paizo.com Favorited Posts by Ashcrofftepaizo.com Favorited Posts by Ashcroffte2020-02-29T19:57:13Z2020-02-29T19:57:13ZRe: Forums: Starfinder General Discussion: From a narrative/developmental standpoint, why is Triaxus in winter mode?Ashcrofftehttps://paizo.com/threads/rzs42hkc?From-a-narrativedevelopmental-standpoint-why#102019-03-01T05:14:16Z2019-03-01T04:31:21Z<p>Because Winterborn Ryphorians look more like a Galran.</p>
<p>Seriously though I agree with others on how it gives it a unique role as the winter planet. As opposed to the dark and cold planet that half of Verces is.</p>
<p>Vrepit Sa!</p>Because Winterborn Ryphorians look more like a Galran.
Seriously though I agree with others on how it gives it a unique role as the winter planet. As opposed to the dark and cold planet that half of Verces is.
Vrepit Sa!Ashcroffte2019-03-01T04:31:21ZRe: Forums: Starfinder General Discussion: In Starfinder campaigns, how do you handle deities and pantheons?Ashcrofftehttps://paizo.com/threads/rzs42fli?In-Starfinder-campaigns-how-do-you-handle#62019-01-18T18:39:40Z2019-01-14T14:38:21Z<p>I play off much of the powerful outsiders and deities as if they were an elder civilization or some kind of multi-dimensional beings (which canonically they are) rather than just a god in the fantasy sense. In a way it’s more a matter of tone, more cosmic being from a marvel comic than the Lord of Light from Game of Thrones. Star finder actually details out some places where you can interact with deities directly; Triune’s city, The Avatar of Hylax, Carsai the King’s citadel.</p>
<p>In my current campaign the party is dealing with the relics of a solar that a mi-go had removed from its body and placed the blood and brain into its jars and the heart into a ophidian creature as part of a wide ranging plot from the dominion of the black. They aren’t dealing with this in a religious sense, more of a mysterious plot from elder civilizations to destroy the Pact Worlds and the drift, and it is paced and presented more like a Guardians of the Galaxy story rather than Lord of the Rings.</p>I play off much of the powerful outsiders and deities as if they were an elder civilization or some kind of multi-dimensional beings (which canonically they are) rather than just a god in the fantasy sense. In a way it’s more a matter of tone, more cosmic being from a marvel comic than the Lord of Light from Game of Thrones. Star finder actually details out some places where you can interact with deities directly; Triune’s city, The Avatar of Hylax, Carsai the King’s citadel.
In my current...Ashcroffte2019-01-14T14:38:21ZRe: Forums: Starfinder General Discussion: Anyone know what Hellknight orders do?Ashcrofftehttps://paizo.com/threads/rzs2v53m?Anyone-know-what-Hellknight-orders-do#112018-06-06T07:31:33Z2018-05-14T20:38:49Z<p>Suddenly the company's tactics in Avatar make a lot more sense. They hired Order of the Nail to do security.</p>Suddenly the company's tactics in Avatar make a lot more sense. They hired Order of the Nail to do security.Ashcroffte2018-05-14T20:38:49ZRe: Forums: Starfinder General Discussion: Carrying weapons on Absalom StationAshcrofftehttps://paizo.com/threads/rzs2v33q?Carrying-weapons-on-Absalom-Station#52018-04-27T14:18:49Z2018-04-23T16:35:16Z<p>I have played it that it is open carry in the Spike, but whenever they go to the Eye they have to use those slight of hand checks, and those hide and glamor weapon fusions.</p>I have played it that it is open carry in the Spike, but whenever they go to the Eye they have to use those slight of hand checks, and those hide and glamor weapon fusions.Ashcroffte2018-04-23T16:35:16ZRe: Forums: Homebrew: Selling Captured StarshipsAshcrofftehttps://paizo.com/threads/rzs2uq2v?Selling-Captured-Starships#442018-04-14T20:36:54Z2018-04-14T20:34:04Z<p>I always feel that the answer to this question is "the amount of treasure your PCs were going to be rewarded for that encounter". I'm not saying it has to be wealth by level, but as you design the encounters for the adventure you have some metric that you are going to award rewards to the players based on how you play. Just treat the salvage or the selling of the ship based on that metric and that just comes out of the other way you were going to reward them.</p>
<p>There are many ways for the PCs to profit off of the taking of the ship depending on how they are acquiring it, from pirates to salvagers. Just use the economy guidelines provided, or if you have made your own just use that and treat the ship/salvage as a large chunk of the reward.</p>I always feel that the answer to this question is "the amount of treasure your PCs were going to be rewarded for that encounter". I'm not saying it has to be wealth by level, but as you design the encounters for the adventure you have some metric that you are going to award rewards to the players based on how you play. Just treat the salvage or the selling of the ship based on that metric and that just comes out of the other way you were going to reward them.
