/Pathfinder Second Edition: General Discussion: Why do we have Alignment?Baron Ulfhamrhttps://paizo.com/threads/rzs43pyp&page=4?Why-do-we-have-Alignment#1952022-12-11T04:20:50Z2022-12-11T04:15:49Z<div class="messageboard-quotee">Sibelius Eos Owm wrote:</div><blockquote><br />
<br />
The Balance stereotype comes up semi regularly in discussions of Neutrality, but the lord of the setting suggests that, by and large, concerning oneself with the balance if the cosmos is not the hallmark of True Neutral. This is much more a D&D/Greyhawk-ism, though there is at least an extremely nice place for it in the worship of the inscrutable Monad. </p>
<p>Even so, while I would not object to there being an option to play Balance-of-Good-and-Evil Champions in the Neutral or Lawful branches, I would very much rather it not become the default concern of neutral champions. Pharasmas job may at least approach the concept of a balanced cosmos, but she is not the enforcer of that balance, nor are the balances with which Nethys and Gozreh concern themselves anything to do with alignment. </blockquote><p>True- and Nethys and Gozreh are much better candidates for focus on domain/theme because they're about magic and nature in an amoral sense, regardless of the extremes of alignment. "Unaligned" feels as appropriate here as Neutral.
<div class="messageboard-quotee">Sibelius Eos Owm wrote:</div><blockquote> Of course, even on this page not everyone agrees what the core of Law and Chaos really mean so no doubt others may hold different visions. </blockquote><p>As far as the gods go, I personally consider Law/Chaos, Good/Evil as cosmic forces that bind the universe and the characters' alignment being how aligned they are with those forces (intentionally or not). The subjective good/evil a person may do or feel deed-to-deed is with little "g" and "e", the grand average of their soul is what counts in my reckoning.Sibelius Eos Owm wrote:The Balance stereotype comes up semi regularly in discussions of Neutrality, but the lord of the setting suggests that, by and large, concerning oneself with the balance if the cosmos is not the hallmark of True Neutral. This is much more a D&D/Greyhawk-ism, though there is at least an extremely nice place for it in the worship of the inscrutable Monad. Even so, while I would not object to there being an option to play Balance-of-Good-and-Evil Champions in the Neutral...Baron Ulfhamr2022-12-11T04:15:49ZRe: Forums/Pathfinder Second Edition: General Discussion: Why do we have Alignment?Baron Ulfhamrhttps://paizo.com/threads/rzs43pyp&page=4?Why-do-we-have-Alignment#1932022-12-11T03:32:09Z2022-12-11T03:32:09Z<div class="messageboard-quotee">Hilary Moon Murphy wrote:</div><blockquote><p> I've been thinking about the whole concept of neutral champions, and the quandary that designers have said they've had with creating content for them, because neutrality has this whole-middle-of-the-road / not passionate-about-anything reputation.</p>
<p>But that's a fallacy. No one is neutral about everything. Think about one of the most neutral deities of all, Pharasma, and how passionate she is about preserving the cycle of souls and fighting the abomination of undeath. Alignment aside, this is a deity with a CAUSE.</p>
<p>So if we're going with champions that are neither evil nor good, maybe we should be building those champions around different sorts of passions rather than just determining your cause by your alignment.
<br />
</blockquote><p>I would love to see neutral champions that fight to maintain cosmic balance between Good and Evil, Law and Chaos. True Neutral could be the end-all perfect harmony of All. Lawful Neutral and Chaotic Neutral could champion Law and Chaos with little regard for Good or Evil. In the absence of the greater Good/Evil, Law, Chaos, and Balance become their cause. I DO like the idea of specific champions for specific gods, domains, or themes.Hilary Moon Murphy wrote:I've been thinking about the whole concept of neutral champions, and the quandary that designers have said they've had with creating content for them, because neutrality has this whole-middle-of-the-road / not passionate-about-anything reputation.
But that's a fallacy. No one is neutral about everything. Think about one of the most neutral deities of all, Pharasma, and how passionate she is about preserving the cycle of souls and fighting the abomination of undeath....Baron Ulfhamr2022-12-11T03:32:09ZForums: Advice: How to run a mayoral election in a campaign? (setting neutral version)Baron Ulfhamrhttps://paizo.com/threads/rzs43psx?How-to-run-a-mayoral-election-in-a-campaign#12022-11-27T06:24:05Z2022-11-27T03:19:40Z<p>Events have come about that have prompted a somewhat shady challenger to run against the current respected mayor of the town our campaign is set in, as well as one of my PCs entering the race. The challenger has recently gained some headway and respect, and the incumbent mayor has recently had to deal with some troubling familial matters (but this has cost him both focus and funding for his campaigning). My party is currently exploring the megadungeon near town (and likely to soon trigger events that directly and adversely affect one or more participants), and the election I set for two weeks hence.</p>
<p>How would you run this election? I am leaning toward two political debate mini-games wherein my PC-candidate makes skill checks against the other two, with options for the other PCs to assist by working the crowd, digging up dirt on the opponents, glowing testimonials of the PC's deeds, etc.</p>
<p>I want to make this fun and interactive, but I am cool with anyone winning. Campaign specific details with minor AV spoilers posted <a href=" https://paizo.com/threads/rzs43ps9?How-to-run-the-mayoral-election-in-Otari" target="_blank" rel="nofollow">in this thread</a>.</p>
<p>Advice appreciated!</p>Events have come about that have prompted a somewhat shady challenger to run against the current respected mayor of the town our campaign is set in, as well as one of my PCs entering the race. The challenger has recently gained some headway and respect, and the incumbent mayor has recently had to deal with some troubling familial matters (but this has cost him both focus and funding for his campaigning). My party is currently exploring the megadungeon near town (and likely to soon trigger...Baron Ulfhamr2022-11-27T03:19:40ZRe: Forums: Advice: Best way to handle maps (without a TV table)?Baron Ulfhamrhttps://paizo.com/threads/rzs43prq?Best-way-to-handle-maps#172022-11-27T10:47:25Z2022-11-26T01:20:14Z<p>I actually started using Christmas wrapping paper! Many have 1" grid on the back and are perfect for maps, they can be obtained cheap after Christmas and/or at dollar stores, and have jarringly festive prints to balance the gloom and doom you'll be scrawling on the reverse side, mwahaha...</p>
<p>I really love this stuff- I work with my daughter and her crayons, I do the line work, she draws and colors the furnishings. I purchased a roll of plastic that covers my map and allows for dry erase markers to be used, and you can put blank sheets under or over the plastic to add "fog of war" in unexplored regions. I no longer do this, however, I simply place "dummy tiles" over secret doors/regions.</p>I actually started using Christmas wrapping paper! Many have 1" grid on the back and are perfect for maps, they can be obtained cheap after Christmas and/or at dollar stores, and have jarringly festive prints to balance the gloom and doom you'll be scrawling on the reverse side, mwahaha...
I really love this stuff- I work with my daughter and her crayons, I do the line work, she draws and colors the furnishings. I purchased a roll of plastic that covers my map and allows for dry erase...Baron Ulfhamr2022-11-26T01:20:14ZRe: Forums: Abomination Vaults: Single-Monster EncountersBaron Ulfhamrhttps://paizo.com/threads/rzs43ph7?SingleMonster-Encounters#32022-11-25T21:45:13Z2022-11-25T21:45:13Z<p>I didn't fully understand what you were after in my first reading and response post- you have kept the encounter difficulty the same yet dispersed the challenge amongst several monsters rather than a single creature. This is similar in philosophy to adding creatures to balance an encounter for additional players rather than applying the elite template to a single creature. Thank you for sharing this, and my apology for not seeing this sooner!</p>I didn't fully understand what you were after in my first reading and response post- you have kept the encounter difficulty the same yet dispersed the challenge amongst several monsters rather than a single creature. This is similar in philosophy to adding creatures to balance an encounter for additional players rather than applying the elite template to a single creature. Thank you for sharing this, and my apology for not seeing this sooner!Baron Ulfhamr2022-11-25T21:45:13ZForums: Abomination Vaults: How to run the mayoral election in Otari (minor side-quest spoilers)Baron Ulfhamrhttps://paizo.com/threads/rzs43ps9?How-to-run-the-mayoral-election-in-Otari#12022-11-25T01:24:13Z2022-11-25T01:24:13Z<p>Events have come about that have prompted Carman Rajani to run against Oseph Menhemes yet again for mayor of Otari, as well as one of my PCs entering the race. Carman has the Cooperative Blade and Oseph's daughter is safe (but this has cost him both focus and funding for his campaigning). My party is currently exploring the Prisons on level 7, and the election I set for two weeks hence.</p>
<p>How would you run this election? I am leaning toward two political debate mini-games wherein my PC-candidate makes skill checks against the other two, with options for the other PCs to assist by working the crowd, digging up dirt on the opponents, glowing testimonials of the PC's deeds, etc.</p>
<p>I want to make this fun and interactive, but I am cool with anyone winning. It would be especially devious if Carman was in the lead as the team nears the end of the Prisons, don't you think? Mwahahaha...</p>
<p>Advice appreciated!</p>Events have come about that have prompted Carman Rajani to run against Oseph Menhemes yet again for mayor of Otari, as well as one of my PCs entering the race. Carman has the Cooperative Blade and Oseph's daughter is safe (but this has cost him both focus and funding for his campaigning). My party is currently exploring the Prisons on level 7, and the election I set for two weeks hence.
How would you run this election? I am leaning toward two political debate mini-games wherein my...Baron Ulfhamr2022-11-25T01:24:13ZRe: Forums: Abomination Vaults: Single-Monster EncountersBaron Ulfhamrhttps://paizo.com/threads/rzs43ph7?SingleMonster-Encounters#22022-11-25T01:15:12Z2022-11-25T01:15:12Z<p>I'm loathe to set my encounters on Easy Mode,but will add monsters for groups larger than 4 players (or adjust XP down accordingly). I feel like the monsters that are written to be there ARE there- it's up to the players to handle them (or come back later). </p>
<p>I'm not above the free archetype option which provides wonderful utility to small groups without breaking game balance, and also letting players hire NPC mercenaries from town if need be. This can be an NPC of the group level or two that are 2 levels below (the math works out).</p>I'm loathe to set my encounters on Easy Mode,but will add monsters for groups larger than 4 players (or adjust XP down accordingly). I feel like the monsters that are written to be there ARE there- it's up to the players to handle them (or come back later).
I'm not above the free archetype option which provides wonderful utility to small groups without breaking game balance, and also letting players hire NPC mercenaries from town if need be. This can be an NPC of the group level or two that...Baron Ulfhamr2022-11-25T01:15:12ZRe: Forums/Pathfinder Second Edition: General Discussion: Kobolds: The Goblins of 2e?Baron Ulfhamrhttps://paizo.com/threads/rzs43p2u&page=2?Kobolds-The-Goblins-of-2e#562022-10-22T09:53:34Z2022-10-18T08:18:10Z<p>@Rysky- we can converse and even disagree without the snark.</p>
<p>@CorvusMask- "I don't really see why there needs to be playable ancestry that is always chaotic evil..." ALWAYS would be terrible, DEFAULT to vary from is what I'm after. It's OK if that's the norm, but this character, or even this story is different!</p>
<p>@keftiu- I feel like the only dissenting voice and you seem to speak for what most here seem to want, so I see no need to argue difference opinions. I always enjoyed homebrewing things to be different, rebelling against the expectation with monsters, but when it becomes the norm it feels less special I guess. Very, VERY different from the games I grew up with.</p>@Rysky- we can converse and even disagree without the snark.
@CorvusMask- "I don't really see why there needs to be playable ancestry that is always chaotic evil..." ALWAYS would be terrible, DEFAULT to vary from is what I'm after. It's OK if that's the norm, but this character, or even this story is different!
@keftiu- I feel like the only dissenting voice and you seem to speak for what most here seem to want, so I see no need to argue difference opinions. I always enjoyed homebrewing...Baron Ulfhamr2022-10-18T08:18:10ZRe: Forums/Pathfinder Second Edition: General Discussion: Kobolds: The Goblins of 2e?Baron Ulfhamrhttps://paizo.com/threads/rzs43p2u&page=2?Kobolds-The-Goblins-of-2e#512022-10-22T09:52:30Z2022-10-18T06:22:17Z<div class="messageboard-quotee">keftiu wrote:</div><blockquote><br />
<br />
How many times can you do that story, though? The first Drizzt novel came out in 1988 - the singular good guy Drow in a world that hates and fears his kind has been a fantasy genre mainstay for coming up on <i>40 years.</i> </blockquote><p>...but what of the players that never experienced that because unlike me (and maybe you) they're under <i>40 years</i> old?
</p>
<div class="messageboard-quotee">keftiu wrote:</div><blockquote><br />
<br />
Sometimes, you just want to play a Gnoll because you think hyenas are cute, or you reach for a Hobgoblin because you like the sound of being a military-trained alchemist - demanding those characters all have suspicion baked into their stories is frustrating and limiting. All of these published Ancestries are meant to be used! It’s a big, fantastical world out there in Golarion, and there’s places for damn near anything to find a home. </blockquote><p>Sure, but then there really needs to be some differentiation between these races to make them into the different species that they are, otherwise it feels like a great big costume party- humans in funny suits trope.
<p>I get the desire for one big happy world, but adventure often comes in response to adversity. I LOVE playing around and through difficulties, but this isn't everyone's style. I LOVE when characters break stereotypes, but they have to exist to stand out against them.</p>keftiu wrote:How many times can you do that story, though? The first Drizzt novel came out in 1988 - the singular good guy Drow in a world that hates and fears his kind has been a fantasy genre mainstay for coming up on 40 years.
...but what of the players that never experienced that because unlike me (and maybe you) they're under 40 years old?
keftiu wrote:Sometimes, you just want to play a Gnoll because you think hyenas are cute, or you reach for a Hobgoblin because you like the sound of...Baron Ulfhamr2022-10-18T06:22:17ZRe: Forums: Advice: Building a Goblin Wolf RiderBaron Ulfhamrhttps://paizo.com/threads/rzs43p3p?Building-a-Goblin-Wolf-Rider#32022-10-18T03:27:34Z2022-10-18T03:27:34Z<p>I don't see why in the world you couldn't do this.</p>
<div class="messageboard-quotee">...of Rough Rider Paizo wrote:</div><blockquote> You are especially good at riding traditional goblin mounts. You gain the Ride feat, even if you don’t meet the prerequisites. You gain a +1 circumstance bonus to Nature checks to use Command an Animal on a goblin dog or wolf mount. You can always select a wolf as your animal companion, even if you would usually select an animal companion with the mount special ability, such as for a champion’s steed ally.</blockquote><div class="messageboard-quotee">...of Mammoth Lord dedication Paizo wrote:</div><blockquote><p>Prerequisites Ride
</p>
You've undertaken the ultimate challenge of the Mammoth Lords and tamed a megafauna. You gain a megafauna you tamed as a young animal companion. Your megafauna animal companion must be a megafauna; see the What Counts as Megafauna? sidebar for guidance and examples. While an animal companion usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size)...</blockquote><p>Who cares about the mount ability? ...BUT as it states "You are especially good at riding traditional goblin mounts" I'd let you run it, balance-schmalance. You ARE a goblin, after all!
<div class="messageboard-quotee">...in the Core Rulebook pg. 214 3.0 Paizo wrote:</div><blockquote> You or an ally can ride your animal companion as long as it is at least one size larger than the rider. If it is carrying a rider, the animal companion can use only its land Speed, and it can't move and Support you on the same turn. <b>However, if your companion has the mount special ability, it's especially suited for riding and ignores both of these restrictions.</b></blockquote><p>I don't see why in the world you couldn't do this.
