A gamer for more than (gack!) three decades, I run two Pathfinder campaigns, run demo's for Monte Cook Games' excellent Cypher System games as a part of the Asset Team and I'm also a writer. I freelance primarily for Rogue Genius Games but have also written material for Paizo and other publishers. Recently I joined the Know Direction Podcast Network as a blogger, You can read my articles under the Burst of Insight banner.
I have a wonderful wife and two great kids: a sixth grader and a second grader. If you're a parent you know the challenges of having time to game, let alone prepare...not that I'd have it any other way.
I'm just lucky my wife is a gamer too (and RPG Superstar 2015).
Octavo of Perseverance Aura faint abjuration and divination; CL 3rd
Slot none; Price 7,200 gp; Weight 1 lb.
This slim leather-bound book bears an ornate stamping of a blue-dyed butterfly on its cover. Inside the volume is an illuminated collection of psalms and blessings common to the worship of Desna, including key excerpts from The Eight Scrolls, scriptures describing the goddess’ early travels. When a worshipper of Desna reading the book is in need of guidance, its pages flutter gently - sometimes turning completely - and select passages shimmer with traces of starlight, particularly those regarding luck and perseverance.
A divine spellcaster who worships Desna may read from the book while preparing her daily spells. This ritual reading grants her a +1 competence bonus on concentration checks until she next prepares spells. She may choose to dismiss this effect early as a free action to gain a moment of providence which allows her to cast divine spells without provoking attacks of opportunity until the end of her turn. Only one spellcaster can benefit from the ritual reading per day. Also, 3 times per day, any follower of Desna may read an inspirational passage aloud as a full round action to grant herself or an ally a +2 luck bonus to a single skill check made to retry a roll that had previously failed. This power does not allow a character to retry an action that cannot normally be tried again.
Construction Requirements Craft Wondrous Item, grace, guidance; Cost 3,600 gp
(It did not make Top 32 status by a long shot but I'm still proud of it.)
Tempest Bow Aura strong transmutation; CL 12th
Slot none; Price 79,700 gp; Weight 3 lbs.
Carved in the shape of stylized storm clouds and gusting winds, this +3 composite longbow (+3 Str) is enameled in roiling blue-greens and grays. When an arrow is nocked and the bow drawn the wielder's clothes flutter about as if caught in a strong wind.
Three times per day, a tempest bow can fire an arrow with hurricane force. The wielder makes a standard attack roll as a full round action. All creatures Medium size or smaller in a 100-foot line along the trajectory of the attack may be blown away as if they had been caught in a hurricane wind. If the attack roll is successful the target takes an additional 1d6 points of damage and suffers a penalty to all checks to resist being blown away equal to the wielder’s Strength modifier. An arrow fired from a tempest bow while this power is active is destroyed.
Construction Requirements Craft Magic Arms and Armor, control weather or control winds; Cost 40,200 gp
Recursion Codex Entries for MCG's The Strange RPG:
Saturday, August 8, 1998 This recursion was selected as second runner-up in the 2015 Monte Cook Games Recursion Design contest.