Hound of Tindalos

Andros Morino's page

Goblin Squad Member. Organized Play Member. 122 posts (125 including aliases). No reviews. 1 list. No wishlists. 8 Organized Play characters. 2 aliases.




Hello all. As a GM, I am looking for advice on the Indulge (Su) power for the Sin inquisition. It states:

Quote:

Indulge (Su)

At 8th level, once per day as a standard action, you can awaken a creature’s vice and overwhelm its senses with urgency. You must decide to use this ability before using your sin sense ability on a creature, and the target receives a Will save to negate the effect. If the creature fails its saving throw, for the next 24 hours, whenever the affected creature is given an opportunity to indulge in its favored sin, that creature must yield to the impulse or make a second Will saving throw to avoid becoming sickened for 1 minute. This is a mind-affecting effect.

So my question is how should the DC be calculated? Being a Supernatural ability, I would be inclined to use this section...

Quote:
Most special abilities that cause damage, such as breath weapons, give a save (Fortitude, Reflex, or Will depending on the ability). The DC for almost all special abilities is equal to 10 + 1/2 the creature's Hit Dice + a relevant ability modifier (usually Constitution or Charisma depending on the ability).

So Charisma makes more sense based on this. However, being an inquisition, Wisdom is the more appropriate because that is the spell casting ability for inquisitors.

And to make things more confusing, the Sin Sense power from the same inquisition is used 3 + Wisdom times per day and gives a bonus on the next Charisma check against that creature.

So fellow GM, which ability would you use to calculate the DC of this save?


I did a quick search on the forums but could not find the answer.

If I want to create other types of buildings, are there some kind of rules (even unofficial) to calculate what the price in BP and the bonuses should be? Rule of thumb is fine too, i just don't want to screw up with picking unbalanced stats or under/over priced buildings. Thanks!


Hello all. As GMs we all have our strengths and weaknesses. As for me, I'm a good storyteller but not much of a battlemap tactician. My group is continuing Council of Thieves after book 6 so I need to stats new NPCs, allies and adversaries. I suck at it. Yet, I know that on this board, a lot of folks LOVE to build characters. So here comes the challenge! I challenge you to stats, feats and gear up this NPC with the description below! :)

If you feel like it would be fun for you to do that, please try it! You'll have me thankful and I'll credit you in my homegame! The character doesn't need to be optimized but there is a good chance that he'll fight at some point, hence the needed stats.

So, challenge #1: General Vourne

"LE male human aristocrat 5/fighter 10

Role
Commander of the Gemcrown Bay Imperial Fleet of Cheliax

Appearance
Vourne is a grizzled, mean-looking middle-aged
man with receding black hair and a neatly trimmed mustache. He wears a suit of stiff, black ceremonial leather armor that displays his rank in the Chelish navy."

You can google his name to see a picture of him.


Hello all,

I have this concept of a girl wanting to create clockworks. They would be used in battle and also she would also interact with them through RP.

I've never had a crafter character so I'm a little at loss regarding how to build this character.

So, what class and archetype should I use to create this character? How complicated is this process or creating clockwork machines (feats and $)? Is it the type of character concept that is only able to create its first construct at level 10?

I am also trying to get the dynamic on the battlefield of some weaker person and its powerful eidolon but without her being a spell caster (or a very limited one).

Thanks!


I'm running a home (unsanctioned) long game with my friends and they created characters each from a different faction. We'll go to Level 12 but I want to include in the strings of modules and scenarios, 3 scenarios for each player to let them shine and have the game night be about them. So in your point of view, what would be your top (best, more fun) scenarios for members of the factions of

Tian Xia

Osirion

Siver Crusade

Taldor?

If there is short story arc between the 3, the better. :) Thanks!

ps: I'm gonna use the secret faction missions and play up the competition between factions.


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Looking for advice!

I'm gonna GM "And Madness Followed" in a Golarion setting with Pathfinder rules due to my appreciation of Lovecraftian horror. I have never played 3.5 so for those who have played or GMed it, do you have tips to do a conversion or update it to our setting (for example, I saw a WotC god in there) or perhaps there were some flaws in the original scenario that it would be best to fix in order to increase players fun...

I know that it's an old scenario so I don't expect a quick answer (or an answer at all) but if I don't ask I sure won't get one. :)


The title of this thread pretty much says it all.

The cliff notes are that during the Council of Thieves Adventure Path, one of the PC made a pact with a contract devil to be transformed into a vampire. He also turned the other character into a vampire. It's a 2 players game and the second player wanted to.

I already customized Book 6 heavily because their original characters were build with 30 points. I don't mind as a GM continuing this Adventure Path with more modifications and the players want to continue playing after the final boss. I'm also cool with that and I don't lack storytelling imagination.

Where I am lacking is mecanically wise... I want them to have challenging fights.

So from now on and with their new vampire/undead status, what kind of creatures (specific or general) should I throw more at them and what kind should I just not bother with anymore?

For example, I suppose that vampire hunters might hunt them later and that light casting clerics would be good options for building encounters.

Just like throwing at them weak minded humans would be pointless, so I suppose that the encounters will have way less humans than if they had stuck with humanity.

Any help will be appreciated. And by the way, I don't want to shelf the game nor give them a dhampir template to fix the problem. ;)


Hello all!

I'm preparing to DM Shattered Star and was thinking of including 4th season PFS scenarios into the AP.

Which ones are about the runelords, the sihedron or have other story tie-ins with the AP that could enhance the SS story?

Thanks!


Hi. Is it normal that this order hasn't ship yet?