...of Rough Rider Paizo wrote:You are especially good at riding traditional goblin mounts. You gain the Ride feat, even if you don’t meet the prerequisites. You gain a +1 circumstance bonus to Nature checks to use Command an Animal on a goblin dog or wolf mount. You can always select a wolf as your animal companion, even if you would usually select an animal companion with the mount special ability, such as for a champion’s steed ally.
...Baron Ulfhamr2022-10-18T03:27:34ZRe: Forums/Pathfinder Second Edition: General Discussion: Kobolds: The Goblins of 2e?Baron Ulfhamrhttps://paizo.com/threads/rzs43p2u?Kobolds-The-Goblins-of-2e#442022-10-28T08:21:36Z2022-10-18T03:00:14Z<p>There will need to be some monsters left to fight. I was kinda annoyed with the sudden acceptance of goblins, and the frequency of casual tieflings everywhere. Don't get me wrong, I LOVE playing monstrous races, but I feel to take away the struggle for acceptance in the civilized world robs them of an important character-building experience (and one that many players can relate to). I certainly don't love racism or xenophobia, but the struggle (and victory) over such forces for the monsters who overcome their circumstances of birth is something I prefer to put in the hands of players rather than cannon.</p>There will need to be some monsters left to fight. I was kinda annoyed with the sudden acceptance of goblins, and the frequency of casual tieflings everywhere. Don't get me wrong, I LOVE playing monstrous races, but I feel to take away the struggle for acceptance in the civilized world robs them of an important character-building experience (and one that many players can relate to). I certainly don't love racism or xenophobia, but the struggle (and victory) over such forces for the monsters...Baron Ulfhamr2022-10-18T03:00:14ZRe: Forums: Advice: Barfight in the Warped Brew Tavern! (Abomination Vaults spoilers)Baron Ulfhamrhttps://paizo.com/threads/rzs43ord?Barfight-in-the-Warped-Brew-Tavern#52022-09-26T17:21:01Z2022-09-26T17:21:01Z<p>They found out about THAT only afterward, but one player (a passive, less experienced RPer) destroyed the band's instruments in the midst of the challenge which started the fight. Quite a mess.</p>They found out about THAT only afterward, but one player (a passive, less experienced RPer) destroyed the band's instruments in the midst of the challenge which started the fight. Quite a mess.Baron Ulfhamr2022-09-26T17:21:01ZRe: Forums: Advice: Two characters of the same class in a party?Baron Ulfhamrhttps://paizo.com/threads/rzs43orn?Two-characters-of-the-same-class-in-a-party#142022-09-26T17:41:56Z2022-09-26T17:18:08Z<p>I think diversity makes things more fun/interesting in general, but I'm against rote "party balance" for its own sake. I prefer a more organic, story-driven party composition. Play what you want and enjoy the results. Unless the group is hand-picked by an outside force, it doesn't make sense to always have a formulaic party.</p>I think diversity makes things more fun/interesting in general, but I'm against rote "party balance" for its own sake. I prefer a more organic, story-driven party composition. Play what you want and enjoy the results. Unless the group is hand-picked by an outside force, it doesn't make sense to always have a formulaic party.Baron Ulfhamr2022-09-26T17:18:08ZRe: Forums: Advice: Barfight in the Warped Brew Tavern! (Abomination Vaults spoilers)Baron Ulfhamrhttps://paizo.com/threads/rzs43ord?Barfight-in-the-Warped-Brew-Tavern#32022-09-25T21:29:18Z2022-09-25T21:29:18Z<div class="messageboard-quotee">Errenor wrote:</div><blockquote> The band are interesting NPCs, negotiation-capable, and you can show them later in the campaign. Probably not even evil, so 'monsters' doesn't seem deserved (I don't know precisely, because I'm not the GM). We rather like them as players. So maybe total massacre isn't needed? :) </blockquote><p>I could only hope, but if they go for chaos, I'll give it to 'em. Annoyingly, it's mainly one player driving this bus, another who just wants to play and will be content either way, and 3 more passive RPersErrenor wrote:The band are interesting NPCs, negotiation-capable, and you can show them later in the campaign. Probably not even evil, so 'monsters' doesn't seem deserved (I don't know precisely, because I'm not the GM). We rather like them as players. So maybe total massacre isn't needed? :)
I could only hope, but if they go for chaos, I'll give it to 'em. Annoyingly, it's mainly one player driving this bus, another who just wants to play and will be content either way, and 3 more passive...Baron Ulfhamr2022-09-25T21:29:18ZRe: Forums/Rage of Elements Playtest: General Discussion: Elemental damage on the base attack feels core to the fantasyBaron Ulfhamrhttps://paizo.com/threads/rzs43nrx&page=2?Elemental-damage-on-the-base-attack-feels#832022-09-27T16:08:40Z2022-09-25T05:37:10Z<div class="messageboard-quotee">Squiggit wrote:</div><blockquote><p> Oh, fair.</p>
<p>I think the best option 3 is to jsut let people choose. A spray of bludgeoning water is fine, but no reason to shut out the ice mages to let it happen. </blockquote><p>I completely agree. I feel like these are possibly subdomains of the water element, as lightning could be seen as being of air OR arguably fire. See also Azula.Squiggit wrote:Oh, fair.
I think the best option 3 is to jsut let people choose. A spray of bludgeoning water is fine, but no reason to shut out the ice mages to let it happen.
I completely agree. I feel like these are possibly subdomains of the water element, as lightning could be seen as being of air OR arguably fire. See also Azula.Baron Ulfhamr2022-09-25T05:37:10ZRe: Forums/Rage of Elements Playtest: General Discussion: Elemental damage on the base attack feels core to the fantasyBaron Ulfhamrhttps://paizo.com/threads/rzs43nrx&page=2?Elemental-damage-on-the-base-attack-feels#812022-09-25T05:14:56Z2022-09-25T05:14:15Z<div class="messageboard-quotee">Squiggit wrote:</div><blockquote> <div class="messageboard-quotee">Baron Ulfhamr wrote:</div><blockquote>I will ALWAYS favor theme and cool over balance e3very time</blockquote>Cool and thematic like three different flavors of bludgeoning damage? Not buying it. </blockquote><p>No no, THIS treatment isn't right either, my point is that THAT one wasn't either. We need an option 3 (which, I guess, is why I included it in the middle of the word "every")Squiggit wrote:Baron Ulfhamr wrote:I will ALWAYS favor theme and cool over balance e3very time
Cool and thematic like three different flavors of bludgeoning damage? Not buying it. No no, THIS treatment isn't right either, my point is that THAT one wasn't either. We need an option 3 (which, I guess, is why I included it in the middle of the word "every")Baron Ulfhamr2022-09-25T05:14:15ZRe: Forums/Rage of Elements Playtest: General Discussion: Elemental damage on the base attack feels core to the fantasyBaron Ulfhamrhttps://paizo.com/threads/rzs43nrx&page=2?Elemental-damage-on-the-base-attack-feels#792022-09-25T04:01:58Z2022-09-25T04:01:58Z<p>I understand the desire to diversify the damage types, but I HATED the PF1 system:
<br />
Fire = Fire damage, obviously
<br />
Air = electrical damage. Maybe? Lightning is in the air, but...
<br />
Water = cold damage- yeah, ice, but what about hot water? Steam?
<br />
Earth = <b>acid damage!?!?</b> Straight-up NO from me! It felt very bluntly like 4 elements into 4 damage types was just another square peg forced a into a round hole for mechanical balance.</p>
<p>I will ALWAYS favor theme and cool over balance e3very time- the four elements may not all dish the same damage. Some <i>should</i> be more utilitarian or defensive imho. But hey, I don't work here, I just play here, haha</p>I understand the desire to diversify the damage types, but I HATED the PF1 system:
Fire = Fire damage, obviously
Air = electrical damage. Maybe? Lightning is in the air, but...
Water = cold damage- yeah, ice, but what about hot water? Steam?
Earth = acid damage!?!? Straight-up NO from me! It felt very bluntly like 4 elements into 4 damage types was just another square peg forced a into a round hole for mechanical balance.
I will ALWAYS favor theme and cool over balance e3very time- the four...Baron Ulfhamr2022-09-25T04:01:58ZForums: Advice: Barfight in the Warped Brew Tavern! (Abomination Vaults spoilers)Baron Ulfhamrhttps://paizo.com/threads/rzs43ord?Barfight-in-the-Warped-Brew-Tavern#12022-09-25T02:03:34Z2022-09-25T02:03:34Z<p>We resume our game this tomorrow with my party of 5 (level 6 consisting of an investigator, witch, summoner, rogue, and gunslinger) intent on going in guns blazin' into a bar filled with monsters. The logic, as explained to me, is "we'll have to fight them all at some point anyway, might as well get the jump on 'em". They have "recruited" a surly skulk NPC, promising him the fight he craves with the tavern manager, but his allegiance to their cause is flimsy at best.</p>
<p>The text implies the band (of monsters which is playing at the time they enter) should flee if violence breaks out and that the manager will take a few rounds to join the fray, but I dunno... I kinda don't wanna make it so easy for them to just go in and mow 'em down in little chunks. As I've estimated their odds based on the encounter difficulty tables, taking on everyone at once would be an Extreme challenge, and I'm thinking of having the skulk hold out and fight the manager 1v1 anyway.</p>
<p>What do you all think? how would you run it?</p>
<p>(note: should things go TPK, they have alternate characters waiting in a nearby lab on the same level that could possibly join to mount a rescue...maybe)</p>We resume our game this tomorrow with my party of 5 (level 6 consisting of an investigator, witch, summoner, rogue, and gunslinger) intent on going in guns blazin' into a bar filled with monsters. The logic, as explained to me, is "we'll have to fight them all at some point anyway, might as well get the jump on 'em". They have "recruited" a surly skulk NPC, promising him the fight he craves with the tavern manager, but his allegiance to their cause is flimsy at best.
The text implies the...Baron Ulfhamr2022-09-25T02:03:34ZRe: Forums/Pathfinder Second Edition: General Discussion: Help! - Melee Magus actual play experience pleaseBaron Ulfhamrhttps://paizo.com/threads/rzs43oob&page=2?Help-Melee-Magus-actual-play-experience-please#832022-09-24T19:06:21Z2022-09-24T19:06:21Z<div class="messageboard-quotee">TheOneGargoyle wrote:</div><blockquote>This is fantastic info, thanks so much !! And I'm thrilled to hear that Iron was your favourite to play. Would you be so kind to tell me more about that ? What made it your favourite ?</blockquote><p>I really loved the whole concept of a martial character enhanced by magic. My character studied with wizards and warriors and took what he could from both lessons. We also had a houserule for spellstrikes that a 10-over crit affected the spell OR the attack, but a at 20 affected BOTH (we use Critical Hit & Fumble decks). I felt very rockstar when the dice lined up!
</p>
<div class="messageboard-quotee">TheOneGargoyle wrote:</div><blockquote>Wow, Scythe ? I'd never even thought to try that. How was that to play ? Did you find you had the actions to use Trip much ? Or was it more of a backup thing ? Did you do ok without Reach ?</blockquote><p>I used a scythe mainly because it was thematic for my concept rather than advantageous, but it performed wonderfully, however, I recently played a polearm fighter in a one-shot and think you're about to have a great time! Don't forget that Assurance: Athletics let's you ignore the multiple attack penalty on Trip (it uses 10+ your proficiency ONLY) so it's great for a 3rd action trip attack.
</p>
<div class="messageboard-quotee">TheOneGargoyle wrote:</div><blockquote><p>Yes I was definitely planning on doing this. Question, when you open with it in this way, would you use the reaction if you get hit, or would you hold off b/c you want to be able to cast it again later in the fight ?</p>
<p>At the moment I'm imagining that if I cast it, and I got hit, I'd really want to use it, even if that means I can't cast it again for 10 rounds, b/c I think I'll need the durability, and also I probably won't have the actions to cast it again afterwards.</p>
<p>How did you do it ?</blockquote><p>I only burst the <i>shield</i> when I felt I I couldn't take the hit, but with those free temp HP each round, this is easier to do. Just weigh the +1 AC for 1 action each round vs. the ability to absorb 5-10 HP one time.
</p>
<div class="messageboard-quotee">TheOneGargoyle wrote:</div><blockquote>This is fascinating to me actually. I'm not sure about using Expansive Spellstrike, but I have a few levels to see how I feel about it I guess. I'm leaning towards starting with 18 Str, and then 14 in Int & Con and just 12 Dex. Does that sound ok ? </blockquote><p>Sounds great, and with your wizard archetype, you'll probably want to pass on my alternate build and get that INT up when you can. My wife has an Iron Magus with STR 16, DEX 12, CON 14, INT 12, WIS 12, CHA 12TheOneGargoyle wrote:This is fantastic info, thanks so much !! And I'm thrilled to hear that Iron was your favourite to play. Would you be so kind to tell me more about that ? What made it your favourite ?
