Banesfinger's page

RPG Superstar 2015 Top 16. Goblin Squad Member. 208 posts. No reviews. No lists. No wishlists.

RPG Superstar 2015 Top 16

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Can you tell us more about how you crafted your scenery? Ships, water, buildings, docs, etc.
They are fantastic.

RPG Superstar 2015 Top 16

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Irontruth wrote:

I've played games where rules back up the setting immensely. Including dark, gritty and horror. It's a fallacy to think that rules and setting can't support each other, because they can.

Hi Irontruth,

I agree with you that a rule-system can enforce a 'gritty' setting (very lethal combat, low magic, etc), but I have yet to find a rule-system that encouraged "dark" or "horror" (the latter always feeling like a tack-on point-system of corruption/darkness/insanity).

Can you supply a few examples?

I have read-through the Shadow of the Demon Lord rules (but not played it). The rules are very tight; very much in league with D&D 5e. The class/career path system feels like the next generation of Warhammer rpg.
I agree with previous posters that the world/setting doesn't feel too tightly intertwined with the rule-set (this can be a good or bad thing, depending on what you are looking for). For example, the rule system could easily be used for Pathfinder's Inner Sea world, or D&D's Forgotten Realms.

RPG Superstar 2015 Top 16

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Also to copy Papa DRB:

Q1. If I wrote an Adventure Path, would you legitimately support it?
A1. Yes, if it looks like something I would want to run. However, my group has now moved to D&D 5e, so it would need to support that system (duel stated?).

Q2, If I did this, what level would you want it to go up to?
A2. 1-15, but any range would be nice.

Q3. Is having it supported with Hero Lab files a deal maker?
A4. No. I don't use H.L., but "downloadable" media (e.g. maps in .pdf) will always find a use at our table.

Q4. Some APs, like Castle Whiterock, have pregens. Would you want these added?
A4. I don't care either way. We only use pre-gens for short, one-shot adventures.

RPG Superstar 2015 Top 16

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Lord_Hyperion wrote:
I don´t buy into all the excuses made here for the benefit of Mr. McBride....

I agree with you Mr. Lord Hyperion that Fire Mountain Game's lack of communication regarding these (HUGE) delays is deplorable.

However, the fact that he is still (paying?) for artwork indicates the project is not dead. But he has no 'binding' constraints for deadlines (except for "personal honor and integrity"), so F.M.G. can take their time finishing the project.

I'm like most (?) people who've back this project: I've written it off and possibly in a few years (?) I'll be pleasantly surprised to get a package in my mailbox.

RPG Superstar 2015 Top 16 aka Banesfinger

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What appeared to be the object of your desire, suddenly comes to life as it lashes out at you with its tentacles.

Deep Desire CR 5XP 1,600
N Medium aberration (shapechanger)
Init +5; Senses all-round vision, darkvision 60 ft.; Perception +11

----- Defense -----
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 52 (7d8+21)
Fort +5, Ref +5, Will +6
Defensive Abilities amorphous, chameleon; Immune critical hits, precision damage

----- Offense -----
Speed 5 ft., Climb 5 ft.
Melee slam +10 (1d8+6 plus grab)
Special Attacks constrict (slam, 1d8+6)

----- Statistics -----
Str 19, Dex 12, Con 17, Int 10, Wis 12, Cha 10
Base Atk +5; CMB +9 (+13 grapple); CMD 20 (can’t be tripped)
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Stealth), Weapon Focus (slam)
Skills Climb +14, Disguise +10 (+30 if using mimic desire), Perception +11, Stealth +14; Racial Modifiers +20 Disguise (if using mimic desire)
Languages Undercommon
SQ detect desires, mimic desire

----- Ecology -----
Environment any underground
Organization solitary, pair, or cluster (3-6)
Treasure standard

----- Special Abilities -----
Detect Desire (Sp) This creature constantly probes for surface thoughts, hoping to find a victim’s deepest desire. This is similar to a Detect Thoughts spell but with a range of 120 feet, and creatures who succeed on their DC 16 Will save, avoid having their desires detected. This is a Constitution-based, divination, mind-affecting ability.
Mimic Desire (Sp) After successfully detecting desire in a victim, this monster can assume the form of that desire. This can be an object or a creature of Medium size or smaller, such as gems, food or a desired mate. The Deep Desire cannot substantially alter its size, but can alter part of its body to look like the surrounding cavern floor or wall, with the remainder of its body looking like the adjacent smaller, desired object or creature. Using the thoughts from the victim, it can even mimic the form’s sounds, smells, and behaviours. The Deep Desire gains +20 racial bonus on Disguise checks to imitate this object or creature. Disguise is always a class skill for a Deep Desire.
Chameleon (Ex) The Deep Desire also uses its shapechanging ability to avoid powerful creatures or those with no mental desires (e.g., undead). It can take on the color and texture of nearby objects, including cavern floors and walls. It receives a +10 enhancement on Stealth while in this form.

