Kutholiam Vuere

Bannon the Adjurer's page

132 posts. Alias of FratManCy.




Greetings fellow gamers!

I'm looking for interest in an online pathfinder game via tabletop simulator. I'm currently living in Korea and it's rather difficult finding a pool of players that can commit to a bi-weekly session on possibly a Tuesday or Thursday. Please comment with your availability below and we can figure something out.


Heavy storm clouds obscured the sun on this Gozren day. Though Spring had brought its resplendence in awaken flora and fauna which stirred animals and life to the land, Nidal remained a morose landscape. Though the journey had been long and twisting within craggy moors and sharp valleys, a band of 4 adventurers had reached their destination – a small barony named Karpad. As they drew within the community, they were greeted by braziers and torches which burned brightly chasing away any shadow despite it being sometime after noon. Karpad was a community comprised of thatch work buildings – 60 in total which converged around a center point – a wicked looking tree.

The crowd was immense! It seemed like every resident had been involved. Some carried tools from their trade,while others held weapons and waved them violently in the air. Various screams could be heard. THE PALES ONES NEED TO PAY! MY DAUGHTER IS MISSING AND ITS TIME THESE FREAKS CONFESSED. It was quite clear that three pallid figures were fitted with nooses and stood on a platform looking over the crowd. Their mouths were gagged and they appeared to be bruised and beaten. A large bulbous man walked about on the platform while casually tugging at the lever that would spell doom for the captives.

”Fellow brothers and sisters of Karpad, we've a problem!” he said while pointing to the captives. ”These freaks are responsible for tarnishing the greatness of our community. They're murderers, rapists, dealers in the dark arts and whats worse is that we welcommed them within our homes out of the goodness of our hearts only to be betrayed!” The crowd erupting in anger. ”Now, now folks, yer probably thinking, Lucien's gone made eh? Well, when your poor darlin of a daughter is taken and these smug shadowlickers just stare, you know they've gon and did wrong! We are going to make Karpad great again!” His face reddened as veins bulged on his rather swollen neck giving him the appearance of an elder boggard. ”Now, do we have any yellow belly shadow licking friends out there?” he said offering the crowd what they wanted. Each citizen turned and panned the crowd for the brave or stupid soul who would accept the guard captain's challenge.

Feel free to put yourselves within the crowd and state your action. Welcome to Karpad!


Howdy Folks! Feel free to introduce yourselves while I prepare the campaign for us!


The shadows call!

The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy. Can the PCs uncover the root of Karpad's problems and put an end to the deadly virus, the terrifying disappearances, and the miasma of fear and distrust that threatens to overwhelm the region?

Alrighty folks, I plan on running The Midnight Mirror with a group of 4 adventurers. My games are more story driven with a focus on roleplay so combat will be treated cinematic. As such, Min-Maximus the Mighty and other special snowflakes will not be considered. Please note that this adventure deals with investigation and horror so keep that in mind when creating your character.

I want players to post daily with the exception of weekends – we've lives afterall! Please post your builds below! Feel free to ask If I happened to miss anything!

The deadline for submission is April 2nd.

Game Information  
Stats: 4d6, Drop Lowest or 20point Buy ( 07 lowest stat ) 
Classes and Archetypes: CRB, APG, UC, UM, AC, (No Gunslinger, Summoner, Psionics, Non Paizo)
3rd Party Products: Only on a case-by-case basis will I allow this in the game
Races: Core + Fetchling. Others on a case-by-case basis
Starting Cash: Level 4 suggested Gold
Starting Level: 4th 
Alignment: No Evil
Skills: Unchained skills are used!

Background Skills explanation:

So basically, skills are broken into 2 lists - Adventuring Skills (stuff that your character has learned in their journey) and Background skills (stuff that your character is passionate about).
From what I understand, aside from the skills you get normally for your class, you're also given +2 background skill points per level that must be spent on the background skills list. It represents what talents and stuff your character knows. This is kinda neat because it frees up your other points if you want to spend it on skills like perception and spell craft.

Adventuring Skills:Acrobatics, Bluff, Climb, Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Heal, Intimidate, Knowledge ~ (arcana), (dungeoneering), (local), (nature), (planes), (religion), Perception, Ride, Sense Motive, Spellcraft, Stealth, Survival, Swim, Use Magic Device

Background Skills:Appraise, Artistry, Craft, Handle Animal, Knowledge ~ (engineering), (geography), (history), (nobility), Linguistics, Lore, Perform, Profession, Sleight of Hand

Character Background: Something simple as to why you're in Karpad.


Erastus 4th 4716 AR

Last night, an idol died and the city shuddered for its lost jewel.