I really loved the whole concept of a martial character enhanced by magic. My character studied with wizards and warriors and took what he could from both lessons. We also had a houserule for spellstrikes that a 10-over crit affected the spell OR the attack, but a at 20 affected BOTH (we...Baron Ulfhamr2022-09-24T19:06:21ZRe: Forums: Advice: Which class to play?Baron Ulfhamrhttps://paizo.com/threads/rzs43opr?Which-class-to-play#192022-09-24T01:39:29Z2022-09-24T01:20:55Z<p>Fighter doesn't have to be as bland as some may unintentionally make them sound. They don't have to be one-trick ponies! Pick a weapon or two you like with useful traits- say, a polearm with Reach and Trip. Take all the feats that get the most out of these, like Lunge and Assurance: Athletics. You'll be surprised how much utility you'll get at range, Tripping with your 3rd action, flanking with the champion for big damage- just have back up weapons/tricks in case something gets broken or doesn't work with an enemy type you weren't expecting!</p>Fighter doesn't have to be as bland as some may unintentionally make them sound. They don't have to be one-trick ponies! Pick a weapon or two you like with useful traits- say, a polearm with Reach and Trip. Take all the feats that get the most out of these, like Lunge and Assurance: Athletics. You'll be surprised how much utility you'll get at range, Tripping with your 3rd action, flanking with the champion for big damage- just have back up weapons/tricks in case something gets broken or...Baron Ulfhamr2022-09-24T01:20:55ZRe: Forums/Pathfinder Second Edition: General Discussion: Help! - Melee Magus actual play experience pleaseBaron Ulfhamrhttps://paizo.com/threads/rzs43oob&page=2?Help-Melee-Magus-actual-play-experience-please#662022-09-24T17:30:23Z2022-09-23T23:21:58Z<p>I played a scythe-wielding Inexorable Iron Magus, a Sparkling Targe in another campaign, as well as helping build a number of other types. I found a couple interesting points to consider for Iron Magus (my favorite so far):</p>
<p>1. Arcane Cascade stance is great, and gives the Iron Magus temp HP <b>each round</b>. The extra damage is just a cherry on top, until it exploits an enemy weakness- then it's pure gold. As a stance, you only need activate it once during combat and will remain in stance until knocked down, disarmed, etc. OR you can re-enter stance after casting a different spell to change your extra damage type. (I like to think of it like residual dweomer from your spell captured by your weapon's movements).</p>
<p>2. <i>Shield</i> is a solid cantrip for you because you can use it with your two handed weapon, and it adds Force damage to your strikes. When in doubt, open with this cantrip and enter Arcane Cascade stance. Safe and defensive, and almost all monsters are affected by force damage.</p>
<p>3. Unless you plan to use Expansive Spellstrike or cast a lot of spells outside of Spellstrike (which you might, with your stated wizard free archetype) you don't really have to have a high INT. Spellstrike requires your weapon to hit (that's STR for Iron Magus or maybe DEX for others). Unless it requires a saving throw your INT doesn't really matter for most spells. Some add damage per spellcasting modifier, yes, but by and large you don't HAVE to. Just pick spells that don't depend upon INT for damage and have no saves, round out with a few utility spells (summons, buffs) and you're fine.</p>
<p>Something to chew on, anyway.</p>I played a scythe-wielding Inexorable Iron Magus, a Sparkling Targe in another campaign, as well as helping build a number of other types. I found a couple interesting points to consider for Iron Magus (my favorite so far):
1. Arcane Cascade stance is great, and gives the Iron Magus temp HP each round. The extra damage is just a cherry on top, until it exploits an enemy weakness- then it's pure gold. As a stance, you only need activate it once during combat and will remain in stance until...Baron Ulfhamr2022-09-23T23:21:58ZForums: Abomination Vaults: Barfight in the Warped Brew Tavern! (spoilers)Baron Ulfhamrhttps://paizo.com/threads/rzs43oqg?Barfight-in-the-Warped-Brew-Tavern#12022-09-27T03:15:47Z2022-09-23T03:36:41Z<p>We resume our game this Sunday with my party of 5 (level 6 consisting of an investigator, witch, summoner, rogue, and gunslinger) intent on going in guns blazin'. The logic, as explained to me, is "we'll have to fight them all at some point anyway, might as well get the jump on 'em". They have "recruited" the skulk arena champ from the spa, promising him the fight he craves with the Warped Brew manager, but his allegiance to their cause is flimsy at best. </p>
<p>The text implies the band should flee if violence breaks out and that the manager will take a few rounds to join the fray, but I dunno... I kinda don't wanna make it so easy for them to just go in and mow 'em down in little chunks. As I've estimated their odds based on the encounter difficulty tables, taking on everyone at once would be an Extreme challenge, and I'm thinking of having the skulk hold out and fight the manager 1v1 anyway.</p>
<p>What do you all think? how would you run it?</p>
<p>(note: should things go TPK, they have alternate characters waiting in Jafaki's lab on the same level that could possibly join to mount a rescue...maybe)</p>We resume our game this Sunday with my party of 5 (level 6 consisting of an investigator, witch, summoner, rogue, and gunslinger) intent on going in guns blazin'. The logic, as explained to me, is "we'll have to fight them all at some point anyway, might as well get the jump on 'em". They have "recruited" the skulk arena champ from the spa, promising him the fight he craves with the Warped Brew manager, but his allegiance to their cause is flimsy at best.
The text implies the band should...Baron Ulfhamr2022-09-23T03:36:41ZRe: Forums: Rules Discussion: Would a corpse compass reveal an undead masquerading as a living creature?Baron Ulfhamrhttps://paizo.com/threads/rzs43oo6?Would-a-corpse-compass-reveal-an-undead#82022-09-21T00:27:46Z2022-09-21T00:27:46Z<p>Correction- just got dropped by skeletal champions, haha</p>Correction- just got dropped by skeletal champions, hahaBaron Ulfhamr2022-09-21T00:27:46ZRe: Forums: Rules Discussion: Would a corpse compass reveal an undead masquerading as a living creature?Baron Ulfhamrhttps://paizo.com/threads/rzs43oo6?Would-a-corpse-compass-reveal-an-undead#72022-09-20T22:51:58Z2022-09-20T22:51:58Z<p>I've been hit with burst heals, but have a channel protection amulet. I really haven't taken much damage due to the reach of my halberd and Lunge feat, and the fact that the zombies haven't been keen to attack me (but they have when I waded into the hordes).</p>I've been hit with burst heals, but have a channel protection amulet. I really haven't taken much damage due to the reach of my halberd and Lunge feat, and the fact that the zombies haven't been keen to attack me (but they have when I waded into the hordes).Baron Ulfhamr2022-09-20T22:51:58ZRe: Forums: Rules Discussion: Would a corpse compass reveal an undead masquerading as a living creature?Baron Ulfhamrhttps://paizo.com/threads/rzs43oo6?Would-a-corpse-compass-reveal-an-undead#42022-09-20T07:50:42Z2022-09-20T07:50:42Z<p>The GM didn't allow it to work, and I was a little disappointed because I kinda <i>want</i> them to find out, haha</p>The GM didn't allow it to work, and I was a little disappointed because I kinda want them to find out, hahaBaron Ulfhamr2022-09-20T07:50:42ZForums: Rules Discussion: Would a corpse compass reveal an undead masquerading as a living creature?Baron Ulfhamrhttps://paizo.com/threads/rzs43oo6?Would-a-corpse-compass-reveal-an-undead#12022-09-20T03:06:42Z2022-09-20T03:06:42Z<div class="messageboard-quotee">Pathfinder #180: The Smoking Gun pg. 76 wrote:</div><blockquote>This bone compass, made of the bones of sapient creatures that died violent deaths, is eerily effective when it comes to locating corpses. If you know you're Tracking a creature that's dead, you can use the compass's idiosyncrasies to your advantage and gain a +2 item bonus to your Survival check to do so. Otherwise, it works as a normal compass.</blockquote><p>I am playing a skeleton fighter in full plate masquerading as a living half-orc fighter in the <i>March of the Dead</i> adventure from the <i>Book of the Dead</i>. I have the <a href="https://2e.aonprd.com/Feats.aspx?ID=3532" target="_blank" rel="nofollow">As in Death, So in Life</a> feat as well as a <a href="https://2e.aonprd.com/Equipment.aspx?ID=442" target="_blank" rel="nofollow">Hat of Disguise</a> currently active at the time, when a suspicious party member whips out a <a href="https://2e.aonprd.com/Equipment.aspx?ID=1605" target="_blank" rel="nofollow">Corpse Compass</a>. I have so far passed my deception checks when needed, and casually "revealed" myself helmetless while wearing the Hat twice, but this player remains suspicious. In your opinion, would the Compass reveal my true nature?Pathfinder #180: The Smoking Gun pg. 76 wrote:This bone compass, made of the bones of sapient creatures that died violent deaths, is eerily effective when it comes to locating corpses. If you know you're Tracking a creature that's dead, you can use the compass's idiosyncrasies to your advantage and gain a +2 item bonus to your Survival check to do so. Otherwise, it works as a normal compass.
I am playing a skeleton fighter in full plate masquerading as a living half-orc fighter in the March...Baron Ulfhamr2022-09-20T03:06:42ZRe: Forums: Conversions: Summon the molydeus for PF2Baron Ulfhamrhttps://paizo.com/threads/rzs437cl?Summon-the-molydeus-for-PF2#42022-09-06T02:12:10Z2022-09-05T01:52:14Z<div class="messageboard-quotee">Castilliano wrote:</div><blockquote><p> Personal take:
</p>
-I'd likely, since it fights/corrals demons, have its natural attacks count as cold iron. </blockquote><p>It has that per the Infuse Weapon ability, but I believe older editions granted damage resistance bypass to creatures of high hit dice, so good call there.
</p>
<div class="messageboard-quotee">Castilliano wrote:</div><blockquote>I'd scale back the weapon drop, giving more (if not all) of the abilities via Infuse Weapons. </blockquote><p>Here's the real sticker: in [That Other Game] 2nd edition abyssal weapons were keyed to their wielders- soul-bound if you will- and dissolved once tha fiend was slain. If not, they were likely forged elsewhere... or so the text I'm paraphrasing read. In order to wield that axe, you have to steal it and keep the molydeus alive, who naturally would hunt you day and night without ceasing to bring the thief to torturous ruin. <i>Imprisonment</i> comes to mind, and I've since seen versions of this fiend that give it this ritual with the focus being a grand gem set in the pommel of this very axe...Castilliano wrote:Personal take:
-I'd likely, since it fights/corrals demons, have its natural attacks count as cold iron.
It has that per the Infuse Weapon ability, but I believe older editions granted damage resistance bypass to creatures of high hit dice, so good call there.
Castilliano wrote:I'd scale back the weapon drop, giving more (if not all) of the abilities via Infuse Weapons.
Here's the real sticker: in [That Other Game] 2nd edition abyssal weapons were keyed to their...Baron Ulfhamr2022-09-05T01:52:14ZRe: Forums/Pathfinder Second Edition: General Discussion: Graveclaw - Hag CovensBaron Ulfhamrhttps://paizo.com/threads/rzs43oe8?Graveclaw-Hag-Covens#22022-09-02T21:34:37Z2022-09-02T21:34:37Z<p>I'd check the <a href="https://2e.aonprd.com/?AspxAutoDetectCookieSupport=1" target="_blank" rel="nofollow">Archives of Nethys</a> for the time being.</p>I'd check the Archives of Nethys for the time being.Baron Ulfhamr2022-09-02T21:34:37ZRe: Forums: Rules Discussion: Minions and character adjustment to encounter XP budgetBaron Ulfhamrhttps://paizo.com/threads/rzs43nz8?Minions-and-character-adjustment-to-encounter#42022-08-13T20:59:17Z2022-08-13T20:59:17Z<p>Well hHumbleGamer, the reason the players are taking this option is because it's thematic for their characters and they have access to the necessary rituals. This party runs a bit dark, lol. I don't think map size will be an issue (at least, not one I care about- it's their problem!) as we're running Abomination Vaults. These maps are plenty big, albeit with some troublesome corridors that I take full advantage of.</p>
<p>Thanks for that input breithauptclan about action economy... I hadn't considered that. </p>
<p>I was considering allowing undead from <i>Book of the Dead</i> with class levels to be created, but for simplicity and in light of your post I'll restrict such to non-minion NPCs.</p>
<p>Thanks, both, for the input!</p>Well hHumbleGamer, the reason the players are taking this option is because it's thematic for their characters and they have access to the necessary rituals. This party runs a bit dark, lol. I don't think map size will be an issue (at least, not one I care about- it's their problem!) as we're running Abomination Vaults. These maps are plenty big, albeit with some troublesome corridors that I take full advantage of.
Thanks for that input breithauptclan about action economy... I hadn't...Baron Ulfhamr2022-08-13T20:59:17ZForums/Pathfinder First Edition: General Discussion: Necromancy and legalityThe Great Pogrist (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2sloa?Necromancy-and-legality#12020-04-17T03:40:40Z2015-07-25T14:34:16Z<p>Hail! I am an aspiring necromancer traveling through Varisia. We have made somewhat of a name for ourselves in Sandpoint as arcane researchers and problem solvers, specializing in matters of the undead. I would prefer to practice my craft openly to show the townsfolk that neromancy can be used to aid the living, but wish not to violate local law. Any and all undead in my thrall are animated from slain monsters, summoned from my Robe of Bones, or temporarily summoned via spells. Any dangerous undead captured in the field are destroyed before they can slip control. Is it possible to keep a few undead pets in my retinue (perhaps with a special writ from the mayoy/governor) or is this actually against local law?</p>Hail! I am an aspiring necromancer traveling through Varisia. We have made somewhat of a name for ourselves in Sandpoint as arcane researchers and problem solvers, specializing in matters of the undead. I would prefer to practice my craft openly to show the townsfolk that neromancy can be used to aid the living, but wish not to violate local law. Any and all undead in my thrall are animated from slain monsters, summoned from my Robe of Bones, or temporarily summoned via spells. Any dangerous...The Great Pogrist (alias of Baron Ulfhamr)2015-07-25T14:34:16ZForums: Advice: Necrocrafts with variant body typesThe Great Pogrist (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2slo7?Necrocrafts-with-variant-body-types#12015-07-25T14:15:58Z2015-07-25T14:15:58Z<p>I am seeking to create a necrocraft with a roughly canine form. The example given in the manual <span class=messageboard-ooc>Beastiary 4</span> is generally assumed to be a biped with a claw/claw/bite routine. What, if any, concessions seem appropriate for a quadrupedal base form with only one attack (bite)?</p>I am seeking to create a necrocraft with a roughly canine form. The example given in the manual Beastiary 4 is generally assumed to be a biped with a claw/claw/bite routine. What, if any, concessions seem appropriate for a quadrupedal base form with only one attack (bite)?The Great Pogrist (alias of Baron Ulfhamr)2015-07-25T14:15:58ZRe: Forums: Osirion: Be wary of the Silver CrusadePogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q8m8?Be-wary-of-the-Silver-Crusade#92014-02-24T02:55:32Z2014-02-24T02:55:32Z<div class="messageboard-quotee">Cascade wrote:</div><blockquote>A cat has nine lives...eight to be curious and one to live. </blockquote><p>... and a tenth or better to be thorough, if your phylactery is constructed soundly... mwahaha....Cascade wrote:A cat has nine lives...eight to be curious and one to live.
... and a tenth or better to be thorough, if your phylactery is constructed soundly... mwahaha....Pogrist the Great (alias of Baron Ulfhamr)2014-02-24T02:55:32ZRe: Forums: Grand Lodge: A Dwarf walks into a bar…Pogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2of23&page=4?A-Dwarf-walks-into-a-bar#1852013-12-27T13:13:16Z2013-12-27T13:13:16Z<p><span class=messageboard-ooc>He sighs, leaves a couple silver pieces to pay for his newly ordered drink (assuming one is brought), and makes his way to the door.
<br />
A necromancer walks out of a bar.</span></p>He sighs, leaves a couple silver pieces to pay for his newly ordered drink (assuming one is brought), and makes his way to the door.
A necromancer walks out of a bar.Pogrist the Great (alias of Baron Ulfhamr)2013-12-27T13:13:16ZRe: Forums: Grand Lodge: A Dwarf walks into a bar…Pogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2of23&page=4?A-Dwarf-walks-into-a-bar#1832013-12-23T07:01:01Z2013-12-23T07:01:01Z<p><span class=messageboard-ooc>A gaunt, pale man with bulging bloodshot eyes stirs uncomfortably at Maldrago's passing close by his table where he has sat quietly listening for some time. He wears a dark, ruddy-colored robe and a necklace made of what appears to be bones and teeth which he smoothly tucks into his tunic.</span></p>
<p>Ahem, yes- barmaid! I'll be needing another tankard, miss, and perhaps plunk one of those curious mushrooms in as well! This has indeed been a long night...</p>
<p><span class=messageboard-ooc>Now breaking his tense silence:</span></p>
<p>SZorry to intrude, friends, but I must ask- what have you seen abroad of Absalom? I have traveled from afar to study Osirion magic, and learned a good bit in the Pathfinder's libraries as well, but I hear disturbing rumors...</p>A gaunt, pale man with bulging bloodshot eyes stirs uncomfortably at Maldrago's passing close by his table where he has sat quietly listening for some time. He wears a dark, ruddy-colored robe and a necklace made of what appears to be bones and teeth which he smoothly tucks into his tunic.
Ahem, yes- barmaid! I'll be needing another tankard, miss, and perhaps plunk one of those curious mushrooms in as well! This has indeed been a long night...