There are many ways for the PCs...Ashcroffte2018-04-14T20:34:04ZRe: Forums: Starfinder General Discussion: Who Can Legally Manufacture Androids?Ashcrofftehttps://paizo.com/threads/rzs2v0cv&page=2?Who-Can-Legally-Manufacture-Androids#542018-04-29T20:13:45Z2018-04-06T22:15:35Z<p>Maybe we should be discussing what are good reasons that corporations WOULD be manufacturing androids, now that they are treated as citizens?</p>
<p>Here are some of mine:</p>
<p>1 - Aballon corps that want to make more citizens that can interface well with the humanoid population of the Pact Worlds.</p>
<p>2 - A colony that needs a quick influx of skilled people.</p>
<p>3 - A corporation that specializes in creating "children" of biologically incompatible races. Your dwarf/elf love child.</p>
<p>4 - Android groups to increase the visibility and numbers of their species.</p>
<p>5 - Deep space exploration ships to keep the crew numbers constant.</p>Maybe we should be discussing what are good reasons that corporations WOULD be manufacturing androids, now that they are treated as citizens?
Here are some of mine:
1 - Aballon corps that want to make more citizens that can interface well with the humanoid population of the Pact Worlds.
2 - A colony that needs a quick influx of skilled people.
3 - A corporation that specializes in creating "children" of biologically incompatible races. Your dwarf/elf love child.
4 - Android groups to...Ashcroffte2018-04-06T22:15:35ZRe: Forums: Starfinder General Discussion: Alien Archive 3 wishlistAshcrofftehttps://paizo.com/threads/rzs2v1d1?Alien-Archive-3-wishlist#112019-09-01T16:24:59Z2018-04-05T17:26:22Z<p>I want to see the dirindi and the sazarons from Arkanen. Also more aberrations from gas giants.</p>
<p>More Dominion of the Black creatures would be good, they're good antagonists.</p>
<p>More of the Spaceship monsters with duel stats. I like something that you can fight in both style of combat. Also living spaceships are interesting.</p>
<p>I've enjoyed how Starfinder has presented aliens classes an themes that have drawn from beloved sci-fi novels and tropes but are legally distinct. Spice worms that mutate humans into aberrations that can enter the drift with their psychic power. Face hugging aberrations that spawn demons in the stomach of humanoids. Parasitic creatures that make their victims susceptible to suggestion.</p>
<p>More weird and wacky species along the line of bantrids.</p>
<p>I'd love to get the races of the Veskarium. The races that were mentioned in the Core Rulebooks. Get stats for all the species that were mentioned in passing.</p>I want to see the dirindi and the sazarons from Arkanen. Also more aberrations from gas giants.
More Dominion of the Black creatures would be good, they're good antagonists.
More of the Spaceship monsters with duel stats. I like something that you can fight in both style of combat. Also living spaceships are interesting.
I've enjoyed how Starfinder has presented aliens classes an themes that have drawn from beloved sci-fi novels and tropes but are legally distinct. Spice worms that mutate...Ashcroffte2018-04-05T17:26:22ZRe: Forums: Starfinder General Discussion: Listening to any Actual Play Podcasts?Ashcrofftehttps://paizo.com/threads/rzs2uu9u?Listening-to-any-Actual-Play-Podcasts#72018-02-02T12:18:21Z2018-01-27T00:16:02Z<p>OMG Adventurific Podcast is hilarious.</p>OMG Adventurific Podcast is hilarious.Ashcroffte2018-01-27T00:16:02ZRe: Forums: Starfinder General Discussion: Listening to any Actual Play Podcasts?Ashcrofftehttps://paizo.com/threads/rzs2uu9u?Listening-to-any-Actual-Play-Podcasts#52018-02-02T12:18:14Z2018-01-26T20:25:25Z<p>I've been listening to <a href="http://thesidequestinn.com/" target="_blank" rel="nofollow">The Side Quest Inn</a> and they have been doing a very entertaining RP focused run of Dead Suns.</p>
<p>I really liked <a href="http://hypespace.libsyn.com/" target="_blank" rel="nofollow">Hype Space</a> but they haven't updated since early December. I hope they continue. They're doing a homebrew that started out from the first society module but have since gone off on their own.</p>I've been listening to The Side Quest Inn and they have been doing a very entertaining RP focused run of Dead Suns.
