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While I understand and anticipate delays during bigger throughput months, I feel justified in expecting better communication on the percentage of orders completed, remaining expected wait time, and for the estimated time frames in the first post to be updated daily. It is the lack of communication that makes the delays appear unmanaged, and for individuals still waiting to remain uncertain of the status of their orders. My suggestion - get a percentage completion report from the warehouse each evening. Update the estimated timeframes in the first post the following morning based on the previous days report. An yes, I am still in limbo land, with no information on my order other than it is still 'pending' several days after the shipping compete estimate in the first post.
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Paizo have already shifted the presentation and mythology of many creatures away from legacy tropes. For instance, drow in the bestiary are described as "The hues of their eyes became sinister red or bleached white, and their flesh adopted an unearthly lavender sheen that made the drow instantly recognizable." This serves the, welcome, purpose of shifting them away from real-life analogies and moves them away from their previous trade dress. There are close comparisons in Scots and Norse mythology.
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Its here: https://downloads.paizo.com/PZO2113_KineticistClassPlaytest.pdf https://downloads.paizo.com/PZO2113_KineticistClassPlaytest.pdf
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Hi, Please be aware, UK customers may have an issue with their payment due to UK industry-wide introduction of Strong Customer Authentication "What's changing?
All companies that accept online card payments will be making changes to allow these checks, though not all companies will make these updates at the same time. This means that, if your card payment is declined, the retailer may not have made all the necessary changes, and so you may need to check if they offer an alternative payment method." From the FAQ for my bank here: https://www.santander.co.uk/personal/support/industry-updates/strong-custom er-authentication My payment method has just fallen foul of this, and as it is industry-wide in the UK there is no alternative method of payment.
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CHAMPIONS OF PROTECTION The final of the moral tenets is the tenet of Protection, represented by the lawful neutral Guardian, the true neutral Bodyguard, and the chaotic neutral Mercenary causes. Champions with tenet of protection dedicate themselves to the staunch and unyielding protection of a ward - a specific group, person, location, or object. CUSTODIAN Custodians are champions of responsibility and duty. You offer protection because it is your obligation according to the law. GUARDIAN Guardians are champions of loyalty. Your word is your bond you protect your ward because of a historical, emotional, or genealogical connection. MERCENANY Mercenaries are champions of agreement. You protect to fulfil the
This champion's cause contains: 3 causes the lawful neutral Custodian the neutral Guardian, and the chaotic neutral Mercenary.
Champions of Protection is available now and can be found bundled or separately here: https://www.drivethrurpg.com/product/390011/Champions-BUNDLE
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CHAMPIONS OF RESOLUTION The second of the moral tenets is the tenet of Resolution, represented by the lawful Justiciar and the chaotic Radical causes. Free from the ethical consideration of good and evil, champions that follow the tenets of resolution instead are concerned with the application of law or the struggle to counteract its extremes. JUSTICIAR You are a merciless champion of the law, if you must crush dreams, coerce obedience, or slay in the name of the law, that is a small price to pay for peace and progress. You have joined the crusade against chaos, adopting a life of ironclad discipline and swearing to thwart disorder by any means. Through intimidation and strength of arms, you embody the grim fist of law, pursuing and crushing disorder wherever it festers. You may strike out from one of the stark, black citadels, or roam between cities and villages, serving as judge and emissary of a harsh vision of justice. RADICAL You devote yourself to counteracting the worst applications of the law, and the inflexibility of those that impose it. Although your cause is sometimes confused with the chaotic good liberator, you focus more on counteracting the extremes of law rather than freeing those impacted by it. This champion's cause contains: 2 causes the lawful Justicar and the chaotic Radical.
