paizo.com Recent Posts by Barathospaizo.com Recent Posts by Barathos2019-07-31T04:02:52Z2019-07-31T04:02:52ZRe: Forums: Pathfinder Playtest General Discussion: Meaningful customizationBarathoshttps://paizo.com/threads/rzs42hf7&page=2?Meaningful-customization#762019-03-04T02:24:19Z2019-03-04T02:21:16Z<div class="messageboard-quotee">PossibleCabbage wrote:</div><blockquote> I mean, I am glad that weapon focus (and it's ilk) are gone. Issues of specificity aside, "add 1 to a number on a specific situation" is kind of the least interesting thing you could do with a feat.</blockquote><p>I'd posit that feats gatekeeping mundane abilities is even less interesting.
<div class="messageboard-quotee">PossibleCabbage wrote:</div><blockquote>I, for one, really like how you can transfer runes from stuff you found to stuff you find. So if you want to keep your grandmother's axe for the whole campaign, you can make it keep up with you.</blockquote><p>I always thought this was just how it worked in PF1, you just handwaved that a wizard scholar NPC did it. Oberoni fallacy bait on my part aside, I agree that this is an excellent part of PF2.PossibleCabbage wrote:I mean, I am glad that weapon focus (and it's ilk) are gone. Issues of specificity aside, "add 1 to a number on a specific situation" is kind of the least interesting thing you could do with a feat.
I'd posit that feats gatekeeping mundane abilities is even less interesting. PossibleCabbage wrote:I, for one, really like how you can transfer runes from stuff you found to stuff you find. So if you want to keep your grandmother's axe for the whole campaign, you can make it...Barathos2019-03-04T02:21:16ZRe: Forums/Pathfinder First Edition: General Discussion: What would you change about P1e?Barathoshttps://paizo.com/threads/rzs42c8w&page=2?What-would-you-change-about-P1e#762019-01-30T18:53:06Z2019-01-08T00:29:11Z<p>You know all those feats and class features that let you do things that any person could reasonably try? I'd delete them.</p>You know all those feats and class features that let you do things that any person could reasonably try? I'd delete them.Barathos2019-01-08T00:29:11ZRe: Forums/Pathfinder First Edition: General Discussion: How do you pronounce daemon in Pathfinder?Barathoshttps://paizo.com/threads/rzs2twn8?How-do-you-pronounce-daemon-in-Pathfinder#412018-12-29T08:33:34Z2018-12-29T08:33:34Z<div class="messageboard-quotee">darth_borehd wrote:</div><blockquote><p> DYE-MOAN</p>
<p>It is closer to the Greek pronunciation. </blockquote><p>Classical Latin, too, says DYE-MOAN.darth_borehd wrote:DYE-MOAN
It is closer to the Greek pronunciation.
Classical Latin, too, says DYE-MOAN.Barathos2018-12-29T08:33:34ZRe: Forums: Pathfinder Playtest General Discussion: Can Someone Explain What's Going On?Barathoshttps://paizo.com/threads/rzs42ewy?Can-Someone-Explain-Whats-Going-On#292018-12-26T15:43:54Z2018-12-25T04:21:58Z<div class="messageboard-quotee">pjrogers wrote:</div><blockquote><br />
<br />
PF1e is "juryrigged" because Paizo chose not to ever attempt a "rigorous and complete" rewrite of the CRB. At any time over the past 10 years, Paizo could have cleaned up the PF1e rules, but it didn't do so. Even now, Paizo could apply this "Build from the Ground Up" principle to create a more evolutionary PF1.5e that I would certainly welcome in place of the PF2e mess that currently exists, and I which I suspect many others would similarly welcome. </blockquote><p>I'd suspect that the things I'd want rewritten for PF1.5 and the things each individual poster would want would be vastly different. One poster's PF1.5 is another poster's PF2.pjrogers wrote:PF1e is "juryrigged" because Paizo chose not to ever attempt a "rigorous and complete" rewrite of the CRB. At any time over the past 10 years, Paizo could have cleaned up the PF1e rules, but it didn't do so. Even now, Paizo could apply this "Build from the Ground Up" principle to create a more evolutionary PF1.5e that I would certainly welcome in place of the PF2e mess that currently exists, and I which I suspect many others would similarly welcome.
I'd suspect that the things...Barathos2018-12-25T04:21:58ZRe: Forums: Pathfinder Playtest General Discussion: Crits are a lot more fun with more dice involved, IMOBarathoshttps://paizo.com/threads/rzs42dlb?Crits-are-a-lot-more-fun-with-more-dice#442018-12-01T23:41:21Z2018-11-30T00:27:49Z<p>I, too, dislike rolling a heap of dice in an additive system. I don't even like rolling more than a d20. Too many dice just slow down the pace of the game, especially if any players have dyscalculia.</p>I, too, dislike rolling a heap of dice in an additive system. I don't even like rolling more than a d20. Too many dice just slow down the pace of the game, especially if any players have dyscalculia.Barathos2018-11-30T00:27:49ZRe: Forums: Product Discussion: Did PF1 get too big?Barathoshttps://paizo.com/threads/rzs42bal&page=2?Did-PF1-get-too-big#552018-11-23T21:45:38Z2018-11-22T23:26:21Z<div class="messageboard-quotee">Derklord wrote:</div><blockquote>I'm not trying to be stubborn here, but do you have some examples where just patching things when they occur (i.e. vetoing a player's pick) wouldn't suffice?</blockquote><p>That would quickly cause players to jump ship to a different table and game. Pathfinder isn't so popular that that is a viable option from my perspective. I only know two other Pathfinder players, both whom I taught Pathfinder to, that aren't the fedora m'lady neckbeard "um ackchyually" crowd. Every other roleplayer at my local game store is playing 5e.Derklord wrote:I'm not trying to be stubborn here, but do you have some examples where just patching things when they occur (i.e. vetoing a player's pick) wouldn't suffice?
That would quickly cause players to jump ship to a different table and game. Pathfinder isn't so popular that that is a viable option from my perspective. I only know two other Pathfinder players, both whom I taught Pathfinder to, that aren't the fedora m'lady neckbeard "um ackchyually" crowd. Every other roleplayer at my...Barathos2018-11-22T23:26:21ZRe: Forums: Pathfinder Playtest General Discussion: Un-Ease of Play: Conditions, Buffs/Debuffs, Flanking/Cover/Screened, Meta-Currencies, etcBarathoshttps://paizo.com/threads/rzs42aw2&page=2?UnEase-of-Play-Conditions-BuffsDebuffs#512018-10-12T00:12:31Z2018-10-04T06:38:12Z<div class="messageboard-quotee">Jason Bulmahn wrote:</div><blockquote> </blockquote><p>I've gotta say, after GMing PF1 for 4 years, I still have to lookup almost every condition every single time one comes up in-game. The few I don't lookup are the simple (staggered) or the intuitive (unconscious, prone) ones. I'm not going to remember 42 conditions, nor 32, nor even 12.
<p>It slows down the game. every. single. time.</p>Jason Bulmahn wrote:
I've gotta say, after GMing PF1 for 4 years, I still have to lookup almost every condition every single time one comes up in-game. The few I don't lookup are the simple (staggered) or the intuitive (unconscious, prone) ones. I'm not going to remember 42 conditions, nor 32, nor even 12. It slows down the game. every. single. time.Barathos2018-10-04T06:38:12ZRe: Forums: Pathfinder Playtest General Discussion: What 3 things do you love/hate the most about 2e playtest so far?Barathoshttps://paizo.com/threads/rzs4298u&page=2?What-3-things-do-you-love-hate-the-most#642018-09-09T10:43:47Z2018-09-09T10:42:29Z<p>Like:
<br />
1) 3 action system
<br />
2) Crit system
<br />
3) premise of the modular class feat system</p>
<p>Dislike:
<br />
1) skill-unlock gating things that anyone should be able to try.
<br />
2) "class" gating things that anyone should be able to learn/try without being that class.
<br />
3) """legendary""" skill unlocks not being legendary.</p>Like:
1) 3 action system
2) Crit system
3) premise of the modular class feat system
Dislike:
1) skill-unlock gating things that anyone should be able to try.
2) "class" gating things that anyone should be able to learn/try without being that class.
3) """legendary""" skill unlocks not being legendary.Barathos2018-09-09T10:42:29ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Multiclassing and ArchetypesBarathoshttps://paizo.com/community/blog/v5748dyo5lkz1&page=6?Multiclassing-and-Archetypes#2942018-07-30T13:46:51Z2018-07-27T21:56:20Z<p>Seems interesting. A muscle rogue might be viable as a barbarian or fighter multiclass out the box.</p>
<p>Finding out about the barbarian healer really just being a cleric is a kick to the face. There's no point to the medicine skill if a specialist can't deal with level appropriate challenges.</p>Seems interesting. A muscle rogue might be viable as a barbarian or fighter multiclass out the box.
Finding out about the barbarian healer really just being a cleric is a kick to the face. There's no point to the medicine skill if a specialist can't deal with level appropriate challenges.Barathos2018-07-27T21:56:20ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Born of Two WorldsBarathoshttps://paizo.com/community/blog/v5748dyo5lkyt&page=13?Born-of-Two-Worlds#6312018-07-27T05:52:26Z2018-07-27T04:22:43Z<div class="messageboard-quotee">Castle Mayhem wrote:</div><blockquote> Why can't I be a half-dwarf? Think outside the D&D box!!!! </blockquote><p>Why not if the setting you use has them. It should be easier to make a half-dwarf feat than a whole race.
<p>Half-breeds all round!</p>Castle Mayhem wrote:Why can't I be a half-dwarf? Think outside the D&D box!!!!
Why not if the setting you use has them. It should be easier to make a half-dwarf feat than a whole race. Half-breeds all round!Barathos2018-07-27T04:22:43ZRe: Forums: Pathfinder Playtest Prerelease Discussion: The Fate of Strength RoguesBarathoshttps://paizo.com/threads/rzs2v9ah?The-Fate-of-Strength-Rogues#192018-07-28T16:02:08Z2018-07-27T01:42:30Z<p>I'd strongly prefer it if every martial were viable for every fighting style. Whether that's bows, weapon+shield, twohanded, reach, two-weapon, freehand, unarmed, thrown, crossbows, etc, or any dex- or str-based variation of those. Classes being intentionally worse at a martial style than another style is bad game design as it limits player choice and options.</p>I'd strongly prefer it if every martial were viable for every fighting style. Whether that's bows, weapon+shield, twohanded, reach, two-weapon, freehand, unarmed, thrown, crossbows, etc, or any dex- or str-based variation of those. Classes being intentionally worse at a martial style than another style is bad game design as it limits player choice and options.Barathos2018-07-27T01:42:30ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Orcs for CRBBarathoshttps://paizo.com/threads/rzs2v975&page=2?Orcs-for-CRB#952018-07-26T11:48:31Z2018-07-26T11:48:31Z<div class="messageboard-quotee">Definitely NOT a certain Kobold wrote:</div><blockquote> I vote Kobolds. </blockquote><p>Even the smorfy kind?Definitely NOT a certain Kobold wrote:I vote Kobolds.