I really liked Hype Space but they haven't updated since early December. I hope they continue. They're doing a homebrew that started out from the first society module but have since gone off on their own.Ashcroffte2018-01-26T20:25:25ZRe: Forums: Starfinder General Discussion: Azlanti Star Empire speculationAshcrofftehttps://paizo.com/threads/rzs2uf69?Azlanti-Star-Empire-speculation#402019-02-05T22:04:17Z2018-01-09T19:40:03Z<p>Agreed. But from the core rulebook, which power would be the threat that keeps the Primex up at night with worry? The Veskarium was yesterday's threat, and might someday be subsumed into the pact world due to their proximity. The Corpse Fleet is a danger to colonies and navigation, but they failed to take the station in its prime. But an enemy with the resources of a Star Empire, who have not been bested in war, who has powerful magic and technology, and who have a claim upon/grudge against the mystic stone that powers the station and makes it the economic center of the galaxy? That's who I would tap for a military threat to Absalom.</p>
<p>But you are right, they probably wouldn't just drop out of the drift and start shooting, at first. They'd weaken the station's alliances, turn old enemies against them, disrupt their economy, assassinate those in positions of power. Only then would they appear out of the Drift, and unleash the might of the Empire.</p>
<p>That is unless some plucky band of heroes was there to foil their plans.</p>Agreed. But from the core rulebook, which power would be the threat that keeps the Primex up at night with worry? The Veskarium was yesterday's threat, and might someday be subsumed into the pact world due to their proximity. The Corpse Fleet is a danger to colonies and navigation, but they failed to take the station in its prime. But an enemy with the resources of a Star Empire, who have not been bested in war, who has powerful magic and technology, and who have a claim upon/grudge against...Ashcroffte2018-01-09T19:40:03ZRe: Forums: Starfinder General Discussion: Looking for setting info on the VeskariumAshcrofftehttps://paizo.com/threads/rzs2ut4r?Looking-for-setting-info-on-the-Veskarium#52018-01-04T21:41:10Z2018-01-04T21:14:47Z<p>Vesk Prime is the closest to their sun. The CRB also mentions "stone-faced squidfolk of Vesk-2" and "Antlike beings of Vesk-5" as well as "pacifist frost behemoths" of Vesk-7 and Vesk-8. </p>
<p>I've made a team of Veskarium adventurers to be rivals to my players both on the infosphere and on missions and so I kinda punted on how this was represented. The Vesk captain and the Vesk soldier were easy, as was the skittermander solarian. I punted on the stone-faced squid and made an amphibious squid-merfolk that wouldn't show emotions (rather than one with a face of literal stone, which it could be), and then made a formian-like character for the antlike being, but without the group consciousness. Then I just made a catgirl envoy since the group is very active on the Absalom infosphere with videos on why the Veskarium is better than the pact worlds and would need an idol to host it.</p>
<p>As a GM I very much like my little crew of the "Manivesk Destiny". My players want to track them down and punch them in the face, which is how I want them to feel.</p>
<p>But I agree that I'm looking forward to more info on the Veskarium.</p>Vesk Prime is the closest to their sun. The CRB also mentions "stone-faced squidfolk of Vesk-2" and "Antlike beings of Vesk-5" as well as "pacifist frost behemoths" of Vesk-7 and Vesk-8.
I've made a team of Veskarium adventurers to be rivals to my players both on the infosphere and on missions and so I kinda punted on how this was represented. The Vesk captain and the Vesk soldier were easy, as was the skittermander solarian. I punted on the stone-faced squid and made an amphibious...Ashcroffte2018-01-04T21:14:47ZRe: Forums: Starfinder General Discussion: How "Humanoid" are Dragonkin? How Humanoid "should" they be?Ashcrofftehttps://paizo.com/threads/rzs2urzq?How-Humanoid-are-Dragonkin-How-Humanoid#142018-01-05T09:59:10Z2017-12-30T22:10:51Z<p>I viewed them a bit like bears. Lumbering around on two feet when they need to, but loping around on all fours by default. To me, it looks like they stand up when they need to manipulate tools, and then get down on all fours when they need to. Like dragons, I see them as a late adopter of technology, not because they weren't capable of it, but that they didn't need it before. So they aren't really built for a tool using civilization but are easily able to adapt to it.</p>
<p>Though I suspect that any of them living in the human-sized station of Absalom feel that they are constantly cramped.</p>I viewed them a bit like bears. Lumbering around on two feet when they need to, but loping around on all fours by default. To me, it looks like they stand up when they need to manipulate tools, and then get down on all fours when they need to. Like dragons, I see them as a late adopter of technology, not because they weren't capable of it, but that they didn't need it before. So they aren't really built for a tool using civilization but are easily able to adapt to it.
Though I suspect that...Ashcroffte2017-12-30T22:10:51Z