There are some celestial Boons/Deitific Boons that grant additional sneak attack dice. For example: Tanagaar - Celestial Obedience
Go to Nethys - Tanagaar . Assume you were a Rogue/Ninja/Whatever that had full progression of sneak attack dice. Would this raise you above the normal limit of half your character level, rounded up? My feeling is no, but I wanted to get a additional opinions.
I'm confused about how to handle the group assaulting Kosseruk's Encampment. All need a DC30 stealth and at least one DC 28 survival to sneak through, which seems like a stretch. Even a magic option seems like it should still have a high chance of being spotted. A battle would be loud, and since it's a 1/2 mile from the city, the sound shouldn't be lost in a din. Wouldn't that bring most of the camp down on the PC's, and eventually Kosseruk and the priests? If they do sneak to the tower and immediately try to collapse it with out exploring the top, would Kosseruk and the priests die in the collapse? Am I overthinking it? How did your groups handle the assault and how did you react?
This might not be the best place to post, but I thought, why not: Anyone have a feel for the total hippogriffs the Sable company has? I'm feeling around 75 Guide to Korvosa says this about hippogriffs: "dozens of which perch within the high aerie of the Great Tower and serve as the mounts for the city’s elite Sable Company." - page 3 Roughly 200 Sable Company marines (about two-thirds of the entire company) - page 16 So there's around 300 sable company, but only a "dozens of mounts" (assume 36) at the main headquarters, It seems that from some of the text that there would be a high number (2 dozen?) also on watch, a group at Veldraine (another dozen), finally, a few for training purposes at Endrin Military Academy. So at full power, that would mean a mount for about 1/4th of their forces. Anyone have any thoughts on anything I missed?
Race: Half-Orc | HP: 27/38| AC: 22 (14 Tch, 18 Fl) | CMB: +6, CMD: 19 | F: +3, R: +8, W: +3 | Init: +3 | Perc: +6, SM: +8 vigilante / 5 | Speed 30ft | Active conditions: 1 Neg Level[/ooc] Gender: [ooc]Male TN Half
Just starting up the stairs, but first: "Can someone tap me with my wand?" Infernal Healing
The Investigator Antiquarian archetype gives up potions for Trinkets that "count as formulae". They then use these trinkets to cast spells as an arcane caster, but does not suffer from arcane spell failure. When using extracts, standard alchemist/investigators don't require concentration checks, but do provoke AOO's. From the flavor description, they almost sound like single use activation items, although I don't think that is what they are meant to be. I would assume that like a standard alchemist/investigators the trinkets don't require concentration checks, but do provoke AOO's. Thoughts? |