Champions of Resolution is available now and can be found bundled or separately here: https://www.drivethrurpg.com/product/390011/Champions-BUNDLE
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Ganigumo wrote:
Hi, If it is of any use to you, please see my Champion's Week post here https://paizo.com/threads/rzs43l9u?Merlins-Workshop-Champions-Week for my interpretations of neutral causes, orders and inquisitors. Regards, Antony
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Oliver von Spreckelsen wrote: QED - Therefore: No book sale from me. PDF only when I am going to play this thing (in other words - probably never). I will look at it at my LFGS and make my decision there. I am profoundly puzzled by this decision. Agreed. No subscription, no sale. Without a subscription and the free PDF to mitigate the costs of shipping to the UK this is not economical - especially considering Paizo's baffling insistence in the past year or so of shipping each book in a separate package and the consequential big hike in delivery costs. For a subscription this is *JUST* balanced in the green, without a subscription it is way in the red financially. Stop experimenting and go back to providing a quality service. P.S. Can you please get someone to answer emails to consignments(AT)paizo.com that have been ignored for over a year?
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Fumarole wrote: I dig it. I think that it is awful, they should go back to the original. Specifically, I do not like: * it does not share the spine layout of colours of the existing books, returning to the random nonsense of the 1st edition hardback colours. * The 2nd edition swash in the corner has been dropped in favour of a text overlay on the image * The border around the image, I think, looks amateurish and ruins the wonderful picture * The title font and colour, just nasty, clashing and blending into the underlying image. The 2nd editing covers up until this point have been professional and consistent, this looks like a 3rd party knock-off. Please, please go back to consistency and help us have nice looking shelves of books, not random colours and inconsistent styling.
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Gizmo the Enemy of Mankind wrote:
Or As a Free Action at the start of your first turn you may...
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Rysky the Dark Solarion wrote:
Because the PDFs are overpriced by 200% and running an adventure from a PDF is incredibly frustrating, and building projector maps from a physical document is time consuming - thus I need both, and I am not willing to pay for them separately.
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Aaron Shanks wrote: Thanks for the interest! We don’t have a subscription to announce at this time. In Starfinder fashion, we are exploring and experimenting a bit in 2021 and want flexibility. This is very disappointing, bordering on unacceptable. If there is no subscription, and thus no free PDF, I will not purchase these in any format. It is only the subscription and the free PDF that counteracts the extortionate overseas delivery charges and 3-4 weeks delay in receiving the physical document. Way to (potentially) screw your customers for their loyalty.
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I don't give a (flying flump in a cloak)* about art, the internet is full of art. Release pdfs of parts that are developed, which we payed for a year ago. *Non-expletive expression of frustration
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Mine finally arrived in the UK. Does everyone else have a sort of washed out yellow colour for the spine, front cover logos and back cover background? While I admit that does nothing to really spoil the book it looks 'off' when sat next to the other core books on the shelf. I suspect it is not a design choice as even the pathfinder logo, second edition tag, and colour around the title are yellow rather than parchment.
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Example 1 Matt is playing Cornelius Vanderbilt, a human cleric. Matt chooses lore backgrounds, and elects to roll to see what he gets.
He chooses the boost from his role, so can boost STR or INT and one free. He Chooses his grant from his profession, gaining training in Diplomacy and the Bargain Hunter skill feat. He is practiced in Mercantile Lore, Warfare Lore, and the Lore for the town the campaign starts in. His lore skills give him access to the Contract Negotiator, Market-Savvy, and World Traveller events. Matt decides to ignore the latter but includes the first two into his background description. He gains access to the Dedicated Defender background feat, the Amiable Blunder, Artisan Crafting, Military Veteran, and Natural-Born Leader skill feats, and to the Slave Emancipation, Successful Commander, and Market-savvy stories. He also gains a 1st level ancestry feat as normal. He decides to use this to start the Successful Commander story and gains the Perceptive Defences feat. He can attempt to complete the Ambusher goal to retrain Perceptive Defences into Perceptive Encounters. “Cornelius was raised among dissenters in an oppressed nation, who found his youthful idealism inspiring in the face of tyranny. He is implicitly trusted by soldiers or officers impressed by him strategic instincts. After stumbling into a group moving slaves out of captivity, he saved the group with a quick improvisation, then achieved a decisive victory while leading a squad of troops against the slavers without any casualties. He is at home is the hustle and bustle of a busy market, for everything there is a price, and he is negotiator at heart. In a dusty shop, market stall, or merchant caravan, he bartered wares for coin and trade goods. The skills he picked up still apply in his adventuring life, in which a good deal on a suit of armour could prevent his death.”