Now breaking his tense silence:
SZorry to...Pogrist the Great (alias of Baron Ulfhamr)2013-12-23T07:01:01ZRe: Forums: Advice: What spell would you build your wizard/sorcerer around?Pogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qfn1?What-spell-would-you-build-your-wizard#62013-12-08T05:19:28Z2013-12-08T05:19:28Z<p><i>Animate Dead!</i> Done right!</p>Animate Dead! Done right!Pogrist the Great (alias of Baron Ulfhamr)2013-12-08T05:19:28ZRe: Forums: Pathfinder Society: [Spoilers] Vanities and Pathfinder society charactersPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qf1w?Spoilers-Vanities-and-Pathfinder-society#42013-12-04T08:19:18Z2013-12-03T06:48:25Z<p>I am a necromancy student currently on contract from Osirion. I have recently set up a small apothecary in Absalom, which I will also expand into a curio shoppe featuring my taxidermy work. Among the stuffed beasts I shall pose the undead specimens leftover from my necromantic experiments and those <i>animated</i> or commanded on pathfinder outings. Retaining undead within the city is nominally forbidden, but amongst my stitched and stuffed trophies they shall remain well hidden in plain sight, motionless, breathless, tireless, waiting. Perhaps I will even charge admission!
<br />
<span class=messageboard-ooc>Business: Artisan Shop</span> </p>
<p>I've also had my hound, Dargon, trained to track the undead on our travels. Unable to take him as a true familiar, he may serve by watching our camp by night and rooting out the unliving by day so I may wrest their secrets from them by speech, spell, or scalpel as needed.
<br />
<span class=messageboard-ooc>Follower: Hunter</span></p>
<p>I should hope to acquire a small cabal of like-minded, fearlessly curious arcanists to reform the Arcane Research Society we once held in Sarathel, but that was a lifetime ago...</p>I am a necromancy student currently on contract from Osirion. I have recently set up a small apothecary in Absalom, which I will also expand into a curio shoppe featuring my taxidermy work. Among the stuffed beasts I shall pose the undead specimens leftover from my necromantic experiments and those animated or commanded on pathfinder outings. Retaining undead within the city is nominally forbidden, but amongst my stitched and stuffed trophies they shall remain well hidden in plain sight,...Pogrist the Great (alias of Baron Ulfhamr)2013-12-03T06:48:25ZRe: Forums: Rules Questions: Necrocraft crafting vagariesPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qeoc?Necrocraft-crafting-vagaries#22017-10-29T01:41:29Z2013-11-29T04:34:14Z<p>Oh, the possibilities are ENDLESS! What skills are required? Leatherwork? Taxidermy? Yes, yes, and what of using more powerful or unique creatures? Do they retain any extraordinary abilities?</p>
<p>I MUST KNOW!</p>
<p><span class=messageboard-ooc>That is to say, "BUMP"</span></p>Oh, the possibilities are ENDLESS! What skills are required? Leatherwork? Taxidermy? Yes, yes, and what of using more powerful or unique creatures? Do they retain any extraordinary abilities?
I MUST KNOW!
That is to say, "BUMP"Pogrist the Great (alias of Baron Ulfhamr)2013-11-29T04:34:14ZRe: Forums: Pathfinder Society: Socially acceptable use of magic in PFS social settings?Pogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qek8&page=2?Socially-acceptable-use-of-magic-in-PFS#572013-11-28T05:55:12Z2013-11-28T05:55:12Z<p>As a relative newcomer to Golarion, is there any lands or towns in which my coach pulled by <i>animated</i> skeletal horses wouldn't raise a grand inquisition? Besides this Geb I hear of, that is.</p>As a relative newcomer to Golarion, is there any lands or towns in which my coach pulled by animated skeletal horses wouldn't raise a grand inquisition? Besides this Geb I hear of, that is.Pogrist the Great (alias of Baron Ulfhamr)2013-11-28T05:55:12ZRe: Forums: Pathfinder Society: Character Announcements you Make at the Start of GamesPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qed4?Character-Announcements-you-Make-at-the-Start#102013-11-26T07:02:02Z2013-11-26T07:02:02Z<p>Do all of you have funeral arrangements- just in case?</p>
<p><span class=messageboard-ooc>Whereupon someone usually assumes I'm speaking of <i>ressurection</i> costs or burial</span></p>
<p>Oh, no, not at all! I could bring you back, but you wouldn't be quite...er...right...</p>
<p>Organ donors, anyone?</p>
<p><span class=messageboard-ooc>Necromancers are fun</span></p>Do all of you have funeral arrangements- just in case?
Whereupon someone usually assumes I'm speaking of ressurection costs or burial
Oh, no, not at all! I could bring you back, but you wouldn't be quite...er...right...
Organ donors, anyone?
Necromancers are funPogrist the Great (alias of Baron Ulfhamr)2013-11-26T07:02:02ZRe: Forums: Advice: particularly good undead (necromancer question)Pogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qcre?particularly-good-undead#92013-11-23T02:01:16Z2013-11-23T01:51:16Z<p>Sorry, with all the anti-necromancer sentiments flying about in other forums, I felt the need to "resurrect" this thread for some fun undead combinations...mwahaha...</p>
<p>Zombie brain-eating elephant who simply grabs up humanoids and eats thier heads like grapefruit? (Stemmed from a conversation about most horrible zombie animals imaginable)</p>
<p>Ghoul wolves? Their ability to work together, trip, and paralyze...</p>
<p>Swarms of exploding and/or plague zombie rats?</p>
<p>What of a vampiric walrus? A giant, bloated, pinkish-pallid creature with natural fangs the size of longswords! Now imagine the beast uses <i>gasseous form</i> or shape changes into a dire bat (or better, a partial shape change to turn flippers into bat wings...), gains altitude and sneak attacks from above with those massive tusks!
<br />
...and they said I was mad...
<br />
Mwahahaha!</p>
<p>But enough "fun" ones...</p>
<p>My skeletal quickling archer was extremely useful, as was the advanced bugbear zombie, fast-zombie horses and wyvern... What have YOU <i>animated</i> lately?</p>Sorry, with all the anti-necromancer sentiments flying about in other forums, I felt the need to "resurrect" this thread for some fun undead combinations...mwahaha...
Zombie brain-eating elephant who simply grabs up humanoids and eats thier heads like grapefruit? (Stemmed from a conversation about most horrible zombie animals imaginable)
Ghoul wolves? Their ability to work together, trip, and paralyze...
Swarms of exploding and/or plague zombie rats?
What of a vampiric walrus? A giant,...Pogrist the Great (alias of Baron Ulfhamr)2013-11-23T01:51:16ZRe: Forums: Pathfinder Society: Is Destroying a Fellow Player's Raised Dead/Commanded Undead an action that Constitutes PVP in Society Play?Pogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qddi&page=2?Is-Destroying-a-Fellow-Players-Raised#762013-11-21T14:25:03Z2013-11-21T14:25:03Z<p>In the above situation mentioned, if a necromancer is to be animating undead minions, I feel he should be responsible for them at all times, especially in light of the attitudes already in place. I would have ridden the undead steed personally to the villain. If this were not possible and the ranger slew him needlessly, I'd ask for recompense on the cost of the onyx used, or some simple boon at a later date. Uncontrolled undead are wild cards, even if they're just beyond range (and how far ahead was it that it couldn't heed its master's instruction?)</p>
<p>No one with experience could sensibly argue that necromancers can't be a disruptive influence, the point of my public use of necromancy in the Pathfinder Society is, in part, to reverse this stigma.</p>In the above situation mentioned, if a necromancer is to be animating undead minions, I feel he should be responsible for them at all times, especially in light of the attitudes already in place. I would have ridden the undead steed personally to the villain. If this were not possible and the ranger slew him needlessly, I'd ask for recompense on the cost of the onyx used, or some simple boon at a later date. Uncontrolled undead are wild cards, even if they're just beyond range (and how far...Pogrist the Great (alias of Baron Ulfhamr)2013-11-21T14:25:03ZRe: Forums: Advice: particularly good undead (necromancer question)Pogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qcre?particularly-good-undead#52013-11-19T00:17:52Z2013-11-19T00:17:52Z<p>I prefer skeletons for the quick, zombies for the strong, and fast zombies for flying mounts to start with. Animating enemy leaders, even into simple zombies and skeletons, is good because their greater strength and dexterity can be retained if their minds cannot. Skeletal or fast zombie horses are a simple boon for a carriage that can move day and night without rest.</p>I prefer skeletons for the quick, zombies for the strong, and fast zombies for flying mounts to start with. Animating enemy leaders, even into simple zombies and skeletons, is good because their greater strength and dexterity can be retained if their minds cannot. Skeletal or fast zombie horses are a simple boon for a carriage that can move day and night without rest.Pogrist the Great (alias of Baron Ulfhamr)2013-11-19T00:17:52ZRe: Forums: Advice: How to Defeat a NecromancerPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qctr?How-to-Defeat-a-Necromancer#82013-11-14T01:35:23Z2013-11-14T01:35:23Z<p>Give up! Even if you hoard all the onyx in the world, I would use <i>blood money</i> to surpass the deficit. Send in priests? I'll <i>bolster</i> to resist channeling. Burn them, I'll <i>animate</i> burning skeletons.</p>
<p>Why would you want to persecute one of our order who is being cooperative? If he is truly out of hand, bypass his minions and go straight for him, or call in a more powerful necromancer to take {i]command[/i] of his minions and set them against him. I work for a modest fee.</p>Give up! Even if you hoard all the onyx in the world, I would use blood money to surpass the deficit. Send in priests? I'll bolster to resist channeling. Burn them, I'll animate burning skeletons.
Why would you want to persecute one of our order who is being cooperative? If he is truly out of hand, bypass his minions and go straight for him, or call in a more powerful necromancer to take {i]command[/i] of his minions and set them against him. I work for a modest fee.Pogrist the Great (alias of Baron Ulfhamr)2013-11-14T01:35:23ZRe: Forums: Advice: The Necromancer's carriagePogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qcsi?The-Necromancers-carriage#32013-11-14T01:19:43Z2013-11-14T01:19:43Z<p>Where do I buy one? I have designs for something similar, but this seems perfect!</p>Where do I buy one? I have designs for something similar, but this seems perfect!Pogrist the Great (alias of Baron Ulfhamr)2013-11-14T01:19:43ZRe: Forums: Advice: Subtle Necromancer, how do you even?Pogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qcef?Subtle-Necromancer-how-do-you-even#142013-11-11T02:01:54Z2013-11-11T02:01:54Z<p>Several options present themselves:
<br />
1. Leave them outside town and/or bury them.
<br />
2. Disguise them as the living, with the techniques listed above.
<br />
3. Disguise them as the dead. Unmoving undead could be part of a funerary rite, scientific specimens, or even taxidermy.
<br />
4. Remember that undead can wait unmoving indefinitely, and needn't breathe, eat, or sleep. Bags of holding, burial, or submersion are all viable options not available to the living.</p>
<p>Once you can <i>create undead</i> or <i>command</i> intelligent undead you encounter you'll have more or less willing accomplices in these endeavors, probably better at passing for living cohorts, I think.</p>Several options present themselves:
1. Leave them outside town and/or bury them.
2. Disguise them as the living, with the techniques listed above.
3. Disguise them as the dead. Unmoving undead could be part of a funerary rite, scientific specimens, or even taxidermy.
4. Remember that undead can wait unmoving indefinitely, and needn't breathe, eat, or sleep. Bags of holding, burial, or submersion are all viable options not available to the living.
Once you can create undead or command...Pogrist the Great (alias of Baron Ulfhamr)2013-11-11T02:01:54ZRe: Forums: Advice: Keeping wizards alive at low levels in Society gamesPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qbvq?Keeping-wizards-alive-at-low-levels-in#62013-11-05T22:10:54Z2013-11-05T22:10:54Z<p>Ah, yes. I have neglected Illusion and Enchantment in favor of Necromancy. <i>Mirror Image</i> is extremely potent, but a non-option for me unfortunately.
<br />
<span class=messageboard-ooc>I have played this character to high levels in other campaigns, rerolling him for PFS</span></p>Ah, yes. I have neglected Illusion and Enchantment in favor of Necromancy. Mirror Image is extremely potent, but a non-option for me unfortunately.
I have played this character to high levels in other campaigns, rerolling him for PFSPogrist the Great (alias of Baron Ulfhamr)2013-11-05T22:10:54ZForums: Advice: Keeping wizards alive at low levels in Society gamesPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qbvq?Keeping-wizards-alive-at-low-levels-in#12013-11-07T04:09:48Z2013-11-05T21:39:29Z<p>My name is Pogrist the Great, Necromancer of the Pathfinder Society. I have just attained the third degree of proficiency in wizardry, specializing in necromancy, of course. My first few missions for the Society have gone reasonably well, but I find myself on the receiving end of unwanted enemy attentions a bit too often, receiving serious injury more than once.</p>
<p>I am considering bringing my faithful hound Dargon along as a bodyguard. He is a sturdy dog, trained in combat and tracking the dead, yet I fear for his safety. Also, I am forbidden by the Society to maintain any undead retainers I may acquire or eventually create, so that avenue of defense is also unsustainable.</p>
<p>I am well versed in <i>Mage Armor</i> and will likely research <i>Defending Bone</i> in the interim, yet these fall short at times. What protection is recommended to wizards of more conventional methods?</p>My name is Pogrist the Great, Necromancer of the Pathfinder Society. I have just attained the third degree of proficiency in wizardry, specializing in necromancy, of course. My first few missions for the Society have gone reasonably well, but I find myself on the receiving end of unwanted enemy attentions a bit too often, receiving serious injury more than once.
I am considering bringing my faithful hound Dargon along as a bodyguard. He is a sturdy dog, trained in combat and tracking the...Pogrist the Great (alias of Baron Ulfhamr)2013-11-05T21:39:29ZRe: Forums: Rules Questions: Skeletal flyersPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qbty?Skeletal-flyers#72013-11-05T16:42:22Z2013-11-05T16:42:22Z<p>Remember that "normal" skeletons lose their minds during reanimation, and thus spellcasting abilities therewith. If the "skeletal" dragons in question are among the exceptions, they would retain the considerable spellcasting potential of their living forms. A simple <i>Fly</i> spell isn't much to muster for such a creature to retain the flight it enjoyed before it assumed room temperature. I'd have to interview and possibly dissect one to answer you better.</p>Remember that "normal" skeletons lose their minds during reanimation, and thus spellcasting abilities therewith. If the "skeletal" dragons in question are among the exceptions, they would retain the considerable spellcasting potential of their living forms. A simple Fly spell isn't much to muster for such a creature to retain the flight it enjoyed before it assumed room temperature. I'd have to interview and possibly dissect one to answer you better.Pogrist the Great (alias of Baron Ulfhamr)2013-11-05T16:42:22ZRe: Forums: Advice: Necromancer in Way of the WickedPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qbn7?Necromancer-in-Way-of-the-Wicked#182014-03-26T12:00:16Z2013-11-04T17:34:56Z<p><i>Create Undead</i> has it's own obvious advantages, creating very specialized, often intelligent creatures (whom often retain memories and abilities they had in life), but the issue then becomes control. Make sure you manta in it, or you may prematurely join their ranks!</p>
<p>I personally have much more experience with <i>Animate Dead</i>. Such creatures lose their identities and are mindless, therefore are usually effortless to control unless you are challenged by another necromancer or the like. Class abilities fall away, but naturally large, powerful creatures make excellent servants. </p>
<p><span class=messageboard-ooc>Racial hit dice are retained, while class levels are dropped. Remember also zombies get a STR bonus, skeletons a DEX bonus, fast zombies get both. If you memorize or make a note card of all the adjustments needed to convert a creature to a zombie/skeleton, or keep it handily ready on a laptop, you can quickly and easily <i>animate</i> fallen foes without taking forever to do so. Be sure to get the specific stats for boss monsters/NPCs from your GM, as they are likely better than the run-of-the-mill version.</span></p>Create Undead has it's own obvious advantages, creating very specialized, often intelligent creatures (whom often retain memories and abilities they had in life), but the issue then becomes control. Make sure you manta in it, or you may prematurely join their ranks!