Corrin Dalery was a celebrated diva from the Oriat who was to perform before the graduating class of ’16 at The Lyceum – the opus of the bardic college who would serve courts and theaters across Golarion. When the curtains pulled back, the audience was horrified at the sight. Corrine’s lifeless body was adhered to a wall; long delicate incisions ran along the length of her body which exposed her veins and arteries which were stretched like piano wire appearing like a lotus in bloom. Fresh blood had pooled into a mandala beneath her feet.

The graduation ceremony was promptly canceled and the theater was emptied except for several key officials. News and rumors spread across the city like wildfire. Everyone pointed fingers, but that wasn't entirely out of the ordinary to begin with.

It's been roughly two hours since the discovery of Corrin's body and the bloody cancellation of her show. You, for whatever reason, have decided to go to the Lyceum and see if you can help find the real party responsible for this tragedy.

You can give a brief description of your character arriving, what they might do, and meeting with your fellow concerned citizens.


This is the discussion page (duh).

Feel free to start talking! ^_^


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Hello everyone and welcome to my recruitment thread for The Diva’s Requiem, a homebrew adventure set within the exotic mecca – Kaer Maga. Players are encouraged to have a reason for being in Kaer Maga, whether as a tourist or local.

Introduction

When the Diva Corrin Dalery is killed on the eve of her performance, the Oriat is left in chaos as she is the nascent victim of a strange series of murders occurring in Kaer Maga. Neighbors are quick to point fingers at who was responsible for the death of their beloved idol. Was it the Brothers of the Seal who included Corrin in their clandestine war? Was it a jealous bard who didn’t appreciate the Diva’s sudden rise to fame or was it the Ardoc Brotherhood, who is known for being masters of the arcane? Will the players solve this mystery before another life is claimed? The Diva's Reqiuem is a level 4 urban mystery adventure set within Kaer Maga.

Game Information
Stats: 4d6, Drop Lowest or 20point Buy ( 07 lowest stat )
Traits: 2 Traits ( Hopefully thematic )
Classes and Archetypes: CRB, APG, UC, UM, AC, (No Gunslinger, Summoner, Psionics, Non Paizo)
3rd Party Products: Only on a case-by-case basis will I allow this in the game.
Races: Standard
Starting Cash: Level 4 suggested Gold
Starting Level: 4th
Alignment: No Chaotic Evil
Character Background: Something simple as to why you're in Kaer Maga.
Skills: We're using UnChained's rule set on skills.

I’m looking for a party of 4-5 players who can commit to 1 post per day.
Feel free to ask any questions.


Howdy folks!

This comes as a big favor! I have had the intimate pleasure of working with a team of foreigners in Gwangju, South Korea to create a live stream 12hour 5th Edition game where 5 brave players tackle the first level of the World's Largest Dungeon! Their goal is to clear as many rooms as they can! The idea is to sponsor a player and help raise funds for Gwangju's Adopt a Child Charity which aims to provide orphans presents for Christmas.

Ideally, it would be AWESOME if you could just pop into the Twitch stream and let us gain views! If you want to help, you can donate funds to help empower / weaken the dungeon or individual rooms!

The Event is happening right now times are in KST 8PM to 8AM
For people in America it should be 7AM to 7PM EST on Saturday.

Please, share this with your friends!

World's Largest Dungeon 5th Edition Charity Stream

Quick and Easy Guide to making a Twitch Account

Additional Information

- - -

I have had the pleasure of creating tiles, making artwork, and helping run this adventure!


1 person marked this as a favorite.

Howdy Paizo Boards!

I'm in need of your sage advice! Our DM has decided to run No Response from Deepmar with our 3 player group and I wanted to throw my lot into a character class I have heard speculation about - mystic theurge. While I'm familiar with the concept of arcane + divine = plenty of utility spells, I'm not sure...how to go about this.
Our part is compromised of a Switch Hitter Hunter (Wolf Pet) and an Invulnerable Barbarian.

Being that we're a level 8 party, I think I would hit the bare minimum for MT? If that's the case, can anyone recommend a build and role I should play?

Any advice is appreciated. Thanks!


Greetings Paizo Board,

As of late, my party has finally completed Dragon's Demand which was an awesome achievement for them. A party of 6 managed to best the final encounter and are now hungry for more adventure. Surprisingly, I had suggested a dragon slaying campaign dealing with the repercussions of their actions but they wanted something different. It appears that the party is interested in the Dark Tapestry and would like an adventure related to that.

Since they're level 7, I can't think of any other published adventures relating to the Dark Tapestry / Dominion of the Black except for Carrion Hill (level 4) and Book 4 of Carrion Crown (Wake of Watchers)...which brings me here.

Paizo board, can you recommend something to satiate my group's interest in the strange and alien realm that is the Dark Tapestry?


Description: OPEN SLOT FOR 1 PERSON. HEALER OR RANGE ( OR BOTH ) NEEDED!!!

