Aspis Agent

Balon Marr's page

194 posts. Alias of Dalton the Thirsty.


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Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

I would but I have my hands full GMing 4 separate campaigns at the moment. Honestly, despite how much I loved playing in this game, I'm okay to see it end cleanly and give me a little more time to focus on the other games.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Cheers Aubster and thanks everyone. :) I will exterminate every last flutter-bye!


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon smirks at Boregal as he hefts the injured woman onto his shoulder to help steady her.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon nods, smiling at the prospect of his comrades surviving. As fondly as he felt toward Boregal, what he said about his long lifetime was true..."I'll make sure she's taken care of," he promises.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon stays quiet, happy that the others are willing to volunteer for certain death.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Aloud, Balon asks, "Would there be any hope at all for survival for the person who stayed behind at the console?"


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon glances at Callidus, thinking back at him, You're suggesting she stay behind? That's grim, friend...Blast it! Would that my efforts had succeeded! he frowns.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Here goes nothing...effort, trained: 1d20 ⇒ 2

-2 int


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"it's our only chance," Balon insists, quietly. "She has to understand that."

-Posted with Wayfinder


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon's mouth is open, in shock and terror. He glances back and forth between boregal and nasir as they discuss their only options. Wordlessly, he covers his face with his palm and nods silent assent to their only, black, option.

-Posted with Wayfinder


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Seeing that his appearance is as immaculate as can be expected, given the circumstances, Balon sets his now distraction-free mind to the task of understanding the controls and panels nearby.

1d20 ⇒ 17


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon makes sure none of the worm goo got on him in any visible way.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon checks around. Any reflective surfaces?


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"Not the f-AGGHGUHG!" Balon cries. Effort to get it off! Might effort I presume?

1d20 ⇒ 15

7/10 Might


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Let's try a different tack...

Onslaught vs Intellect: 1d20 ⇒ 16

Speed defense if needed: 1d20 ⇒ 5


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

I lay her down as gently as possible before combat is joined!


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

D: at the worm womb idea

Stat block engaged

Defense roll, speed, effort: 1d20 ⇒ 18

Onslaught roll: 1d20 ⇒ 13


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"At least we know the containment was holding back the worms until a natural disaster broke the seals." Balon heaves a short sigh of relief. "I was beginning to suspect foul play." he nods at Callidus' suggestion.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon tries to help Nasir carry, if he can.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"Where? Balon asks, whirling around.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon swallows hard, and nods. "You're right, of course. They merely...startled me..." he positions himself furthest in the back of the group, as far away from those monsters as possible.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"RUN!" Balon shouts, and bolts down the hallways away from the worm construct.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon winces, but nods at the necessity. Moving over to the woman, he tries to hold her still.

1d20 ⇒ 1

...s%%%.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon says to Callidus, She's infested with those worms. I have a plan to save her, but I'm going to need some help. Take her aside for a moment, distract her while I discuss what I need to do with the others.

Assuming he does, I'm going to ask the others what cyphers they have that could aid us in cutting her infestors out. It's the only way to cure her. He'll ask if anyone picked up the Monoblade cypher he traded out earlier - its incredibly sharp edge would be useful in...field surgery. He will also hold out his Stim Pill cypher, that he would use before attempting this.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon concentrates... Effort: 1d20 ⇒ 19

-2 int


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon glances at Callidus, his expression ashen.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"It flies." Balon confirms out loud, flatly.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"Did you see which way it went?" Balon asks, mentally.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

There's no threat at present, we're trying to secure the area and prevent any more people like you being taken from their homes. It's safe, for now...but...we did see something rather disturbing out here. A worm burst out of a man's torso to attack us, killing him. Do you know anything about that? Balon comments, after Nasir finishes speaking. He doesn't want to confuse the poor girl with two voices speaking to her at once.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

effort: 1d20 ⇒ 12

effort -2 int.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon puts two fingers to his temple. Young woman, can you hear me? he asks, mentally, after attempting to establish telepathic communication with her. Think the words to your reply to me, and I will hear them as if you spoke aloud.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon raises his eyebrows at his comrades. A woman... he mouths to his companions, finishing with a smile.

"Adventurers, my dear! Intrepid souls here to rescue you and whatnot!" he calls.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

The nano narrows his eyes in confusion, then raps a three-note staccato pattern.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon raps the door experimentally with his knuckles and listens, putting his ear to the door.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"Truthfully, you could have told me that they fart rainbows and giggling babies. I'd still want to kill them all after they jumped and bit at me like that. Creepy little freaks. If they're a potential end-of-the-world threat, well, so much the better." Balon grumbles.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon goes pale at the recitation of the story, and glances down at the thing lying in pieces on the floor. "And you think these might be the same creatures? From that many aeons ago?"