I personally have much more experience with Animate Dead. Such creatures lose their identities and are mindless, therefore are usually effortless to control unless you are challenged by another necromancer or the like. Class...Pogrist the Great (alias of Baron Ulfhamr)2013-11-04T17:34:56ZRe: Forums: Cheliax: On the role of the various hellknght ordersLord Drear (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qbbh?On-the-role-of-the-various-hellknght-orders#72013-11-04T16:29:56Z2013-11-04T16:29:56Z<p>Thank you for your attentions to one so unworthy of them, my lords. I am rightly humbled in your presence, and will consider these wise words at length. I burn to test myself against the foul pit-spawn, and to cut the smiles from the faces of the smug defilers of our just Laws! </p>
<p>As now, I am but a worm who dreams of becoming a great dragon, but where does one such as I begin?</p>Thank you for your attentions to one so unworthy of them, my lords. I am rightly humbled in your presence, and will consider these wise words at length. I burn to test myself against the foul pit-spawn, and to cut the smiles from the faces of the smug defilers of our just Laws!
As now, I am but a worm who dreams of becoming a great dragon, but where does one such as I begin?Lord Drear (alias of Baron Ulfhamr)2013-11-04T16:29:56ZRe: Forums: Advice: Necromancer in Way of the WickedPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qbn7?Necromancer-in-Way-of-the-Wicked#112013-11-04T04:06:04Z2013-11-04T04:06:04Z<p>A bit of advice for undead in unfriendly populated areas:
<br />
1. Undead can be left outside, even buried, and wait indefinitely till called.
<br />
2. Undead are great at playing...dead, and as such, can mimic slain creatures or even taxidermied trophies.
<br />
3. Never forget that naturally powerful creatures make unnaturally powerful zombies and skeletons, and can be further empowered by variant animations. Try, for example, zombie bugbears or skeletal quickling archers.
<br />
4. Although undead are tireless (making a team of skeletal horses and a coach the safest and quickest way to travel at night), normal zombies cannot run.
<br />
5. Flying creatures need to be animated as zombies, not skeleons, to retain flight. If you create a zombie wyvern, for that matter, make sure it's a fast zombie. (See above)</p>A bit of advice for undead in unfriendly populated areas:
1. Undead can be left outside, even buried, and wait indefinitely till called.
2. Undead are great at playing...dead, and as such, can mimic slain creatures or even taxidermied trophies.
3. Never forget that naturally powerful creatures make unnaturally powerful zombies and skeletons, and can be further empowered by variant animations. Try, for example, zombie bugbears or skeletal quickling archers.
4. Although undead are tireless...Pogrist the Great (alias of Baron Ulfhamr)2013-11-04T04:06:04ZRe: Forums: Cheliax: On the role of the various hellknght ordersLord Drear (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qbbh?On-the-role-of-the-various-hellknght-orders#22013-11-04T01:23:10Z2013-11-04T01:23:10Z<p>Anyone? This IS Cheliax, yes?</p>Anyone? This IS Cheliax, yes?Lord Drear (alias of Baron Ulfhamr)2013-11-04T01:23:10ZForums: Advice: On the role of the various hellknight ordersLord Drear (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qbjt?On-the-role-of-the-various-hellknight-orders#12013-11-03T02:33:14Z2013-11-03T02:33:14Z<p>I am considering training for one of Cheliax's hellknight orders. I have always been handy with a bastard sword and am quite strong, but can put enough force into words and deeds that I often have no need to draw steel. I wish to uphold the law and protect the citzenry from the demonic hordes of the Abyss, but am no easy friend of devils, either- they are just a part of Chelish life, I suppose. I don't think about it much, all I know is I want to be a soldier and uphold the Law. Which order is right for me?
<br />
<span class=messageboard-ooc>High STR, higher CHA, leaning toward great weapon fighting</span></p>I am considering training for one of Cheliax's hellknight orders. I have always been handy with a bastard sword and am quite strong, but can put enough force into words and deeds that I often have no need to draw steel. I wish to uphold the law and protect the citzenry from the demonic hordes of the Abyss, but am no easy friend of devils, either- they are just a part of Chelish life, I suppose. I don't think about it much, all I know is I want to be a soldier and uphold the Law. Which order...Lord Drear (alias of Baron Ulfhamr)2013-11-03T02:33:14ZForums: Cheliax: On the role of the various hellknght ordersLord Drear (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qbbh?On-the-role-of-the-various-hellknght-orders#12013-10-31T20:21:36Z2013-10-31T20:21:36Z<p>I am considering training for one of Cheliax's hellknight orders. I have always been handy with a bastard sword and am quite strong, but can put enough force into words and deeds that I often have no need to draw steel. I wish to uphold the law and protect the citzenry from the demonic hordes of the Abyss, but am no easy friend of devils, either- they are just a part of Chellish life, I suppose. I don't think about it much, all I know is I want to be a soldier and uphold the Law. Which order is right for me?
<br />
<span class=messageboard-ooc>High STR, higher CHA, leaning toward great weapon fighting</span></p>I am considering training for one of Cheliax's hellknight orders. I have always been handy with a bastard sword and am quite strong, but can put enough force into words and deeds that I often have no need to draw steel. I wish to uphold the law and protect the citzenry from the demonic hordes of the Abyss, but am no easy friend of devils, either- they are just a part of Chellish life, I suppose. I don't think about it much, all I know is I want to be a soldier and uphold the Law. Which order...Lord Drear (alias of Baron Ulfhamr)2013-10-31T20:21:36ZRe: Forums: Pathfinder Society: An official apeal on behalf of blood mages and necromancers...Pogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qaoa&page=2?An-official-apeal-on-behalf-of-blood-mages#742013-10-28T16:09:26Z2013-10-28T16:09:26Z<div class="messageboard-quotee">Cold Napalm wrote:</div><blockquote> While I am in the camp of banning blood transcription is silly camp, how does not having access to that prevent your concept?!? It's ONE FREAKING SPELL. </blockquote><p>It's more the principle of "this is evil, while that glaring evil is not", leading one to wonder when "that" will be banned as well. Our laws work on established precedents, and when the necromancers and Chelaxians are themselves "put to the question", The Deciemverate vs. <i>Blood Trasnscription</i>" being on the books is damning.
<p>It's on these precedents (which Cheliax sets pretty far out) that makes the blood ban seem uneven.</p>
<p>Mr. Lemure, Mr. Mayhew, Mr. Sin: You gentlemen take my point near to exactly. <span class=messageboard-ooc>he hands them a petition scribed in "red ink" on parchment to sign and a quill</span></p>
<p>Mr. Saxon: I understand emphatically your friends objection to the necromantic arts. It is clear that their flagrant and irresponsible use, coupled with the general lack of understanding as to how they work amongst the uninitiated, has driven the "witch hunt" thus far. I doubt very seriously your paladin friends would begrudge me the reanimation of my faithful hound, should he fall, or temporarily controlling wild undead to turn against their own kind, or any other use of necromancy that saves the party's skin. I have learned that when traveling, not only with well armed paladins of deities such as yours, but just amongst the uninitiated of any faith, discretion saves lives- MY OWN!•
<br />
<span class=messageboard-ooc> •and it is this very RP experience that makes this character fun to play</span></p>
<p>Mr. Pittard: While I cannot commit myself at this time to the bloatmage college, as the drawbacks of corpulence and the uncontrolled rage outweigh the benefits for me, I nonetheless urge you beware this ruling, as it is only a matter of time before they come to your door! (I am currently studying the ancient styles of the Blood Magus of Faerun and the Maho-Tsukai of Rokugan, and hope to find a compatible alternative. This is why I have such interest in your field of study!).</p>Cold Napalm wrote:While I am in the camp of banning blood transcription is silly camp, how does not having access to that prevent your concept?!? It's ONE FREAKING SPELL.
It's more the principle of "this is evil, while that glaring evil is not", leading one to wonder when "that" will be banned as well. Our laws work on established precedents, and when the necromancers and Chelaxians are themselves "put to the question", The Deciemverate vs. Blood Trasnscription" being on the books is...Pogrist the Great (alias of Baron Ulfhamr)2013-10-28T16:09:26ZForums: Pathfinder Society: An official apeal on behalf of blood mages and necromancers...Pogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qaoa?An-official-apeal-on-behalf-of-blood-mages#12013-11-01T02:28:35Z2013-10-25T23:39:20Z<p>Hail, friends. My name is Pogrist the Great, necromancer in service and study of Osirion. It has come to my attention that many of the uninitiated masses object to the use of necromancy and blood magic, seeing it as evil. This would come as no surprise, were we not living in an advanced age. I ask that we necromancers receive the same rights and immunities as the Chelaxians do. </p>
<p>Case in point- spells with the "evil" descriptor. Many necromancy spells that animate or create undead creatures bear this stigma, yet so do many others:
<br />
<div class="messageboard-quotee">Core Rulebook wrote:</div><blockquote>When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table: Summon Monster marked with an "•" are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature.</blockquote><p>Summoning devils is an evil act, yet this is dismissed.
<p>Blood magic, such as <i>Blood Transcription</i> often requires the use and/or ingestion of a creatures blood. I understand that this is distasteful to the uninitiated, but when used as a means to an end (such as gaining rare spells from a fallen foe) I hardly think it evil in and of itself. The ruling against blood has also removed many of our dhampir brethren's intrinsic racial feats. I hardly see this as fair to them, or aspiring bloodmages of other races. What o the cruoromancer? The bloatmage? Blood restrictions are archaic and superstitious, and no worse I offer than what is already accepted.</p>
<p>Not to berate the Chelaxians needlessly, but why dismiss their worship of Asmodeus ( an admittedly evil deity), their summoning devils, and cloak and dagger conspiracies, while we necromancers seek only knowledge beyond death's door? </p>
<p>I do not speak for any beyond myself, but I ask not to be limited by the actions and opinions of these uninitiated, superstitious...individuals...who cannot even cast a cantrip interfering with my research. </p>
<p>Thank you for your support!</p>
<p>Pogrist the Great</p>Hail, friends. My name is Pogrist the Great, necromancer in service and study of Osirion. It has come to my attention that many of the uninitiated masses object to the use of necromancy and blood magic, seeing it as evil. This would come as no surprise, were we not living in an advanced age. I ask that we necromancers receive the same rights and immunities as the Chelaxians do.
Case in point- spells with the "evil" descriptor. Many necromancy spells that animate or create undead creatures...Pogrist the Great (alias of Baron Ulfhamr)2013-10-25T23:39:20ZRe: Forums: Pathfinder Society: PFS question about wizards spellbooksPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qa6k?PFS-question-about-wizards-spellbooks#312013-10-23T15:18:00Z2013-10-23T15:18:00Z<div class="messageboard-quotee">Paz wrote:</div><blockquote> <div class="messageboard-quotee">Matthew Morris wrote:</div><blockquote> Wait, <i>blood transcription</i> was banned? I missed that. any idea why?</blockquote>Because it's a form of cannibalism, and cannibalism (in PFS) is an evil act. </blockquote><p>Again, blood magic and necromancy are repressed as evil while diabolism and devil-worship are sanctioned- I suppose because the Chelaxians obviously have seats in (or power over) the deciemverate.Paz wrote:Matthew Morris wrote: Wait, blood transcription was banned? I missed that. any idea why?
Because it's a form of cannibalism, and cannibalism (in PFS) is an evil act. Again, blood magic and necromancy are repressed as evil while diabolism and devil-worship are sanctioned- I suppose because the Chelaxians obviously have seats in (or power over) the deciemverate.Pogrist the Great (alias of Baron Ulfhamr)2013-10-23T15:18:00ZRe: Forums: Advice: Killing high HD undeadPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qa3n?Killing-high-HD-undead#472013-10-23T14:52:25Z2013-10-23T14:52:25Z<p>The thanatopic and threnodic disciplines of the Osirions can put an unruly thrall back in place, but typically if confronted with undead not of my own design, I take Command of the most powerful of them and turn it against the others.</p>The thanatopic and threnodic disciplines of the Osirions can put an unruly thrall back in place, but typically if confronted with undead not of my own design, I take Command of the most powerful of them and turn it against the others.Pogrist the Great (alias of Baron Ulfhamr)2013-10-23T14:52:25ZRe: Forums: Pathfinder Society: Permanent Spells in PFSPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qaa8?Permanent-Spells-in-PFS#52013-10-23T04:42:31Z2013-10-23T04:42:31Z<p>...or how about <i>Animate Dead</i>? Do you know how annoying it is having your undead horses, and loyal sidekick go stiff each time you enter Absalom from a mission? I STILL have yet to understand HOW this happens... If not for <i>Blood Money</i>, I fear I might have single handedly wiped Golarion clean of onyx by now...</p>...or how about Animate Dead? Do you know how annoying it is having your undead horses, and loyal sidekick go stiff each time you enter Absalom from a mission? I STILL have yet to understand HOW this happens... If not for Blood Money, I fear I might have single handedly wiped Golarion clean of onyx by now...Pogrist the Great (alias of Baron Ulfhamr)2013-10-23T04:42:31ZRe: Forums: Pathfinder Society: PFS question about wizards spellbooksPogrist the Great (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qa6k?PFS-question-about-wizards-spellbooks#202013-10-23T04:22:02Z2013-10-23T04:21:40Z<p><i>Blood Transcription</i> is AWESOME, and I can only guess banned by the deciemverate for the public relations issues that have arisen when used in front of the "uninitiated" masses. I have, regrettably, had to leave it as well as two of my favored spellbooks• behind at the behest of my employers upon my hire.
<br />
•<span class=messageboard-ooc>Namely <i>The Book of the Grave</i> and <i>Grandfather's Legacy</i> </span>
<br />
Fortunately, there is a vast magical library in Absalom in which a Pathfinder can find nearly any (sanctioned) spell for a modest access fee- well worth the inconveniences of forbidden lore for the time being.</p>Blood Transcription is AWESOME, and I can only guess banned by the deciemverate for the public relations issues that have arisen when used in front of the "uninitiated" masses. I have, regrettably, had to leave it as well as two of my favored spellbooks* behind at the behest of my employers upon my hire.
*Namely The Book of the Grave and Grandfather's Legacy
Fortunately, there is a vast magical library in Absalom in which a Pathfinder can find nearly any (sanctioned) spell for a modest...Pogrist the Great (alias of Baron Ulfhamr)2013-10-23T04:21:40ZRe: Forums: Pathfinder Society: Maslow's Pathfinders: How far down is the pathfinder society on your priorities list?The Great Pogrist (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2qa0a?Maslows-Pathfinders-How-far-down-is-the#402013-10-22T04:47:56Z2013-10-22T04:47:56Z<p><b>The Great Pogrist, human(?) necromancer(2), Osirion</b>
<br />
1. Unravelling the mysteries of life, death, and undeath
<br />
2. Living long enough to learn...EVERYTHING
<br />
3. His faithful hound, Dargon. Till death and beyond...
<br />
4. The Pathfinder Society (and by extension, the party)- my employer
<br />
5. Osirion- my current sponsor</p>
<p>I hope to retain employ with the Society as long as they continue validate my research. The so called dark arts have only to be brought to the light of reason, and I intend to bring truth to the surface. The Osirions seem to have little stigma toward my craft as some do, and have agreed to fund several expeditions along overlapping interests. All will go well as long as no one attempts to impede my work...off the record of course.</p>The Great Pogrist, human(?) necromancer(2), Osirion
1. Unravelling the mysteries of life, death, and undeath
2. Living long enough to learn...EVERYTHING
3. His faithful hound, Dargon. Till death and beyond...
4. The Pathfinder Society (and by extension, the party)- my employer
5. Osirion- my current sponsor
I hope to retain employ with the Society as long as they continue validate my research. The so called dark arts have only to be brought to the light of reason, and I intend to bring truth...The Great Pogrist (alias of Baron Ulfhamr)2013-10-22T04:47:56ZRe: Forums: Pathfinder Society: Alchemists in PFS (Crafting, Potions, Bombs)The Great Pogrist (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q9jx?Alchemists-in-PFS#112013-10-17T15:00:07Z2013-10-17T15:00:07Z<p>I'm a taxidermist and an alchemist (by profession, not class). Come visit my menagerie of necromantically preserved monsters- coming soon to Absalom! ...Ahem, no, that was just a trick of the light... of course the stuffed hellhound didn't move...</p>
<p>...mwahahahahaha....</p>I'm a taxidermist and an alchemist (by profession, not class). Come visit my menagerie of necromantically preserved monsters- coming soon to Absalom! ...Ahem, no, that was just a trick of the light... of course the stuffed hellhound didn't move...