Even the smorfy kind?Barathos2018-07-26T11:48:31ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Which Class are you most concerned about? Which is the least you are concerned for?Barathoshttps://paizo.com/threads/rzs2v98t?Which-Class-are-you-most-concerned-about#222018-07-26T14:55:06Z2018-07-26T05:55:03Z<p>Unless Fighty McMartial is better at and/or has more skills than Casty Wizard, even if skills let you swim up waterfalls, leap several floors vertically, climb across a flat ceiling without hands, and pick locks with a simple tap with your knuckles, it won't matter because Mr Wizard can do all that and more because magic. And I'm pretty sure Fighter gets fewer skill rank-ups than most.</p>Unless Fighty McMartial is better at and/or has more skills than Casty Wizard, even if skills let you swim up waterfalls, leap several floors vertically, climb across a flat ceiling without hands, and pick locks with a simple tap with your knuckles, it won't matter because Mr Wizard can do all that and more because magic. And I'm pretty sure Fighter gets fewer skill rank-ups than most.Barathos2018-07-26T05:55:03ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Born of Two WorldsBarathoshttps://paizo.com/community/blog/v5748dyo5lkyt&page=7?Born-of-Two-Worlds#3032018-07-25T10:00:04Z2018-07-25T02:19:40Z<div class="messageboard-quotee">Tarik Blackhands wrote:</div><blockquote>Plus having a party where no one speaks the same language is one of those things that only sounds fun right up till you have to start playing with it.</blockquote><p>Could just have PCs start with common + racial language while most NPCs only have racial language.Tarik Blackhands wrote:Plus having a party where no one speaks the same language is one of those things that only sounds fun right up till you have to start playing with it.
Could just have PCs start with common + racial language while most NPCs only have racial language.Barathos2018-07-25T02:19:40ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Born of Two WorldsBarathoshttps://paizo.com/community/blog/v5748dyo5lkyt&page=6?Born-of-Two-Worlds#2942018-07-25T16:20:21Z2018-07-25T01:59:42Z<div class="messageboard-quotee">Deadmanwalking wrote:</div><blockquote><p>I agree it's a bit weak, but it seems worth noting that all characters have fewer languages this edition. You appear to get starting languages, a single bonus one at Int 14+, and then nothing else without Feat investment. </p>
<p>So it's a lot stronger than it would be in PF1. I'm just not sure it's nearly as good as the other three options. </blockquote><p>Unless every PF2 NPC Elf you come across only speaks Elven and not common, it's still not really useful outside of maybe intrigue games. A thematically appropriate addition might be improving your Lore(elves) skill (assuming I've understood how Lore skill works) to reflect your upbringing in an elven culture.Deadmanwalking wrote:I agree it's a bit weak, but it seems worth noting that all characters have fewer languages this edition. You appear to get starting languages, a single bonus one at Int 14+, and then nothing else without Feat investment.
So it's a lot stronger than it would be in PF1. I'm just not sure it's nearly as good as the other three options.
Unless every PF2 NPC Elf you come across only speaks Elven and not common, it's still not really useful outside of maybe intrigue games. A...Barathos2018-07-25T01:59:42ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Born of Two WorldsBarathoshttps://paizo.com/community/blog/v5748dyo5lkyt&page=6?Born-of-Two-Worlds#2882018-07-25T01:51:54Z2018-07-25T01:32:37Z<p>I generally like this so far. It should make it easier to publish all my favourite planetouched/etc races. I'd definitely advocate for the extra 1st level ancestry feat (possibly with restrictions).</p>
<p>The Elven Tongue option for half-elves seems incredibly weak, even compared to the not-exactly-strong alternatives. I don't think I'd ever pick just a single language ever unless something else was tacked onto it.</p>
<p>This system might make it harder to make a half-giant ancestry for my homegame though.</p>I generally like this so far. It should make it easier to publish all my favourite planetouched/etc races. I'd definitely advocate for the extra 1st level ancestry feat (possibly with restrictions).
The Elven Tongue option for half-elves seems incredibly weak, even compared to the not-exactly-strong alternatives. I don't think I'd ever pick just a single language ever unless something else was tacked onto it.
This system might make it harder to make a half-giant ancestry for my homegame...Barathos2018-07-25T01:32:37ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Running the GameBarathoshttps://paizo.com/community/blog/v5748dyo5lkyi&page=9?Running-the-Game#4082018-07-23T03:37:01Z2018-07-23T03:00:43Z<div class="messageboard-quotee">John Lynch 106 wrote:</div><blockquote><p>Everyone wasn't special at everything. Nor were they special in the same way.</p>
<p>If everyone can sneak past a guard, then the Rogue being able to do it stops being amazing. Everything else you state just demonstrates that the Rogue has invested in a lot of resources to be able to do the same thing as the fighter and cleric (succeed). What a critical success looks like in this example scenario has yet to be determined, so the rogue the benefit for the rogue being able to critically succeed is somewhere between no benefit at all to EPIC. More information is needed to know if the rogue actually is amazing or if he wasted a lot of resources.</p>
<p>Being a stealth specialist in PF1 means being able to succeed. If it means the same thing in PF2 then it's a waste of resources to invest too heavily in it. </blockquote><p>I agree with you, but we don't know what higher Stealth proficiencies unlock. For all I know, that Rogue with Expert/Master/Legendary (depending on level) Stealth could be able to hide fully lit in plain sight, while everyone else has to stick to shadows and never be in plain sight.John Lynch 106 wrote:Everyone wasn't special at everything. Nor were they special in the same way.
If everyone can sneak past a guard, then the Rogue being able to do it stops being amazing. Everything else you state just demonstrates that the Rogue has invested in a lot of resources to be able to do the same thing as the fighter and cleric (succeed). What a critical success looks like in this example scenario has yet to be determined, so the rogue the benefit for the rogue being able to...Barathos2018-07-23T03:00:43ZRe: Forums: Pathfinder Playtest Prerelease Discussion: The STR/DEX Dichotomy in 5EBarathoshttps://paizo.com/threads/rzs2v8vz&page=6?The-STRDEX-Dichotomy-in-5E#2872018-07-22T07:35:44Z2018-07-22T07:35:44Z<div class="messageboard-quotee">Vidmaster7 wrote:</div><blockquote> I'm confused what is the purpose you think his suggestion was meant to address? </blockquote><p>I would've assumed making dex and str focused rogues comparably useful in combat, creating more versatility in builds.
<p>Alternatively, his suggestion might be intended to encourage non-combat focuses by already covering combat, making it unnecessary to focus on combat statistics in your build. This would not work either. Giving a bonus to combat statistics only encourages further focus on combat statistics. It would be an unusual occurence for a PF1 Fighter player to say "golly gee! I don't need to get so many combat feats or enhancements to my weapons and armour. High bab, weapon spec, armor training and fighter feats make me good enough at combat :) ".</p>Vidmaster7 wrote:I'm confused what is the purpose you think his suggestion was meant to address?
I would've assumed making dex and str focused rogues comparably useful in combat, creating more versatility in builds. Alternatively, his suggestion might be intended to encourage non-combat focuses by already covering combat, making it unnecessary to focus on combat statistics in your build. This would not work either. Giving a bonus to combat statistics only encourages further focus on combat...Barathos2018-07-22T07:35:44ZRe: Forums: Pathfinder Playtest Prerelease Discussion: The STR/DEX Dichotomy in 5EBarathoshttps://paizo.com/threads/rzs2v8vz&page=6?The-STRDEX-Dichotomy-in-5E#2852018-07-22T07:16:10Z2018-07-22T07:16:10Z<div class="messageboard-quotee">Vidmaster7 wrote:</div><blockquote> Well thats idea is that a str rogue would us an agile weapon I think. He gonna still need dex for a lot of things. </blockquote><p>That's not really going to change anything then? It's not like the rogue will be proficient with greatswords, so he'd probably use a beefy agile weapon even without this. It just increases the rogue's damage compared to other classes (which is already covered by Sneak Attack).Vidmaster7 wrote:Well thats idea is that a str rogue would us an agile weapon I think. He gonna still need dex for a lot of things.
That's not really going to change anything then? It's not like the rogue will be proficient with greatswords, so he'd probably use a beefy agile weapon even without this. It just increases the rogue's damage compared to other classes (which is already covered by Sneak Attack).Barathos2018-07-22T07:16:10ZRe: Forums: Pathfinder Playtest Prerelease Discussion: The STR/DEX Dichotomy in 5EBarathoshttps://paizo.com/threads/rzs2v8vz&page=6?The-STRDEX-Dichotomy-in-5E#2832018-07-22T07:01:52Z2018-07-22T06:59:03Z<div class="messageboard-quotee">rainzax wrote:</div><blockquote><p>Would it still be an unacceptable DPR boost if it was instead:</p>
<p><b>Finesse Striker</b>
<br />
First level ability grants Rogues +1 damage with Agile or Finesse weapons, +1 every five rogue levels. </blockquote><p>Since there's nothing there limiting it to dex-focused/-using characters, that just encourages Muscle Rogue to use an agile/finesse weapon with high strength. Solid first draft idea though.rainzax wrote:Would it still be an unacceptable DPR boost if it was instead:
Finesse Striker
First level ability grants Rogues +1 damage with Agile or Finesse weapons, +1 every five rogue levels.
Since there's nothing there limiting it to dex-focused/-using characters, that just encourages Muscle Rogue to use an agile/finesse weapon with high strength. Solid first draft idea though.Barathos2018-07-22T06:59:03ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Concerned about the mathBarathoshttps://paizo.com/threads/rzs2v8vq?Concerned-about-the-math#252018-07-20T02:20:54Z2018-07-19T03:12:52Z<div class="messageboard-quotee">Stone Dog wrote:</div><blockquote><p>What I'm looking forward to is PF2 having more capable adventurers as levels increase. Fighters that can at least have a decent chance to sneak about without spoiling the whole groups stealth. A cleric who can manage to climb enough that the party doesn't have to drag her around like a lead weight. A wizard that can do basic first aid without killing a companion.
