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So my issue is that trying to do leath with a non-lethal weapon or vice Vera’s says to treat it as untrained.

This is a huge penalty for anyone with higher levels of proficiency vs just a trained person.

Imagine that a lvl 1 fighter tries to do non-lethal with a longsword, now they have a -2 penalty. Now take a fighter with expert or legendary proficiency now they suffer a swing of -4 (from +2 to -2) or worse yet (+3 to -2).

The mechanic for doing non-typed damage should be a static modifier. Or better yet maybe it disappears if a person is expert or higher. I mean a 20th level fighter should be skilled enough to turn his blade sideways and smack someone upside the back of his head.


Vic,

What surprised me was the poor lead up to the digital release.
No countdown timer.
No ability to pre-order the PDF
Heck no announcement on exactly when you could download it. I woke up at midnight eastern in hopes it would be available.

Anyway enough grousing on my end. Just some suggestions for the next release.

Rich.


I think I'll allow it but only in one direction. So a bookish rogue can write what to them is the equivalent knowledge needed to realign their spell like ability for a spell into a spell book but that it would be worthless to a wizard.

After all their spell like ability doesn't require any components (even verbal or somatic). Similar to how an alchemist can write formula from a spell but not the other way around.


Linea Lirondottir wrote:

I don't see any particular reason for only people with the spellcasting class feature to be able to copy spells into a spellbook.

I suppose I'd have to ask you: How do you think disallowing non-spellcasters from copying spells into a spellbook improves the game?

It really isn't a HUGE sticking point for me but there are several reasons I can see for it:

1) a non-spell caster is much like a non-native speaker of a language. The best parallel that I have is wide range of people may be able to read Japanese but being able to write it in it's intricate form is much harder.

2) It's more a matter of balance. What would stop every single player from copying every single spell they find and then selling the copy in other towns. Part of the whole magic user limitations is that it is assumed not every spell is readily available. If it was then why would they say that you only start with having a certain number of spells per level? Why have rules for how to research spells and the cost for doing so? Think of pre-printing press days and how hard it was to find a specific book and the cost as compared to once the printing press was around. Limiting the classes that can copy spells lowers the prevalence of what spells are available. Part of every campaign I've ever been in has a small flavor of the spellcaster trying to find a scroll with the spell he wants so he can increase the tools at his disposal. (also on a side note, we are in a magic is rare type world)


I have a player with an unchained rogue who took minor and major magic as his rogue talents.
He also took "bookish rogue" feat to be able to change his minor and major magic feats by studying them from a spellbook for 10 minutes.

He now wants to be able to copy spells into a spellbook.

I told him that he can't but that he could have a wizard or someone copy them in for him or use scrolls to study from. He still wants the spellbook.

I've heard rumors that this was ruled on prior to the bookish rogue feat appearing but so far have only found dead links or ones that say "this is what I've heard but no official ruling"

Can anyone help with this?


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As Skeld said, when I DM there are some rolls I will make in the open for effect. However it is few and far between. I would instantly stop rolling in the open if the players started doing such things as metagaming to that extent.

I've also rolled for my players for some critical items such as "sense motive" since they shouldn't know if they don't detect anything sinister because of a bad roll or because it's the reality.