...mwahahahahaha....The Great Pogrist (alias of Baron Ulfhamr)2013-10-17T15:00:07ZRe: Forums: Advice: Heavy Combat Trained HorseFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q9f9?Heavy-Combat-Trained-Horse#32013-10-15T14:50:25Z2013-10-15T14:50:25Z<p>So is there a PFS legal way to add the Advanced Template to such a creature? ...or an Armor Proficiency feat for that matter? I know a certain necromancer with this dog, see....</p>So is there a PFS legal way to add the Advanced Template to such a creature? ...or an Armor Proficiency feat for that matter? I know a certain necromancer with this dog, see....Fenris Ulfhamr (alias of Baron Ulfhamr)2013-10-15T14:50:25ZRe: Forums: Pathfinder Society: Wizards and dogs in PFSThe Great Pogrist (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q8it?Wizards-and-dogs-in-PFS#212013-10-14T16:18:01Z2013-10-14T16:18:01Z<p>@ Netopalis- The one undead (per PFS rules for one combat pet) creature I'm trying to accommodate is a dog, and as an alchemist/amateur taxidermist I feel I can pass him off as an "exhibit" in my shop until needed for a mission. Failing in that, you can always have undead wait indefinitely anywhere outside a town- even bury them! (been there, done that, got the mouldered t-shirt)</p>
<p>I could, perhaps, have several creatures in such an exhibit- foes slain and animated during a session- thus preserved to be reanimated one at a time pre-adventure. I think this a fair way to allow a necromancer to use the archetypical class ability to have an undead pet without allowing the "horde" that PFS is trying to avoid...</p>@ Netopalis- The one undead (per PFS rules for one combat pet) creature I'm trying to accommodate is a dog, and as an alchemist/amateur taxidermist I feel I can pass him off as an "exhibit" in my shop until needed for a mission. Failing in that, you can always have undead wait indefinitely anywhere outside a town- even bury them! (been there, done that, got the mouldered t-shirt)
I could, perhaps, have several creatures in such an exhibit- foes slain and animated during a session- thus...The Great Pogrist (alias of Baron Ulfhamr)2013-10-14T16:18:01ZRe: Forums: Pathfinder Society: Wizards and dogs in PFSFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q8it?Wizards-and-dogs-in-PFS#182013-10-14T15:33:15Z2013-10-14T15:33:15Z<p>So, not to beat a dead horse (dog), but is there an official ruling on this? While I'm happy to recast <i>Animate Dead</i> each session (especially via <i>Blood Money</i>-thank you Mr. Perkins), but purchasing a new animal, killing it, then animating each session would be redundant, amoral, and expensive! </p>
<p>All I need is a ruling that states my undead aren't technically <b>destroyed</b> at the end of the scenario so I can reanimate my taxidermist collection as needed...mwahaha....</p>
<p>Also, is there an in game reason/explanation as to why such spells dissipate?</p>So, not to beat a dead horse (dog), but is there an official ruling on this? While I'm happy to recast Animate Dead each session (especially via Blood Money-thank you Mr. Perkins), but purchasing a new animal, killing it, then animating each session would be redundant, amoral, and expensive!
All I need is a ruling that states my undead aren't technically destroyed at the end of the scenario so I can reanimate my taxidermist collection as needed...mwahaha....
Also, is there an in game...Fenris Ulfhamr (alias of Baron Ulfhamr)2013-10-14T15:33:15ZRe: Forums: Pathfinder Society: Art of Your PFS Characters!The Great Pogrist (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2opi3&page=2?Art-of-Your-PFS-Characters#932013-10-14T14:54:07Z2013-10-14T14:54:07Z<p><a href="https://www.facebook.com/photo.php?fbid=738406206172891&set=a.515049948508519.135727.100000105558104&type=3&theater" target="_blank" rel="nofollow">The Sarathel Arcane Research Society</a>,new chapter coming soon to Absalom!</p>
<p>@ Rei- I find your eidolon fascinating- truly a masterpiece of arcane manifestation! Would you mind sharing the formulae for its construction?
<br />
[Spoiler omitted] I'm not looking to duplicate your creature, but this data would aid my understanding of summoners and eidolon construction greatly.</p>The Sarathel Arcane Research Society,new chapter coming soon to Absalom!
@ Rei- I find your eidolon fascinating- truly a masterpiece of arcane manifestation! Would you mind sharing the formulae for its construction?
[Spoiler omitted] I'm not looking to duplicate your creature, but this data would aid my understanding of summoners and eidolon construction greatly.The Great Pogrist (alias of Baron Ulfhamr)2013-10-14T14:54:07ZRe: Forums: Pathfinder Society: PFS Native OutsidersThe Great Pogrist (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q97a?PFS-Native-Outsiders#152013-10-14T04:33:17Z2013-10-14T04:33:17Z<p>The pleasure of enlightenment (if any) was all mine, sir. Do not let my "condition" unnerve you- I'm neither dead nor undead yet!</p>
<p>Yes sir, in short I have found that the plane-touched share more in common with humanity in matters of the soul and its interaction with their material bodies than they do with their often distant outsider relations. </p>
<p>Outsiders do not have a distinguishment betwixt body and soul lest they form a temporary physical form via summoning. It is this, in my opinion, that causes complications with raising slain true outsiders, and allows summoned creatures to be "slain" off their home plane without lasting harm. Our tiefling and aasimar companions do not experience these same issues, all but verifying my theory outright.</p>The pleasure of enlightenment (if any) was all mine, sir. Do not let my "condition" unnerve you- I'm neither dead nor undead yet!
Yes sir, in short I have found that the plane-touched share more in common with humanity in matters of the soul and its interaction with their material bodies than they do with their often distant outsider relations.
Outsiders do not have a distinguishment betwixt body and soul lest they form a temporary physical form via summoning. It is this, in my opinion,...The Great Pogrist (alias of Baron Ulfhamr)2013-10-14T04:33:17ZRe: Forums: Pathfinder Society: Why is it banned?The Great Pogrist (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q98p?Why-is-it-banned#272013-10-14T04:21:25Z2013-10-14T04:21:25Z<p>Apparently, while we enjoy a celebratory bacon feast post-scenario, all such zombies, equine or otherwise, would revert to non-ambulatory forms as the permanence of their animation (strangely) dissipate. We could effectively skip the horse fight and move directly to bacon.</p>
<p>Ah, science...</p>Apparently, while we enjoy a celebratory bacon feast post-scenario, all such zombies, equine or otherwise, would revert to non-ambulatory forms as the permanence of their animation (strangely) dissipate. We could effectively skip the horse fight and move directly to bacon.
Ah, science...The Great Pogrist (alias of Baron Ulfhamr)2013-10-14T04:21:25ZRe: Forums: Pathfinder Society: Why is it banned?The Great Pogrist (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q98p?Why-is-it-banned#242013-10-14T03:18:21Z2013-10-14T03:18:21Z<p>I'm a necromancer, and pretty good at reanimating dead horses... technically should work with bacon, too</p>I'm a necromancer, and pretty good at reanimating dead horses... technically should work with bacon, tooThe Great Pogrist (alias of Baron Ulfhamr)2013-10-14T03:18:21ZRe: Forums: Pathfinder Society: PFS Native OutsidersThe Great Pogrist (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q97a?PFS-Native-Outsiders#132013-10-14T03:15:53Z2013-10-14T03:15:53Z<p>Having worked with, interviewed, and dissected several tieflings and aasimars over my long career with the Arcane Research Society, I have found that most of them are actually quite biologically similar to the human parent. In fact, many are much less than half outsider, the celestial or fiendish infusion to their lineages often tracing back several generations of seemingly normal human specimens, resulting suddenly with the very dominant outsider traits in the tiefling or aasimar. Such beings are merely "plane touched", showing little outward sign of extraplanar heritage.</p>
<p>That said, such beings <i>are</i>mortal, with souls, and I have personally raised such creatures as undead without complication. In earlier times, before taxonomists developed the "native outsider" moniker, such creatures were classified under their original type (humanoid), reserving the "outsider' classification for true halfbloods like cambions and alu-fiends. The debate and speculation continues.</p>
<p>My hypothesis is that tieflings and aasimar would in fact be changed by greater undead like morghs, owing to their largely human content. I move that the "outsider, native" definition be expanded to include that such creatures- or perhaps better to add "human blood" as a racial trait for aasimar and tieflings (as with half-orcs and half-elves) if they remain under the outsider heading so that their humanoid heritage is accounted for. More experiments are needed.</p>Having worked with, interviewed, and dissected several tieflings and aasimars over my long career with the Arcane Research Society, I have found that most of them are actually quite biologically similar to the human parent. In fact, many are much less than half outsider, the celestial or fiendish infusion to their lineages often tracing back several generations of seemingly normal human specimens, resulting suddenly with the very dominant outsider traits in the tiefling or aasimar. Such...The Great Pogrist (alias of Baron Ulfhamr)2013-10-14T03:15:53ZRe: Forums: Pathfinder Society: Why is it banned?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q98p?Why-is-it-banned#162013-10-14T02:39:25Z2013-10-14T02:39:25Z<p>One thing I fail to understand is why there is so much material banned, presumably for child-innapropriate content, [b]when there is a nation of devil-worshipping evil Chelaxians [b]as a sanctioned PFS faction. This is clearly not a game for naive nor impressionable children, and is rife with adult content and themes. <i>That's okay,</i>most of the gamers I know are in our 30's, or at least mature enough to handle said content. [/rant]</p>One thing I fail to understand is why there is so much material banned, presumably for child-innapropriate content, [b]when there is a nation of devil-worshipping evil Chelaxians [b]as a sanctioned PFS faction. This is clearly not a game for naive nor impressionable children, and is rife with adult content and themes. That's okay,most of the gamers I know are in our 30's, or at least mature enough to handle said content. [/rant]Fenris Ulfhamr (alias of Baron Ulfhamr)2013-10-14T02:39:25ZRe: Forums: Pathfinder Society: Wizards and dogs in PFSFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q8it?Wizards-and-dogs-in-PFS#152013-10-07T16:07:46Z2013-10-07T16:07:46Z<p>@Martin Kauffman 530: I'm not worried what the good townspeople think. The simple solution is either disguise your undead (my character can masquerade as a taxidermist. "Sit! Stay! Good undead doggie!) or bury them outside town to collect later.</p>
<p>Does anyone know a workaround for the "animate only once" thing?</p>
<div class="messageboard-quotee">The Core Rulebook wrote:</div><blockquote>The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated <b>until they are destroyed. A destroyed</b> skeleton or zombie can't be animated again.</blockquote>Seems to me, just because <div class="messageboard-quotee">PFS Guide wrote:</div><blockquote>All spells and effects end at the end of a scenario...</blockquote><p>...doesn't mean my undead minion was <b>destroyed</b>, thus not necessarily ineligible for reanimation.
<p>Thoughts?</p>@Martin Kauffman 530: I'm not worried what the good townspeople think. The simple solution is either disguise your undead (my character can masquerade as a taxidermist. "Sit! Stay! Good undead doggie!) or bury them outside town to collect later.
Does anyone know a workaround for the "animate only once" thing?
The Core Rulebook wrote:The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place....Fenris Ulfhamr (alias of Baron Ulfhamr)2013-10-07T16:07:46ZRe: Forums: Pathfinder Society: Wizards and dogs in PFSFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q8it?Wizards-and-dogs-in-PFS#122013-10-07T05:03:28Z2013-10-07T05:03:28Z<p>Eh, also realized I won't be zombifying anything till level 5 with a necromancer- clerics get access to i]Lesser Animate Dead[/i] at 3, the full spell at 5, whilst wizards get it at 5 and 7 respectively. </p>
<p>Still debating how much emphasis/reliance to put on a summoned/reanimated dog, as that is the real difference between the summoner and necromancer- one has a dedicated pet and the other disposable ones</p>Eh, also realized I won't be zombifying anything till level 5 with a necromancer- clerics get access to i]Lesser Animate Dead[/i] at 3, the full spell at 5, whilst wizards get it at 5 and 7 respectively.
Still debating how much emphasis/reliance to put on a summoned/reanimated dog, as that is the real difference between the summoner and necromancer- one has a dedicated pet and the other disposable onesFenris Ulfhamr (alias of Baron Ulfhamr)2013-10-07T05:03:28ZRe: Forums: Pathfinder Society: Wizards and dogs in PFSFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q8it?Wizards-and-dogs-in-PFS#82013-10-07T01:30:54Z2013-10-07T01:30:54Z<p>@Nefreet- Crap, I'd forgotten about not being able to reanimate the same corpse more than once...coupled with the indefinte duration spell being nerfed to one scenario, this seems a deal breaker...</p>
<p>@mplindustries- Yeah, the summoner would work for this, but definitely takes my character concept out away from necromancer. May be the way to go for PFS, though.</p>
<p>Thanks for the advice, guys</p>@Nefreet- Crap, I'd forgotten about not being able to reanimate the same corpse more than once...coupled with the indefinte duration spell being nerfed to one scenario, this seems a deal breaker...
@mplindustries- Yeah, the summoner would work for this, but definitely takes my character concept out away from necromancer. May be the way to go for PFS, though.
Thanks for the advice, guysFenris Ulfhamr (alias of Baron Ulfhamr)2013-10-07T01:30:54ZForums: Pathfinder Society: Wizards and dogs in PFSFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2q8it?Wizards-and-dogs-in-PFS#12013-10-07T15:43:06Z2013-10-07T00:36:48Z<p>I've read many threads on dog familiars, guard dogs vs. riding dogs, and the GUIDE TO PATHFINDER SOCIETY ORGANIZED PLAY from the "Year of the Demon" download. And yet...</p>
<p>What I'd like to do is play a necromancer who has a dog (like a bulldog) that is somewhat useful in combat. At higher levels, when ( not if) the dog eventually is killed, I want to reanimate him as a zombie (and eventually a carrion or flesh golem at the highest levels) so my necromancer's favorite pet can remain with him throughout his career in some form or another.</p>
<p>Sure, I can re-skin the pig familiar as a dog (similar stats plus scent ability), but I'm more interested in an undead minion (eventually at least) that can scale up somewhat.</p>
<p>So my official rules questions are as follows:
<br />
1. Can I buy a (small) guard dog or (medium)riding dog per the "Always Available Items" clause for use in PFS games?
<br />
2. After attaining 3rd level and the <i>Lesser Animate Dead</i> spell) can I reanimate my undead hound before each session (paying the material component cost repeatedly. if I must) and take him along?
