HP 12/12 (0 NL) | AC 16 (17 with shield) T 13 FF 14 (15 with shield) | F +5 R +5 W +5 (+4 vs disease) | Perc +5 | darkvision | Speed 30ft | 1st: 4/4 | Channel 4/4 | Resist 5 A/C/E | Active Conditions: None
About Anathiel of the Broken Halo
Anathiel of the Broken Halo
Male agathion-blooded aasimar (idyllkin) chaokineticist 1/oracle 1/gestalt 1
N Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +5
AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield)
hp 12 (1d8+4)
Fort +5, Ref +5, Will +3; +4 Competence bonus vs. disease
Resist acid 5, cold 5, electricity 5
Speed 30 ft.
Melee dagger +2 (1d4-1/19-20)
Ranged negative blast +3 touch (1d6+1 negative energy)
Special Attacks channel positive energy 4/day (DC 13, 1d6), kinetic blast
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—cure light wounds, divine favor, entropic shield
. . 0 (at will)—create water, detect fiendish presence, disrupt undead, guidance
. . Mystery Life
Kineticist Wild Talents Known
. . Defense—emptiness
. . Infusions—extended range
. . Blasts—negative blast (1d6+1 negative energy)
. . Utility—basic chaokinesis
Str 8, Dex 16, Con 16, Int 10, Wis 12, Cha 16
Base Atk +0.75; CMB +3; CMD 12
Feats Agile Maneuvers, Selective Channeling
Traits exposed to awfulness, two-world magic
Skills Bluff -1, Diplomacy -1, Disguise -1, Heal +5, Knowledge (history) +4, Knowledge (planes) +6, Linguistics +1, Perception +5, Sense Motive +5; Racial Modifiers +2 Knowledge (planes)
Languages Abyssal, Celestial, Common
SQ basic chaokinesis, burn (1 point/round, max 6), crusading magic, finesse weapon attack attribute, gather power, oracle's curse (wasting), revelation (channel)
Other Gear mwk hide shirt, buckler, dagger, backpack, blanket[APG], trail rations (5), 118 gp
Agile Maneuvers Use DEX instead of STR for CMB
Basic Chaokinesis (Sp) Shadow protects from bright light, +50% carry capacity, or +4 to jump for 1 hr.
Burn 1/round (1 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Crusading Magic +2 racial bonus on caster level checks to overcome spell resistance.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Extended Range Kinetic blast has range of 120ft.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Negative Blast (Sp) Level 0; Burn 0
Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Selective Channeling Exclude targets from the area of your Channel Energy.
Wasting +4 competence bonus to save vs. Disease
Anathiel was hailed as he was born. Those touched by celestials were always welcomed in Kenabres. Even as a child, he had the feline face and inner peace that marked him as touched by a leonal. At a young age he showed that he had a healing gift. Even as a child, he was so full of life that it would occasionally everflow and burst forth in a wave.
This led to some excited discussions among the various faiths. Each wanted to train the child in their faith. His parents were woodworkers and didn't want to abandon him. But the churches felt that he could become a powerful priest and healer. Starting to learn early would give him and advantage. So they let each of the largest churches have him for one day a week, and they would keep Anathiel on the weekend.
But the forces of evil targeted him one day when they ventured forth from the city. Many cultists bolstered by a demon. They killed his parents and took him away to a deep cavern inscribed with wards and runes. There were several other children held captive there, but talking to them brought immediate violence. It was obvious that the guards took pleasure in cruelty.
After a few days, they were brought to the ritual chamber. It had several magic glyphs carved on the walls, each calling on a demonic patron and their own domains. A child was chained to each glyph, while the rest were impaled in the center of the room. Their blood flowed down toward each glyph.
As the ritual went on, power grew and flowed between each glyph. It seemed to be barely controlled and each of the glyphs seemed to pulse as they tried to absorb more of the foul energy. As the impaled children ran out of all of their blood, more were brought to continue the flow.
The foul magics flowed through each of the children chained to the glyphs. Anathiel felt the abyss draining his life force. He saw an infinitely long black worm, and felt himself be swallowed. As he travelled an infinite distance, it took an infinity of aeons. But this time was going backward. It was an infinite void balanced by the infinite well of life he drew on.
A sharp slap to his physical body brought him somewhat back to the living. Crusaders were fighting, killing the cultists and demons, trying to free and heal the victims. Even as they failed, the cultists sowed chaos.
Anathiel never recovered fully. He was gaunt, with his bones showing through his skin. In idle moments, his eyes focus infinitely far away. Sometimes it takes a moment to return, and those who catch his eyes like this feel like something is draining their very soul. Many shunned him, for the taint of Yhidothrus is as deep a part of him as the primal well of life. Only the other sacrifices knew what it was life, and only partially. Each had gone through their own trials. Anathiel kept up with them more than anybody else, but still found it hard to not pull away.
Mortals were not made to stare into the void, and even his celestial blood could only go so far. Anathiel despaired. After years of facing this, he went to the cliffs to hurl himself off and end it. As he approached, somebody was already standing there, looking out over the fall. They wore a blue and grey gown. As they turned, their face kept shifting, one to another. Some humanoid, a few not.
But their eyes were all the same. It was an eternity, but not one of just void. In their eyes, he saw all of time laid out. He took their hand and felt the robes settle onto his body. For an instant he saw all of time. While he saw the ends of everything, he also saw their beginnings. He saw how everything and everyone is connected and his despair lifted. On top of this he saw his own story, all of the timelines he could take. One of them was stepping off of this cliff, but there were countless others.
And then he was alone. The memories of eternity faded. He no longer saw each timeline. But he knew that many timelines existed. And he stepped back.