Hope Against Hope!
Bleak days have come to the Taldan city of Cassomir and nearby settlements, with a wave of depression and rage sparking horrific acts of violence. When retired adventurer Taergan Flinn doesn’t show up to meet with his old companions, The Golden Watch, the PCs are called upon to investigate, leading them into a swirling maelstrom of horror and tragedy. Can the PCs unmask and confront the malevolent entity behind the madness and restore hope to a tortured land?

Format
While the adventure has ample maps and room for battle grounds, I've decided that a theatrical approach is more appropriate. I've learned in the past that having grid-based combat in a PBP becomes a huge mess! Sorry combat wrecking machines, you'll need to invest points in your dump stats!

Commitment
Keeping in line with the latest that Paizo has to offer, we're looking at something more than just a one shot adventure! In order to make this happen, I need players that can commit to atleast 1 post per day. It's not a lot, but it'll keep the pace of the game going. Being that my last PBP adventure had died out due to my players' busy lives and work schedules, I need people that can commit!

Backgrounds
I want backgrounds to be simple and neat. I'd imagine as 5th level adventurers, you're of a hearty stock and have done well to make it this far!

- - - - -

Should yall have any questions or concerns, feel free to PM!

Thusly, I'm ending the draft on SUNDAY, MAY 11th @ 10:00PM EST

Base Creation Rules
Stats: 20point Buy ( 07 lowest stat )
Traits: optional 2.
Classes and Archetypes: CRB, APG, UC, UM, ACG (No Summoner, Gunslinger, or Non Paizo)
Restrictions: No firearms.
Races: Core Only
Starting Cash: Level 5 suggested Gold + Appropriate Class Max Gold
Starting Level: 5th
Alignment: Any Non-Evil.
Health: Full @ level 1, class average + 1
Environs: Urban Dungeon and Forest Exploration.


You've developed notoriety as an adventurer, having earned the praise and acceptance of your peers ( well some of them ). During your journeys, you were happened upon by a courier whose message invited you to a meeting with the Golden Watch – a legendary group of accomplished adventurers whose deeds and exploits gave inspiration to bardic song and tale. Confident that the members of the Golden Watch could provide guidance, client connections, as well as experience, you had learned that they had last been seen in Cassomir, a city on Taldor's western border that overlooks the Sellen River and the free nation of Andoran.

While Oppara stands as the crown jewel of the empire, Cassomir holds its own as the second largest city and bustling hub responsible for Taldor's trading and commerce among the Inner Sea. After having been within the city for several days, you've learned that the Golden Watch has taken residence at The Swordpoint – an expensive inn which lies within the northwestern section of the Old Cassomir District.

At behest from an invitation, you're welcomed within a private chamber that overlooks much of the historic district – a collection of buildings that dates the city's founding. Though modest in size, the private chamber serves as a parlor complete with a small dining table containing libations and treats for the guests, several comfortable loveseats that are situated well within a small fireplace's warmth, and paintings depicting Taldor's landscapes line the walls. Upon a bench adjacent to a large window awaits a weathered couple – a caramel toned man with a warrior's body and his companion, a pale, thin woman with neatly piled platinum hair.

Allowing a small moment of time to pass, the elderly woman takes notice of your presence and beckons you forth.

“We are grateful that you came. This is my husband and long-time comrade, Verus Crandel—we called him “Igneous” in our day—and I am Branda Tulles. The two of us were once adventurers like you, and we, along with a few of our friends, have had more than our share of excitement in our youth and with our group – The Golden Watch.”

She looks to her companion, who sits up to take a sip of ale, wiping his gray mustache with an embroidered cloth. He says in a weathered voice,

“Each year about this time, the remaining four of us gather together in this city to remember our fallen friend, Rhoma Bissel, and to lend our experience to a cause worth fighting for. We can still face bullies and brigands and such, but my hammer gets heavier every time I lift it. I’ve meant for each of our last three ventures to be the end, but Branda and I still travel here every year to meet up with Dern Fosimuth and Taergan Flinn and to share a few stories with younger travelers like yourselves.”

He pauses for a long second, taking a sip from his ale and assessing the crowd of adventurers that stands before him.

“In another time, you might have been associates of my rag-tag team!” he said with a hearty laugh. “Being that you've heard about myself and Branda here, it is fitting that yall should introduce yourselves! Are we not fellow adventurers?!

This is your moment to shine! Impress the Golden Watch!


2 people marked this as a favorite.

You've developed notoriety as an adventurer, having earned the praise and acceptance of your peers ( well some of them ). During your journeys, you were happened upon by a courier whose message invited you to a meeting with the Golden Watch – a legendary group of accomplished adventurers whose deeds and exploits gave inspiration to bardic song and tale. Confident that the members of the Golden Watch could provide guidance, client connections, as well as experience, you had learned that they had last been seen in Cassomir, a city on Taldor's western border that overlooks the Sellen River and the free nation of Andoran.

While Oppara stands as the crown jewel of the empire, Cassomir holds its own as the second largest city and bustling hub responsible for Taldor's trading and commerce among the Inner Sea. After having been within the city for several days, you've learned that the Golden Watch has taken residence at The Swordpoint – an expensive inn which lies within the northwestern section of the Old Cassomir District.

At behest from an invitation, you're welcomed within a private chamber that overlooks much of the historic district – a collection of buildings that dates the city's founding. Though modest in size, the private chamber serves as a parlor complete with a small dining table containing libations and treats for the guests, several comfortable loveseats that are situated well within a small fireplace's warmth, and paintings depicting Taldor's landscapes line the walls. Upon a bench adjacent to a large window awaits a weathered couple – a caramel toned man with a warrior's body and his companion, a pale, thin woman with neatly piled platinum hair.

Allowing a small moment of time to pass, the elderly woman takes notice of your presence and beckons you forth.

“We are grateful that you came. This is my husband and long-time comrade, Verus Crandel—we called him “Igneous” in our day—and I am Branda Tulles. The two of us were once adventurers like you, and we, along with a few of our friends, have had more than our share of excitement in our youth and with our group – The Golden Watch.”

She looks to her companion, who sits up to take a sip of ale, wiping his gray mustache with an embroidered cloth. He says in a weathered voice,

“Each year about this time, the remaining four of us gather together in this city to remember our fallen friend, Rhoma Bissel, and to lend our experience to a cause worth fighting for. We can still face bullies and brigands and such, but my hammer gets heavier every time I lift it. I’ve meant for each of our last three ventures to be the end, but Branda and I still travel here every year to meet up with Dern Fosimuth and Taergan Flinn and to share a few stories with younger travelers like yourselves.”

He pauses for a long second, taking a sip from his ale and assessing the crowd of adventurers that stands before him.

“In another time, you might have been associates of my rag-tag team!” he said with a hearty laugh. “Being that you've heard about myself and Branda here, it is fitting that yall should introduce yourselves! Are we not fellow adventurers?!

This is your moment to shine! Impress the Golden Watch!


Alrighty folks!

Not to be confused with Marvel's Guardians of the Galaxy, I'd figured being that we have a very eclectic team, it might be neat to nickname yall after Marvel's legendary group of misfits!

For our newcomer, Celeste C, this is where we'll be conducting all of our OOC chat. Feel free to talk about whatever interests you about this adventure, such as NPC's, town info, etc. I'd like to entertain the thought that yall might be interested in each other's characters.

Since the adventure doesn't begin until Tuesday May 6th, this should give everyone the downtime they need to do any last minute changes to their characters.

With that being said, I look forward to playing with you all!


Sorry folks, should there arise opportunity when a spot opens, feel free to post your character submissions!


Alrighty folks!

Not to be confused with Marvel's Avengers, I'd figured being that we have our very own, Captain Andoran, it might be neat to nickname yall after that legendary team - after all, yall are adventurers! Please note, this does not infer that yall should act and think like the Avengers!

For our newcomer - Budd the C.H.U.D., this is where we'll be conducting all of our OOC chat. Feel free to talk about whatever interests you about this adventure, such as NPC's, town info, etc. I'd like to entertain the thought that yall might be interested in each other's characters.

Since the adventure doesn't begin until Tuesday May 6th, this should give everyone the downtime they need to do any last minute changes to their characters.

With that being said, I look forward to playing with you all!


The Golden Watch needs your help!

Howdy Folks!

FratManCy's back with another glorious adventure – Tears at Bitter Manor!

Description

Hope Against Hope!
Bleak days have come to the Taldan city of Cassomir and nearby settlements, with a wave of depression and rage sparking horrific acts of violence. When retired adventurer Taergan Flinn doesn’t show up to meet with his old companions, The Golden Watch, the PCs are called upon to investigate, leading them into a swirling maelstrom of horror and tragedy. Can the PCs unmask and confront the malevolent entity behind the madness and restore hope to a tortured land?

Format
While the adventure has ample maps and room for battle grounds, I've decided that a theatrical approach is more appropriate. I've learned in the past that having grid-based combat in a PBP becomes a huge mess! Sorry combat wrecking machines, you'll need to invest points in your dump stats!

Commitment

Keeping in line with the latest that Paizo has to offer, we're looking at something more than just a one shot adventure! In order to make this happen, I need 4 Players that can commit to atleast 1 post per day. It's not a lot, but it'll keep the pace of the game going. Being that my last PBP adventure had died out due to my players' busy life and work schedules, I need people that can commit!

