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Hey, your input is helpful. I didn't think about how creatures respond if they were familiar with alchemists or not.
But the bomb is supposed to replicate the stinking bomb spell, a 1-round version of it, which includes that snippet of if they stay in the cloud. Alchemist bombs are definitely magical, filled with essences and junk. I'm going the super RAW interpretation mode. It's given me headaches and one fight with a guy.

The way I looked at it, if you cut away all other parts of that spell and left the one sentence: if after making their first save they stay in the zone , they need to make another save on the casters turn. Even if that zone dissipates, it would affect all people that chose to stay in that zone at the end of their turn.


I guess its the wording of "Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn" that makes me think a creature inside the cloud should be penalized further.

If they pass their first initial save from either bomb exposure,or running into the cloud, it sounds like they can just hang out in the cloud at the end of their turn and suffer no chance of ill effects occurring. The cloud ends before the casters turn ends, but they chose to remain in the cloud, making me think they should roll the save for doing that, even if the cloud has dissipated by then.

It feels meta for a person to keep their creature inside a stinking cloud because they know it will dissipate in a round, because they know they won't have to make another save.


The alchemist discovery stinking bomb has me stumped. It says it creates a stinking cloud that lasts a single round. I have a few things confusing me.

1) I pop a stink bomb on someone that then creates a cloud. Nowhere in the spell does it say they need to roll a save right away. Should they have to save then and there?

2) Related to the above, and I've seen some discussion of this with regards to cloudkill, do people need to make a save if they enter the cloud? Can they run right through it and not need to save? If they need to save in 2), they should have to save in 1), imo.

3) It says if they stay in the cloud, and passed their first save (if there even was one before this, who knows?) they then save on the casters turn. But the cloud is gone on the casters turn, whoosh, 1-round cloud, huzzah! No need to make a save on a cloud that's gone!

So... if neither 1 or 2 are possible, and 3 is not possible either, this is a stinking cloud that cannot possibly have any effect on anybody.

aaaand 4) At level 8, alchemist bombing goes nuts. Say they toss 4 stinking bombs at a target in a row. Does the target make a new save for every attempted stinking? This is assuming 1) is for true.

Thanks in advance,
frustrated person.