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Civilization Codex Lifepath focuses on building character stories for Pathfinder Second Edition, updating many of the 1st edition traits and backgrounds. The first phase, backgrounds, is 128 pages and includes: Nearly 300 backgrounds
Over 400 feats
Over 200 flaws
A free preview is available here Civilization Codex Lifepath - Preview at drivethrurpg.com And the complete document here, on sale until the end of June. Civilization Codex Lifepath - Backgrounds at drivethrurpg.com
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So, from those numbers it is likely that shipping will continue past street date for the second month in a row. In my opinion it is becoming increasingly apparent that either the Paizo's warehouse is massively under resourced or that their shipping procedures and software are not really fit for purpose. I appreciate Paizo's openness and candour, but not their unresponsiveness in keeping shipping in step with demand.
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Zaister wrote:
I guess it may be lovely, but its hidden behind a pay-wall SHAME ON YOU
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sadie wrote:
I am happy to help in any way that would assist. I have sent you a private message with my contact details.
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sadie wrote:
99% of your sheet is astoundingly excellent. I don't know if anyone else has mentioned it, but I, and every player I have asked about it so far, find the white header text on a light background impossible to read, and my dyslexic partner glosses over the headers and does not see them. I suggest a bigger contrast for the headers.
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Captain Morgan wrote:
The biggest mistake is the assumption that most of the player base follows social media, when in my experience the exact opposite is the case. No scientific, but I GM two groups and play in three others. Of these, 95% of the players are tech savvy, four are software developers, none of them use social media further than sending and receiving emails. Neither do I. I read the Blog on their behalf - and I am getting nothing. I read enworld, who have no news because there are no blogs. I normally do not have the time to hunt through forums looking for second hand news. I am confused about by Paizo developers do not use their own site
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Darkwynters wrote: It's a Mad World, guys. *tosses hankie to Oholoko* 20 min... how could only ONE spoiler be missing :( Because, I suspect, that the 'collection game' was deliberately, and statistically, designed for failure. If it where designed to be achievable the cards would have been available in more than one place.
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I expect they are going to hit hard and fast now that Jason is back from PaizoCon/UK Games Expo/Vacation. That should have started two months ago. Instead all we get is posts for: "Our Art Is Good" - Yes we know, we agree, its very good, tell us about the rules. "Out fiction Is Good" - Yes, we know, we agree, it is very entertaining, will you please tell us about the rules. "Our Card Game is Good" - Yes, we know, we agree, it has an evolutionary and compatible design, What about those 2nd edition rules? "Our organised play is Good" - Yes, we've heard, looks good, sort of irrelevant outside of conventions. Did I mention the rules?
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Mark Seifter wrote:
An it would be even better if Paizo gave us some proper previews instead of the constant "it's good but we are not telling you". There has been no blog post about the 2nd edition since the beginning of the year (I just checked), no block post on the word-of-mouth product announcements at conventions, and a somewhat pointless 'game' of collect 100 cards which has no relevance to the rest of the world outside of the US. It's sort of like you are ashamed to tell us anything substantial about it. We put a ton of effort and spend a not insignificant amount of money on the playtest, and the response is a stoney silence.
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I would describe the previews as glacial, except due to global warming the glaciers now appear* to be moving faster than the previews (* subject to a successful perception roll)
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Deadmanwalking wrote:
8 Ancestries x 3 Heritages per Ancestry x 19 Backgrounds x 12 Classes x ~7.5 Ancestry feats = ~42,000 So more a restatement from Jason of what is already known rather than new facts.