</p>
</blockquote><p>That's assuming we don't need X feat to do <i>[thing that anyone should be able to try and possibly succeed at]</i>. And what we've learned about pickpocketing doesn't bode well for that.Stone Dog wrote:What I'm looking forward to is PF2 having more capable adventurers as levels increase. Fighters that can at least have a decent chance to sneak about without spoiling the whole groups stealth. A cleric who can manage to climb enough that the party doesn't have to drag her around like a lead weight. A wizard that can do basic first aid without killing a companion.
That's assuming we don't need X feat to do [thing that anyone should be able to try and possibly succeed at]. And...Barathos2018-07-19T03:12:52ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Pregen previews over at ENWorld!Barathoshttps://paizo.com/threads/rzs2v8ks&page=13?Pregen-previews-over-at-ENWorld#6442018-07-18T12:03:48Z2018-07-18T12:03:48Z<div class="messageboard-quotee">The Sesquipedalian Thaumaturge wrote:</div><blockquote> I find it a bit odd that a sling requires an action to reload but a crossbow doesn’t. </blockquote><p>Nice catch. It also seems odd that the crossbow is just called "crossbow", possibly meaning there is only one type of crossbow.The Sesquipedalian Thaumaturge wrote:I find it a bit odd that a sling requires an action to reload but a crossbow doesn’t.
Nice catch. It also seems odd that the crossbow is just called "crossbow", possibly meaning there is only one type of crossbow.Barathos2018-07-18T12:03:48ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Pregen previews over at ENWorld!Barathoshttps://paizo.com/threads/rzs2v8ks&page=13?Pregen-previews-over-at-ENWorld#6232018-07-18T10:28:35Z2018-07-18T09:54:25Z<p><a href="http://www.enworld.org/forum/content.php?5427-Pathfinder-2-Character-Sheet-6-Ezren-Human-Wizard" target="_blank" rel="nofollow">Ezren the Wizard</a> is out now.</p>
<p>edit: Not much to comment on.
<br />
I hope Acid Splash scales quickly, because 1d4+1 isn't worth anything after 1st level.</p>
<p>Does showing two different action types in a spell indicate it requires both actions or only one of the two possible types?</p>Ezren the Wizard is out now.
edit: Not much to comment on.
I hope Acid Splash scales quickly, because 1d4+1 isn't worth anything after 1st level.
Does showing two different action types in a spell indicate it requires both actions or only one of the two possible types?Barathos2018-07-18T09:54:25ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Top of your post CRB wishlist?Barathoshttps://paizo.com/threads/rzs2v8ul?Top-of-your-post-CRB-wishlist#42018-07-22T13:23:57Z2018-07-18T07:06:42Z<p><ul><li>Make a mixed high str AND high dex character worth playing for every martial class.</ul></p>Make a mixed high str AND high dex character worth playing for every martial class.Barathos2018-07-18T07:06:42ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Pregen previews over at ENWorld!Barathoshttps://paizo.com/threads/rzs2v8ks&page=10?Pregen-previews-over-at-ENWorld#4572018-07-18T11:30:23Z2018-07-17T10:09:46Z<p><a href="http://www.enworld.org/forum/content.php?5421-Pathfinder-2-Character-Sheet-5-Merisiel-Elf-Rogue" target="_blank" rel="nofollow">Merisiel the rogue</a> is up now.</p>
<p>Edit: Dex-to-damage confirmed for rogues with Finesse Striker class feature.</p>
<p>The Disarm weapon feature seems unfun. It indicates you otherwise need a free hand to attempt a disarm.</p>Merisiel the rogue is up now.
Edit: Dex-to-damage confirmed for rogues with Finesse Striker class feature.
The Disarm weapon feature seems unfun. It indicates you otherwise need a free hand to attempt a disarm.Barathos2018-07-17T10:09:46ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Common GroundBarathoshttps://paizo.com/community/blog/v5748dyo5lkxw&page=6?Common-Ground#2712018-07-14T04:36:42Z2018-07-14T04:36:42Z<p>Depending on how the Pathfinder community processes this rarity system, it could be a great help in getting players to accepts non-Golarion setting differences or it could create entitlement for everything labelled common (which might actually be an improvement over the "assume everything paizo is always ok in every setting, region, time period, campaign" mentality).</p>
<p>Pathfinder isn't and has never been popular enough in my community that I can just shuffle out bad players ad infinitum.</p>Depending on how the Pathfinder community processes this rarity system, it could be a great help in getting players to accepts non-Golarion setting differences or it could create entitlement for everything labelled common (which might actually be an improvement over the "assume everything paizo is always ok in every setting, region, time period, campaign" mentality).
Pathfinder isn't and has never been popular enough in my community that I can just shuffle out bad players ad infinitum.Barathos2018-07-14T04:36:42ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Pregen previews over at ENWorld!Barathoshttps://paizo.com/threads/rzs2v8ks&page=3?Pregen-previews-over-at-ENWorld#1162018-07-13T12:19:39Z2018-07-13T12:19:39Z<div class="messageboard-quotee">Biztak wrote:</div><blockquote> I'm disappointed to see that slings need an action to reload ... </blockquote><p>They also made them only get half STR mod to damage.Biztak wrote:I'm disappointed to see that slings need an action to reload ...
They also made them only get half STR mod to damage.Barathos2018-07-13T12:19:39ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Sorcerer Class PreviewBarathoshttps://paizo.com/community/blog/v5748dyo5lkxh&page=16?Sorcerer-Class-Preview#7682018-07-12T01:19:47Z2018-07-12T01:19:47Z<div class="messageboard-quotee">Shinigami02 wrote:</div><blockquote>... I've never seen the mythical swarm of low-levels that AoE is supposed to be best used on. Now maybe I've just not played the •right• games for that, but I've played a lot of things. ... </blockquote><p>It doesn't help premade adventure design, but I once had a party of 3 level 7s encounter 60 orcs and a spellcaster leader orc. It was one of the most intense encounters I've seen so far.Shinigami02 wrote:... I've never seen the mythical swarm of low-levels that AoE is supposed to be best used on. Now maybe I've just not played the *right* games for that, but I've played a lot of things. ...
It doesn't help premade adventure design, but I once had a party of 3 level 7s encounter 60 orcs and a spellcaster leader orc. It was one of the most intense encounters I've seen so far.Barathos2018-07-12T01:19:47ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Sorcerer Class PreviewBarathoshttps://paizo.com/community/blog/v5748dyo5lkxh&page=7?Sorcerer-Class-Preview#3482018-07-10T22:09:19Z2018-07-10T03:45:01Z<div class="messageboard-quotee">worldhopper wrote:</div><blockquote><p>Funny, because at least 2 women in this thread have pointed out it sure didn't feel like a power fantasy. [insert that Shortpacked! false equivalence comic here.]</p>
<p>Also, 1e Seoni looked like she was about to fall on her dang face. </blockquote><p>You and everyone else are entitled to express their opinions. Being a woman doesn't make you any more able to confirm or dispute a character's confidence providing a type of power, which could be used in a fantasy context, this is in no way limited to feminine characters (see Schwarzenegger's depiction of Conan, David Bowie every day, or Dan Avidan in NSP music videos).
<p>Near any character would look like they would fall on their face in a still image depiction of a point in their walking cycle. A strut is preferable to a poor posture, especially on a high Cha character.</p>
<p>The depictions of a premade character are of no consequence in tabletop RPGs, as anyone can make a character that looks anyway they like, including like old iconics, new iconics or your own character.</p>worldhopper wrote:Funny, because at least 2 women in this thread have pointed out it sure didn't feel like a power fantasy. [insert that Shortpacked! false equivalence comic here.]
Also, 1e Seoni looked like she was about to fall on her dang face.
You and everyone else are entitled to express their opinions. Being a woman doesn't make you any more able to confirm or dispute a character's confidence providing a type of power, which could be used in a fantasy context, this is in no way...Barathos2018-07-10T03:45:01ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Sorcerer Class PreviewBarathoshttps://paizo.com/community/blog/v5748dyo5lkxh&page=7?Sorcerer-Class-Preview#3292018-07-10T21:55:35Z2018-07-10T02:11:43Z<div class="messageboard-quotee">Hmm wrote:</div><blockquote>I don’t share the same assumption that near-nudity equals confidence. While I do like women to own their sexuality, I also like it when adventurers are dressed in clothes that allow them to adventure. Her garments are still a bit unwieldy to me — long enough to trip upon — but at least she won’t fall out of her outfit in the middle of battle. </blockquote><p>Fair enough. I'd rather have a confidence-based power fantasy than worry about how trip-prone an outfit would be in reallife.
<p>It's not the lack of clothes itself, but her obvious confidence in that state. Compare the strut and posture of PF1 Seoni to the slumped defeatest posture of the artwork above, her face says "I'm waiting in line at the DMV and someone just farted. All I can do is give them a sour look. I'm powerless to otherwise act."</p>Hmm wrote:I don’t share the same assumption that near-nudity equals confidence. While I do like women to own their sexuality, I also like it when adventurers are dressed in clothes that allow them to adventure. Her garments are still a bit unwieldy to me — long enough to trip upon — but at least she won’t fall out of her outfit in the middle of battle.
Fair enough. I'd rather have a confidence-based power fantasy than worry about how trip-prone an outfit would be in reallife. It's not the...Barathos2018-07-10T02:11:43ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Sorcerer Class PreviewBarathoshttps://paizo.com/community/blog/v5748dyo5lkxh&page=7?Sorcerer-Class-Preview#3102018-07-10T21:54:11Z2018-07-10T01:32:57Z<div class="messageboard-quotee">Crayon wrote:</div><blockquote>Apart from the drawing itself being incomplete, she looks identical to her PF1 version to me. What's changed? </blockquote><p>She looks less confident to me. I could just be associating being scantily clad with confidence in your own appearance, as well as the placement of her lack of clothes and her sheer presence showing her to be the master of her own sexuality.Crayon wrote:Apart from the drawing itself being incomplete, she looks identical to her PF1 version to me. What's changed?
She looks less confident to me. I could just be associating being scantily clad with confidence in your own appearance, as well as the placement of her lack of clothes and her sheer presence showing her to be the master of her own sexuality.Barathos2018-07-10T01:32:57ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Ranger Class PreviewBarathoshttps://paizo.com/community/blog/v5748dyo5lkw1&page=12?Ranger-Class-Preview#5902018-07-06T08:20:20Z2018-07-06T08:05:01Z<p>I'd be pretty annoyed if I was very proficient in Survival but I couldn't track without having some specific feat. That's pretty much the main reason I'd want survival skill in the first place.</p>I'd be pretty annoyed if I was very proficient in Survival but I couldn't track without having some specific feat. That's pretty much the main reason I'd want survival skill in the first place.Barathos2018-07-06T08:05:01ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Ranger Class PreviewBarathoshttps://paizo.com/community/blog/v5748dyo5lkw1&page=3?Ranger-Class-Preview#1092018-07-02T21:20:18Z2018-07-02T21:20:18Z<div class="messageboard-quotee">Crayon wrote:</div><blockquote> Seems rather superfluous that this Class wasn't simply folded into the Fighter... </blockquote><p>Yeah. Everything here seems like it should be do-able by selecting a few feats. Seems like the <s>brawler</s><b>monk</b> again.Crayon wrote:Seems rather superfluous that this Class wasn't simply folded into the Fighter...