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"Gross..little..stomach...biters...worms..." Balon mutters. His recent brush with a disgusting demise has caused his wit to flee him.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"DIE, YOU DISGUSTING THING!" Balon cries, firing an Onslaught at the two pieces on the floor next to him. It may be dead after being cut in half - it may not.

4 Damage if it lands: 1d20 ⇒ 6


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Don't facehug me bro!

DEFINITELY EFFORT YES: 1d20 ⇒ 11

-2 speed


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

I almost never turn down some juicy XP.

1=Galahad
2=Callidus
3=Amadeus
4=Nasir

Bonus XP goes to: 1d4 ⇒ 3


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Can we even move him safely? Balon wonders to himself. He checks the extent of the man's wounds and how critical his condition is.

1d20 ⇒ 16


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon's mouth is set in a thin, grim line. "Whatever killed these men is an ambush predator that feeds on blood. It attacked them..." he glances upward at the ceiling. "From above. They appear to have found its lair and run afoul of its appetite. Keep your eyes on the ceiling, friends." he glances around uncertainly, then looks back to Amadeus. "This man means us no harm. If we can, we should try to get him awake. Anyone know first aid?"


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Yep, Callidus was scouting :)

Balon takes a few steps forward, then halts hastily when he sees the caution Amadeus and Callidus are displaying. "He looks in bad shape..." he comments. Can I establish telepathic contact with him?


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon stays behind Amadeus, chewing his lip.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon gravitates to the strange writing on the wall, his eyes narrowing in curiosity. "You guys," he asks, "Does anyone have some charcoal and parchment? I've never seen writing in this language - I'd love to get a rubbing. Proof of my adventures in strange and foreign lands!" so saying, he Scans the writing for traces of numenera. After the globby things he doesn't trust this ruin.


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"'Fewer gardeners' sounds favorable to me," Balon says, quietly. He claps Galahad on the shoulder. "I vote we go that way, eh?"


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"I think I remember discussing strange plant constructs at a social function once...let me think..."

1d20 ⇒ 17


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"Electrified!" Balon says, stepping back. He considers the party's options as he rubs feeling back into his poor hands. "This way's no good. Any luck figuring out the blood spatter, guys?"


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

Balon gives an experimental heave on the grid, trying to lift it off the ground like some sort of portcullis.

Might roll I assume?: 1d20 ⇒ 3


Human Charming Nano who Commands Mental Powers 1 M: 10/7 S:11/7 current I: 20/6 current Effort 2, Int Edge 2, Armor 1

"Stay away from that section of floor!" Balon warns, gesturing at the gooey blob. He understands now that most people can't see it. He will cautiously snatch up his weapon now that it's not coated anymore.

Race

HP 90/90 | AC 24 | F +13 R +14 W +12 | Perc +12 | Stealth +14 |

Classes/Levels

speed 25 | ◆ | ◇ | ↺

Gender

CN male razortooth goblin ranger 6 |

About Raznik

PFS Number: 1142-2001
Experience: 60
Fame: 6
Training: Swords

PFS Chronicles:

#1-00: Origin of the Open Road: 4XP, 4f, 14.05gp
#1-06: Lost on the Spirit Road: 4XP, 4f, 14.08gp
#1-05: Trailblazer's Bounty: 4XP, 4f, 14.08gp
#1-11: Flames of Rebellion: 4XP, 4f, 22.4gp
#1-14: Lions of Katapesh: 4XP, 4f, 22.16gp
#145: Age of Ashes: Hellknight Hill: 12XP, 12f, 66gp
#2-01: Citadel of Corruption: 4XP, 19.08gp
Special: The Fall of Plaguestone: 12XP, 12f, 114gp
#1-09: Star-Crossed Voyages: 4XP, 100.64gp
#1-23: Star-Crossed Court: 4XP, 104gp
#2-16: Freedom for Wishes: 4XP, 100.64gp

PFS Reputation:

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters: 58
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 58

Boons:

Horizon Hunters Champion Gain Fame from Horizon Hunters
Nexian Researcher [][][] Add level to Pathfinder Society Lore check if untrained; if trained add +2 to the check. Free use if made in relation to: Durvin Gest, Selmius Foster, Gregaro Voth, or Kerinha Napsunar.
Traveler on the Spirit Road (General) [][][] Turn Critical failures into normal failures for Hide, Sneak, Sense Direction, or Track actions
Experienced Mountaineer (General) Treat Mountains as difficult terrain instead of greater difficult terrain
Devil's Keep (Advanced) Once per adventure, use the following reaction.
Infernal Detonations (R) Trigger: You or an ally are targeting by a creature within 30 feet. Effect: Deal 1d6+level fire damage. Basic reflex save, your class DC
Diggen the Liar Special effect later
Big Game Hunter (General) [] [] [] When you critically fail a roll to track, you can check a box and get a normal failure instead.
Ally of the Iruxi (slotless) Future benefit
Seasoned Diplomat (Advanced) Use to become Trained in Diplomacy and Society for the rest of a scenario. If you are already Trained, you become Expert. If you are Expert or higher, treat any critical failure as a failure and any failure as a success.

Raznik
Male Razortooth Goblin Ranger 6
Background: Scout
CN Small Goblinoid
Senses Darkvision 60ft Perception: +12 [E]
Languages: Common, Goblin
Animal Companion: Bitey

DEFENSES
Hit Points: 90
AC: 24 [T] (+1 leather armor)
Fort: +13 [E] Ref: +14 [E] Will: +12 [E]

OFFENSE
Speed: 25
Melee Bite +14, 1d6+2 [P] (brawling, finesse, unarmed)
. . dagger +14, 1d4+2 [P] (agile, finesse, thrown 10ft, versatile S)
Ranged +1 striking Composite Shortbow +15, 2d6+1 [P] (deadly d10, propulsive)

Primal Spell Attack +10
Primal Spell DC 20
Focus Points: 1
Focus Spells: Heal Companion

Statistics
Str 14, Dex 19, Con 16, Int 10, Wis 14, Cha 12

Ancestry Abilities
Darkvision Darkvision 60ft
Razortooth Goblin Gain a Bite attack
Very Sneaky Move 5 feet farther when sneaking; Don't require cover at the end of Sneak action as long as behind cover at the end of the turn.
Goblin Scuttle (↺) When an ally ends a move action adjacent to you, take a Step.

Class Abilities
Hunt Prey (◆) Designate a single creature at Prey. +2 Perception when seeking prey; +2 Survival while tracking prey
Hunter's Edge (Precision) The first hit of each round deals 1d8 more damage
Iron Will Become Expert in Will Saves
Trackless Step When you move through natural terrains, you always gain the benefit of the Cover Tracks action without moving at half-speed
Weapon Expertise Weapon proficiency increases to Expert; Gain critical specialization in simple and martial weapons when attacking a hunted prey.

Class Feats
Hunted Shot (◆) Fire two shots at Hunted Prey; combine damage for resistances and weaknesses. Apply attack penalty normally to both.
Animal Companion Gain an animal companion
Heal Companion Gain the Heal Companion Focus spell
Mature Animal Companion Animal Companion becomes Mature

Skill Feats
Forager Always succeed to subsist in nature. Provide food for yourself and eight others on a success.
Natural Medicine Use Nature instead of Medicine to perform Treat Wounds. +2 bonus when able to use fresh herbs.
Toughness Increase max hitpoints by your level; DC of recovery checks is 9+dying value
Terrain Stalker (Underbrush) Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren’t actively Searching or on guard.
Cat Fall (school feat) Treat falls as 10 feet shorter.
Quiet Allies When allies are using Follow the Expert (Stealth), only roll a single stealth check using the lowest modifier (plus bonuses from Follow the Expert as normal). Does not apply to initiative rolls.

SKILLS
Acrobatics +12 [T], Arcana +0, Athletics +2, Crafting +0, Deception +9 [T], Diplomacy +1, Intimidation +9 [T], Lore (Forest) +8 [T], Lore (Scouting) +8 [T], Medicine +2, Nature +10 [T], Occultism +0, Performance +1, Religion +2, Society +0, Stealth +14 [E], Survival +12 [E], Thievery +12 [T]

Equipment (Bulk 6, 3L)
School Item Barkskin potion
Worn backpack, belt pouch, +1 leather armor, thieves' tools, sheath
Weapon +1 composite shortbow, arrows (30), dagger, alchemist's fire, acid flask, antler arrow, shining ammunition
Stowed Bedroll, chalk, crowbar, flint & steel, healer's tools, rope, rations, torch, waterskin, minor healing potion, lesser healing potion (x2), hunter's arrowhead
Coin 208.96gp

Background:

Appearance: