Amrune Nolondil aka Mist's page

2 posts. Organized Play character for BretI.


Full Name

Amrune "Mist" Nolondil

Race

½ Elf

Classes/Levels

Rogue 2 / Arcanist (Brown Fur Transmuter) 5

Gender

Male

Size

5' 6" 130 lbs

Age

23

Alignment

NG

Deity

Shelyn

Languages

Common, Elven, Varisian and more

Occupation

Fortune teller and story teller

Strength 10
Dexterity 16
Constitution 13
Intelligence 20
Wisdom 10
Charisma 10

About Amrune Nolondil aka Mist

Introduces himself as Mist.

Born and raised in Varisia, his mother was part of a troupe of traveling entertainers.

Amrune "Mist" Nolondil
Male half-elf arcanist (brown-fur transmuter) 5/unchained rogue 2 (Pathfinder RPG Advanced Class Guide 8, 77, Pathfinder Unchained 20)
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +22
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 43 (7 HD; 5d6+2d8+10)
Fort +6, Ref +9, Will +6; +2 vs. enchantments
Defensive Abilities evasion; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +6 (1d4/19-20) or
. . sap +6 (1d6 nonlethal) or
. . silver light mace +6 (1d6) or
. . spiked gauntlet +6 (1d4)
Ranged +1 darkwood composite shortbow +7 (1d6+1/×3)
Special Attacks arcane reservoir (3/8), arcanist exploits (dimensional slide[ACG], familiar[ACG], lepidstadt shifter, metamagic knowledge[ACG]), consume spells, sneak attack (unchained) +1d6
Arcanist (Brown-Fur Transmuter) Spells Prepared (CL 7th; concentration +12)
. . 2nd (4/day)—glitterdust (DC 17), resist energy
. . 1st (6/day)—enlarge person (DC 16), glue seal[ACG], heightened awareness[ACG], magic missile
. . 0 (at will)—dancing lights, detect magic, detect poison, mage hand, message, prestidigitation
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 13, Int 20, Wis 10, Cha 10
Base Atk +3; CMB +3; CMD 16
Feats Alertness, Deific Obedience, Extra Arcanist Exploit[ACG], Extra Arcanist Exploit[ACG], Great Fortitude, Silent Spell, Skill Focus (Perception), Weapon Finesse
Traits clever wordplay, magical knack
Skills Acrobatics +9 (+5 to jump), Appraise +9, Bluff +10, Climb +1, Disable Device +15, Escape Artist +10, Knowledge (arcana) +15, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (history) +9, Knowledge (local) +11, Knowledge (nature) +9, Knowledge (religion) +11, Linguistics +10, Perception +22, Perform (oratory) +4, Profession (fortune-teller) +6, Sense Motive +8, Sleight of Hand +7 (+11 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects)), Spellcraft +15, Stealth +5, Survival +0 (+2 to avoid becoming lost), Swim +1, Use Magic Device +4; Racial Modifiers +2 Perception
Languages Aquan, Celestial, Common, Draconic, Elven, Goblin, Shoanti, Undercommon, Varisian
SQ elf blood, powerful change +2, rogue talent (trap spotter), trapfinding +1
Combat Gear adamantine durable arrow (10), cold iron arrows (30), cold iron arrows (30), oil of daylight, oil of magic weapon, potion of cure light wounds, runestone of power (1st)[ACG], scroll of aram zey’s focus (x5), scroll of fly, fly, wand of burning hands (CL 5th, 23 charges), wand of comprehend languages (50 charges), wand of cure light wounds, wand of endure elements (50 charges), wand of shield (50 charges), antiplague[APG], antitoxin, holy water, oil (10), smelling salts[APG], wismuth salix[UE]; Other Gear +1 haramaki[UC], +1 darkwood composite shortbow, blunt arrows[APG] (20), cold iron dagger, sap, silver light mace, spiked gauntlet, cloak of resistance +2, cracked magenta prism ioun stone, cracked magenta prism ioun stone, dull grey ioun stone, eyes of the eagle, handy haversack, headband of vast intelligence +2, pathfinder pouch, sleeves of many garments[UE], spell lattice (1st)[ACG], wayfinder[ISWG], arcanist starting spellbook, bedroll, belt pouch, blanket[APG], candle (6), climber's kit, cold weather outfit, earplugs[APG], golden holy symbol of Shelyn[UE], grappling hook, ink, inkpen, masterwork fortune-teller's deck[APG], masterwork thieves' tools, parchment (7), pocketed scarf[UE], silk rope (50 ft.), spell component pouch, spell component pouch, spellbook, tindertwig (20), twine (50')[APG], waterskin, wrist sheath, spring loaded, 586 gp, 8 sp
--------------------
Special Abilities
--------------------
Arcane Reservoir +1 DC or CL (8/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Dimensional Slide (50 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Familiar Bonus: +3 bonus on Sleight of Hand checks You gain the Alertness feat while your familiar is within arm's reach.
Lepidstadt Shifter (Su) Expend 1 Arc. Res. to cast a spell while polymorphed.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Powerful Change +2 (Su) Spend 1 reservoir point to bolster ability score gain from transmutation spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Silent Spell Cast a spell with no verbal components. +1 Level.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
--------------------
Undercommon language from Int Headband.
Escape Artist skill from Int Headband.

Cheeks CR –
Female squirrel (Ultimate Wilderness 207)
N Diminutive magical beast (animal)
Init +4; Senses low-light vision; Perception +11
--------------------
Defense
--------------------
AC 21, touch 18, flat-footed 17 (+4 Dex, +3 natural, +4 size)
hp 21 (1d8-1)
Fort +1, Ref +8, Will +5
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft.
Melee bite +11 (1d2-4)
Space 1 ft.; Reach 0 ft.
Special Attacks deliver touch spells
--------------------
Statistics
--------------------
Str 2, Dex 19, Con 9, Int 8, Wis 12, Cha 9
Base Atk +3; CMB +3; CMD 9 (13 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +13 (+9 to jump), Appraise +0, Bluff +1, Climb +16, Disable Device +9, Escape Artist +11, Linguistics +1, Perception +11, Sense Motive +2, Sleight of Hand +5, Spellcraft +6, Stealth +21, Swim +8, Use Magic Device +0
Languages speak with master
SQ empathic link
--------------------
Special Abilities
--------------------
Climb (20 feet) You have a Climb speed.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Speak with Master (Ex) You can communicate verbally with your master.