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Same access denied error from the download link: https://s3-us-west-2.amazonaws.com/paizo-images/image/download/PZO2100UE-1. 6.zip On the playtest downloads page here: https://paizo.com/pathfinderplaytest#downloads
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Our playtest game came to a grinding halt last night due to charging, or more precisely the inability for characters to charge. I and running The Lost Star, in large room A2. The character with the biggest issue is: Gnome Paladin 1, Heavy Armour, Speed 10. The player of the paladin was already frustrated at his character’s lack of speed. The paladin had spent the previous round moving gradually entrance corridor towards the enemy at the far end of the room. In the most recent round of the combat the paladin stated that he wanted to charge the enemy. At that point play stopped as we searched for the charging rules: (a) in the index – nothing; (b) in 9. Playing the Game – nothing in Basic Actions, nothing in Movement and Position; (c) 5. General Feats – nothing. I vaguely remember reading something about charging somewhere, but frantic page flipping and poor memory could not find it. With increasing frustration, the game stopped at that point (it too late in the evening to continue) and we all went home, with many of the players disillusioned by the removal of previously accessible tactics. Later, back home, I searched the PDF for charge, finding the Sudden Charge feat for the Fighter and Barbarian. Annoyingly class-locked. So, in the spirit of “don’t critique unless you have a constructive alternative suggestion”, here is my suggested change to the rules: Charging Suggested Rules Changes: Design Principle: (1) Do not remove any existing class feat, (2) Anything new added must be less effective than existing class, (3) avoid class-locking anything new if possible. Basic Action: Charge (Two Actions) [NEW] Traits: Attack, Manipulate, Move, Screened (see below) Throwing caution to the wind, you dash up to your foe and swing. Stride up to double your Speed directly towards your opponent. If you end the move within melee reach of your designated foe, you can make a melee Strike against that enemy. You can use Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Design Notes: The Charge basic action has the Manipulate trait, this allows the target to react to the charge with Attack of Opportunity. The action also has the new Screened trait (see below), which gives the target screened condition (a +1 circumstance to bonus to AC if the charging attacker moves through any occupied spaces during the charge). Feats can grant characters more advanced charge attacks that alter or remove these traits. Trait: Screened [NEW] If you move through any occupied squares during your attack, your opponent is screened from the attack. Design Notes: This is a trait so that it is easier to describe removing it from an action. Weapon Trait: Charge [ALTERED] If you charge, add a circumstance bonus to damage for that attack equal to the number of damage dice for the weapon and your charge loses the Manipulate trait. Design Notes: Charge weapons are specially designed for charging, so do not allow an Attack of Opportunity from the target. Feat Trait: Item [NEW] Item feats require you to be wearing or wielding a specified item in which you are trained. Design Notes: I strongly suggest that the new feats are not class-locked, so the Item feats are general feats which have specific requirements relating to equipped items and item proficiency. Feat: Sudden Charge (Two Actions); Level 1; Common [ALTERED] Traits: Barbarian Requirements: You are not wearing heavy armor. You charge your foe. Your charge loses the Manipulate and Screened traits. You can use any path to reach your foe, although you must still end the move within reach of the foe you attack. Design Notes: Effectively the same as the previous version of Sudden Charge, but using the new Charge basic action. Feat: Sudden Charge (Two Actions); Level 1; Common [ALTERED] Traits: Fighter, Open You charge your foe. Your charge loses the Manipulate and Screened traits. You can use any path to reach your foe, although you must still end the move within reach of the foe you attack. Design Notes: Effectively the same as the previous version of Sudden Charge, but using the new Charge basic action. Feat: Armored Charge (Two Actions); Level 1; Common [NEW] Traits: Attack, General, Item, Move Requirement: Wearing medium or heavy armour in which you are trained or better. You charge your foe, moving your speed or more. Your charge loses the Manipulate trait. You gain Accelerated 5 during your charge. Design Notes: Improve the benefit for wearing medium and heavy armor. Armor adds to the characters mass, imposing more momentum on a charge. A suitably practiced character can use that momentum in a charge to mitigate the speed penalties of the armour. Feat: Heavy Charge (Two Actions); Level 5; Common [NEW] Traits: Attack, General, Item, Move Prerequisites: Armored Charge Requirement: Wearing heavy armour in which you are expert or better. You charge your foe, moving your speed or more. Your charge loses the Manipulate trait. You gain Accelerated 10 during your charge.
