Sajan

Ashmael Spiritfire's page

14 posts. Alias of GMHammer.


Full Name

Ashmael Spiritfire

Race

Human

Classes/Levels

Fighter/Monk gestalt, Marshal 1

Gender

Male

Size

Medium

Age

47

Alignment

Lawful Good

Deity

Desna

Location

Sandpoint

Languages

Common, Mwangi, Thassilonian, Aklo

Occupation

Monk

Strength 16
Dexterity 22
Constitution 14
Intelligence 13
Wisdom 20
Charisma 16

About Ashmael Spiritfire

Ashmael Spiritfire
Human (Mwangi) fighter (weapon master) 11/monk (weapon adept) 11/gestalt 11/Marshal 1 (Pathfinder RPG Advanced Player's Guide 109, 114)
LG Medium humanoid (human)
Init +12; Senses Perception +19
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Defense
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AC 30, touch 28, flat-footed 23 (+2 deflection, +6 Dex, +1 dodge, +2 natural, +9 Wis)
hp 147 (11d10+37)
Fort +13, Ref +17, Will +18; +3 bonus vs. effects targetting a Temple sword held by you, +2 vs. enchantments
Defensive Abilities evasion, hard to kill; Immune disease, poison
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Offense
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Speed 60 ft.
Melee +2 adamantine temple sword +24/+19/+14 (1d8+13/17-20) or
. . +2 adamantine temple sword flurry of blows +22/+22/+17/+17/+12 (1d8+13/17-20) or
. . unarmed strike +17/+12/+7 (2d8+3) or
. . unarmed strike flurry of blows +15/+15/+10/+10/+5 (2d8+3)
Ranged mwk shortbow +18/+13/+8 (1d6/×3)
Special Attacks flurry of blows, mythic power (5/day, surge +1d6), reliable strike, weapon training
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Statistics
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Str 16, Dex 22, Con 14, Int 14, Wis 20, Cha 14
Base Atk +11; CMB +17; CMD 42 (45 vs. disarm, 45 vs. sunder)
Feats Artful Dodge, Battle Cry[ACG], Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Hammer The Gap[UC], Improved Critical (temple sword), Improved Initiative, Improved Unarmed Strike, Iron Will, Mirror Move, Mobility, Perfect Strike[APG], Piranha Strike, Second Chance[APG], Slashing Grace[ACG], Spring Attack, Weapon Finesse, Weapon Focus (Temple Sword), Weapon Focus (temple sword)[M], Weapon Specialization (temple sword)
Traits ease of faith, reactionary
Skills Acrobatics +20 (+43 to jump), Diplomacy +17, Knowledge (dungeoneering) +6, Knowledge (history) +8, Knowledge (religion) +7, Linguistics +7, Perception +19, Sense Motive +19, Stealth +19, Survival +9
Languages Aklo, Common, Thassilonian, Mwangi
SQ fast movement, high jump, ki pool (10 points cold iron, lawful, magic, silver), maneuver training, slow fall 50 ft., weapon guard, wholeness of body (11 hit points)
Other Gear +2 adamantine temple sword[APG], mwk shortbow, cloak of displacement, minor, effortless lace, monk's robe, backpack, bedroll, belt pouch, flint and steel, grappling arrow[UE], hemp rope (150 ft.), mess kit[UE], piton (5), pot, soap, torch (10), trail rations (5), waterskin, 146 gp
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Special Abilities
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Advance (Ex) As a swift action, use 1 power to grant allies in 30 ft a free move action or 5 ft step.
Artful Dodge Gain +1 dodge bonus to AC vs. opponent only you threaten.
Battle Cry (2/day) Allies within 30' gain +1 mor bon to atk and +4 mor bon to saves vs fear for 1 min.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+30 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +20/+20/+15/+15/+10/+5/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Focus (Su) When ally within 30 ft uses surge, it rolls bonus die twice and takes higher result.
Hammer the Gap With a full-attack action, each hit against the same opponent deals extra damage
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
High Jump (+11/+31 with Ki point) (Ex) +11 to Acrobatics checks made to jump.
Immunity to Disease You are immune to diseases.
Immunity to Poison You are immune to poison.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (10/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mirror Move (2/day) Gain benefits of combat feat used by opponent if you are the only one threatening them.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Perfect Strike (3d20, 2/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Reliable Strike: Temple sword (2/day) (Ex) Reroll attack roll, critical confirmation, miss chance or damage roll for your chosen weapon
Second Chance Forgo the remaining attacks of a full attack to reroll the first.
Slashing Grace (Temple sword) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.
Slow Fall 50 ft. (Ex) Treat a fall as shorter than normal if within arm's reach of a wall.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Weapon Focus [Mythic, Temple sword] As a swift action, use 1 power to add half tier to attack with selected weapon.
Weapon Guard +3: Temple sword (Ex) +3 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +3: Temple sword (Ex) +3 to hit and damage with your chosen weapon.
Wholeness of Body (11 hit points) (Su) Use 2 ki as a standard action to heal own wounds.

Here’s a description of Ashmael Spiritfire

Backstory:

As a young man, Ashmael lived in the Mwangi Expanse. Devoting his life to desna as a monk, he studied astronomy, arithmetic, and holy texts. But as the years went on, he saw something in the stars, a pattern of sorts. The stars would move, and when they would ancient Akloian Runes would be formed constellations. After many long nights he deciphered the runes. The runes spoke of the "Lurker in the Threshold".