Yeah. Everything here seems like it should be do-able by selecting a few feats. Seems like the brawlermonk again.Barathos2018-07-02T21:20:18ZRe: Forums: Pathfinder Playtest Prerelease Discussion: [Closed] Hey Paizo I have a strange request about the goblin iconicBarathoshttps://paizo.com/threads/rzs2v7no?Closed-Hey-Paizo-I-have-a-strange-request#102018-06-28T02:54:52Z2018-06-28T02:50:31Z<p>Of the core 12 iconics, there's 3 "white" humans and 4 "non-white" humans, each of a different ethnic background. Sounds like a <i>real</i> diversity problem.</p>Of the core 12 iconics, there's 3 "white" humans and 4 "non-white" humans, each of a different ethnic background. Sounds like a real diversity problem.Barathos2018-06-28T02:50:31ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Archetypes for AllBarathoshttps://paizo.com/community/blog/v5748dyo5lkvj&page=6?Archetypes-for-All#2522018-06-23T03:06:44Z2018-06-23T03:06:44Z<div class="messageboard-quotee">Milo v3 wrote:</div><blockquote>1) So your view is that even if the mechanics are neat, that because I'm not playing in Paizo's setting my group shouldn't be allowed to use the archetype? </blockquote><p>Not without houserules. Nothing wrong with that, I use more than my fair share of houserules in PF1.Milo v3 wrote:1) So your view is that even if the mechanics are neat, that because I'm not playing in Paizo's setting my group shouldn't be allowed to use the archetype?
Not without houserules. Nothing wrong with that, I use more than my fair share of houserules in PF1.Barathos2018-06-23T03:06:44ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Archetypes for AllBarathoshttps://paizo.com/community/blog/v5748dyo5lkvj&page=5?Archetypes-for-All#2112018-06-24T15:09:10Z2018-06-23T01:14:57Z<div class="messageboard-quotee">Milo v3 wrote:</div><blockquote> I hope not, that'd mean it'd be intentionally overpowered in non-Golarion games. </blockquote><p>You could never meet the prereq membership in a non-Golarian game without introducing houserules, so it's a non-issue.Milo v3 wrote:I hope not, that'd mean it'd be intentionally overpowered in non-Golarion games.
You could never meet the prereq membership in a non-Golarian game without introducing houserules, so it's a non-issue.Barathos2018-06-23T01:14:57ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Unpopular opinion: Is the PF1 monk now a fighter?Barathoshttps://paizo.com/threads/rzs2v64b&page=2?Unpopular-opinion-Is-the-PF1-monk-now-a-fighter#672018-06-19T12:19:06Z2018-06-19T12:19:06Z<div class="messageboard-quotee">Quote:</div><blockquote> And their supernatural powers can be used multiple times a day. </blockquote><p>Their 100% optional feattax supernatural powers that let them be the tiniest bit mystical and more than just Fighter2.Quote:And their supernatural powers can be used multiple times a day.
Their 100% optional feattax supernatural powers that let them be the tiniest bit mystical and more than just Fighter2.Barathos2018-06-19T12:19:06ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Monk Class PreviewBarathoshttps://paizo.com/community/blog/v5748dyo5lkv3&page=5?Monk-Class-Preview#2142018-06-19T04:20:38Z2018-06-19T01:02:46Z<div class="messageboard-quotee">dragonhunterq wrote:</div><blockquote><p>Fighter is, and should be, better at using weapons. Unarmed should be the Monks schtick - at least without significant cost to the fighter.</p>
<p>Therein lies Paizos dilemma, they can't please both of us.</p>
<p>I also believe that a weapon using monk should not be as good as an unarmed monk without a significant cost - as that should be the fighters bailiwick. </blockquote><p>A Fighter using several of his feats and weapon training on unarmed/twf is a pretty significant cost.
<p>They can, in my opinion, by making the Monk more wis/ki based, and having many ki powers supplement the unarmed/martial aspects of the Monk. Then, while the Monk has ki to use, he can outdo an unarmed-focused Fighter.</p>
<p>Either way, the Monk we got is just a heavily restricted Fighter to me.</p>dragonhunterq wrote:Fighter is, and should be, better at using weapons. Unarmed should be the Monks schtick - at least without significant cost to the fighter.
Therein lies Paizos dilemma, they can't please both of us.
I also believe that a weapon using monk should not be as good as an unarmed monk without a significant cost - as that should be the fighters bailiwick.
A Fighter using several of his feats and weapon training on unarmed/twf is a pretty significant cost. They can, in my...Barathos2018-06-19T01:02:46ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Monk Class PreviewBarathoshttps://paizo.com/community/blog/v5748dyo5lkv3&page=5?Monk-Class-Preview#2062018-06-20T07:44:54Z2018-06-19T00:41:37Z<div class="messageboard-quotee">dragonhunterq wrote:</div><blockquote><p> Wait, Why? one of the defining features of the monk is being the best unarmed combatant - any martial being able to match that is undermining (one of) the central foundation of the monk - IMO.</p>
<p>I cannot agree with you. (unless you missed a 'not' in there) </blockquote><p>Not true. A Fighter in PF1 gets better damage unarmed than a Monk. In my view, a fantasy Monk is a ki mystic first and foremost. Making another class better at being a """mundane""" martial artist than the Fighter would "[undermine] (one of) the central foundations of the [fighter]".dragonhunterq wrote:Wait, Why? one of the defining features of the monk is being the best unarmed combatant - any martial being able to match that is undermining (one of) the central foundation of the monk - IMO.
I cannot agree with you. (unless you missed a 'not' in there)
Not true. A Fighter in PF1 gets better damage unarmed than a Monk. In my view, a fantasy Monk is a ki mystic first and foremost. Making another class better at being a """mundane""" martial artist than the Fighter would...Barathos2018-06-19T00:41:37ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Monk Class PreviewBarathoshttps://paizo.com/community/blog/v5748dyo5lkv3&page=4?Monk-Class-Preview#1962018-06-20T07:42:16Z2018-06-19T00:12:49Z<p>So almost everything that makes a Monk different from an unarmed-focused Fighter is optional? Sounds like a critfail on one of my favourite classes. Any martial should be able to be as good an unarmed combatant as a Monk.</p>So almost everything that makes a Monk different from an unarmed-focused Fighter is optional? Sounds like a critfail on one of my favourite classes. Any martial should be able to be as good an unarmed combatant as a Monk.Barathos2018-06-19T00:12:49ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Wisdom for HalfingsBarathoshttps://paizo.com/threads/rzs2v6t7?Wisdom-for-Halfings#402018-06-13T08:25:09Z2018-06-13T08:25:09Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote><p> Wise halfling would also explain how Frodo, Bilbo, even Smeagol (except for that critical failure at the beginning), resisted the lure of the One Ring for so long and far better than a measly human king </p>
<p>It's all about Will saves really </blockquote><p>I'm somewhat sure the one ring's allure is based on ambition, a thing most hobbitses have a distinct lack of. Dwarfs and human lords have a great deal of ambition, so they're vulnerable to the effects of the ring.The Raven Black wrote:Wise halfling would also explain how Frodo, Bilbo, even Smeagol (except for that critical failure at the beginning), resisted the lure of the One Ring for so long and far better than a measly human king
It's all about Will saves really
I'm somewhat sure the one ring's allure is based on ambition, a thing most hobbitses have a distinct lack of. Dwarfs and human lords have a great deal of ambition, so they're vulnerable to the effects of the ring.Barathos2018-06-13T08:25:09ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Barbarian Class PreviewBarathoshttps://paizo.com/community/blog/v5748dyo5lkui&page=4?Barbarian-Class-Preview#1632018-06-12T02:22:03Z2018-06-12T02:22:03Z<p>Looks good so far. Rage not having to be tracked obsessively suits how I want to play a barb better. I very much so hope that a variety of fighting styles (2h, twf, w&s, thrown, projectile, reach) are viable and we aren't just strongarmed into greataxe/[any 2h melee weapon] brusiers.</p>Looks good so far. Rage not having to be tracked obsessively suits how I want to play a barb better. I very much so hope that a variety of fighting styles (2h, twf, w&s, thrown, projectile, reach) are viable and we aren't just strongarmed into greataxe/[any 2h melee weapon] brusiers.Barathos2018-06-12T02:22:03ZRe: Forums: Advice: Awakened Mind (5th ed in PF?)Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2ug2y?Awakened-Mind#32017-07-08T01:11:25Z2017-07-08T01:11:25Z<div class="messageboard-quotee">avr wrote:</div><blockquote> And what does that ability do? </blockquote><div class="messageboard-quotee">Quote:</div><blockquote><p>Awakened Mind
</p>
Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
<br />
</blockquote><p>avr wrote:And what does that ability do?
Quote:Awakened Mind
Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.Níðhöggr (alias of Barathos)2017-07-08T01:11:25ZRe: Forums: Rules Questions: How do armor spikes work when grappling?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2uet0?How-do-armor-spikes-work-when-grappling#22017-06-18T03:09:53Z2017-06-18T02:46:14Z<p>My plausibly incorrect interpretation is that it's instead of normal damage.</p>
<div class="messageboard-quotee">CRB, 6th printing, p200, Grapple: Damage wrote:</div><blockquote><i>Damage</i>: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.</blockquote><p>I view this as several different options:
</p>
<ul><li>Deal damage equal to your unarmed strike's damage die.<li>Deal damage equal to a natural attack's damage die.<li>Make an attack with your armor spikes, deal its damage die plus modifiers if you hit.<li>Make an attack with a light weapon, deal its damage die plus modifiers if you hit.<li>Make an attack with a one-handed weapon, deal its damage die plus modifiers if you hit.</ul></p>
<p>The benefit of armor spikes is that they don't take up a hand, so you don't take a -4 penalty to grapple checks, and they deal more damage than most character's unarmed strikes.</p>My plausibly incorrect interpretation is that it's instead of normal damage.
CRB, 6th printing, p200, Grapple: Damage wrote:Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.
I view this as several different options:
Deal damage equal to your unarmed strike's damage die.Deal damage equal to a natural attack's damage die.Make an...Níðhöggr (alias of Barathos)2017-06-18T02:46:14ZRe: Forums: Rules Questions: Bullrush while grappledon the person grappling youNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2udig?Bullrush-while-grappledon-the-person#62017-05-28T07:16:59Z2017-05-28T07:16:59Z<div class="messageboard-quotee">UnArcaneElection wrote:</div><blockquote><p> Found a contradiction in the rules:</p>
<div class="messageboard-quotee"><a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#grappled" target="_blank" rel="nofollow">Core Rulebook: Glossary: Conditions: Grappled</a> wrote:</div><blockquote> {. . .} Grappled creatures cannot move and take a –4 penalty to Dexterity. {. . .} </blockquote><div class="messageboard-quotee"><a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/combat.html#grapple" target="_blank" rel="nofollow">Core Rulebook: Combat: How Combat Works: Combat Maneuvers: Grapple</a> wrote:</div><blockquote><p> {. . .} If successful, both you and the target gain the <a href="http://paizo.com/pathfinderRPG/prd/coreRulebook/glossary.html#grappled" target="_blank" rel="nofollow">grappled</a> condition (see the Appendices). {. . .} Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).</p>
<p><i>Move:</i> You can move both yourself and your target up to half your speed. {. . .} </blockquote><p>The first says you can't move and the second says you can, both in the Core Rulebook. Okay, which is it?
<p>If the first is correct except when overridden by a successful Grapple check, that would imply that the only way you can move is if you first reverse the Grapple so that you are the one grappling and thus able to make such a check to maintain the Grapple that you took control of.
<br />
</blockquote><p>The former is general rules for everyone with the grappled condition, the latter is specific rules for the controller of a grapple. Specific > General.UnArcaneElection wrote:Found a contradiction in the rules:
Core Rulebook: Glossary: Conditions: Grappled wrote: {. . .} Grappled creatures cannot move and take a –4 penalty to Dexterity. {. . .}
Core Rulebook: Combat: How Combat Works: Combat Maneuvers: Grapple wrote:{. . .} If successful, both you and the target gain the grappled condition (see the Appendices). {. . .} Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to...Níðhöggr (alias of Barathos)2017-05-28T07:16:59ZRe: Forums: Rules Questions: Cold Weather VS Natural FurNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2ucs3?Cold-Weather-VS-Natural-Fur#352017-05-23T02:54:36Z2017-05-23T02:54:36Z<div class="messageboard-quotee">Daw wrote:</div><blockquote><p> Oh wait, this is rules forum.
</p>
My arguing a sensible approach is not appropriate here.
<br />
</blockquote><p>The sensible approach would've been the devs writing better cold/hot weather rules and giving certain creatures bonuses/penalties in certain environments.Daw wrote:Oh wait, this is rules forum.
My arguing a sensible approach is not appropriate here.
The sensible approach would've been the devs writing better cold/hot weather rules and giving certain creatures bonuses/penalties in certain environments.Níðhöggr (alias of Barathos)2017-05-23T02:54:36ZRe: Forums/Pathfinder First Edition: General Discussion: Wyvern Animal CompanionNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u9zk?Wyvern-Animal-Companion#22022-04-13T10:13:15Z2017-04-06T03:48:04Z<p><a href="http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions/drake-companions/" target="_blank" rel="nofollow">srd link to drake companion</a></p>
<p>They're not very good, and I think only certain archetypes can have one.</p>srd link to drake companion
They're not very good, and I think only certain archetypes can have one.Níðhöggr (alias of Barathos)2017-04-06T03:48:04ZRe: Forums: Advice: How to make a decent WolfNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u5yv?How-to-make-a-decent-Wolf#372017-02-09T07:43:20Z2017-02-09T07:43:20Z<div class="messageboard-quotee">Grom Kranock wrote:</div><blockquote> Sorry I must not understand something, how does the wolf get iterative bite attacks? </blockquote><p>Multiattack at level 9 in Table 3-8: Animal Companion Base Statistics gives an iterative if you don't have at least 3 natural attacks.Grom Kranock wrote:Sorry I must not understand something, how does the wolf get iterative bite attacks?
Multiattack at level 9 in Table 3-8: Animal Companion Base Statistics gives an iterative if you don't have at least 3 natural attacks.Níðhöggr (alias of Barathos)2017-02-09T07:43:20ZRe: Forums: Rules Questions: Rewind time, what's the pointNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u5py?Rewind-time-whats-the-point#122017-02-04T07:50:13Z2017-02-04T07:50:13Z<p>Well I'll be damned. Thanks for the correction, man.</p>Well I'll be damned. Thanks for the correction, man.Níðhöggr (alias of Barathos)2017-02-04T07:50:13ZRe: Forums: Rules Questions: Fire + Acid enchant on same weapon?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u57h?Fire-Acid-enchant-on-same-weapon#62017-01-27T07:22:41Z2017-01-27T07:22:41Z<div class="messageboard-quotee">MrCharisma wrote:</div><blockquote> <div class="messageboard-quotee">Tiomat wrote:</div><blockquote> <div class="messageboard-quotee">ckdragons wrote:</div><blockquote> Is it possible, as per RAW, to add fiery and acid enchantments on the same +1 weapon, making it an effective +3 enchanted weapon?</blockquote><p>You can add both, but not use them at the same time.
</p>
The enchants that add elemental damage to weapons need to be activated, and only one can be activated at a time.
<br />
See <a href="http://paizo.com/pathfinderRPG/prd/ultimateEquipment/magicArmsAndArmor/weaponSpecialAbilities.html#flaming" target="_blank" rel="nofollow">Flaming</a>.</blockquote>Where does it say that you can't use both at the same time? </blockquote><p>"The effect remains until another command is given."
<p>You need to make a command to activate any of the 1d6 energy damage enhancements. If you activate another energy enhancement, the quote above happens.</p>
<p>It doesn't specify a command to turn it off, it just says another command. Any command as per command word item use would turn it off. It's stupid and I wouldn't bother with being that raw at my table, but that's how it is unless someone can provide evidence to the contrary.</p>MrCharisma wrote:Tiomat wrote: ckdragons wrote: Is it possible, as per RAW, to add fiery and acid enchantments on the same +1 weapon, making it an effective +3 enchanted weapon?
You can add both, but not use them at the same time.
The enchants that add elemental damage to weapons need to be activated, and only one can be activated at a time.
See Flaming.Where does it say that you can't use both at the same time? "The effect remains until another command is given." You need to make a command...Níðhöggr (alias of Barathos)2017-01-27T07:22:41ZRe: Forums: Rules Questions: What is the DC to leap across a ten foot wide pit?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2sbqb&page=25?What-is-the-DC-to-leap-across-a-ten-foot-wide#12302017-01-13T02:42:53Z2017-01-13T02:42:53Z<div class="messageboard-quotee">dragonhunterq wrote:</div><blockquote> <div class="messageboard-quotee">Jader7777 wrote:</div><blockquote><p> People in this thread realize that the numbers in the game are abstract right.</p>
<p>Like, when you actually roll a 13 for a total of 18 it doesn't mean that your character moves exactly 18 feet- it's a game and we're imagining everything. </p>
<p>Forget jumping DC for a moment. What is the AC to hit a goblin dog? Does this comment also spawn a huge thread? No? Why not? </blockquote>Mostly because we can pretty much all agree on the AC of a goblin dog and what it means. </blockquote><p>AC 13? Clearly that means I need to roll at least a 4 with my THAC0 17 to hit it. /sdragonhunterq wrote:Jader7777 wrote:People in this thread realize that the numbers in the game are abstract right.
Like, when you actually roll a 13 for a total of 18 it doesn't mean that your character moves exactly 18 feet- it's a game and we're imagining everything.
Forget jumping DC for a moment. What is the AC to hit a goblin dog? Does this comment also spawn a huge thread? No? Why not?
Mostly because we can pretty much all agree on the AC of a goblin dog and what it means. AC 13?...Níðhöggr (alias of Barathos)2017-01-13T02:42:53ZRe: Forums: Rules Questions: Warpriest Sacred Weapon - SizeNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u485?Warpriest-Sacred-Weapon-Size#122017-01-13T01:04:42Z2017-01-13T01:04:42Z<div class="messageboard-quotee">KahnyaGnorc wrote:</div><blockquote> If your game allows for Path of War, there is a feat that allows you to one-hand a spear or polearm, as long as the other hand is holding a shield. </blockquote><p>There's a feat in Armor Master's Handbook that has a similar effect; Shield Brace.KahnyaGnorc wrote:If your game allows for Path of War, there is a feat that allows you to one-hand a spear or polearm, as long as the other hand is holding a shield.
There's a feat in Armor Master's Handbook that has a similar effect; Shield Brace.Níðhöggr (alias of Barathos)2017-01-13T01:04:42ZRe: Forums: Rules Questions: Is there any sort of aiming mechanic in pathfinder?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u43t?Is-there-any-sort-of-aiming-mechanic-in#62017-01-10T13:08:44Z2017-01-10T13:08:44Z<p>Bullseye Shot feat.</p>Bullseye Shot feat.Níðhöggr (alias of Barathos)2017-01-10T13:08:44ZRe: Forums/Pathfinder First Edition: General Discussion: Who's your favorite dirty and whyNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u3xw?Whos-your-favorite-dirty-and-why#22017-01-07T10:43:18Z2017-01-07T06:18:17Z<p>:) those typos</p>
<p>My girlfriend, she's much dirty.</p>:) those typos
My girlfriend, she's much dirty.Níðhöggr (alias of Barathos)2017-01-07T06:18:17ZRe: Forums/Pathfinder First Edition: General Discussion: is there any armor meant for spell casters?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u3tj?is-there-any-armor-meant-for-spell-casters#42017-01-05T13:06:52Z2017-01-05T13:06:52Z<p>Generally, anyone can use any armour. Non-proficiency just adds the armor check penalty to your attack rolls and "all skill checks that involve moving", instead of just strength/dexterity-based skills.</p>Generally, anyone can use any armour. Non-proficiency just adds the armor check penalty to your attack rolls and "all skill checks that involve moving", instead of just strength/dexterity-based skills.Níðhöggr (alias of Barathos)2017-01-05T13:06:52ZRe: Forums/Pathfinder First Edition: General Discussion: is there any armor meant for spell casters?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u3tj?is-there-any-armor-meant-for-spell-casters#22017-01-05T12:30:37Z2017-01-05T12:17:28Z<p>The haramaki and armored kilt have 0% arcane spell failure.</p>The haramaki and armored kilt have 0% arcane spell failure.Níðhöggr (alias of Barathos)2017-01-05T12:17:28ZRe: Forums/Pathfinder First Edition: General Discussion: Strangest argument for or against a ruling?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u3bv&page=2?Strangest-argument-for-or-against-a-ruling#732016-12-30T05:18:05Z2016-12-30T05:18:05Z<div class="messageboard-quotee">Vidmaster7 wrote:</div><blockquote><p> I had a DM decide that heat and fire damage where different. Had cast fire shield. Dm said I still took the damage because of the heat. since the spell said it only protected you from fire damage. I was just so taken aback by that I couldn't think of a response.</p>
<p>(I think it relates to 1st edition wording on fire shield which said fire and heat damage) </blockquote><p>What spell does heat damage? The only source of heat """damage""" I know of is environmental.Vidmaster7 wrote:I had a DM decide that heat and fire damage where different. Had cast fire shield. Dm said I still took the damage because of the heat. since the spell said it only protected you from fire damage. I was just so taken aback by that I couldn't think of a response.