This subterranean creature is an ambush hunter, using its prey’s deepest desire to lure it close enough to launch a surprise attack. Most of the time it assumes the form of edible mushrooms or morsels of food for the pale beetles that often scurry along Nar-Voth’s caverns. Occasionally it will encounter derro and mimic a patch of cytillesh/brain mold. Or it will shapechange into a vein of precious metals or gems for wandering duergar. Surface dwellers who have wandered this deep into the Nar-Voth often have more desperate desires; encountering a shapechanged ancient portal to the surface, or a kindly dwarven map maker. Those with more noble pursuits often find wounded maidens, or long-lost relatives.

Deep Desires are highly sought after by the drow. They often send patrols into the Nar-Voth with the sole purpose of capturing Deep Desires. Their abilities are prized by drow interrogators, who domesticate and train them. Finding out what your enemy desires the most, is an invaluable tool (especially other drow Houses). The cruel drow also enjoy the ironic humor of watching their captives getting devoured by their greatest desires.

RPG Superstar 2015 Top 16 aka Banesfinger

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Breach Barrier
Aura faint abjuration; CL 3rd
Slot Shield; Price 2,170 gp; Weight 15 lbs.
This +1 Heavy Steel Shield is often stylized by its dwarven crafters to look like an door or archway. On command once per day, the wielder may press this shield against a portal, securing it as per the effects of the hold portal spell. For the next 1 minute duration, the shield will remain adhered to the portal, after which the shield comes free. Before the end of the duration, the wielder may separate the shield from the portal, automatically ending the effect. Or use 1 move action to remove the shield from their arm, thus leaving the shield attached to the portal for the remainder of the duration.
Requirements Craft Magic Arms and Armor, Hold Portal; Cost 1,170 gp

RPG Superstar 2015 Top 16

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On a positive note:

I'd like to say that Mr. Clarke's art is only getting better & better. That cover of #3 (the Dwarven city of Dammerhall) is fantastic!

RPG Superstar 2015 Top 16

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John Malueg wrote:
With the place so empty it might almost seem odd for the countess to just show up with her entourage (the PC's) to visit... who?

From the description of the Adarium (so few have been inside, servants who practically never leave the place, etc), I would have normally guessed someone couldn't just arrive unannounced.

However, it states the Iraen delegation had been summoned to meet about the great evil that affects their lands, and the druidess "arrived without notice".

The Iraen have no central government or king, but in an "unprecedented" step, a powerful druidess answered the call (pg 79).
It is not beyond belief that "other powerful" Iraen could have also answered the call...

Likewise, it says a "delegation from Matharyn will meet with them". PCs could disguise themselves as this delegation.

I'm also guessing that the PCs, along with most citizens, know the Princess did not go off to war with the King. A delegation who has been 'invited' to meet the Princess may slip buy with forged documents/disguises.

Also, the princess is being taught magic by Lord Thatch. If the PCs learn about that (rumor #20, page 69), they could 'fake' bringing supplies for that training.

They could pose as powerful Priests, here about a "cure" for the "Tears of Death".

Just a few ideas...

RPG Superstar 2015 Top 16

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Somewhat going back to the original post:

ttritten wrote:
So, the big question is: Why is this "narrowing down" only applied to Outsiders or Elementals??

Why just Elemental Channel and Alignment Channel? Why not "Ooze Channel", or "Aberrations Channel"?

Above posts mentioned this is a left-over effect of previous versions...but I don't see why that would even be necessary (the same effect could be accomplished with RAW channel energy ability and the Selective Channeling feat).

Could it be eluding to the "Antilife Shell" spell, where Elementals and Outsiders (along with constructs and undead) were not considered "living" for the purposes of that spell?

RPG Superstar 2015 Top 16

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Aream wrote:
The first thing Gary did once the cash from Kickstarter went in was a long safari.

How is that a fair comment? Does your work scrutinize what you do with your paycheck? Do you know if he used his personal $ savings or the kickstarter's $?

However, I do agree that if he has time to go on vacation, he certainly can take 5 minutes out of his day to put an update on his (or this) website...

I've looked at the kickstarter and there are no hard delivery dates (except the March 2014 final date).

Aream wrote:
I strongly suggest that if you want more of his work to not back up his kickstarter projects anymore!

What other kickstarters? Do you have any evidence that he is starting or planning on another kickstarter? Or are you just trolling?

The facts are:
- he puts out a gorgeous product (as evidenced by his Way of the Wicked series, and the first book in the Throne of Night).
- he is working on this kickstarter (Book 1 is out, and PaizoCon/GenCon participation).
- he has not missed any deadlines (because there are none, except self-imposed deadlines).
- he is horrible at updates (which were never promised as part of the kickstarter, but have become the 'standard' of this industry).

However Aream, I understand your frustration. You've waited 9 months for a product, and with only 3 months left, you expected to have more by now. Expressing frustration is one thing, but to start conjecture and speculation is another.

