Riftwarden

Arhiel's page

596 posts. Alias of JAF0.


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AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel aims a magic missile at their captain and waits for the ships to close so she can use something more fun.

mm dmg: 3d4 + 3 ⇒ (2, 1, 2) + 3 = 8


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

how far away from the other ship are we? I'd like to use a close spell, but i'm unsure of the distance ... I'm assuming they are not 5' squares right now... 10'? 20'?


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I'm still here!


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

sorry if I'm slow posting the last few days and the next few as well... We are suffering from high winds and surrounded by fires in all directions. Constant power outages from the winds and service outages from both power problems and the fires are playing hell with my connection. I will post as I can, but please bot me if necessary.. thanks.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel posted already regarding her purchases in this post


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

"I'm good with taking out this ship so we don't have to deal with them at our backs when we go in on the island."


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

perc dc 16: 1d20 + 9 ⇒ (9) + 9 = 18

perc dc 10: 1d20 + 9 ⇒ (13) + 9 = 22

"Psst.. look there... damn, you missed it... there's a ship there... it just sailed around that atoll.. it's the same one that attacked Tidewater Rock... They were expecting us! They're waiting for us to do something... "


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

availability 01-25 is no cracked dusty rose prism ioun stone: 1d100 ⇒ 34
availability 01-25 is no ring of sustenance: 1d100 ⇒ 91
availability 01-25 is no wand infernal healing: 1d100 ⇒ 64

currently has 679.36 cash on hand.

7202.9+679.36-7750=132.26


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

personally I think we should keep the rapier...


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

headband of alluring cha +2 (4k gp)
cracked dusty rose prism ioun stone +1 init (500gp)
ring of sustenance 2 hrs rest/night (2.5k gp)
wand infernal healing (750gp)

total: 7,750 gp spent

8234.9-7750=484.9 gp remaining

acceptable?


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

no problem NOrv... we all have those times... and this time of year, I expect it will be happening to most of us at least on and off... take your time, I'm not going anywhere.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I have no objections to Diana taking the morningstar.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

the mw value is not included in the magic value of an item... so a +1 sword would be 2300 plus the value of the weapon, a +1 suit of armor would be 1150 plus the value of the armor.

the word direct from paizo is here under the feat craft magic arms and armor.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I think we should keep the Eye, and one of our frontlines should definitely take the Aona.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

would like a headband of charisma if she can afford one with her share... they are 4k 01-25 no, 26+ it's available: 1d100 ⇒ 37


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Just got home from the vet. Had to say goodbye to a dear companion kitty today. I'm a wreck and may or may not post later. Tomorrow morning I leave on a 4 day retreat, so my posting may be spotty if at all during those four days. Please bot me as necessary... sorry and thanks.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel will gladly part with the 150 gold... and weeps with joy and relief when her sight is restored... amid her tears, she hugs the priest, turns and hugs each of her companions. "I... I can see again... bless the gods and thank you all for bringing me here.. and thank Shelyn as well..."


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

"Let's start with the temple of Shelyn. It's next to the theater and we could go next door after and buy tickets!"


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel kisses Agasta back, and hugs her tightly. "I hate leaving you again, but there is wisdom in this trip, and high adventure. I will hopefully return to you with new tales to tell and new eyes to see with."

****

In Oppara, to Diana, she replies, "It sounds beautiful.. I can't wait to see it... and even if we can't get my vision restored until another day, I can listen to an opera and envision the events on stage... so I'd enjoy it even so."


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

If Diana is going to be first mate, perhaps she should hang onto it... we can maybe find, purchase or make more in time.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel smiles slightly as she considers. "I think Diana would make a fine first mate... As Edward said, it'll be good experience for her before getting her own ship."


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

"THank you Diana, and Isaac... your kindness doesn't go without notice. Alabaster will be missed, but you're right, Isaac, we will need a new first mate. Who's got the skills for it should take the job."


1 person marked this as a favorite.
AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel goes with Agasta, allowing herself to be led along, though using her free hand to feel her way around as well.... trying to learn the pathways through the place by touch as well as memory. Memory can fail. "This is so frustrating... but I will make it work until such time as we can get it fixed... " When in private with Agasta, she adds, "I've heard the other senses can compensate for loss of one. Come, dear, and let's see what my sense of touch can do in the dark."


