Aquamarina Starkissed's page
No posts. Organized Play character for Zero the Nothing .
Full Name
Aquamarina Mariana Barracuda Yellowfina Coralina Piranha Bermuda Tiburóna Flounderella Starkissed III
Race
Reef Merfolk
Classes/Levels
Hydro kineticist 6
Gender
Female
Alignment
XP: 66/72 GP: 341.68
Deity
Lysianassa (Empress of the Torrent )
Location
Water surrounding Okaiyo islands
Languages
Thalassic(Aquan ), Okaiyan, Taldane
Occupation
Herbalist, farming kelp to sell & trade for the Okaiyo islands
Homepage URL
109210-2018
Strength
12
Dexterity
18
Constitution
19
Intelligence
10
Wisdom
14
Charisma
12
About Aquamarina Starkissed
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Ah'kuha (Thalassic ) or Aquamarina is a young female Reef Merfolk from waters of the eastern Okaiyo Ocean islands(the region where Taiwalei and Nahoa come from, I never met them before joining the Pathfinders though ). She has dark blue hair that shifts into lighter hues when her kinetic gate opens. Her legs (land form ) have what looks like fish scale tattoos on them. Her tail (normal merfolk form ) has the bright orange and blue coloration of a mandarin dragonet.
Character: Ancestry: Merfolk (Uncommon, Amphibious, Humanoid, Merfolk )
Merfolk are a half-human, half-fish aquatic people who live in every ocean and sea of Golarion. Merfolk use magic as other peoples might use common tools, especially to control water, create omens, and in their beguiling songs.
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Heritage: Reef Merfolk
You were raised amid colorful corals and schools of tropical fish. Compared to most merfolk, your body is vividly hued with stripes, spots, and patterns like a clownfish or angelfish. You're used to the occasionally toxic denizens of your home and are bothered little by stings or petty poisons. You gain poison resistance equal to half your level (minimum 1), and each of your successful saving throws against a poison affliction reduces its stage by 2, or by 1 for a virulent poison. Each critical success against an ongoing poison reduces its stage by 3, or by 2 for a virulent poison.
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[01] 01: Wave Speaker
[B1] 09: Shore Gift
[05] 01: Wildborn Magic (Elf ): Rousing Splash
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[09] 05: Fishblooded
[13]
[17]
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01: Merfolk Lore
01: Seasong
01: Swimmer's Guidance
13: Pummeling Whirlpool
13: Sea Witch
17: Kraken's Call
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Background: Herbalist
As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You’re adept at collecting the right natural cures in all sorts of environments and preparing them properly.
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Choose two attribute boosts. One must be to Constitution or Wisdom , and one is a free attribute boost.
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You're trained in the Nature skill, and the Herbalism Lore skill. You gain the Natural Medicine skill feat.
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Class: Kineticist
Gate: Water Gate Junction: Impulse
Impulses: 01: Deflecting Wave , 01: Ocean's Balm
[01] 01: Weapon Infusion
[02] 01: Extended Kinesis
[04] 02: Kinetic Activation
[05|Gate's Threshold] Expand the Portal Gate Junction: Aura
• 01: Tidal Hands
[06] 01: Winter's Clutch
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[08]
[09|Gate's Threshold] Expand the Portal Gate Junction: Resistance
• ????
[10] 10: Elemental Transformation
[12]
[13|Gate's Threshold] Expand the Portal Gate Junction: Critical
• ????
[14] 14: Nourishing Gate
[16]
[17|Gate's Threshold] Expand the Portal
• ????
[18] 18: Elemental Apotheosis
[20] 20: Kinetic Pinnacle
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02: Kinetic Activation
04: Return to the Sea
06: Torrent in the Blood
08: Call the Hurricane
08: Elemental Overlap
12: Glacial Prison
12: Sea Glass Guardians
12: Effortless Impulse
14: Barrier of Boreal Frost
18: Ride the Tsunami
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General
[03] Adopted Ancestry: Elf
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[07] Incredible Initiative or Kip Up [Master in Acrobatics]
[11] Toughness
[15]
[19]
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Diehard
Feather Step [Dexterity 2]
Ancestral Paragon
Skitter [Dexterity 16; Fleet]
Fleet
Pet
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Skills: Natural Medicine [Trained in Nature]
[02] Combat Climber [trained in Athletics]
[04] Cat Fall [trained in Acrobatics]
[06] Slippery Prey [Trained in Acrobatics or Trained in Athletics]
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[08]
[10]
[12]
[14]
[16]
[18]
[20]
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[Trained]
Steady Balance [Trained in Acrobatics]
Quick Jump [Trained in Athletics]
Hobnobber [Trained in Diplomacy]
Encouraging Words [Trained in Diplomacy]
Forager [Trained in Survival]
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[Expert]
Nimble Crawl [Expert in Acrobatics]
Powerful Leap [Expert in Athletics]
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[Master]
Kip Up [Master in Acrobatics]
Quick Climb [Master in Athletics]
Consult the Spirits [Master in Nature, Master in Occultism, or Master in Religion]
Influence Nature [Master in Nature]
Environmental Grace [Master in Survival; deity who grants the cold, fire, nature, or travel domain]
Planar Survival [Master in Survival]
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[Legendary]
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Gear: Water Items
[03] Perfect Droplet 55.00
[03] Staff of Water 60.00
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[09] Anointed Waterskin 600.00
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Water Scrolls
[01], Rank 1: Buoyant Bubbles 4.00
[03], Rank 2: Waterproof 12.00
[03], Rank 2: Water Breathing 12.00
[03], Rank 2: Water Walk 12.00
[05], Rank 3: Aqueous Orb 30.00
[05], Rank 3: Wall of Water 30.00
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[07], Rank 4: Holy Cascade 70.00
[09], Rank 5: Control Water 150.00
[09], Rank 5: Flowing Strike 150.00
[00], Rank : ???? ???
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Offense
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Defense
[--] Leaf Weave 4.00
-------->[05] Magic Armor (+1) 160.00
[--] Hide Shield 2.00
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Worn Items
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Misc.
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Consumables
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