About Amila MwambuaTAGLINE:
Focus Pool 2 / 2 | Spells Rank I 1 / 1 =============================== Female Elf Dhampir Psychic 1
Str 10 (+0), Dex 14 (+2), Con 10 (-0), Int 18 (+4), Wis 14 (+2), Cha 12 (1)
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Unarmored (T) AC 15 Fort +3 T
HP 12 --------------------
Spell Attack +7 ============================================ Spells
Cantrips
Focus Pool Max = 2
Amped:
Your pulse of detection magic helps you gain a sense of nearby magic's strengths or weaknesses. When you detect the presence of magic on an enemy or hazard, you gain a +1 status bonus to saves against magic originating from that enemy or hazard for 3 rounds. If you find magic from multiple sources with a single casting of detect magic, you get the bonus against all of them. Guidance ◆ or ↺ The range of guidance increases to 120 feet. Amped:
You can project a flash of insight to your ally in the nick of time to save them from failure. Amped guidance doesn't cause a creature to become temporarily immune to guidance, and a creature can be targeted by amped guidance even if it is temporarily immune to guidance.
You can cast an amped guidance spell as a reaction triggered when your ally fails or critically fails an attack roll, Perception check, saving throw, or skill check, and the bonus from guidance would change the failure to a success or the critical failure to a normal failure. The bonus from guidance applies retroactively to their check. Spells
Primal DC 14
============================================ Class Features and Class Feats Conscious Mind (Infinite Eye):
Standard Psi Cantrips: These are two common cantrips you automatically gain at 1st level. While these are the same cantrips used by other spellcasters, you cast them as psi cantrips, enabling you to amp them for greater effect. Your mastery of psychic magic also grants you a passive benefit that applies every time you cast these cantrips, even when you haven't amped them. These benefits apply only with cantrips you gain from your conscious mind; you would cast a cantrip you gained with your psychic spellcasting class feature, for example, as normal even if it appears in a different conscious mind: detect magic and guidance Unique Psi Cantrips: These psi cantrips are unique to your conscious mind. You automatically gain the surface psi cantrip at 1st level, automatically gain the deeper psi cantrip at 6th level, and automatically gain the deepest psi cantrip at 10th level.
Subconcious Mind (Gathered Lore):
Your thought components are mantras you associate with a given spell, which you mentally repeat as you cast. You might silently utter a teaching of resilience as you spin force into a barrier or hear the first three notes of a traveling song as you slip through space. Mantra components often produce runes or symbols from your learnings that are unique to each spell you cast, causing your spell manifestations to resemble those of conventional spellcasters to a much greater degree than those of other psychics. Key Ability: Your key ability score is Intelligence. Psyche Action: Recall the Teachings ◆ [Divination, Occult, Psyche, Psychic] The heightened power of your psyche lets you recall every lesson you've ever learned. You search your mind for the right teaching, which at first seems cryptic but comes into clarity when it's most relevant. Until the start of your next turn, you count as having prepared to Aid all allies within 30 feet of you. If you use the Aid reaction to help one of them during that time, you roll an Occultism check for Aid as you recall a lesson to help them. Most lessons take the form of short axioms, parables, or sayings, meaning that conveying them to your ally usually grants your Aid reaction the auditory and linguistic traits. Unleash Psyche ◇
You call on the depths of your mind and let psychic power flood through. Your Psyche remains Unleashed for 2 rounds or until your fall unconscious, whichever comes first. You can't voluntarily quell your unleashed psyche. While your Psyche is Unleashed, the following effects occur: > You're constantly surrounded by the visual manifestation of your psychic magic. (Sparkling motes of light around her head.)
After your unleashed psyche subsides, your mind must recover from the strain of channeling its full power. You can't use Unleash Psyche again for 2 rounds, and you're stupefied 1 for 2 rounds. -------------------- Skills
Art Lore +7 T (Background)
Skill Feats: Oddity Identification: (Remastered) When you become aware of a magical effect or see a spell being cast, you can immediately determine if it twists minds (with the mental trait), fights against fortune (with the fortune or misfortune trait), or reveals secrets (with the detection, prediction, revelation, or scrying traits). At the GM’s discretion, similar effects can also fall into these categories. *When you Identify Magic or Recall Knowledge to learn more about these effects, you can always use Occultism without penalty and gain a +2 circumstance bonus. -------------------- General Feats, Ancestry Feats, and Misc Abilities Dhampir You are the scion of a vampire, half living and half undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. You gain the dhampir trait, in addition to the traits from your ancestry. You have the negative healing ability, which means you are harmed by positive damage and healed by negative effects as if you were undead. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from dhampir feats and feats from your ancestry whenever you gain an ancestry feat. Low light vision: You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light. Background: Folklore Enthusiast: You’re trained in the Religion skill and the Art Lore skill. You gain the Oddity Identification skill feat. Seasonal Boon ◇
Wildborn Magic: You have learned to access the old magic of wild places. Choose one cantrip from the primal spell list. You can cast this cantrip as an innate primal spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
Items: Healer’s tools, Backstory
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