Akron Erix

Azr Thueban's page

1 post. Alias of Taylor Coleman.


Full Name

Azr Thueban

Race

Human

Classes/Levels

Fighter.5/Sentinel.4

Gender

Male

Size

Medium

Age

24

Special Abilities

below

Alignment

.CN

Deity

Rhonas

Location

Amonkhet

Languages

Common

Strength 20
Dexterity 12
Constitution 20
Intelligence 12
Wisdom 14
Charisma 7

About Azr Thueban

crunch:
Two-handed fighter.5/Sentinel.4 vmc barbarian
CN(Green) Medium Human
Init +5; Senses Perc +8
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Defense
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AC 18/16, touch 11, flat-footed 17(+7 armor, +1 Dex)
hp 144/171 (9d10+54/81)
Fort +11/14, Ref +2, Will +4/6
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Offense
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Speed 30 ft. (30 ft. in armor)
Melee +2 Furyborn Adamantine Greatsword +21/25(2d6+17/23,19-20
Space 5 ft.; Reach 5ft
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Statistics
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Str 20/24, Dex 12, Con 20/26, Int 12, Wis 14, Cha 7
Base Atk +9; CMB +14/16; CMD 25/27
Feats; Weapon Focus(GS), Weapon Specialization, Prestige Class, Deific Obedience, Vital Strike, Greater Weapon Focus, Raging Vitality, Diverse Obedience
Traits; Reactionary, Deft Dodger
Skills; (ACP:-1) Climb +17/19, Knowledge (engineering) +13, Knowledge (religion) +13, Lore +13, Swim +17/19
Languages; Common, Draconic
Other gear; +2 Furyborn Adamantine Greatsword, Belt of Mighty Constitution (+4), +1 Evolving Mithral Agile Breastplate.
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Special Abilities

Shattering Strike (Ex) : At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd. This ability replaces bravery.

Overhand Chop (Ex) : At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. This ability replaces armor training 1.

Rage (Ex) : at 3rd level, the character can rage like a barbarian with a level of character -2.

Heavy blade training (Ex) : at 5th level the two-handed fighter get +1 to attack and damage rolls made with weapons from the heavy blade weapon group. this bonus increases by 1 per 4 levels after 5th.

Obedience (Ex) : In order to maintain the abilities granted by this prestige class, a sentinel must perform a daily obedience to his chosen deity.

Symbolic Weapon (Su) : When wielding his deity’s favored weapon, the sentinel gains a +1 sacred or profane bonus on attack and damage rolls. These bonuses increase by 1 for every 3 levels he has in the sentinel prestige class (maximum +4). His deity’s favored weapon also functions as a holy (or unholy) symbol when wielded by a sentinel.

Bonus Feat: At 2nd level and again at 7th level, the sentinel gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. Sentinel levels stack with f ighter levels for the purpose of qualifying for feats with a f ighter level prerequisite. If the bonus feat selected requires the sentinel to select a specif ic weapon for the feat to apply to (such as Greater Weapon Focus), the sentinel must select his deity’s favored weapon.

Uncanny Dodge (Ex) : At 7th level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

Divine Boon: As the sentinel gains levels, he gains boons from his chosen deity. The nature of these boons varies depending on the sentinel’s chosen deity. Each deity grants three boons, each more powerful than the last. At 3rd level, the sentinel gains the f irst boon. At 6th level, he gains the second boon, and at 9th level, he gains the third boon. Consult the Deific Obedience feat on page 210 and the core deity descriptions in Chapter 1 for details on these divine boons. When a divine boon grants a spell-like ability, the sentinel’s caster level for the spell-like ability equals his total character level. This ability allows a sentinel to access these boons earlier than with the Deif ic Obedience feat alone; it does not grant additional uses of the boons once the character reaches the necessary Hit Dice to earn the boons normally.

Divine Quickness (Ex) : Starting at 4th level, so long as the sentinel carries his deity’s favored weapon, he gains a +2 sacred or profane bonus on initiative checks. The weapon doesn’t need to be carried in hand, but must at least be on his person and accessible enough that he can wield it with no greater than a move action. At 8th level, this bonus increases to +4.

fluff:

Azr is tall, Muscular, Human male with no hair always seen wearing his armor and caring his sword on his back when ever he leaves his home. Azr does this so that he is always prepared for fight, where ever or when over. He had been taught and told by his family member every