Backgrounds

I want backgrounds to be simple and neat. I'd imagine as 5th level adventurers, you're of a hearty stock and have done well to make it this far!

- - - - -

Should yall have any questions or concerns, feel free to PM!

Thusly, I'm ending the draft on May 2nd @ 10:00PM EST

How I feel right now

Base Creation Rules  
Stats: 20point Buy ( 07 lowest stat )  
Traits: ( optional ) 2
Classes and Archetypes: CRB, APG, UC, UM, ACG (No Summoner, Gunslinger, or Non Paizo)
Restrictions: No firearms.
Races: Core Only  
Starting Cash: Level 5 suggested Gold + Appropriate Class Max Gold  
Starting Level: 5th  
Alignment Any Non-Evil.  


After perusing the Kingmaker Player's Guide, I still can't come up with a reason why I'd play Wizard.

Illusionists, Hedge Wizards, Enchanters, students of fey magic, and even evokers for hire all make up great concepts, I just can't seem to find something that fills my style.

As for Pathfinder, I've played an Arcane Trickster ( Rogue / Conjurer ), Elemental Evoker and even the ACG's Arcanist. I think what my problem is, I'm trying to find a Wizard build that's fun to play, and something new.

Would anyone be able to recommend Wizard Builds that they've enjoyed?


Howdy Folks!

FratManCy's back with more questions!

This time's session revolves around a shadowcaster build aimed for the King Maker Adventure Path. Being that the campaign takes place in an ever growing story, I want to RP a character who's interest in the Shadow Plane would produce results over time.

Since I'm still unfamiliar with Wizard, I was hoping there would be individuals who've experience with playing this particular archetype and would have any recommendations on what to build.


Howdy!

Fratmancy's back here with another character concept that needs some tweaking.

Today's challenge consists of an ambush like character, think of the predator if you will, someone who essentially disables their opponents with ensnaring like weapons, and comes in for the kill. For this character, I'd imagine he'd almost have to be a fighter / rogue hybrid to keep up with feats and sneak attack.

My real problem is how to build him.

A friend of mine recommended using a bolas to trip/bind enemies, an auto crossbow for range, and possible pillums for shielded foes. ( possibly magic items / scrolls for other stuff, but I don't want to get ahead of myself).

Probably STR / CON / DEX esque character with plenty of points into sleight of hand, escape artist, heal ( for torture >:] ), and stealth ( obv ).

Based on what I've said, does anyone have any recommendation on feats and how to build 'em?


Hey folks, FratmanCy's back again with another question aimed at our good friends here Paizo Forums!

I've seen Abadite Clerics, mercenaries, etc, but I've never seen one as a paladin. Instead of dumping fantasy tropes on the would be character and letting my future teammates cry about their fear of a knight a with a code, I'm petitioning this board for advice.

I'll be starting out at level 3, core races only, 4d6 drop lowest stats.

Would anyone have any cool rp suggestions for my potential character?


Hey folks, Fratmancy's back with another question for the paizo community.

I'm running a level 1 adventure ( The Godsmouth Heresy ) with two individuals, and am very much interested in running a DMPC to be part of the adventure, and to round at the party.

The problem is, we've got a Paladin(Meat / DPS) and an Oracle (Support) and I don't know what to rock! Being that my character isn't going to have that much of an impact on the game, any suggestions as to what is available would be appreciated!


Hey folks!

I'm currently in the drafting of a homebrew pbp based on the DM's interpretation of Painscape, and I'm thinking that an evil based cleric may be an interesting cast towards the party.

Since the game's modded for a challenging adventure, we're starting at level 3 and all that jazz.

For this game, I've had the idea of running a Cleric of Mammon, with a focus in greed and trying to accumulate wealth as a means to buy his freedom, though...not without ripping off his contemporaries, and looking to appease his deity.

My real question is, I'm limited to : Evil, Law, Earth, and Artifice.

Being that I've never played such a character, what would be good domain choices?

My stats are: 12 / 13 / 15 / 12 / 16 / 14 ( Average Joe )


Howdy fellow Paizotes,

I've come with another challenge that I present to our faithful community of roleplayers, adventurers, and everything in between.

Of the games I've had the luxury of playing in, there's a hatred of elves among the folks I play with. For some reason, I've only been presented with the "flower munching","I'm a pretty _____" elf type characters that essentially boils down to the group shirking their relations with said character.

I don't know where the elf hate came into play,( probably due to my group's interpretation of the pathfinder universe ) but I want someone to prove this idea wrong.

Can anyone cite awesome examples of elven characters from either their games, or perhaps from Pathfinder Lore / Modules / Adventure Paths / Novels?

Because I really want to make elven wizard who's into crafting magic items, and I don't want this archetype to spoil the character idea for my group.


