Inevitable

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Okay, I'm looking at the Lore Skill from PF Unchained, and it gives a variety of examples, however I was looking for a place to post my question and wasn't able to find it. I'd like to start this thread to either get(or give) directions to the thread that covers this, or be the thread that covers Appropriate Lore Topics.

This should be good for those who actually have questions about such things as a lore skill being appropriately specific.


Sounds like fun right? But, who wouldn't want a vessel to be magically enhanced as it was constructed with magic devices, (and psionic gadgets if you do that stuff). I was thinking that it would have a magic engine, for fuel simplicity.

I set one up in the campaign that I've been setting up for, and have found no reference to RPG-ize such a vehicle, and it's functions. Most of its construction was done by a veritable army of Uber-Powerful, High-level, Heroic NPCs. 99% of which the PCs will never meet because they're all dead, for one reason or another.
For the sake of the Campaign i won't be "stat-blocking" the vessel... yet; but it is about {98 squares (35ft x 70ft x 35ft high) and 1 deck(inside)} the vehicle needs a simple defense to use against the main creatures it'll face and have to defeat: Clockwork Leviathans/other denizens of the deep. I cannot figure out exactly what kind of magic device would be best, aside from one that deals electricity damage, and only to creatures & etcetra that are touching(or in direct physical contact with) the exterior of the Submersible. (assume CL 20th for the crafter of the device).

Otherwise What are your thoughts on such an intricate device.
I'll try to share more as i digitize my campaign.

Exile Isle Plot Spoiler:
for the sake of the story: the Shelterton Submersible is constructed From a combination of Mithral, Magically Strengthened Brass, with an outer hull of Adamantine. it is designed to withstand the deepest depths, and the most deadly predators without succumbing to the corrosive nature of saltwater. its construction is as a result of the Massive deposits of the various metals, along with various gems and crystals, naturally found on the island (because teleportation off the island, and plane shifting is negated by the magic of the island). the Vehicle was hidden by the Dwarves, and Gnomes in the Depth of the mine.


If the Elan Race from D&D 3.5, and the Psionics... stuff have been "pathfinderized" then could I be directed to where such could be found.
I have the 3.5 Materials but I am finding any conversion of either the race or (Psionics) system a rather daunting task. if anything I'd like some assistance in rebuilding the Race. more than the (Psionics) system isself.


I don't know if there's any mechanics out there, or if such a thing has been discussed before, but I'm wanting to figure out how to run a pregnant character in the terms of game mechanics/effects. I asked this question on a site and for a system that was way oversimplified in the terms of IGE. As a result, I cannot simply convert it. I know it's ultimately up to the GM to arbitrate, but i would like an idea as to how to mechanics it before I try anything.


I just moved to a new city where i know absolutely no one. where should i look to find a pathfinder group in my local area that would lke to add a rather eccentric player? ... (i'm sure this isn't the place to post for this but i need to ask where).


In the Advanced Player's Guide There is a feat: "Extra Rouge Talent" There are other iterations of this feat in the Advanced Class Guide for the Slayer, and Investigator classes. My concern comes with the Ninja Class: There is neither an iteration of the "Extra Rouge Talent" Feat, Nor a clarification allowing the ninja to simply take the "Extra Rouge Talent" Feat for extra ninja tricks. At least none that I've found. i could use some direction, or clarification.