(I think it relates to 1st edition wording on fire shield which said fire and heat damage)
What spell does heat damage? The only source of heat """damage""" I know of is environmental.Níðhöggr (alias of Barathos)2016-12-30T05:18:05ZRe: Forums/Pathfinder First Edition: General Discussion: Generating Ability Score Methods - Which is the best option?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u2ue&page=3?Generating-Ability-Score-Methods-Which-is#1302016-12-25T12:47:52Z2016-12-25T12:47:52Z<div class="messageboard-quotee">Lakesidefantasy wrote:</div><blockquote> Shhhh...sneak away from Christmas Eve dinner to smurf this thread. </blockquote><p>Smurf?Lakesidefantasy wrote:Shhhh...sneak away from Christmas Eve dinner to smurf this thread.
Smurf?Níðhöggr (alias of Barathos)2016-12-25T12:47:52ZRe: Forums/Pathfinder First Edition: General Discussion: I'm starting to think pathfinder 2.0 should happenNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u1uj&page=8?Im-starting-to-think-pathfinder-20-should-happen#3872016-12-14T19:28:25Z2016-12-12T00:36:15Z<div class="messageboard-quotee">PossibleCabbage wrote:</div><blockquote><p> I'm not sure you can even really make a distinction between players and GMs, since (beyond a certain allowance for people who are still learning the ropes) don't most people alternate between the two roles?</p>
<p>Like when you GM for a group of people, it's generally understood that because you are enabling a game to happen for them to play in, you will eventually be allowed to play with those people while someone else GMs, right?</p>
<p>Like, sure, I GM more than I play, but I don't know if I would keep GMing if I never got to play. </blockquote><p>Huh, I'm the exact opposite. I'm bored as a player and have a great time as a GM. The main reason I'm ever a player is to find other GMing techniques and styles I didn't think up.PossibleCabbage wrote:I'm not sure you can even really make a distinction between players and GMs, since (beyond a certain allowance for people who are still learning the ropes) don't most people alternate between the two roles?
Like when you GM for a group of people, it's generally understood that because you are enabling a game to happen for them to play in, you will eventually be allowed to play with those people while someone else GMs, right?
Like, sure, I GM more than I play, but I...Níðhöggr (alias of Barathos)2016-12-12T00:36:15ZRe: Forums/Pathfinder First Edition: General Discussion: I'm starting to think pathfinder 2.0 should happenNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u1uj&page=4?Im-starting-to-think-pathfinder-20-should-happen#1672016-12-04T16:36:21Z2016-12-04T08:06:03Z<div class="messageboard-quotee">UnArcaneElection wrote:</div><blockquote> <div class="messageboard-quotee">Mudfoot wrote:</div><blockquote><p> People say that options are optional...but if I can't play the latest AP without those options, they're not optional. I can obviously write my own stuff, and I can look up the 'options' on the PRD, but frankly I've got better things to do with my time. Paizo is/was supposedly a setting company that needed to do the Pathfinder RPG to support the Pathfinder setting (Golarion) so that it could continue to sell adventures. But if people can't use those adventures because they don't have (or don't want to spend all their time online looking up) the new splatbooks, Paizo jeopardises their core business, as surely as they would with a v1.5 or 2.0 or whatever.
</p>
{. . .} </blockquote><p>What, aren't the latest APs perfectly playable with just the Core Rulebook and going online on the PRD in the event of having to run an NPC that is of a non-Core class or a monster that isn't in Bestiary 1 and not in the AP text? (Same with non-Core feats, spells, etc.)
</p>
</blockquote><p>Don't even need the CRB or B1.UnArcaneElection wrote:Mudfoot wrote:People say that options are optional...but if I can't play the latest AP without those options, they're not optional. I can obviously write my own stuff, and I can look up the 'options' on the PRD, but frankly I've got better things to do with my time. Paizo is/was supposedly a setting company that needed to do the Pathfinder RPG to support the Pathfinder setting (Golarion) so that it could continue to sell adventures. But if people can't use those...Níðhöggr (alias of Barathos)2016-12-04T08:06:03ZRe: Forums: Rules Questions: Automatic Bonus Progression - How does it -really- work?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2t4fn&page=2?Automatic-Bonus-Progression-How-does-it#712016-12-03T03:45:31Z2016-12-03T03:45:31Z<div class="messageboard-quotee">ckdragons wrote:</div><blockquote> <div class="messageboard-quotee">Calth wrote:</div><blockquote> No, with the base system special abilities use up your attunement. If you want to have the flaming property for example you must spend +1 of your attunement to activate it. Its actually a pretty bad setup for martials which is why the alternate chart system is much better. </blockquote>Alternate chart system? </blockquote><p>Bumping for thisckdragons wrote:Calth wrote: No, with the base system special abilities use up your attunement. If you want to have the flaming property for example you must spend +1 of your attunement to activate it. Its actually a pretty bad setup for martials which is why the alternate chart system is much better.
Alternate chart system? Bumping for thisNíðhöggr (alias of Barathos)2016-12-03T03:45:31ZRe: Forums: Rules Questions: Automatic Bonus Progression - How does it -really- work?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2t4fn&page=2?Automatic-Bonus-Progression-How-does-it#672016-12-02T08:31:40Z2016-12-02T08:31:40Z<p>@ckdragons</p>
<p>I always thought the attunement's enhancement bonus was in addition to whatever special qualities (flaming, bane, etc) the weapon already had. So your 9th level fighter using a flaming longsword would have a +2 flaming longsword.</p>@ckdragons
I always thought the attunement's enhancement bonus was in addition to whatever special qualities (flaming, bane, etc) the weapon already had. So your 9th level fighter using a flaming longsword would have a +2 flaming longsword.Níðhöggr (alias of Barathos)2016-12-02T08:31:40ZRe: Forums: Homebrew and House Rules: Dryad DruidNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u1ji?Dryad-Druid#52016-11-29T13:11:44Z2016-11-29T12:40:35Z<p>Could have the dryad's tree be a bonsai (or similar small tree in a pot). Just have them move it around as they will.</p>Could have the dryad's tree be a bonsai (or similar small tree in a pot). Just have them move it around as they will.Níðhöggr (alias of Barathos)2016-11-29T12:40:35ZRe: Forums: Rules Questions: fighter bonus featsNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u1l6?fighter-bonus-feats#32016-11-29T06:15:20Z2016-11-29T06:15:20Z<p>A Fighter may take a feat as one of his Bonus Feats if he meets all the prerequisites for that feat and it is a Combat feat. The latter condition is indicated by a "(Combat)" in the feat name.</p>A Fighter may take a feat as one of his Bonus Feats if he meets all the prerequisites for that feat and it is a Combat feat. The latter condition is indicated by a "(Combat)" in the feat name.Níðhöggr (alias of Barathos)2016-11-29T06:15:20ZRe: Forums: Rules Questions: Time StopNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u0dl?Time-Stop#92016-11-11T00:58:20Z2016-11-10T21:15:00Z<p>Wouldn't delayed fireball go by "real" rounds, not timestop rounds?</p>Wouldn't delayed fireball go by "real" rounds, not timestop rounds?Níðhöggr (alias of Barathos)2016-11-10T21:15:00ZRe: Forums/Pathfinder First Edition: General Discussion: What's wrong with the fighterNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u00s?Whats-wrong-with-the-fighter#232018-05-06T02:11:40Z2016-11-06T14:32:56Z<p>+1 to the "never heard of marshmallow fallacy" pile. A google search only turns up gibberish or some anecdote about a german thinking americans eat plain marshmallows in front of their tv.</p>
<p>Nothing about what Derklord said to you was personal or an attack, master_marshmallow.</p>+1 to the "never heard of marshmallow fallacy" pile. A google search only turns up gibberish or some anecdote about a german thinking americans eat plain marshmallows in front of their tv.
Nothing about what Derklord said to you was personal or an attack, master_marshmallow.Níðhöggr (alias of Barathos)2016-11-06T14:32:56ZRe: Forums: Advice: Looking to make a new character with little to no idea how to start.Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2u002?Looking-to-make-a-new-character-with-little#32016-11-11T03:32:45Z2016-11-05T02:36:43Z<p>While not true undead, dhampir are something you could be from the get-go.</p>While not true undead, dhampir are something you could be from the get-go.Níðhöggr (alias of Barathos)2016-11-05T02:36:43ZRe: Forums: Advice: Too much roleplay?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2tztc?Too-much-roleplay#82016-11-03T10:51:16Z2016-11-02T04:24:18Z<p>That's not a too much roleplaying problem, that's a too much railroading problem.</p>That's not a too much roleplaying problem, that's a too much railroading problem.Níðhöggr (alias of Barathos)2016-11-02T04:24:18ZRe: Forums: Rules Questions: Do Death effects overrule regeneration?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2tz5w&page=2?Do-Death-effects-overrule-regeneration#552016-11-01T00:53:54Z2016-10-31T23:34:57Z<div class="messageboard-quotee">Yorien wrote:</div><blockquote><br />
<br />
<div class="messageboard-quotee">Quote:</div><blockquote><p>...
</p>
A troll who doesn't get enough to eat over the course of a few days <b>loses its regeneration</b> and becomes vulnerable, though a single adequate meal will bring it back into fighting trim, and <b>starvation itself is a common cause of death for trolls</b>. Drowning a troll is also effective.</blockquote></blockquote><p>What's the source of that quote?Yorien wrote:Quote:...
A troll who doesn't get enough to eat over the course of a few days loses its regeneration and becomes vulnerable, though a single adequate meal will bring it back into fighting trim, and starvation itself is a common cause of death for trolls. Drowning a troll is also effective.