Feat: Shield Charge (Two Actions); Level 1; Common [NEW] Traits: Attack, General, Item, Manipulate, Move, Screened Requirement: When you are using a shield in which you are trained, you have that shield raised, and you are also wielding a one-handed weapon in which you are trained. You charge your foe. At the end of your charge, if you are adjacent to your designated foe, make one Strike (see page 605) each with your weapon and shield, each at your current multiple attack penalty. The weapon Strike takes a –2 circumstance penalty if it’s made with a weapon that doesn’t have the agile trait (see page 317).
Design Notes: Gives another benefit for raising a shield, thus enhancing the sword and board combat style.
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Looked up: Charge
Previous ability to charge is class-locked, the player of the groups Gnome Paladin (heavy armour with a movement of 10) extressed anguish and disgust whilst his character waddled from almost fight to almost fight.
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If this is of any help (or hope) to anyone in the UK, I received mine on Saturday (11th) at around midday. Contents: Paperback rulebook & adventure
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Medriev wrote:
I too would like to know if I can have a refund so that I can order from somewhere that can actually deliver without shipping from the US to the UK via Antactica - 35 days shipping - I thought that we are in the 21st century, not the 19th. For clarity, my complaint is 95% with Amazon, and 5% with the Paizo team that negotiated the contract with Amazon.
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Vic Wertz wrote:
This is astoundingly bad. Can we have contact details for Amazon so we can complain directly.
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kwiqsilver wrote:
I suspect that the PF1 class specific archetypes can be replicated by a simple collection of class feats (or a class feat tree) - or the Dedication feat could have a class as a prerequisite if the archetype feats change a core part of the class
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Guy St-Amant wrote:
All the more reason that Paizo should have a European shipping hub. For example, DHL charge $26 to ship a 2 kg (4.4 lbs) from the UK to anywhere in the world, with a 5 to 7 day delivery window.
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MMCJawa wrote: On the other hand, giving the full details to attendees kind of provides a bigger reason for folks to attend... ;) Other side of the planet, through US border security twice, to one of the most dangerous non-war-zones in the world, not going to happen ;)
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Chris Lambertz wrote:
It's such a shame that the whole blog post was a taunt. A lot of pretty pictures, and a list of things that where talked about, but we are not going to tell you about. For instance, "Editor Jason Keeley covered some of the information regarding starships. The chapter covering them has rules for engagement, stats for prebuilt ships, and rules for building your own craft." Really, what did he say? The blog post actually manages to contain less information than is on the Starfinder RPG product page, which has: "Complete rules for starship combat, as well as for building and customizing your starship.
So, lots of pretty pictures. The internet is full of pretty pictures, especially space fantasy pretty pictures, free for personal consumption. I like pretty pictures, and Paizo's products are beautiful, but that's not why I pay for them The added value would have been some actual details.
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TriOmegaZero wrote:
I don't see that as an issue, they could put them on the Starfinder product page, and link from the blog, in the same way they did for the launch of the Pathfinder RPG - they are still there:
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Rysky wrote: The presentation is still at Paizocon, uploading photos to Twitter and linking to the was easier than sending the whole presentation back to HQ and having Chris rip it apart to put into the blog. That's on top of everything else she's doing too. That's what forward planning is for.