RPG Superstar 2015 Top 16

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Night of the Frozen Shadows

Based on some suggestions from these boards, I've made a few changes:

Major NPCs (Ameiko, Sandru, etc)
As written, the major NPCs basically do nothing while in Kalsgard. To avoid this impression, I let the group split-up (as suggested by Sandru on page 10).
When it comes time for the group to find either Suishen or a guide (Ulf), I said the NPC group will search for which-ever one the PCs don't look for. (E.g. if the PC search for Suishen, then the NPCs will look for a guide).
Since both outcomes point to Asvig's farm, it does not hurt the plot and it looks like the NPCs are doing "something".

Too many dead ends
The clues for Suishen and Ulf lead to Asvig's farm, but then to Snorri's funeral, but then back to the Shrine of Shelyn, and then to the Rimerunners guild, and then finally to Ravenscraeg. My players would be very discouraged at so many 'dead end' investigations.
So I just put the Ulfen Helm "Helgarval" at Asvig's farm, which directed them to the Rimerunners (eliminating Snorri's funeral and the Shrine). This sped things up and kept the group focused.

All the major bad guys were packed into Ravenscraeg
While that makes for an exciting (but drawn out) battle, I spred the bad-guys throughout the adventure.
I had the top floor of the Rimerunners guild as a secret training facility for the Frozen Shadow ninjas/monks - placing Omoyani and a few monks training there.
I also gave Goti a bigger role on trying to thwart the PCs from finding Ravenscraeg in the first place.

RPG Superstar 2015 Top 16

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A question for other DMs:

In Brinewall Legacy, how did you approach the party with Zaiobe (harpy oracle)?

Because my players will probably attack this NPC on-sight: she is a 'monster' after-all, and in a castle filled with enemies, AND if any PCs recognize her as a harpy they won't want to give her a chance to use her 'captivating song' attack (they don't know she's a mute).

I know it says (pg 42) "...adopts as nonthreatening a stance as she can..." Ok, let's assume my PCs don't blow-her-away in round 1...

So it says she "...tries to convince one of the PCs to let her touch him..." Ummm, sure, because all of my PCs allow monsters to get a free 'touch attack' [/sarcasm].

So...how did all the other (much more skilled) DMs get this encounter to happen (because the role-play follow up has such great potential)?

RPG Superstar 2015 Top 16

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Here is a re-post of info from another forum:

1. Extracted the images the PDF using SomePDF Image Extractor

2. Using an image editing program (GIMP in my case), I selected an area on the map image from the book that lined up along the grid and then cropped the image to that selection. I ended up with an image that is exactly x squares wide and y squares tall, no partial squares along the edges of my new image.

3. Again using the editing program, I rescaled the image using inches as my measurement instead of pixels. So if my image was 30 squares wide by 20 squares tall, I'd scale it to 30 inches wide and 20 inches tall. Voila, I now have an image where the squares are 1 inch.

4. I then use PosterRazor to create a multi-page PDF of my new image, as I can only print to standard 8x11 paper.

Its that simple; it takes longer to cut out and tape the sections together than it does to make the image. I've found that rescaling the image doesn't lose that much resolution, and PosterRazor makes a much better battlemats than the raster programs I used to use. Also, all of the software I used in the process is free/open source, so it didn't cost me a dime except for ink and paper.

RPG Superstar 2015 Top 16

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Tels wrote:
I get the impression that you're going for the possibility of using the contract as a weapon. While I like the idea in theory, I just don't like the possibility of my PCs actually winning and turning the final fight into a cake wake.

That is the beauty of converting this adventure to the PFRPG: if the PCs succeed in using the contract as a weapon (e.g. remove the devil bound template), I can always bump her up in Bard levels before the final fight (a DMs prerogative). Then when they fight and hopefully defeat her, I'll hear the players saying "thank goodness we used that contract, otherwise we would have never stood a chance!" :-))

RPG Superstar 2015 Top 16

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My group never wants to give up their gear. So when the Emperor's mob told them to surrender their weapons, the PCs killed them. After 3d6 minutes, they killed the next 2-mob group. Finally, the 4-mob group didn't ask for their weapons and escorted them to the Emperor.

In order to talk to Scream they were told to play Blood Pig - but couldn't use their weapons/spells during the game - they refused.

It did not help the situation that I place the reoccurring villain Rolth as Pilts' advisor (as recommended by another thread). My PCs hold a grudge.

So the group tried using the Intimidate skill to threaten Pilts into handing over Rolth and/or letting them talk to Scream.

Here's the problem:
(More with the Pathfinder rules than the encounter)

Intimidate DC is only 19: 10 + 10 (Pilts HD) -1 (Pilts Wis mod).
This is a pretty easy DC to hit (especially for the half-orc barbarian at +14). The group 'nailed' this roll. They rolled a 28, so even if I threw in misc mods for killing Pilts' mobs, they still succeed.

I double-checked and none of Pilts's bardic abilities help him (glibness, counter-song only works against magic effects, Well-Versed only works for saves, etc).

Was it really that easy?