
About Andrezi Faw
Andrezi Faw
Male Human (Varisian) Rogue (Acrobat) 1
CN Medium Humanoid (Human)
Init +3; Senses Perception +5
--------------------
DEFENSE
--------------------
AC 15, touch 12, flat-footed 13. . (+3 armor, +2 Dex)
hp 8
Fort +0, Ref +4, Will +1
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +1 (1d4+1/19-20/x2)
. . Knife, Butterfly +1 (1d4+1/19-20/x2)
Ranged Dagger +2 (1d4+1/19-20/x2)
. . Knife, Butterfly +2 (1d4+1/19-20/x2)
Special Attacks Sneak Attack +1d6
--------------------
STATISTICS
--------------------
Str 13, Dex 15, Con 10, Int 14, Wis 12, Cha 15
Base Atk +0; CMB +1; CMD 13
Feats Combat Expertise +/-1, Improved Feint, Rogue Weapon Proficiencies
Traits Blade of the Society, Harrow Born (Varisian)
SQ Compass
Languages Common (Taldane), Shoanti, Thassilonian, Undercommon, Varisian
--------------------
SKILLS
--------------------
Acrobatics +6
Appraise +2
Bluff +6
Climb +1
Diplomacy +2
Disable Device +5
Disguise +2
Escape Artist +5
Fly +2
Handle Animal --
Heal +1
Intimidate +2
Knowledge (Arcana) --
Knowledge (Dungeoneering) +6
Knowledge (Engineering) --
Knowledge (Geography) --
Knowledge (History) --
Knowledge (Local) +6
Knowledge (Nature) --
Knowledge (Nobility) --
Knowledge (Planes) --
Knowledge (Religion) --
Linguistics +6
Perception +5
Profession (Fortune-Teller) +5
Ride +1
Sense Motive +5
Sleight of Hand +6
Spellcraft --
Stealth +6
Survival +1
Swim +0
Use Magic Device --
--------------------
GEAR
--------------------
Adventurer's Sash (25 @ 15 lbs)
-Caltrops
-Chalk, piece (10)
-Compass
-Flint and steel
-Harrow Deck
-Kapenia
-Rations, trail (per day) (5)
-Soap, Bar (50 uses)
-String (50')
-Torch (2)
-Waterskin
Knife sheath (3 @ 3 lbs)
-Dagger (3)
Outfit (Explorer's)
Pocketed Scarf (22 @ 2.5 lbs)
-Butterfly Knife
-Thieves' tools
-Tindertwig (20)
Wrist sheath, spring loaded (1 @ 1 lbs)
-Dagger
Wealth 12 GP, 11 SP, 6 CP
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/4
Rations, trail (per day) - 0/5
Torch - 0/2
--------------------
SPECIAL ABILITIES
--------------------
Blade of the Society You gain a +1 trait bonus to damage rolls from sneak attacks.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Harrow Born You start play with a harrow deck passed down from a relative. You gain a +1 trait bonus to initiative checks.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.