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They might be " pretty gorgeous introductory spreads." but we cannot tell, because instead of posting the spreads, you are just pointing us to somewhat blurred photos of a screen onto which they have been projected. For instance, the guns picture, once trimmed, is a massive 460 x 335 pixels in size, an astounding 0.15 Megapixels. This is the 21st century, not the 20th, post the slides from the presentation so that we can actually see them. Shame.
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Stone Dog wrote:
Sorry about that, try this one instead
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Nohwear wrote: I do have to wonder how much of this book will be a reprint. It doesn't say above, but enworld quotes the book as 192 pages (here) There are 18 organisations, so a 10 page spread per organisation leaves 12 pages for the front and back matter. With 10 pages for each, If they use a similar format to Monster Codex each will start with a half page picture and quote, then three pages of detail about the organisation followed by 6 pages of rules (or 1 page of information and 8 pages of rules - but that doesn't sound like there is sufficient space for the info). So, probably 3 pages of info per organisation, assuming 50% collated from elsewhere and 50% new, is about 1.5 pages of reprint per organisation. Across the whole book this is about 27 pages, or roughly 14%. This assumes that all of the rule content is new, and not reprinted from the Campaign Setting faction guides such as Seekers of Secrets, Path of the Hellknights, etc.
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TOZ wrote:
Thanks. I think that the fact that I could not find it and it had to be renamed sort of supports by point about the divergence of the content, with potentially different names in different places.
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Mark Moreland wrote:
True, but, for example, the word Varisian, up until this book, does not appear in the RPG line. And if it did, for example if a prestige class was called 'Varisian Card Shark' a character in another publishers book could not have that class.
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Alexander Augunas wrote:
All of the non-world neutral content appears to have been scrubbed from d20pfsrd.com when they started selling their own content. For instance (as an example) the Pathfinder Delver archetype from Seekers of Secrets does not appear there - a reasonably 'generic' (as in no rules that tie it to the organisation) explorer that is locked by its PI name. To be fair, the archivesofnethys.com is a better candidate for PI content, but the owner has (for understandable reasons) not been able to keep the site up to date. But, and this is my big issue, it still prevents other publishers from reusing this content unless they replicate and rename it, which proliferates the same content in multiple, not quite the same versions. I also disagree that the generic templates for organisations are all covered by others. Paizo have, for their own organisations, a fame/favour system. This is touched upon in brief in Ultimate Campaign, but the version there is lacking when compared to the versions that appear in the campaign setting books. I think that a much expanded version of this, covering different types and sizes of organisation, with events and costs like Ultimate Campaign would from Paizo and intergrated with the rules from Ultimate Campaign would be an ideal RPG line book (And I've looked, no-one else that I can find has done this).
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Alexander Augunas wrote:
Not once did I say that I don't like the book. I am looking forward to it, but I consider it a Campaign Setting book. I am disappointed that it has been shoe-horned into the RPG line. I am also disappointed because Paizo seem to be moving away from the 'Here is a toolbox for you to expand' approach of the previous RPG books towards the 'Here is our world, play it our way' approach across ALL of the lines.
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Rysky wrote: And this won't serve as one... how? Because nobody can expand on it, 3rd parties cannot use it because of the product identity names. It will be like in the bad old days when spell names where kept as product identity to prevent the spells being referenced form elsewhere. For a more recent example, there are some otherwise quite 'generic' archetypes for the (in-game) Pathfinder Society, but because the name is PI, the archetypes cannot be reused by other publishers for similar 'investigative' organisations. Not that, as previously, I am using 'generic' to mean 'not world specific', a 'generic' organisation can have lots of flavour, and ideally would have a discussion for each organisation type on how to generate that flavour.
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TriOmegaZero wrote: They are not generic creatures, no. Sorry, by generic I mean world neutral. The bestiaries are all world neutral. A World neutral collection of organisation types would be excellent, and leads to further excellent 3rd party products A world specific collection of organisations is locked, static, it can never become more than it is. There is a place for this product, as described it wonderfully adds on to Inner Sea Gods and Inner Sea Races. The RPG books should serve as toolboxes for further content. |
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