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Archibald Burrows's page

4 posts. Alias of Echos Myron.


Full Name

Archibald "Arch" Burrows

Race

Halfling

Classes/Levels

Inspired Blade Swashbuckler 1

Gender

Male

Size

Small

Age

24

Alignment

Chaotic Good

Deity

Cayden Cailean

Languages

Common, Halfling, Elven, Dwarven, Goblin, Gnome

Occupation

Detective, Traveler, Drinking Partner

Strength 8
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 10
Charisma 14

About Archibald Burrows

Archibald "Arch" Burrows
Halfling Swashbuckler (Inspiring Blade) 1 CG
HP 10 / 10 Speed ft Init 5
AC 17 Touch 14 FF 14 CMD 17
Fort 1 Ref 6 Will 1
CMB -1 BAB 1
Rapier +6 (1d4+3, 18-20/2x)
Str 8 (-1) Dex 16 (3) Con 10 (0) Wis 10 (0) Int 18 (4) Cha 14 (2)
Skills Acrobatics 7 Bluff 8 Climb 3 Diplomacy 8 Perception 4 Profession Detective 4 Sense Motive 4 Sleight of Hand 7 Stealth 4
Traits: Student of Philosophy, Reactionary
Feats:
Class Bonus: Weapon Finesse, Weapon Focus (Rapier)
1st level: Fencing Grace

Personality
To most, Archibald Burrows seems to be a dim witted, oblivious and clumsy fool (not quite wrong), but beneath Archibald's childlike obliviousness and dim witted demeanor is a brilliant mind, constantly turning and producing ideas. He is very caring and kind towards others, always seeing the good in even the most despicable of men.

Arch is a man of many quirks and curiosities with a bad habit of finding trouble, yet returning relatively unscathed. He loves cocktails and cute baby animals and hates the idea of killing any one. When dealing with him, many people tend to ask "is this guy ******* serious?"

History
Archibald Burrows was born to a well-off halfling family. The Burrows were a trusted bunch, often landing jobs as bankers, professors, doctors, and lawyers. To young Archibald, money meant very little. No matter how much he spent, at the end of the day, he could always ask for more.
Reality smacked him hard across the face when he entered adulthood. Seeing no change in his childish behavior, his family cut him off and demanded that he take up a trade.

Unsure of what to do with himself, Burrows tried to enter the workforce. Hard labor made his hands bleed, menial work made him dizzy, and working on farms left him too confused ("Why would anyone want to eat a cow pie?"). He would've given up had he not had an accidental (and quite literal) run-in with Sir Hannibal Goldwrench, the greatest known detective in all of Althamar.

While working as a server (a job he hated mostly because trying the guests food was largely frowned upon), Arch managed to spill a whole bowl of split pea and carrot soup all over Sir Goldwrench's valuable notebook. He didn't get why Sir Goldwrench was so upset. He offered to buy him a new one, but his offer was turned down. Goldwrench kept going on and on about how years of work was ruined because of Archibald's clumsiness. Burrows apologized and cleaned off the detective's book the best he could. He cleaned between the pages, skimming through and reading whatever pages were soup-free. Once done, he handed the soiled notebook back to Sir Hannibal Goldwrench with his childlike smile. He chuckled to the man "Hey, that was a great read but it's clear that the murder was committed by Farmer Hawthorne given the evidences found in the barn. Maybe you should reconsider him as a, uh, main suspect or somethin'!" Sir Goldwrench let out a deep gasp, flipped through the pages, and leapt out of his seat.
"You're a genius! You're a gods-damned idiot, but you're a bloody genius of an idiot!"

Returning home for the first time since leaving (total time of a week), he declared his new profession to his family and started work on his first case: who's been stealing from the Burrows family fund?
(It was a quick and easy case. Second Cousin Langry Burrows. Nobody liked him, and he wasn't even a real Burrows anyway)

Now on his third year as a detective, Archibald is striking out into the world, ready to solve any problems that come his way! Some call it traveling, others adventuring. To Arch, it's livin' the life!