What's the source of that quote?Níðhöggr (alias of Barathos)2016-10-31T23:34:57ZRe: Forums: Rules Questions: Question on Flat FootedNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2tyg1?Question-on-Flat-Footed#52016-10-13T03:05:49Z2016-10-13T03:05:49Z<div class="messageboard-quotee">Johnnycat93 wrote:</div><blockquote> A targets Flat-Footed AC is their normal AC minus any Dexterity modifiers. Targets in armor will have a FF AC above 10. A flat-footed gunslinger does not benefit from nimble. </blockquote><p>Minor correction: it's without their Dexterity bonus, a penalty still applies.Johnnycat93 wrote:A targets Flat-Footed AC is their normal AC minus any Dexterity modifiers. Targets in armor will have a FF AC above 10. A flat-footed gunslinger does not benefit from nimble.
Minor correction: it's without their Dexterity bonus, a penalty still applies.Níðhöggr (alias of Barathos)2016-10-13T03:05:49ZRe: Forums: Advice: Is there any way for a slayer to get an animal companion without multiclassing?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2tycr?Is-there-any-way-for-a-slayer-to-get-an#132016-10-12T03:32:38Z2016-10-12T03:32:38Z<div class="messageboard-quotee">Melkiador wrote:</div><blockquote><br />
<br />
And is there a specific kind of animal the player wants? Because if they want a fox, they need to go one way, but if they want a lion, they need to go the other. </blockquote><p>Is there a feat I missed after Animal Ally that grants a big cat?Melkiador wrote:And is there a specific kind of animal the player wants? Because if they want a fox, they need to go one way, but if they want a lion, they need to go the other.
Is there a feat I missed after Animal Ally that grants a big cat?Níðhöggr (alias of Barathos)2016-10-12T03:32:38ZRe: Forums: Homebrew and House Rules: Paizo hires you and your first task is:Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2tx85&page=3?Paizo-hires-you-and-your-first-task-is#1472016-09-30T05:00:18Z2016-09-30T05:00:18Z<div class="messageboard-quotee">Blackwaltzomega wrote:</div><blockquote><br />
<br />
<p>3. The Full Attack system- replace with something that works.
<br />
Reasoning: Stand still or suck syndrome is awful and Full Attacks limiting a melee class to a five-foot shuffle or they won't be able to use most of their offensive abilities is versmilitude-breaking. Nobody likes being the class that has to ask "Is the enemy in reach of a 5-foot-step?" while their buddy is running around throwing lightning bolts without a care in the world. Fighting classes need to be able to MOVE AROUND while still using their techniques. This is particularly egregious with two-weapon types, who are generally supposed to be agile skirmishers but might as well not have their other weapon if their target isn't standing RIGHT NEXT TO THEM.</p>
<p>I have to say I preferred 5e's system, where martial classes get two attacks at level 5, but both are at full BAB and you can move freely while using them. (Fighters and Monks can get up to four attacks, although the Monk needs to spend actions or resources to get past the normal double-attack.) I know combat math would need to be reworked, but the current system tends to mean players lose interest in full-attacks after the novelty of rolling a big bucket of dice wears off.</blockquote><p>Something I've considered doing is allowing full-attacks with movement, but at a -1 attack penalty per 5' moved previously on your turn.Blackwaltzomega wrote:3. The Full Attack system- replace with something that works.
Reasoning: Stand still or suck syndrome is awful and Full Attacks limiting a melee class to a five-foot shuffle or they won't be able to use most of their offensive abilities is versmilitude-breaking. Nobody likes being the class that has to ask "Is the enemy in reach of a 5-foot-step?" while their buddy is running around throwing lightning bolts without a care in the world. Fighting classes need to be able to...Níðhöggr (alias of Barathos)2016-09-30T05:00:18ZRe: Forums: Homebrew and House Rules: Paizo hires you and your first task is:Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2tx85&page=2?Paizo-hires-you-and-your-first-task-is#932016-09-27T23:52:06Z2016-09-27T23:52:06Z<div class="messageboard-quotee">DungeonmasterCal wrote:</div><blockquote><br />
<br />
3. Make offers to buy the rights to certain classes from different 3PP publishers. There's some darn good work out there. </blockquote><p>Such as? I've never used 3pp classes.DungeonmasterCal wrote:3. Make offers to buy the rights to certain classes from different 3PP publishers. There's some darn good work out there.
Such as? I've never used 3pp classes.Níðhöggr (alias of Barathos)2016-09-27T23:52:06ZRe: Forums/Pathfinder First Edition: General Discussion: in character have you ever had the urge to stab another person's pc?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2tv5h?in-character-have-you-ever-had-the-urge-to#152016-09-06T17:54:17Z2016-08-25T03:26:37Z<div class="messageboard-quotee">Weables wrote:</div><blockquote><p> I think you're overreacting. would you stab someone in a jewelry store if they grabbed the ring you were eyeing there? No? Then you're a reasonable human being, and would just buy something else, and maybe be grumpy for a day.</p>
<p>Why would your character be any different? </blockquote><p>My character kills people/creatures for a living and lives in a dog-eat-dog world, I don't.Weables wrote:I think you're overreacting. would you stab someone in a jewelry store if they grabbed the ring you were eyeing there? No? Then you're a reasonable human being, and would just buy something else, and maybe be grumpy for a day.
Why would your character be any different?
My character kills people/creatures for a living and lives in a dog-eat-dog world, I don't.Níðhöggr (alias of Barathos)2016-08-25T03:26:37ZRe: Forums/Pathfinder First Edition: General Discussion: in character have you ever had the urge to stab another person's pc?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2tv5h?in-character-have-you-ever-had-the-urge-to#112016-08-25T03:18:48Z2016-08-25T03:18:48Z<p>Not stab, but...</p>
<p>A PC was in-character suicidal, tried to kill himself, stopped him, he lashed out, "don't do that"-me, lashes out again, "you done fuqed up now", barb rage -> throw him into acid pit -> he is kill.</p>Not stab, but...
A PC was in-character suicidal, tried to kill himself, stopped him, he lashed out, "don't do that"-me, lashes out again, "you done fuqed up now", barb rage -> throw him into acid pit -> he is kill.Níðhöggr (alias of Barathos)2016-08-25T03:18:48ZRe: Forums/Pathfinder First Edition: General Discussion: What is your favorite method of generating ability scores?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2kt3e&page=4?What-is-your-favorite-method-of-generating#1622016-08-23T07:12:59Z2016-08-23T07:12:59Z<p>Augur preferably, usually with an animal sacrifice to our blood god of choice.</p>
<p>'4d6 drop the lowest, two sets of six, pick your favourite set' works fine though.</p>Augur preferably, usually with an animal sacrifice to our blood god of choice.
'4d6 drop the lowest, two sets of six, pick your favourite set' works fine though.Níðhöggr (alias of Barathos)2016-08-23T07:12:59ZRe: Forums/Pathfinder First Edition: General Discussion: Someone please give me all the negatives to the Stamina system from UnchainedNíðhöggr (alias of Barathos)https://paizo.com/threads/rzs2t336?Someone-please-give-me-all-the-negatives-to#22015-11-05T03:54:21Z2015-11-05T03:54:21Z<p>At my table, everyone has it. My only problem with it is many of the Combat Tricks are crap.</p>At my table, everyone has it. My only problem with it is many of the Combat Tricks are crap.Níðhöggr (alias of Barathos)2015-11-05T03:54:21ZRe: Forums: Advice: What are some cool ideas for a necromantic artifact?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2t2rm?What-are-some-cool-ideas-for-a-necromantic#92015-11-03T09:18:08Z2015-11-03T09:18:08Z<p>My homebrew setting was almost got destroyed by a bbeg trying to use an artifact that acts as a Mass Animate Dead (no material component required) with a range of 100 miles, which would have been used in a ruined city with millions of dead.</p>My homebrew setting was almost got destroyed by a bbeg trying to use an artifact that acts as a Mass Animate Dead (no material component required) with a range of 100 miles, which would have been used in a ruined city with millions of dead.Níðhöggr (alias of Barathos)2015-11-03T09:18:08ZRe: Forums: Homebrew and House Rules: What would happen if full attack was a standard action?Níðhöggr (alias of Barathos)https://paizo.com/threads/rzs2t2sg?What-would-happen-if-full-attack-was-a#22015-11-03T08:51:23Z2015-11-03T08:51:23Z<p>I've considered doing something like this at my table. My thing was that you add a -1 penalty to each attack in a fullattack for every 5' you moved, along with being able to "aim" (+2 attack, that crossbow feat that gives +4 for aiming now gives +5 instead) as a move action. Making move->attackmorethanonce and standstill->attackonce possible and maybe viable.</p>I've considered doing something like this at my table. My thing was that you add a -1 penalty to each attack in a fullattack for every 5' you moved, along with being able to "aim" (+2 attack, that crossbow feat that gives +4 for aiming now gives +5 instead) as a move action. Making move->attackmorethanonce and standstill->attackonce possible and maybe viable.Níðhöggr (alias of Barathos)2015-11-03T08:51:23ZRe: Forums: Advice: Slaying enemies in their sleep evil?Barathoshttps://paizo.com/threads/rzs2szsw&page=4?Slaying-enemies-in-their-sleep-evil#1572015-10-10T04:16:48Z2015-10-10T04:16:48Z<div class="messageboard-quotee">Rynjin wrote:</div><blockquote> <div class="messageboard-quotee">Barathos wrote:</div><blockquote> <div class="messageboard-quotee">Rynjin wrote:</div><blockquote> <div class="messageboard-quotee">Barathos wrote:</div><blockquote> the acolytes haven't done anything wrong </blockquote><p>[Citation Needed]
<p>You don't get an Evil alignment for not doing anything. Good/Evil/Lawful/Chaotic ACTS cause alignment shifts, not thoughts. </blockquote>Burden of proof is on the claiment, so you claiming they've done bad things :)</blockquote><p>I already stated my proof. Alignment is based on acts.
<p>Regardless of which, you made the first claim. "They have not done anything" is as much of a claim as "They have done something", but the former has much less evidence backing it up than the latter.</p>
<div class="messageboard-quotee">Barathos wrote:</div><blockquote><p>1. Having Evil intent (which is just THOUGHTS) pings you as Evil.
</p>
2. Having recently had infernal healing cast on you pings you as Evil.</p>
<p>Oh look at that, two ways to ping as Evil without actually being Evil.</blockquote><p>Yes, I'm sure every member of the evil cult just happened to be thinking evil thoughts and/or had a specific spell cast on them all at the same time, coincidentally just as the Paladin comes by.
<p>Apply Occam's Razor, here.</p>
<p>Regardless of which, people always leave out a very important word for number 1. ACTIVELY. Detect Evil will detect ACTIVELY Evil intent. Meaning they aren't just thinking bad thoughts, they are currently in the process of carrying out these bad thoughts.</p>
<p>So:</p>
<div class="messageboard-quotee">Barathos wrote:</div><blockquote>Let's take Joe the peasant as an example of someone who has done no Evil but is still Evil. Joe wants to rape and murder his neighbours, not necessarily in that order, but Joe doesn't want to get executed or end up in pound-in-the-arse prison. Joe decides not to rape or murder his neighbours because he fears the consequences. Is Joe still Evil? F#!•ING YES! Only a phychopath and an Evil person would say "No.". </blockquote><p>Very nice set up you have there. Pretty sure that's a formal fallacy of some kind, actively saying that anyone who disagrees with you must be "evil or a psychopath" but I can't be arsed to look it up.
<p>Regardless, Joe per RAW does not ping as evil.... </blockquote><p>You haven't stated any proof. How exactly do you propose someone would prove a negative? You're literally asking me to prove a negative. You know that's a fundamental impossibility, right? This is one of the reasons "Innocent until proven guilty" is a thing.
<p>Simply being Evil isn't grounds for murder. The players are just contract killers in this case. The "enemy" had no qualms with them until they agreed to kill them for profit and power.</p>
<p>Occam's Razor doesn't suddenly give you the right to murder someone in their home.</p>
<p>"1. ACTIVELY. Detect Evil will detect ACTIVELY Evil intent. Meaning they aren't just thinking bad thoughts, they are currently in the process of carrying out these bad thoughts."</p>
<p>Actively could just mean it's not in the back of their mind, it's thinking they're thinking about right now. They could <i>just</i> be fantasising.</p>
<p>"Very nice set up you have there. Pretty sure that's a formal fallacy of some kind, actively saying that anyone who disagrees with you must be "evil or a psychopath" but I can't be arsed to look it up."</p>
<p>The "anyone who X is Y" is not my arguement, it's a personal comment. I occacionally think "maybe I'm not a good person", but then I come to threads like this and realise I'm head and shoulders above many people on moral superiority. </p>
<p>I never claimed Joe would ping as Evil, simply that he IS Evil. He would ping as Evil <b>if</b> he had at least 5 HD or 1 of an anti-paladin/cleric/etc. </p>
<p>Mind linking some kind of source on "only Evil acts counts"?</p>
<p>Edit: @"but that logical fallacy makes your arguement invladid" it's not an arguement, it's a comment, and since you're so aware of various fallacies I presume you're aware of the fallacy fallacy.</p>
<p>Edit2: I'm seconds away from GMing a game, I'll jump back in later. Don't swarm me too much :P</p>Rynjin wrote:Barathos wrote: Rynjin wrote: Barathos wrote: the acolytes haven't done anything wrong
[Citation Needed] You don't get an Evil alignment for not doing anything. Good/Evil/Lawful/Chaotic ACTS cause alignment shifts, not thoughts. Burden of proof is on the claiment, so you claiming they've done bad things :)I already stated my proof. Alignment is based on acts. Regardless of which, you made the first claim. "They have not done anything" is as much of a claim as "They have done...Barathos2015-10-10T04:16:48ZRe: Forums: Advice: Slaying enemies in their sleep evil?Barathoshttps://paizo.com/threads/rzs2szsw&page=4?Slaying-enemies-in-their-sleep-evil#1532015-10-13T09:47:55Z2015-10-10T03:54:22Z<div class="messageboard-quotee">Rynjin wrote:</div><blockquote> <div class="messageboard-quotee">Barathos wrote:</div><blockquote> the acolytes haven't done anything wrong </blockquote><p>[Citation Needed]
<p>You don't get an Evil alignment for not doing anything. Good/Evil/Lawful/Chaotic ACTS cause alignment shifts, not thoughts. </blockquote><p>Burden of proof is on the claiment, so you claiming they've done bad things :)
<p>1. Having Evil intent (which is just THOUGHTS) pings you as Evil.
<br />
2. Having recently had infernal healing cast on you pings you as Evil.</p>
<p>Oh look at that, two ways to ping as Evil without actually being or doing Evil.</p>
<p>Let's take Joe the peasant as an example of someone who has done no Evil but is still Evil. Joe wants to rape and murder his neighbours, not necessarily in that order, but Joe doesn't want to get executed or end up in pound-in-the-arse prison. Joe decides not to rape or murder his neighbours because he fears the consequences. Is Joe still Evil? F%$&ING YES! Only a phychopath and an Evil person would say "No.".</p>
<div class="messageboard-quotee">Rynjin wrote:</div><blockquote>This isn't carte blanche to kill anyone who pings evil, of course, but these people are your direct enemies. They're aligned with and guardians of a man you're sent to kill.</blockquote><p>1. They're only "your" "enemy" because you've chosen to attack them for personal profit and power gain, incredibly selfish and Evil goals.
<p>2. Just because someone is your enemy doesn't mean it's not Evil to kill them.</p>Rynjin wrote:Barathos wrote: the acolytes haven't done anything wrong
[Citation Needed] You don't get an Evil alignment for not doing anything. Good/Evil/Lawful/Chaotic ACTS cause alignment shifts, not thoughts. Burden of proof is on the claiment, so you claiming they've done bad things :) 1. Having Evil intent (which is just THOUGHTS) pings you as Evil.
2. Having recently had infernal healing cast on you pings you as Evil.
Oh look at that, two ways to ping as Evil without actually being or...Barathos2015-10-10T03:54:22ZRe: Forums: Advice: Slaying enemies in their sleep evil?Barathoshttps://paizo.com/threads/rzs2szsw&page=4?Slaying-enemies-in-their-sleep-evil#1512015-10-10T03:24:17Z2015-10-10T03:24:17Z<div class="messageboard-quotee">CN_Minus wrote:</div><blockquote><p> Honest question for those that see this as evil:</p>
<p>Would you still call it evil if the party woke up the acolytes, cast something like Forced Quiet (allowing them to defend themselves), and then killed them?</p>
<p>Why does killing a defenseless evil enemy that would attack you as soon as he saw you as a threat in an attempt to kill you be evil? </blockquote><p>I would. It's Evil to me because the acolytes haven't done anything wrong, the players are just killing them for profit and power. It's not like they found a known enemy camp near/in their territory, they broke into someone else's house and proceeded to act like a typical pack of orcs.CN_Minus wrote:Honest question for those that see this as evil:
Would you still call it evil if the party woke up the acolytes, cast something like Forced Quiet (allowing them to defend themselves), and then killed them?
Why does killing a defenseless evil enemy that would attack you as soon as he saw you as a threat in an attempt to kill you be evil?
I would. It's Evil to me because the acolytes haven't done anything wrong, the players are just killing them for profit and power. It's not...Barathos2015-10-10T03:24:17ZRe: Forums: Advice: Slaying enemies in their sleep evil?Barathoshttps://paizo.com/threads/rzs2szsw&page=2?Slaying-enemies-in-their-sleep-evil#932015-10-09T15:19:24Z2015-10-09T15:00:27Z<div class="messageboard-quotee">Starbuck_II wrote:</div><blockquote><p> Wait, why does killing helpless evil make it an evil act?</p>
<p>Helpless doesn't make them innocent. Only Innocent slain is an evil act in the alignment description. </blockquote><p>Just because someone is Evil, doesn't mean they deserve death or that they're not innocent.Starbuck_II wrote:Wait, why does killing helpless evil make it an evil act?
Helpless doesn't make them innocent. Only Innocent slain is an evil act in the alignment description.
Just because someone is Evil, doesn't mean they deserve death or that they're not innocent.Barathos2015-10-09T15:00:27ZRe: Forums: Advice: Why would Charon, Urgathoa, Zon-Kuthon, Baalzebul, and Asmodeus give up their soulsBarathoshttps://paizo.com/threads/rzs2sztg?Why-would-Charon-Urgathoa-ZonKuthon-Baalzebul#162015-10-09T13:17:36Z2015-10-09T13:06:52Z<p>Maybe it's all a scheme by Asmodeus to gain their power?</p>Maybe it's all a scheme by Asmodeus to gain their power?Barathos2015-10-09T13:06:52ZRe: Forums: Rules Questions: Muleback cords questionBarathoshttps://paizo.com/threads/rzs2szhi?Muleback-cords-question#62015-10-09T13:00:34Z2015-10-09T13:00:34Z<div class="messageboard-quotee">poundpuppy30 wrote:</div><blockquote> Thought they could use the feat "extra slot" to buy the shoulder and waist slots. </blockquote><p>So is "weapon"/"grasped" a viable slot for this?poundpuppy30 wrote:Thought they could use the feat "extra slot" to buy the shoulder and waist slots.
So is "weapon"/"grasped" a viable slot for this?Barathos2015-10-09T13:00:34ZRe: Forums: Rules Questions: Executioner Slayer's Painful Strike ability.Barathoshttps://paizo.com/threads/rzs2szs7?Executioner-Slayers-Painful-Strike-ability#82015-10-09T09:33:58Z2015-10-09T09:33:58Z<p>Is there any dev comments or official builds that gives credence to one interpretation over another?</p>Is there any dev comments or official builds that gives credence to one interpretation over another?Barathos2015-10-09T09:33:58ZRe: Forums: Rules Questions: Executioner Slayer's Painful Strike ability.Barathoshttps://paizo.com/threads/rzs2szs7?Executioner-Slayers-Painful-Strike-ability#42015-10-08T12:58:40Z2015-10-08T12:58:40Z<div class="messageboard-quotee">Trekkie90909 wrote:</div><blockquote> Typically I'd agree with you, but from the phrasing I'm more inclined to side with your player. 'Assassinate' for example simply states that the executioner must take the talent at 10th level, whereas painful strike states the executioner automatically gains the talent. Plus it swaps out an 11th level class ability. </blockquote><p>Seems like a bit of a freebie having it work 7 levels before the thing it replaces, and it seems strange that is even bothers to mention the slayer talent if it doesn't affect it.Trekkie90909 wrote:Typically I'd agree with you, but from the phrasing I'm more inclined to side with your player. 'Assassinate' for example simply states that the executioner must take the talent at 10th level, whereas painful strike states the executioner automatically gains the talent. Plus it swaps out an 11th level class ability.
Seems like a bit of a freebie having it work 7 levels before the thing it replaces, and it seems strange that is even bothers to mention the slayer talent if...Barathos2015-10-08T12:58:40Z