Howdy folks!

I've come to an interesting character development in King Maker.

Anyone within Helio83's KM group, please overlook this.

Summary

My cleric of Abadar has been a zealous and headstrong man who's placed reverence for his faith above other's beliefs and tried to force religion down their throats. After an entire day of being slapped around, receiving little grace from Abadar and nearly dieing, my cleric is faced with a daunting question - Is this the right faith for him?

Don't read if you haven't played the 1st Book of Kingmaker AP: The Stolen Lands:

I've been playing in a 4 player splendid group who enjoy RP and taking our time withing the adventure. Needless to say, we haven't gone much farther than routing the bandits at Camp Thornford.

Currently, I've been rocking a zealous abadite who's taken the drawback feat Headstrong and I've gone full into character. There hasn't been a person I've gotten into an argument with in the campaign. Its gotten to the point where I've even been kicked out of Oleg's trading post!

Thankfully, my GM has been a real bro and rolled with the punches. While throwing some monsters at the Trading Post, my character had wandered within the wilderness to clear his head, gets ambushed by a bandit and suffice to say - even in his darkest hour - divine spells such as CLW and Channel Energy were abysmal scores. Playing along that my actions weren't approved by my god, I was dropped to 0, saved by teammates, gets into a duel with Kesten Garess, gets his butt handed to him.

Basically, it wasn't my character's day.

So after a series of tribulations, I haven't done anything inherently worth me losing cleric powers according to Abadaran Faith.

Faiths of Balance by Paizo wrote:

Abadaran clergy are forbidden to attack one another, for their primary allegiance must always be to civilization as a whole,rather than a particular sect or nation.

Abadarans are likewise encouraged to refrain from war against others of their faith, but this proscription lacks teeth. More importantly, they are forbidden to accept or offer bribes or engage in public corruption, and those faithful who do so may find their tongues tied and their hands
numb when they try to conduct their deals.

So, given that I've received much character development, I'm presented with several options.

1. Atone

2. Choose to become a Cleric of a new faith

3. Ask my GM if I can change my class, or multiclass into something else.

So, faithful community of Paizo. Given what confusing information I've presented, do any of you have any suggestions or ideas I can for my character who's questioning faith?


Howdy folks!

Being that I've been invited to a live game of Carrion Crown...I've been enamored with creating a White Necromancer...who had left Pharasma in order to understand the undead better and how to fight them.

Ideally, I'd like to control and create undead...insert typical necromancer trope.

Human
Roll 4d6, drop lowest.
13 / 11 / 14 / 12 / 12 / 13

Any help?


A friend of mine has decided to run "Tomb of the Iron Medusa" and has been taking dots for interest on characters. Eager as always, I approached him with the idea of a Cleric of Asmodeus. I'm not sure if I wanna be a battle cleric, summoner, or diabolist - but would anybody have any suggestions?

As for race, I'll most likely be human.

In regards to team comp - its still early so I've first pick.

4d6, Drop Lowest
Level 14
Human


Alright folks, I've been recently invited to participate in a 4man group for the Module, "FangWood Keep".

My idea was to be a Molthuni Half Elf Imperial Bounty Hunter ( Something akin to Boba Fett tropes ).

Personality: Loner, enjoys hunting and capturing rebels, torture and owning slaves.

Play style: I had an idea to use a whip and throw stuff like items and sub weapons.

My problem is, I don't know what sorta feats and stuff to augment to my chracter and I was hoping to get some advice here.

4d6 Drop lowest: Result = 15 / 18 / 12 / 10 / 10 / 11 ( Please note, +2 racial bonus and 4th level +1 ability score point applied ).

So, any ideas?


Hey folks,

Being that I'm crafting a high level character for the first time, I'd like to see what other folks would do given the following parameters:

Level 15 Sorcerer ( Stormborn )

4d6 drop lowest

race - human

Lets see what yall come up with.

For me, my Stormborn's mercurial and short tempered...often getting in / out of trouble. Like - wind spirit.


Fires burned proudly around the small village of Karpad, a community of tradesmen and peasants clinging onto the edges of Nidal. It is here within the shadow of the valley that dark and forboding danger looms on the horizon. It is the 14th of Pharast, and as Karpad shakes off the last touch of winter – much of its skies are still grayed from the past storms.

It is here where four individuals, hailing from distant lands have braved the perils of the roads to enter a barony of Nidal for their own reasons.

Viender Kast:
– Having learned of a debilitating disease afflicting much of Karpad – something so strange and mysterious, there would be no way you could miss on this opportunity. Paranoia and ignorance cloud the minds of the consumer. Hauling a cart into town to push off wares and panaceas to the sickened community, the sounds of coins had filled your head...