<br />
3. Is there any possibility of golem creation in PFS games at higher levels, or are all item creation feats/abilities out of bounds?</p>
<p>Thanks!</p>I've read many threads on dog familiars, guard dogs vs. riding dogs, and the GUIDE TO PATHFINDER SOCIETY ORGANIZED PLAY from the "Year of the Demon" download. And yet...
What I'd like to do is play a necromancer who has a dog (like a bulldog) that is somewhat useful in combat. At higher levels, when ( not if) the dog eventually is killed, I want to reanimate him as a zombie (and eventually a carrion or flesh golem at the highest levels) so my necromancer's favorite pet can remain with him...Fenris Ulfhamr (alias of Baron Ulfhamr)2013-10-07T00:36:48ZRe: Forums: Rules Questions: A few frog questionsFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pkok?A-few-frog-questions#32013-03-15T17:29:18Z2013-03-15T17:29:18Z<p>Good question...anyone?</p>Good question...anyone?Fenris Ulfhamr (alias of Baron Ulfhamr)2013-03-15T17:29:18ZRe: Forums: Rules Questions: How long is a dragon's breath weapon?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pi0x?How-long-is-a-dragons-breath-weapon#72013-02-21T01:04:42Z2013-02-21T01:04:42Z<p>"How long's a piece of string? Too damn long!"
<br />
Anyone? No?</p>"How long's a piece of string? Too damn long!"
Anyone? No?Fenris Ulfhamr (alias of Baron Ulfhamr)2013-02-21T01:04:42ZRe: Forums: Rules Questions: Werewolf PCsFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pejd?Werewolf-PCs#32013-01-24T18:54:08Z2013-01-24T18:54:08Z<p>...totally unfamiliar with the RP system- isn't it (wasn't it) based on CR?</p>...totally unfamiliar with the RP system- isn't it (wasn't it) based on CR?Fenris Ulfhamr (alias of Baron Ulfhamr)2013-01-24T18:54:08ZForums: Rules Questions: Werewolf PCsFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pejd?Werewolf-PCs#12013-01-24T18:36:12Z2013-01-24T18:36:12Z<p>So I researched some ways to make a werewolf PC suitably awesome. Namely, taking the Natural Weapon path as a ranger, and perhaps the Wild Stalker archetype to gain a few barbarian rage powers such as Beast Totem. (Thoughts/suggestions welcome)</p>
<p>The remaining question is what the racial modifier would be.
<br />
<div class="messageboard-quotee">Lycanthrope wrote:</div><blockquote>Challenge Rating: Same as base creature or base animal (whichever is higher) +1</blockquote><p>...and wolves are CR 1. Does that make my modifier +1 or +2? Is it different for natural vs. afflicted lycanthropes?So I researched some ways to make a werewolf PC suitably awesome. Namely, taking the Natural Weapon path as a ranger, and perhaps the Wild Stalker archetype to gain a few barbarian rage powers such as Beast Totem. (Thoughts/suggestions welcome)
The remaining question is what the racial modifier would be.
Lycanthrope wrote:Challenge Rating: Same as base creature or base animal (whichever is higher) +1
...and wolves are CR 1. Does that make my modifier +1 or +2? Is it different for natural...Fenris Ulfhamr (alias of Baron Ulfhamr)2013-01-24T18:36:12ZForums/Pathfinder First Edition: General Discussion: Werewolves underpowered?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pe2u?Werewolves-underpowered#12013-01-21T08:10:43Z2013-01-21T07:31:01Z<p>I'm looking to make a werewolf PC, and was trying to calculate the CR/level adjustment. Couldn't help but notice a serious disparity in power between the werewolf and other lycanthropes.</p>
<p>For example: tigers and bears are large creatures, hence large hybrids with decent damage output. Wolves- not so much. Why no claw attacks so prevalent in cinema? The werebat has them, yet no bat base animal has claw attacks... Seems odd.</p>
<p>Any "legal" fixes?</p>I'm looking to make a werewolf PC, and was trying to calculate the CR/level adjustment. Couldn't help but notice a serious disparity in power between the werewolf and other lycanthropes.
For example: tigers and bears are large creatures, hence large hybrids with decent damage output. Wolves- not so much. Why no claw attacks so prevalent in cinema? The werebat has them, yet no bat base animal has claw attacks... Seems odd.
Any "legal" fixes?Fenris Ulfhamr (alias of Baron Ulfhamr)2013-01-21T07:31:01ZRe: Forums: Rules Questions: Gunslinger Archetypes: Bushwacker + Mysterious Stranger?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pdye?Gunslinger-Archetypes-Bushwacker-Mysterious#42013-01-20T22:44:02Z2013-01-20T22:44:02Z<p>The Mystreious Stranger does not have the Trembling Grit ability, that is a feature of the kobold Bushwacker archetype.</p>
<div class="messageboard-quotee">Trembling Grit (Ex) wrote:</div><blockquote><p>At 1st level, at the start of each day, a bushwhacker gains grit points equal to her Wisdom modifier – 1 (minimum of 1). In addition to all the ways any gunslinger can regain grit, a bushwhacker who reduces a helpless or unaware opponent to 0 hit points or fewer also regains 1 grit point. This expands the way in which the bushwhacker gains grit points, so a bushwhacker who gains grit points in this way only gains 1 grit point for reducing a helpless or unaware opponent, not 2 grit points.
</p>
<b>This otherwise works like the gunslinger's grit ability and alters that ability.</b></blockquote><p>Here's a link to that table:
</p>
http://www.d20pfsrd.com/classes/base-classes/gunslinger#TOC-Table-Gunslinge r-Archetypes-Alternate-Class-Features</p>
<p>Why would d20pfsrd count for naught? Sounds like you have a DM that doesn't like his rulings being "undermined" by a free online resource, haha.</p>The Mystreious Stranger does not have the Trembling Grit ability, that is a feature of the kobold Bushwacker archetype.
Trembling Grit (Ex) wrote:At 1st level, at the start of each day, a bushwhacker gains grit points equal to her Wisdom modifier – 1 (minimum of 1). In addition to all the ways any gunslinger can regain grit, a bushwhacker who reduces a helpless or unaware opponent to 0 hit points or fewer also regains 1 grit point. This expands the way in which the bushwhacker gains grit...Fenris Ulfhamr (alias of Baron Ulfhamr)2013-01-20T22:44:02ZRe: Forums: Rules Questions: Gunslinger Archetypes: Bushwacker + Mysterious Stranger?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pdye?Gunslinger-Archetypes-Bushwacker-Mysterious#22013-01-20T17:56:08Z2013-01-20T17:56:08Z<p>Appears that you cannot take both archetypes. If you look at Table: Gunslinger Archetypes / Alternate Class Features, and follow the Grit column you'll see a "C" for "change" in the box next to both archetyps you mentioned.
<br />
<div class="messageboard-quotee">Archetypes & Alternate Class Features wrote:</div><blockquote>A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature.</blockquote><p>I also noted that the alteration to the Grit class feature was not stated to have been altered specifically in the Mysterious Stranger's page, it clearly HAS been altered (RAI) and is stated on the aforementioned table (RAW).
<p>...but if you like it and can get it past the DM, do it ANYWAY!</p>Appears that you cannot take both archetypes. If you look at Table: Gunslinger Archetypes / Alternate Class Features, and follow the Grit column you'll see a "C" for "change" in the box next to both archetyps you mentioned.
Archetypes & Alternate Class Features wrote:A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class...Fenris Ulfhamr (alias of Baron Ulfhamr)2013-01-20T17:56:08ZRe: Forums: Rules Questions: Why Channel Smite?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pdwf?Why-Channel-Smite#72013-01-19T17:56:56Z2013-01-19T17:56:56Z<p>Holy Vindicators get it as a bonus feat down the road, and theirs is slightly augmented by that prestige class's abilities. I was just wondering why the hell it would be useful on it's own, and am finding that it largely isn't.</p>
<p>My evil tiefling cleric (of Yawgmoth, HA!) was a negative channeler, but focused on creating undead/construct minions, so again-largely useless to him too</p>Holy Vindicators get it as a bonus feat down the road, and theirs is slightly augmented by that prestige class's abilities. I was just wondering why the hell it would be useful on it's own, and am finding that it largely isn't.
My evil tiefling cleric (of Yawgmoth, HA!) was a negative channeler, but focused on creating undead/construct minions, so again-largely useless to him tooFenris Ulfhamr (alias of Baron Ulfhamr)2013-01-19T17:56:56ZForums: Rules Questions: Why Channel Smite?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pdwf?Why-Channel-Smite#12013-01-19T16:52:34Z2013-01-19T16:52:34Z<div class="messageboard-quotee">Channel Smite wrote:</div><blockquote> Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect.</blockquote><div class="messageboard-quotee">Channel Energy wrote:</div><blockquote>Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage... This is a standard action that does not provoke an attack of opportunity....</blockquote><p>Wouldn't the unmodified ability be better in dealing with undead since it targets all within range AND is unreliant on an attack roll? Am I missing some benefit about the Channel Smite feat?Channel Smite wrote:Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy...Fenris Ulfhamr (alias of Baron Ulfhamr)2013-01-19T16:52:34ZRe: Forums: Rules Questions: Spells and crafting magic itemsFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pc8j?Spells-and-crafting-magic-items#52013-01-11T17:51:20Z2013-01-11T17:51:20Z<p>Do I still need the requisite scrolls, or an other caster for the spells I don't personally possess?</p>Do I still need the requisite scrolls, or an other caster for the spells I don't personally possess?Fenris Ulfhamr (alias of Baron Ulfhamr)2013-01-11T17:51:20ZRe: Forums: Rules Questions: Spells and crafting magic itemsFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pc8j?Spells-and-crafting-magic-items#32013-01-11T18:12:28Z2013-01-06T23:12:51Z<p>So I can create magic items without having the spell at all?</p>So I can create magic items without having the spell at all?Fenris Ulfhamr (alias of Baron Ulfhamr)2013-01-06T23:12:51ZForums: Rules Questions: Spells and crafting magic itemsFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pc8j?Spells-and-crafting-magic-items#12013-01-06T22:39:03Z2013-01-06T22:39:03Z<p>I have a cleric whom I wish to make a suit of Celestial Plate Armor and Celestial Shield for. The spells required for construction include <i>fly, featherfall,</i> and <i>overland flight</i>. Problem is, some of these spells aren't castable by my character (i.e. not on my cleric spell list, nor in my domains). The spell <i>overland flight</i> is only available to clerics who have the Trade domain. How in the heck can I make this work? Scrolls? Even if so, don't I need to find cleric scrolls (with the trade domain, I guess). Is there another way?</p>I have a cleric whom I wish to make a suit of Celestial Plate Armor and Celestial Shield for. The spells required for construction include fly, featherfall, and overland flight. Problem is, some of these spells aren't castable by my character (i.e. not on my cleric spell list, nor in my domains). The spell overland flight is only available to clerics who have the Trade domain. How in the heck can I make this work? Scrolls? Even if so, don't I need to find cleric scrolls (with the trade...Fenris Ulfhamr (alias of Baron Ulfhamr)2013-01-06T22:39:03ZRe: Forums: Rules Questions: Aasimars passing as HumanFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pbze?Aasimars-passing-as-Human#152013-01-05T00:33:14Z2013-01-05T00:33:14Z<div class="messageboard-quotee">Zonto wrote:</div><blockquote> They're usually shiny and stuff! I think you might have more danger of being mistaken for a sparkly vampire ;) </blockquote><p>I would like to point out that sparkly vampires do NOT exist, in the RAW or anywhere else, lol. On a side note, however, the author of the prepubescent drivel you are referencing originally had the sparkly creatures scripted as ANGELS, not vampires, but changed them at an agent's advice. Technically, aasimar is exactly what they are, and you are right, lolZonto wrote:They're usually shiny and stuff! I think you might have more danger of being mistaken for a sparkly vampire ;)
I would like to point out that sparkly vampires do NOT exist, in the RAW or anywhere else, lol. On a side note, however, the author of the prepubescent drivel you are referencing originally had the sparkly creatures scripted as ANGELS, not vampires, but changed them at an agent's advice. Technically, aasimar is exactly what they are, and you are right, lolFenris Ulfhamr (alias of Baron Ulfhamr)2013-01-05T00:33:14ZRe: Forums: Rules Questions: Caster levels and prestige classesFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pavn?Caster-levels-and-prestige-classes#52012-12-22T04:19:39Z2012-12-22T04:19:39Z<p>As I suspected... thanks</p>As I suspected... thanksFenris Ulfhamr (alias of Baron Ulfhamr)2012-12-22T04:19:39ZRe: Forums: Rules Questions: Caster levels and prestige classesFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pavn?Caster-levels-and-prestige-classes#22012-12-22T03:41:26Z2012-12-22T03:41:26Z<p>Anyone? BUMP</p>Anyone? BUMPFenris Ulfhamr (alias of Baron Ulfhamr)2012-12-22T03:41:26ZForums: Rules Questions: Caster levels and prestige classesFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2pavn?Caster-levels-and-prestige-classes#12012-12-22T00:37:28Z2012-12-22T00:37:28Z<p>I'm making a cleric/holy vindicator. Some prestige classes grant new spells per day as you progress with the text "+1 level to (arcane/divine) spellcasting class" on the progression table. I get that this affects the acquisition of new spells, higher level spells, and number of spells per day- but does this affect caster level?</p>
<div class="messageboard-quotee">Paizo wrote:</div><blockquote>At the indicated levels, a vindicator gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits of that class other than spells per day, spells known, and an increased effective level of spellcasting. If he had more than one divine spellcasting class before becoming a vindicator, he must decide to which class he adds the new level for the purpose of determining spells per day. </blockquote><p>So for levels where no additional levels of spellcasting are given (such as level 1,5, and 9 of the holy vindicator) will my character's overall caster level still increase?I'm making a cleric/holy vindicator. Some prestige classes grant new spells per day as you progress with the text "+1 level to (arcane/divine) spellcasting class" on the progression table. I get that this affects the acquisition of new spells, higher level spells, and number of spells per day- but does this affect caster level?
Paizo wrote:At the indicated levels, a vindicator gains new spells per day as if he had also gained a level in a divine spellcasting class he belonged to before...Fenris Ulfhamr (alias of Baron Ulfhamr)2012-12-22T00:37:28ZRe: Forums: Rules Questions: Limp LashFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2p9mz?Limp-Lash#52012-12-15T05:50:23Z2012-12-15T05:50:23Z<p>We had the same issue at our table, Sitri. Still a good spell, just not the instant death we misread it to be</p>We had the same issue at our table, Sitri. Still a good spell, just not the instant death we misread it to beFenris Ulfhamr (alias of Baron Ulfhamr)2012-12-15T05:50:23ZRe: Forums: Homebrew and House Rules: Pathfinder revised edition in 2014?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2p8xz?Pathfinder-revised-edition-in-2014#222012-12-11T05:24:53Z2012-12-11T05:24:53Z<p>Leave alignments be, ignore them if you wish in your own homebrew •we do somewhat, and it gets complicated because of it)</p>
<p>I say don't fix what isn't broken- there's plenty of errata already noted to tweak.</p>
<p>Humans- first of all boring in my humble opinion. Not a fan of man! The only advantage you humans have over the other races is adaptability, numbers, and divine support (at least, back when paladins were human only)</p>
<p>After the D&D 4.0 travesty (that got me into Pathfinder in the first place) I'm a little apprehensive of rewrites, if you'll excuse me for it!</p>Leave alignments be, ignore them if you wish in your own homebrew *we do somewhat, and it gets complicated because of it)
I say don't fix what isn't broken- there's plenty of errata already noted to tweak.
