Bloodless Vessel

Armand "Dusk" Aiolvalin's page

14 posts. Organized Play character for G4lkun.


About Armand "Dusk" Aiolvalin

Armand Dusk AloverinCleric 1
MediumHumanAiuvarinHumanoid
Perception +7; Low-Light Vision
Languages None selected
Skills Acrobatics +4, Athletics +6, Diplomacy +3, Lore: Warfare +3, Medicine +7, Religion +7
Str +3, Dex +1, Con +1, Int +0, Wis +4, Cha +0
Items Breastplate, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Healer's Toolkit
AC 18; Fort +6, Ref +4, Will +9
HP 17
Shield Block
Speed 25 feet
Melee Longspear +6 (Reach), Damage 1d8+3 P
Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine Requirements You're holding or wearing a healer's toolkit. You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.
Divine Prepared Spells DC 17, attack +7; 1st Runic Weapon, Magic Missile; Cantrips Needle Darts, Daze, Guidance, Stabilize, Detect Magic
Divine Prepared Spells DC 17, attack +7; 1st Heal, Heal, Heal, Heal; Cantrips
Additional Feats Aiuvarin, Deadly Simplicity, Healing Hands
Additional Specials Anathema, Cleric Spellcasting, Deity, Divine Font (Healing Font), Doctrine (Warpriest), Sanctification