Cannon Golem

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Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


Liberty's Edge

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Good evening guys.

I am not sure if this is the right way of raising it, but I couldn't find a specific statement regarding this issue on the webpages, so I thought I should just ask!

I note that you print your Adventure Paths in China. That is fine and I respect your need to seek competitive prices and professional services that meet your needs. However, I am also aware that a lot of Chinese companies are very price driven and are less than discerning when it comes to sourcing the wood pulp that goes into their paper.

I am wondering if you could clarify:
- Where the paper and card stock in your products come from?
- How have you assured yourself that the wood pulp in this paper comes from sustainable and legal sources?
- Whether you have looked at sourcing certified paper sources to include in your printed materials (eg Forest Stewardship Council or Programme for the Endorsement of Forest Certification certified timber sources).

I wouldn't normally raise such issues, but as a long term subscriber of Adventure Paths (right from the 1st release) and Dungeon magazine before that, I just want to understand what steps you are taking to ensure your paper is coming from sustainable and legal sources.

Appreciate all the wonderful work you guys do.

Neil

Liberty's Edge

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Sorry guys. Going to have a bit of a grumble. I found Secrets to be pretty underwhelming and dull.

I won't presume to do a formal review of the adventure, but I have to say:
- the different groups involved were very static and really there was little or no development on their behalf throughout the adventure;
- there was no feel of a real threat to the town and the different gangs involved were pretty uninteresting and pretty forgettable;
- the locations had been done before and often in a better way - mansions, haunted house, dungeons under a flume, etc;
- none of the locations really felt alive, they were really passive, just waiting for the characters to wade through them;
- the town of Roderic's Cove was pretty uninspiring and with few plot hooks to really make the characters feel at home in town
-the Thassollian lore was pretty limited and the threat posed by Azalinst seemed distant at best
- the treasure seemed totally over the top in some areas (7,000 gp in one chest alone) and pretty generic in others.

All in all. Ehh...

Sorry I don't normally complain about these things. But as someone who has subscribed from the very first AP - I just expected something more inspiring for a return to the much beloved Runelords story arc.

The difference between this and Burnt Offerings was pretty noticeable.

I hope it is just a aberration and that the rest of the AP gets back on track quickly..

Sorry for being a grump.

Ash