Molric

Arak Northfist's page

32 posts. Organized Play character for Rogar Valertis.


Full Name

Arak Northfist

Race

Dwarf

Classes/Levels

Monk 01 | HP 23/23 | AC 16 (19) | Fort +8 Ref +6 Will +7 | Perc +5 | Athletics +7 | Speed 20' | Melee +7/+2/-3 (1d6+4) | Ranged +4 (1d4+4) | Hero Points 01 | Conditions -

Gender

Male

Size

Medium

Strength 18
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 14
Charisma 8

About Arak Northfist

Name: Arak Northfist
Ancestry: Dwarf (Ancient Blooded)
Background: Martial Disciple (Athletics)
Class: Monk
Level: 01
Experience: 0XP
Size: Medium
Traits: Dwarf, Humanoid
Alignment: LG
Deity: Irori
Languages: Common, Dwarven
Hero Points: 01
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SENSES

Perception: +5 [T];
Special Senses: Darkvision
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DEFENSES

HIT POINTS: 23
ARMOR CLASS: 16 (+19 when in Mountain Stance) [T]

Armor Proficencies:Unarmored: [E], Light: [U], Medium: [U], Heavy: [U]
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SAVING THROWS

Fortitude: +8 [E]
Reflex: +6 [E]
Will: +7 [T]
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OFFENSE

Class DC:DC 17 (Monk) [T]

Speed: 20 Ft

Melee Strikes:
Unarmed +7 (agile, finesse, nonlethal, unarmed), 1d6+4 Bludgeoning

Falling Stone +7 (forceful, nonlethal, unarmed), 1d8+4 Bludgeoning

Ranged Strikes:
Dart +4 (20 feet, agile, monk, thrown), 1d4+4 Piercing

Weapon Proficiencies: Simple [T], Martial [U], Advanced [U]
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SKILLS

Acrobatics (Dex): +4 [T]
Arcana (Int): 0 [U]
Athletics (Str): +7 [T]
Crafting (Int): 0 [U]
Deception (Cha): -1 [U]
Diplomacy (Cha): -1 [U]
Intimidation (Cha): -1 [U]
Warfare Lore (Int): +3 [T]
Scouting Lore (Int): +3 [T]
Medicine (Wis): +5 [T]
Nature (Wis): +2 [U]
Occultism (Int): 0 [U]
Performance (Cha) -1 [U]
Religion (Wis): +5 [T]
Society (Int): 0 [U]
Stealth (Dex): +1 [U]
Survival (Wis): +2 [U]
Thievery (Dex): +4 [T]

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ABILITY SCORES
STR:18 (+4), DEX:12 (+1), CON:16 (+3), INT:10 (0), WIS:14 (+2), CHA:08 (-1)
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FEATS & ABILITIES

Ancestry Abilities: Darkvision
Ancestry Feats: Call on Ancient Blood (reaction), Rock Runner
Class Feats: Mountain Stance
General Feats: -
Skill Feats: Quick Jump, Cat Fall
Class Features: Flurry of Blows, Powerful Fists,

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EQUIPMENT

Bulk: 7bu/1L
Worn: Backpack, belt pouches (2), waterskin, sheath, 20 bolts, potency crystal.
Weapons: Battleaxe, crossbow
Stowed: Bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, grappling hook, minor healing potion.
Wealth: 8 cp
Starting Equipment: Adventurer's Pack (7sp/2Bu), Grappling Hook (1cp/L), Sheath (1cp/-), Battle Axe (1gp/1Bu), Steel Shield (2gp/1Bu), Breastplate (8gp/2Bu), Crossbow (3gp/1Bu), 20 Bolts (2sp/-)
Starting PFS Gear: Minor healing potion, potency crystal
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PATHFINDER'S SOCIETY TRAINING:

Pathfinder's Society Networking distribution: Swords 3

1 Point: When selecting your free consumable item at the beginning of the adventure, you can choose one of the items on the school’s list of options.
2 Points: You become trained in one of the Lore skills associated with that school, listed below. At 5th level, you gain a bonus skill feat selected from the list below.
Swords: For the Lore skill, choose from Gladiatorial Lore, Scouting Lore, or Warfare Lore. For the bonus skill feat, choose from Cat Fall, Experienced Smuggler, Forager, or Hefty Hauler.
3 Points: When selecting your free consumable item at the beginning of the adventure, you gain both one item of your level or lower from the options available, and you gain a second item whose item level is no greater than half your level (minimum 1).