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

"I don't like the idea of killing a prisoner who can't fight back, but in this case, I have to agree with Diana... she's earned a quick death. Don't expect me to do it though... I'd be happy to if I could see, but I'd likely botch it in my present condition."


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

"I'm hoping so... otherwise it's going to be a long, dark time for me."


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

you're correct


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Sorry if I'm a few posts behind... Husband is in surgery today and probably won't be able to post again til late tonight or tomorrow... Again, sorry for any delay - feel free to bot me to keep the action moving...thanks.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

"Sorcerers often carry their familiars, if they even have them, in the form of a tattoo, you'd never have known until it was too late. Be careful if it is truly a viper, it is probably poisonous."


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

"That'd probably be her familiar... best kill it before you remove her gag, cap'n." Arhiel says softly glaring toward where she thinks the sorceress is .... someone can turn her around if she's glaring in the wrong direction.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

know religion untrained: 1d20 + 1 ⇒ (20) + 1 = 21

Assuming someone read the poem aloud...

"The grave lady would be Pharasma... Is there a place, and island or something, called Pharasma's tooth? and the DAwnflower refers to Sarenrae. Those bits might help decipher the poem."


2 people marked this as a favorite.
AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel will let herself get led away and rest for the night, preferably in her wife's arms... someplace where she feels safe... She feels like having a good cry but forebears doing so for now. She's torn between fury and frustration over her blindness, and finds more comfort in talking than in tears, finally drifting off to sleep, where her dreams are light and in color...

Come morning, she awakes to a dark world again, and closes her eyes, wishing for more dreams...


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

when she can see again, Arhiel will want that headband!

When she hears what the woman had on her, she'll say, "That sounds like some kind of suicide device... a way to kill herself if captured... Take those teeth out of her mouth and deny her that! I want her alive!"

Arhiel will let herself get led off.... for now. "I'll be okay... really I will.." she says after she trips over an uneven flagstone... she sighs... "Srue I will... who left a table in the middle of the walkway there?"


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

"I'm hurt but I'll live... I'm sure Sandara or Diana will patch me up in no time, but ... dammit, I can't see a damn thing... everything's black... that biatch used a spell on me and took my sight."


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

"Is it over? I hear cheering! Did we win? If she's not dead, make her take it off me... I can't see a blasted thing!"


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

that's great!!! welcome to married bliss! Excited to seeing the game move forward though.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

that's so cool! congrats! and this is an awesome time in your life... take the time you need... we'll wait! (I just had my 35th anniversary and still remember my wedding like it was yesterday! - so make it memorable!)


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel grasps her throat and breathes raspily.. then when she is sure the sorceress is no longer a threat and she can breathe freely, she crawls until she can feel the sorceress and beats on her senseless form a few times in rage... "You DARE attack me? attack us!? You b%&&*! I want my sight back, you witch! I want to watch you die!"

don't think her fists count as a coup de grace since she's not a monk and can't do lethal damage with them... she's just venting.

She'll keep this up until someone pulls her off the sorceress or for maybe a minute of venting...whichever comes first.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel's summoned eagles continue to harry the attackers at the gate.

eagle #1:

to hit: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
dmg if hits: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

to hit: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
dmg if hits: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

to hit: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
dmg if hits: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

to confirm crit: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
extra dmg if crits: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

eagle #2:

to hit: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
dmg if hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

to hit: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
dmg if hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

to hit: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
dmg if hits: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

eagle #3:

to hit: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
dmg if hits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

to hit: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
dmg if hits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

to hit: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
dmg if hits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

eagles 1-3 have 2 rounds remaining

eagle #4:

to hit: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
dmg if hits: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

to hit: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
dmg if hits: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

to hit: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
dmg if hits: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

eagle #5:

to hit: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
dmg if hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

to hit: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
dmg if hits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

to hit: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
dmg if hits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

eagles 4-5 have 3 rounds remaining

*****

Arhiel herself, in a panic, claws at the sorceress' hand on her throat trying to free herself.

escape artist to break grapple: 1d20 + 2 ⇒ (7) + 2 = 9

somehow I doubt that succeeded


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel completes her second summoning, calling 2 more celestial eagles to her aid.