Ashmael spent years researching this name. At last his search came to an end. The Lurker in the Threshold is a title for none other than Yog-Sothoth, himself. Outer God of space, stars, time and gateways. Something wasn't right. For a cult of the malevolent entity has plagued this area of the expanse for some time now.

With still a youthful passion in his heart for Desna, the goddess of the stars, he considered this god an atrocious disgrace to his faith. Telling the prior of his discovery, the prior told him to pray of this finding. What? Pray of this "finding"? Ashmael did not stand for this. He wanted to act now! Gathering his possessions, he left the monastery. His reckless crusade ended with disaster. He was captured, tortured, and branded with the symbol of Yog-Sothoth, a rune with evil and strange magic. He was also imbued with strange magic, powerful magic, he absorbed part of Yog-Sothoth's power. This power made him only stronger, but he was ashamed of it, for it was from a deity of darkness, not Deesna. He will would be forever haunted with whispers and followed by The Lurker's dark spawn. For the presence of Ashmael brings would bring only ruin. After six months of captivity, Ashmael was finally rescued by his fellow Desnan monks. Although the monks were overjoyed to see Ashmael alive, they banned him from coming back to the monastary. The rune on his forhead was a heresy to the Desnan Faith.

Forever cursed, the forlorn Ashmael traveled the world looking for salvation from his shameful scar. His search for a cure from the curse also brought with it a pilgrimage to redemption, redemption into the church of Desna. But before he had to finally leave his home, the prior told him of an artifact, a crystal star, Capable of removing any curse, no matter how powerful. This quest brought him throughout the Inner Sea. To distant Osirion, to Absalom, and even to the crown of the world, Looking for the artifact. He knows not what where this artifact may be, only that if he assembles all the pieces, his terrible scar will be removed. In his search, all the clues told him that this artifact must be from ancient Thassilon. It must be a sign of fate's helping hand that in Varisia, the resting place of dead Thassilon, is also a rather popular festival. The Swallowtail festival. Celebrating Desna, and all her church. Maybe this is another step forward in redemption. Another step guided by the Goddess of travelers herself.
***
I could see the city in the distance, bustling with activity. I felt out of place and ashamed to even be coming to This festival. As the prior said, I am a walking heresy. But I feel that it may aid me in my quest. All the travelers, either coming or going, looked at me with frightened eyes and with disdain. Casting my eyes downward I kept moving. A last I approached the city gates, cursing Yog-Sothoth under my breath as I walked through.

Seeing the crowd, my heart jumped. I felt a darkening in the mood of the crowd. Even if they didn't know it, they felt my presence of destruction. I shouldn't be here. I walked into the crowd, looking around at my surroundings I saw nothing that interested me, only common festivities. My eyes wandered, lost in thought of how amazing it would be if I rid myself the mark. Gazing off into the sky, I heard the whispers. Regaining focus I saw a small child looking at me with confusion and fear. He's hearing the whispers too. Best go comfort him.

I walked rather swiftly to the child, "Good day young man,” I said, my voice hushed but still deep.

"Hello," the child stuttered.

Sensing the fear in his heart, I knew he had heard the whispers that surround me.

"Something is troubling you little one, why are you afraid?"

"I'm not afraid! I'm brave!" the boy said, but with fear in his voice and red cheeks.

"You've heard the whispers in your head haven't you?" I said, while my eyes peered of into the distance, looking for signs of trouble

"You've heard them too! There's monsters everywhere. I know it."

I gave the boy a blank faced expression; on the inside, though, my heart sunk. He believes there's monsters; he was right. But only because of me.

"You think I'm crazy don't you!" the child said with a harsh and hurt tone.

"Hahaha... No child, you’re not crazy. Please excuse me, there's something I must do." I said while walking away from the crowd.

I went to a secluded bank of water. A place where no one would see me. Drawing my temple sword, I drew the runes that I saw in the constellations years ago on the wet sand of the river bank.
Falling to my knees I called upon the spawn of Yog-Sothoth. I cried out to them, begging them to leave this city! I waited many minutes for a response, a sign, anything that they heard my message. Frustrated I yelled out, "Yog-Sothoth! Why do you torment me?".

Alternate Point of View:
A dark skinned man stands almost half a foot taller then anyone else in the crowd. Gazing off into the distance he seems unfazed by the unrelenting brightness of the midday sun. A large faintly glowing, strange, almost ever changing rune lies on his forehead. No language that common men know looks even similar to the aberrant scar. A large blackened adamantine curved sword lies on his back. Muscularly built, but still lean, his steps are almost twice the size of a normal man's. Approaching me, I heard faint whispers, almost as if coming from the surrounding crowd. The whispers bothered me, but they were easily ignored as I refocused and gazed up at the giant that stood before me.

"Good day young man", he said, his voice quiet but still firm and intimidating.

"He... Hello.", I said, unsure why he even noticed me, a child only 4'2" feet tall.

"Something is troubling you little one, why are you afraid?"

"I'm not afraid! I'm brave!."

Looking into the sky once again he said, " You've heard the whispers haven't you."

"So it's not me? I'm not crazy?".

"Hahaha... No child, your not crazy. Please excuse me, there's something I must do."

Leaving the crowd, the tall man strode off to the banks of the river nearby. What's he doing? He whispered something under his breath. Lightning fast, he drew his sword and struck the ground with the point of the blade. Still saying things under his breath he drew runes in the ground, then I heard the whispers again. Although they where similar, they seemed more intense. Then he said something, something I could hear, "Yog-Sothoth! Why do you torment me?"