I GMed this one for 5 CORE pcs. VERY flavourful (figuratively and, for some players, literally!) with a good mix exploration, investigation, and roleplay. It is also worth mentioning it was easy to prep, with no weird or complicated subsystem. The end was quite epic. The opposition is tough without being unreasonably hard. Except for a few misplaced boxes (like a 4 pc adjustment box a few pages before the actual area), everything is clearly defined, with reasonable explanations! It was highly enjoyable to read. I can't wait to play it, and GM it again! Kudos to the author...
Just played it and didn't have a good time. While It was interesting to see GMT (I'm a big fan!), the whole thing was quite unsatisfying.
- Encounters that start right away without being able to RP it out properly (it didn't seem possible to find a "creative" way out of them...)
- Encounters that can potentially take a while (it took us 6 hours to complete the whole thing, thanks to our many pointless efforts at roleplaying, and thanks to one long "chasing an invisible NPC around" encounter...)
- And jeez, being actually penalized for not murdering/stealing everything in sight (still can't believe it!)
I could put 0 star if I could, but it probably deserve 1 anyway because of the nice "sandbox" feeling you get (it's only a feeling, trust me!), as well as some interesting fights (even if the encounters are lame, the fights are cool and full of possibilities for flavour!)