Shadrick Mavis:
– Contacted by a retainer from an influential family from Nisroch, House Tiboros, you were asked to check on Anya Boroi, the newly wed of a Barony near the edges of Nidal. Promised a “special favor” to see to the Baroness' safety and possibly more, you couldn't turn down the opportunity to come to a woman's aid. Of course, “aid” and “help” were loosely defined terms...

Fearn Keniv:
– Sworn to find the culprit who poisoned your town's water supply, you had moved heaven and earth to track down the responsible party. Learning of a witch who had resided near the outskirts of a small community within Nidal you traveled along the Pangolis river and took Geron's Way until something had stricken your heart – the presence of evil! Confident that you were on the trail of the witch, you had followed it through to a strange and rather dark village – Karpad...

Nicola Vlasko Grey:
– Wandering within the shadow lands of Nidal, you had encountered a troubled vision. It seemed as if a particular dark star had manifested in the northern skies. Maddened to understand it, you had ventured in a trance like state, guided by both your ambition and Desna, you came upon Karpad, a town that you had learned about in passing from your encounter with slaves. Hoping to learn more, you had walked through the town's main gate, where two large bon fires had welcomed you with its warmth.

A sprawling group of citizens and guards had gathered for what looked like a public spectacle.

To the sides were several businesses – an Inn, a blacksmith's workshop and a carriage mark the boundaries of the main square. Straight ahead past a growing crowd was a nasty looking oak tree. It was leafless, bearing many marks of previous use. To its bottom was a wooden platform where several ropes hung forming a ceremonial institution – the hangman's gallows.

For the moment, this will serve as an introduction for the PC's to interact with eachother.


Fellow players, it brings me both excitement and pleasure announcing that you will be the individuals responsible for answering Karpad's plight.

This thread will serve as a discussion point of which we can...well you know.

Anyways, here's where we get to the real nitty gritty.

I'm planning on starting this campaign on Monday, to give you all the much needed time to flesh out your characters.

With that being said, I should list somewhere my House Rules so you'll have a better idea of my play style.

= = = = = =

House Rules.

Unarmed Damage is 1d4, instead of 1d3.

Drinking a Potion is a move action instead of a std action, it also incurs an AoO from nearby enemies.

Magic does not crit or fail.

Carrying Weight is not counted - however, be reasonable. Don't try to carry an entire village on your back.

A full rest at night brings back all hp, spells, etc for the following.

(I'm sure I'm missing a few, but I'll post as they continue.)


= = = = = = = = = =
Living within the shadow of a mountain and the Uskwood, the citizens of a Nidelese community- Karpad, are unaware of the looming darkness that has befallen their sleepy town. A virulent contagion sweeps among the populace producing abnormal growths and sickness that the locals refer to as – Tallowthroat. Even worse are the amassing reports of missing townsfolk and the near civil war between the humans and fetchling populations.

With all these problems, even the Baron Stephan Boroi has become a recluse - suffering from his own madness and paranoia. As reasoning and hope begin to crumble, Karpad stands on the precipice of turmoil.

Will the sleepy town and its inhabitants succumb to the increasing darkness – or can a team of heroes break the mire and save the day?
= = = = = == = = = =
Welcome ladies and gentlemen for what I consider my favorite pathfinder module: The Midnight Mirror!

After having played the first half of this adventure as a player, I've been wanting to get ahold of this fantastic and gruesome story to GM. For this particular module, we'll be playing in a PBP style. My thinking is that Nidal makes great for role playing due to its creepy and haunting nature. With that being said, I'm looking for 3 – 4 players to join me for this game.

I may or may not make a character and join you guys. While the offer is tempting, I'd like to what you folks come up with.

As a heads up, rather than having this adventure play out like a tactical rpg, I favor a more theatrical and dramatic play through with a focus on roleplaying and discovery. I find maps and complicated obstacles prove to be not only disorientating, but annoying to constantly update after each round of action. But don't despair! There will be of course combat and hazards that will most likely kill a player...or two.

Rather than use an adventure path, and get bored by book 1, I'm hoping that this module will be a relatively short and fun play through.

In terms of posting, I'd like to keep it atleast once a day – just to keep the story rolling.

Oh and before I forget, backgrounds should be kept somewhat simple. I'm not asking for a history lesson on your character's lineage but a decent enough reason as to why you're in Nidal.

I'm keeping the character draft open until this Friday, March 22nd of which I will choose 3 – 4 players to embark on this journey.

Base Creation Rules 
Stats: 4d6, Drop Lowest or 20point Buy ( 07 lowest stat ) 
Traits: 2 Traits ( Hopefully thematic ) 
Classes and Archetypes: CRB, APG, UC, UM (No Summoner or Non Paizo)
Races: Core Only 
Starting Cash: Level 4 suggested Gold + Appropriate Class Max Gold 
Starting Level: 4th 
Alignment: Any Non-Evil. 
Character Background: Something simple as to why you're in Nidal.

If I happened to miss anything, feel free to ask questions or PM me. In any case, I look forward to character submissions.


Howdy Folks!

I'm currently in a pickle. The players that I had originally used for this adventure had to bail out because of Real World Responsibilities... leaving just Me (DM) and 1 PC.

So I'm here hoping to snag 3-4 individuals to come on an adventure with me.

I should note that this game is not a PBP - but rather a live game. We'll be using GameTable, which is a nifty software designed as a digital mapping program where we can interact with pogs and art like a Real Game.

Since type chatting is annoying with dice macro results spamming in the channel, we'll be talking via TeamSpeak.

(Both programs are free, and I'll provide links).

I'm hoping that we can play this adventure once week to keep things going.

Without further adieu...

Base Creation Rules
Stats: 4d6, Drop Lowest ; 20point Buy ( 07 lowest stat )
Traits: 2 Traits ( Hopefully thematic )
Classes and Archetypes: CRB, APG, UC, UM (No summoner or Non Paizo) [Gunslinger is currently taken]
Races: Core Only
Starting Cash: Level 4 suggested Gold + Appropriate Class Max Gold
Starting Level: 4th
Alignment: Any Non-Evil.
Character Background: Something simple as to why you're in Nidal.

I should also point out, this game will be taking place on Tuesdays around 5pm - 9pm EST. ( Due to my schedule as well as my friend, this is really the only time slot we have to play this game ).

In any case, I look forward to character submissions.

= = = = =
(Taken from Paizo)
A horror and investigation adventure for 4th-level characters

The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy. Can the PCs uncover the root of Karpad's problems and put an end to the deadly virus, the terrifying disappearances, and the miasma of fear and distrust that threatens to overwhelm the region?


Howdy yall, I'm currently running King Maker in a PBP format, and I've gotten myself into a corner concerning the governing part of kingdom making.

My friend and I who were playing the campaign opted for a Roman style senate + forum model ~ where instead of a king and queen, we would have two consuls comprising of elected citizens.

Problem is, how would we in terms of story create this event? Any suggestions or feedback would be appreciated.


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Howdy folks, I'm just here to tally up who'd be down with the sorta adventure that I'll be running.

For the moment, the AP is still in question - it'll be something that the group can ballot. A group that prefers role play over gratuitous battles is much appreciated. Character class, races and backstories will be determined later.

As for things to keep in mind, this campaign's pacing is gonna be relatively slow (atleast one daily post). If possible, we could dedicate speed days.

Feel free to ask me any questions.

-FratManCy


Howdy yall,

I've come to a bit of a pickle. The group that I've been playing with as of late hasn't been...for the lack of words...committed to playing Pathfinder. Up until now, we had a dedicated group of 3 PCS + 1 GM and well it worked out. As of now, its been reduced to 1 PC and a GM-PC.

We've been running Book 2 of Jade Regent with 1 Lore Warden (Fighter Archetype) and a Conjurer. Its been fun, but with the encounters growing more challenging, its hard for us to find alternatives towards continuing the adventure.

In one encounter we have faced an Giant Earth Elemental who would've molly-wopped us if it wasn't for the Conjurer who used Web + Obscurring mist to keep the rock buddy at bay.

I know in other threads that implementing the use of NPC's or even pets to help the adventure continue may work. But my question boils down to this.

Has anyone been able to run an adventure path with just 2 Players? And if so, did the game suffer in RP from having a GM-PC who had to dual role?

Any advice would be appreciated.

-Thanks.


Howdy yall, I could use some advice or insight concerning cleric builds for an adventure. In my experience, I started out as a Cleric of Pelor back in 3.5, but since having switched to Pathfinder several odd years ago, I haven't touched Cleric since then.

My GM is currently running the "Master of the Fallen Fortress" module with a Barbarian and Blasty Sorcerer. While I'm not opposed to being the healboat, I want to RP a cleric that can do more things than just bandaid my teammates poor decisions. (I should mention my teammates are first timers to DnD / Pathfinder, they're thinking the adventure is going to be like a dungeon raid from WoW. =______=)

I've dug around with different dieties, and I can't settle down on one theme. Like heres the different ideas that I had concerning Cleric Builds.

Sarenrae (Fire / Sun): Flame spitting, close combat.

Shelyn (Air / Luck): Distant, objective.

Desna (Travel / Luck): Whimsical, party buffer

Torag (Earth / Protection): Warhammer, plus chain shirt. WC 3 Paladin inspired.

Like I have all these different ideas, but I'm having a hard time finalizing what I want. Also, it might help if I post my ability scores.

15 , 14 , 14, 18, 12, 13,