Humans- first of all boring in my humble opinion. Not a fan of man! The only advantage you humans have over the other races is adaptability, numbers, and divine support (at least, back when paladins were human only)
After the D&D 4.0 travesty (that got me into Pathfinder in the first...Fenris Ulfhamr (alias of Baron Ulfhamr)2012-12-11T05:24:53ZForums: Rules Questions: Vital Strike + Sneak AttackFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2p8u6?Vital-Strike-Sneak-Attack#12012-12-09T20:35:12Z2012-12-09T20:35:12Z<p>Vital Stike is a full round action that doubles weapon damage via precision damage, and Sneak Attack adds D6's of damage if the target is denied its DEX mod, yes? Given the right set of circumstances, could they stack?</p>Vital Stike is a full round action that doubles weapon damage via precision damage, and Sneak Attack adds D6's of damage if the target is denied its DEX mod, yes? Given the right set of circumstances, could they stack?Fenris Ulfhamr (alias of Baron Ulfhamr)2012-12-09T20:35:12ZRe: Forums: Rules Questions: Lycanthrope QuestionFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2p3oj?Lycanthrope-Question#82012-11-02T04:47:30Z2012-11-02T04:47:30Z<p>There was a formula for discovering the stat hike in 3.5
<br />
I believe you found the difference between the base creature and base animal and added that number to physical stats. Werebears had a huge STR bonus (since a standard bear is much stronger than a standard human), like +8 I believe. A standard, across the board +2 STR and CON doesn't really speak to the different animal types that lycanthropes represent</p>There was a formula for discovering the stat hike in 3.5
I believe you found the difference between the base creature and base animal and added that number to physical stats. Werebears had a huge STR bonus (since a standard bear is much stronger than a standard human), like +8 I believe. A standard, across the board +2 STR and CON doesn't really speak to the different animal types that lycanthropes representFenris Ulfhamr (alias of Baron Ulfhamr)2012-11-02T04:47:30ZForums: Rules Questions: Spellcasting with Shadow Projection?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2p2a6?Spellcasting-with-Shadow-Projection#12012-10-19T12:03:50Z2012-10-19T12:03:50Z<p>Can you cast while using this spell?</p>
<p>http://www.d20pfsrd.com/magic/all-spells/s/shadow-projection</p>Can you cast while using this spell?
http://www.d20pfsrd.com/magic/all-spells/s/shadow-projectionFenris Ulfhamr (alias of Baron Ulfhamr)2012-10-19T12:03:50ZRe: Forums: Rules Questions: Spell componentsFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2p1d5?Spell-components#162012-10-16T07:44:14Z2012-10-16T07:44:14Z<p>That's a ridiculous example of RAW vs RAI.</p>That's a ridiculous example of RAW vs RAI.Fenris Ulfhamr (alias of Baron Ulfhamr)2012-10-16T07:44:14ZRe: Forums: Rules Questions: Spell componentsFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2p1d5?Spell-components#102012-10-14T21:31:56Z2012-10-14T21:31:56Z<p>The fire you refer to (for the <i>pyrotechnics</i> spell wouldn't be in the pouch, as a fire source is both the component and target of said spell.</p>
<p>Also, is it not logical to conclude that you acquire common items an store them in the pouch- ready to go- during spell preparation? It's not Felix the Cat's magic bag, it's assumed that the wizard tends to stocking such a pouch in his down time</p>The fire you refer to (for the pyrotechnics spell wouldn't be in the pouch, as a fire source is both the component and target of said spell.
Also, is it not logical to conclude that you acquire common items an store them in the pouch- ready to go- during spell preparation? It's not Felix the Cat's magic bag, it's assumed that the wizard tends to stocking such a pouch in his down timeFenris Ulfhamr (alias of Baron Ulfhamr)2012-10-14T21:31:56ZRe: Forums: Homebrew and House Rules: Undead cloning?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2otem?Undead-cloning#62012-09-06T17:18:55Z2012-09-06T17:18:55Z<p>I hadn't thought of the Cloud-Sephiroth parallel, but I dig it!</p>
<p>The species of undead in question are Lich and Deathknight (Graveknight). My deathknight is a cursed paladin (from 2nd edition). Foprmerly a bane of the undead, now he has become what he once hunted and set upon by his former brethren for offending his deity. Later allied by a neutral lich, the cloning is an attempt to remove his curse, with only partial success. The clone is free to adventure amongst the living to find a complete cure. The lich would simply have cloned himself as the "prototype" for the DK's procedure, perhaps adventuring with each other studying an alternate magickal path than previous (an alternate prestige class)</p>
<p>Thanks, all, very insightful!</p>I hadn't thought of the Cloud-Sephiroth parallel, but I dig it!
The species of undead in question are Lich and Deathknight (Graveknight). My deathknight is a cursed paladin (from 2nd edition). Foprmerly a bane of the undead, now he has become what he once hunted and set upon by his former brethren for offending his deity. Later allied by a neutral lich, the cloning is an attempt to remove his curse, with only partial success. The clone is free to adventure amongst the living to find a...Fenris Ulfhamr (alias of Baron Ulfhamr)2012-09-06T17:18:55ZForums: Homebrew and House Rules: Undead cloning?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2otem?Undead-cloning#12012-09-06T12:27:39Z2012-09-06T12:27:39Z<p>My aim is to find a way to clone a powerful undead creature as its original human form (albeit far less powerful)for a unique plot twist in my campaign, and the 2nd ed. D&D rules allowed for this...whaddya think?</p>
<p>Suppose you have an undead creature, like a vampire, lich, or deathknight. If a sample of its flesh were taken (perhaps whilst it was still alive), could it be cloned as the original, uncursed creature it started from? The rules for the Clone spell state:
<br />
"When the clone is completed, the original's soul enters it immediately, if that creature is already dead."
<br />
If undead are soulless, are those souls free to enter a new body? This seems to be the case as some forms of undeath can be reversed with strong clerical magic.</p>
<p>Additional cloning rules:
<br />
"To create the duplicate, you must have a piece of flesh (not hair, nails, scales, or the like) with a volume of at least 1 cubic inch that was taken from the original creature's living body. The piece of flesh need not be fresh, but it must be kept from rotting."</p>
<p>The simalcrum was actually my first thought, but their inability to heal or advance makes their utility marginal at best. The OLD clone spell created a vital., living clone of the creature with memories and everything up to the point the sample was taken. The clone and the original could only coexist on the same plane for a short time, as one or both would go insane and destroy the other or themselves. Seemed to suggest a "soul share" issue.</p>
<p>So, my question remains: is there an established game mechanic that supports the possibility of a powerful undead creating a lower-level living clone of itself to, say, adventure to find a cure for the original undead form? Just became relevant in our bi-weekly game, so any additional help is appreciated!</p>My aim is to find a way to clone a powerful undead creature as its original human form (albeit far less powerful)for a unique plot twist in my campaign, and the 2nd ed. D&D rules allowed for this...whaddya think?
Suppose you have an undead creature, like a vampire, lich, or deathknight. If a sample of its flesh were taken (perhaps whilst it was still alive), could it be cloned as the original, uncursed creature it started from? The rules for the Clone spell state:
"When the clone is...Fenris Ulfhamr (alias of Baron Ulfhamr)2012-09-06T12:27:39ZRe: Forums: Rules Questions: Can a Graveknight suppress it's Sacrilegious Aura?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2os7f?Can-a-Graveknight-suppress-its-Sacrilegious-Aura#32012-09-01T01:23:21Z2012-09-01T01:23:21Z<p>I just re-read the entire Beastiary entry, found only this: </p>
<div class="messageboard-quotee"> Beastiary wrote:</div><blockquote>Sacrilegious Aura (Su)A graveknight <b>constantly</b> exudes an aura of intense evil and negative energy in a 30-foot radius.</blockquote><p>I just re-read the entire Beastiary entry, found only this:
Beastiary wrote:Sacrilegious Aura (Su)A graveknight constantly exudes an aura of intense evil and negative energy in a 30-foot radius.Fenris Ulfhamr (alias of Baron Ulfhamr)2012-09-01T01:23:21ZRe: Forums: Rules Questions: Undead cloning?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2oiny?Undead-cloning#42012-09-01T00:51:29Z2012-09-01T00:51:29Z<p>So, my question remains: is there an established game mechanic that supports the possibility of a powerful undead creating a lower-level living clone of itself to, say, adventure to find a cure for the original undead form? Just became relevant in our bi-weekly game, so any additional help is appreciated!</p>So, my question remains: is there an established game mechanic that supports the possibility of a powerful undead creating a lower-level living clone of itself to, say, adventure to find a cure for the original undead form? Just became relevant in our bi-weekly game, so any additional help is appreciated!Fenris Ulfhamr (alias of Baron Ulfhamr)2012-09-01T00:51:29ZRe: Forums: Advice: Is there a viable Bloodmage class?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2ol1t?Is-there-a-viable-Bloodmage-class#42012-08-03T12:08:23Z2012-08-03T12:08:23Z<p>The cruoromancer looked pretty good...but...was there ever a printed revision for Maho Tsukai?</p>The cruoromancer looked pretty good...but...was there ever a printed revision for Maho Tsukai?Fenris Ulfhamr (alias of Baron Ulfhamr)2012-08-03T12:08:23ZForums: Advice: Is there a viable Bloodmage class?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2ol1t?Is-there-a-viable-Bloodmage-class#12012-08-02T17:43:42Z2012-08-02T17:43:42Z<p>I had a Maho Tsukai (Blood Mage) character many years ago from Oriental Adventures and want to revive him for Pathfinder. I've read up the Blood Magus and Bloatmage prestige classes, but these don't quite fit...needless to say, the original Maho Tsukai is clunky and outdated. Is there another I'm not aware of?</p>I had a Maho Tsukai (Blood Mage) character many years ago from Oriental Adventures and want to revive him for Pathfinder. I've read up the Blood Magus and Bloatmage prestige classes, but these don't quite fit...needless to say, the original Maho Tsukai is clunky and outdated. Is there another I'm not aware of?Fenris Ulfhamr (alias of Baron Ulfhamr)2012-08-02T17:43:42ZRe: Forums: Rules Questions: Unarmed Attacks and Cestus/Spiked Gauntlets/Brass KnucklesFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2ok2j?Unarmed-Attacks-and-CestusSpiked#32012-07-29T16:24:40Z2012-07-29T16:24:40Z<p>"While wearing a cestus, you are considered armed and your unarmed attacks deal normal damage. If you are proficient with a cestus, your unarmed strikes may deal bludgeoning or piercing damage. Monks are proficient with the cestus."</p>
<p>The Cestus is considered a Monk weapon, so [i]should[/i' be listed under FoB, but strangely isn't....the others I'm still unsure, yet less concerned about</p>"While wearing a cestus, you are considered armed and your unarmed attacks deal normal damage. If you are proficient with a cestus, your unarmed strikes may deal bludgeoning or piercing damage. Monks are proficient with the cestus."
The Cestus is considered a Monk weapon, so [i]should[/i' be listed under FoB, but strangely isn't....the others I'm still unsure, yet less concerned aboutFenris Ulfhamr (alias of Baron Ulfhamr)2012-07-29T16:24:40ZForums: Rules Questions: Unarmed Attacks and Cestus/Spiked Gauntlets/Brass KnucklesFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2ok2j?Unarmed-Attacks-and-CestusSpiked#12012-07-30T04:03:14Z2012-07-29T14:35:39Z<p>Does the use of Cestus/Spiked Gauntlets/Brass Knuckles still count as unarmed attacks for purposes of abilities like Flurry of Blows? The text seems ambiguous" while it doesn't list these weapons under Flurry of Blows, the individual weapon entries seem to indicate that they modify Unarmed Strike (which IS included). Thoughts?</p>Does the use of Cestus/Spiked Gauntlets/Brass Knuckles still count as unarmed attacks for purposes of abilities like Flurry of Blows? The text seems ambiguous" while it doesn't list these weapons under Flurry of Blows, the individual weapon entries seem to indicate that they modify Unarmed Strike (which IS included). Thoughts?Fenris Ulfhamr (alias of Baron Ulfhamr)2012-07-29T14:35:39ZRe: Forums: Rules Questions: Alchemist Thrown Bombs use what ability score?Fenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2ojtj?Alchemist-Thrown-Bombs-use-what-ability-score#42012-07-28T12:34:08Z2012-07-28T12:34:08Z<p>As I understand it, thrown weapons use DEX to hit. Light Thrwon weapons (dagger, dart, shuriken) add DEX mod to damage, Heavy Thrown (throwing axe, javelin, sling) add STR mod to damage. </p>
<p>Alchemist bombs add INT mod to damage, I believe.</p>As I understand it, thrown weapons use DEX to hit. Light Thrwon weapons (dagger, dart, shuriken) add DEX mod to damage, Heavy Thrown (throwing axe, javelin, sling) add STR mod to damage.
Alchemist bombs add INT mod to damage, I believe.Fenris Ulfhamr (alias of Baron Ulfhamr)2012-07-28T12:34:08ZRe: Forums: Rules Questions: Animate Dead customer supportFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2llb6?Animate-Dead-customer-support#502012-07-26T15:54:07Z2012-07-26T15:54:07Z<p>Hmm...a 20HD kraken would make a 26HD zombie (+6HD for Gargantuan size), and a kraken skeleton would be impossible as they have no bones.</p>
<p>Undead Mastery considers the caster to be 4 levels higher for max HD to animate...bringing your lv6 to lv10...</p>
<p>You can animate 2HD/lv, so even at effective level 10 you could only animate a 20HD creature (see above). This is still possible within a Desacrate Spell, as it doubles max HD to 40HD.</p>
<p>Really cool idea, though!</p>Hmm...a 20HD kraken would make a 26HD zombie (+6HD for Gargantuan size), and a kraken skeleton would be impossible as they have no bones.
Undead Mastery considers the caster to be 4 levels higher for max HD to animate...bringing your lv6 to lv10...
You can animate 2HD/lv, so even at effective level 10 you could only animate a 20HD creature (see above). This is still possible within a Desacrate Spell, as it doubles max HD to 40HD.
Really cool idea, though!Fenris Ulfhamr (alias of Baron Ulfhamr)2012-07-26T15:54:07ZRe: Forums: Rules Questions: Constructs vs. GolemsFenris Ulfhamr (alias of Baron Ulfhamr)https://paizo.com/threads/rzs2oj5z?Constructs-vs-Golems#322012-07-26T01:04:20Z2012-07-26T01:04:20Z<p>Perhaps this can help to clarify: Dispel Magic can dispel animated objects, "unsummon" summoned monsters, and at least temporarily disrupt permanent magical items (such as Bags of Holding). All of these examples also register with Detect Magic. </p>
<p>Now, that being said, undead, outsiders, golems, and most other constructs are not subject to Dispel Magic (i.e. it doesn't "undo" them) although it may dispel effects cat on them or items they carry. Am I right?</p>
<p>Without a higher ruling, I would use the logic that Detect Magic can detect what Dispel Magic can dispel.</p>Perhaps this can help to clarify: Dispel Magic can dispel animated objects, "unsummon" summoned monsters, and at least temporarily disrupt permanent magical items (such as Bags of Holding). All of these examples also register with Detect Magic.
Now, that being said, undead, outsiders, golems, and most other constructs are not subject to Dispel Magic (i.e. it doesn't "undo" them) although it may dispel effects cat on them or items they carry. Am I right?
Without a higher ruling, I would use...Fenris Ulfhamr (alias of Baron Ulfhamr)2012-07-26T01:04:20Z