The books are a jumbled mess and piss me off when I go through them, constantly have to go 50 pages apart to find answers or to make sense of a rule. I mainly stick to the forums and D20 for clarity.
So even though I can use a level 1 spell twice a day, it will only be that one spell I chose right?
Is there a chart for determining saves?
I just hit level 3 on my Druid and have gained a feat. Where can I pick my feat from? On my class table it shows I have gained trackless step. Is that my feat?
Also a few more things, I am allowed 2 level 1 spells a day, and 1 level 2 spell. When I am to 'prepare' a spell, in plain language does that mean these are the skills I will be using this session.
If I choose to use a spell like burning disarm, and my enemy makes his reflex save, what score would be necessary for his save to be successful? Would it be his score versus the strength of the attack?
If I rolled 3d4 against him, would that mean his save would have to over come that?
I am wrapping my head around the maximum dexterity bonus for armor. Does that mean I add that number to my dexterity score? Hmmmmm. Not understanding the +6. The description for it reads literally like it is a tentative number without explaining why. Me and 4 other friends have made our character sheets and have a good feel for what to do aside for the other stuff.
Understanding spells is ridiculous though, like I get our sorcerer can use sorcerer spells, but we don't understand if he has to train those domains/spelltypes before using them, we don't get how many you are allowed to have (in your arsenal) or use, and why. We all have packets for our classes and are learning.
I have learned to play this game and through wiki, none of the books.
I appreciate the response. I THINK I have filled out my gnome druid to his level 1 entirety. I feel like it takes forever to make a character because I keep flipping between pages to understand s@@#. I am now making an elf cavalier for my fiance, only problem is I have no idea how the class progresses because the advanced class guide only has like two pages with no tables for it.
Does leveling up for everyone work the same way? I assume each class gets unique skills. When I level up how many feats or skills do I get?
So my Gnome can have a BAB of 2 at level 1? Using my plus 1 dex and plus 1 size? Spells have days and it's not explained, I don't understand the spells at all. I don't see the point of writing anything in the melee and ranged slots if those aren't used for anything. Take those off the character sheet.
I appreciate these responses. I looked at the beginner book but it literally just fills things in for you, and doesn't show you how to. So that already is a big no help. By the hit points total I see DR what does that mean?
I still don't get AC, Touch and Flat Footed. I have padded armor that give's me plus 1 and my dex gives me plus 1. Does that mean my AC is 12, my Touch is 11, and my flat footed is 11? What makes the touch and flat footed different from just AC?!?!
EDIT: Also how in the hell are you supposed to keep track of spells 9 days out... What?!
I'll look into that for sure. This core rulebook is silly. For instance something that is not given explanation at all so far is how my Druid's hit die is D8, but my weapon's damage is 1D8. Does this mean that my hit die is what I attack with? Then my sword is what I follow up with? Don't know, never says. Going to have a gander at the beginner book I guess.
I have sat down going on for probably 3 hours of my time trying to understand this core rulebook and make a damn character. This book has poor structure, I am CONSTANTLY going back to pages to remember a rule or to find a stat. I am over 100 (over 500 total) pages in and still do not know my CMB, CMD, Touch, Flatfooted, BAB, Spell Resistance, Melee, and Ranged. I understand the movement as it reads differently in different parts of the book. I've yet to get to combat. I do not understand what feats I can or cannot have or remember what the hell they do. I do not know my hitpoints, or what my animal companions hitpoints are.
Paizo listen. Your book may read well to veterans of 3.5, but my friends and I never played the thing! What you should do, if you haven't, is MAKE A GUIDE (that isn't this horrid core rulebook) that shows step by step how to make a character and what stats to fill and when. It is nonsense telling me how a skill works at level 3 on my druid when I don't even know what to do at level 1! Then placing a table in the middle of the text and having to read what s#!# means AFTER you've passed the table. Come on! I still don't have a full character sheet made, and I still don't know how to play your game. I'm totally turned off at this point and 4e sounds more appealing.
My fear with all of this gibberish text is that my friends and I are constantly going to have to revert back to this book to do things like open a door.