They dive at the nearest target - the next foe standing on the stairs:

eagle 1:

to hit: 1d20 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
dmg if hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

eagle 2:

to hit: 1d20 + 3 + 2 + 1 ⇒ (19) + 3 + 2 + 1 = 25
dmg if hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel's original three eagles attempt to hover and attack the next assailant on the stairs. (3/5 rounds remaining after this)

eagle 1:

fly to hover dc 15: 1d20 + 8 ⇒ (18) + 8 = 26

to hit: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
dmg if hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

to hit: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
dmg if hits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

to hit: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
dmg if hits: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

to confirm crit: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
extra dmg if crits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

eagle 2:

fly to hover dc 15: 1d20 + 8 ⇒ (12) + 8 = 20

to hit: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
dmg if hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

to hit: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
dmg if hits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

to hit: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
dmg if hits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

eagle 3:

fly to hover dc 15: 1d20 + 8 ⇒ (20) + 8 = 28

to hit: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
dmg if hits: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

to hit: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
dmg if hits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

to hit: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
dmg if hits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

ok, I'm back.. will post for my eagle myself

third eagle attack: 1d20 + 3 + 2 + 1 ⇒ (13) + 3 + 2 + 1 = 19
dmg if hits: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

ARhiel finishes her casting and suddenly there are 1d3 ⇒ 2 eagles circling the tower.. they dive bomb the closest target - the man with the axe at the door.

eagle 1:

to hit: 1d20 + 3 + 2 + 1 ⇒ (20) + 3 + 2 + 1 = 26
dmg if hits: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

eagle 2:

to hit: 1d20 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14
dmg if hits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

eagle 1 confirmation:

to confirm crit: 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24
extra dmg if crits: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

She contemplates her options, and quickly runs through her known spells in her mind... deciding almost everything needs targeting, she immediately begins casting another summoning spell.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I have no problem with you rolling saves, I just didn't see it... I'm good with what's happened...

Arhiel drops down to the ground, behind the parapets and begins casting a summoning spell, because her summoned creatures will have their sight, and not dependent on hers.

When the spell goes off, which will be the beginning of next round, she will have summoned: 1d3 ⇒ 3 celestial eagles.

Because she cannot place them where she will, she'll summon them near her and send them at the closest foes, which will likely be the ones at the base of the tower trying to break in the gates and because they will have to move before attacking, will each get only one attack on their first round.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

oh.. I didn't look in the spoilers... thanks


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

what, no save?

Arhiel screams in surprise and frustration...


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I will be attending Strategicon from Friday through Monday... Will be able to make limited posts, but not reliably nor frequently... I will try to keep up with at least one post a day, but no guarantees. Please bot me as needed to keep up the pace of the game, thanks.


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel readies to hit the caster with another magic missile if she shows up again...


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel readies another magic missile to use on the caster if she tries again... eventually one or the other one of them will run out of spells, lol


AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

Arhiel readies a magic miss Ile to target the caster agsin, if she starts casting.

mm dmg if cast: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11


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AC 20/16t/18ff (12/12t/10ff) ; hp 35/35; saves: F 4 R 4 W 6; bab 3, melee 3, ranged 5; CMB 3, CMD 15; speed 30; init +4; human sorceror/6
skills:
climb 0, craft: tattoo 6, diplomacy 17, know arcane 10, perception 9+2, profession sailor 6, sense motive 0, spellcraft 12, swim10

I will be traveling from Saturday morning until Weds. night (driving up north to see the eclipse). I will try to check in at least once a day, but if I miss a post time, please feel free to bot me to keep the flow going. I don't want to hold up the game.



Pathfinder Adventure Path Subscriber

Hey guys, I'm trying to start up a Pathfinder group in Baton Rouge after moving here from Lake Charles about a year ago. I'm planning on DMing and already have one person interested so I'm looking for 2-4 more people to start adventuring in Golarion. I'd be running a standard game of Pathfinder, no homebrew or special stuff, in the default Pathfinder setting. I'm happy to have people who are totally new to the game as well as grizzled roleplaying veterans.

Anyone who's interested can respond here or email me at tehjhu@gmail.com for questions or more information.

Thanks and I hope to see y'all soon!