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Alphonze Estaban's page

63 posts. Organized Play character for Greeeit.


Race

Male Human Magus 1 | HP 10/10(11)(1 NL) | 0/3 AP | AC (14 Ragesong)15(19), T 11, FF 14(18) (Shield)| Fort +3(+4 Ragesong), Ref +1, Will +3(+4 Ragesong) | CMB 3, CMD 114 | Spd 30' | Perc +1 | Init +1

About Alphonze Estaban

Alphonze Estaban
Age 25
Height 6' Weight 180 lb
Eyes Brown Hair BlackSkin Tanned
Str 17 Dex 12 Con 12 Int 15 Wis 12 Cha 10
Languages Common, Elven, Draconic, Sylvan

Combat:

Male Human Magus 1
LN Medium Humanoid(Human)
Init +1, Senses Perception +1

Offence:
Speed 30ft
CMB +3
Melee Scimitar +3 (1d6 + 5/18)
Ranged Ranged touch +1

Defence:
Ac 15(19), touch 11, flat-footed 14(18) (Shield)
Hp 10
Fort +3, Ref +1, Will +3
CMD 14


Feats/Features:
Feats:
- Weapon Focus (Scimitar)
- Power Attack

Class features:
- Cantrips
- Arcane Pool (lvl/2 + int = 3)


Traits/Racials:
Traits:
- Magical lineage (shocking grasp)
- Soul Drinker: There is a dark hunger in you that
rejoices when you or an ally slays a foe. Once per day when
an enemy creature is killed, as an immediate action, you
can gain a number of temporary hit points equal to the
slain foe’s Hit Dice. These temporary hit points last for 1
minute. This is a supernatural ability.

Racials:
- Skilled (extra skill point)


Spells:
Casting:
Dc: 12 + spell level

Spells known:
Lvl 1:
- Enlarge Person
Ct: 1 round, 25 ft. + 5 ft./2 levels,1 min./level: +1 size, +2 str(size), -2 dex, -1 ac/attack because of size
- Shield
personal, 1 min/level: +4 shield Ac, blocks magic missile
- Shocking Grasp
Touch, (V, S): deals 1d6/level electrical damage (maximum 5d6)
- Mount
2 hours/level: Summon a light horse or pony
- Feather fall
Land safely

Spells Prepared:
Lvl 0 (DC 14):
- Detect magic
- Dancing lights
- Prestidigitation

Lvl 1 (DC 15):
- X Shield
- Shocking grasp


Equipment:

Combat Gear Scimitar, Dagger

Other GearExplorer's Outfit, Belt pouch, Chalk(10), Mirror, Spell component pouch

Backpack(Common)Bedroll, Mess Kit, 50ft silk rope, Soap, Trail Rations(10), Waterskin, Grappling Hook,

Money
7gp


Skills:

Craft(woodworking): +6
Intimidate: +4
Kn. Arcana: +6
Kn. Dungeoneering: +6
Kn. Planes: +6
Perception: +1
Sense Motive: 1
Spellcraft: +6

Appearance:
A cheerful Absalomi stands before you, with long black hair and piercing brown eyes. Despite wearing the loose-fitting robes of a scholar, his many scars and calloused hands lead you to assume that this is a man well versed in the art of combat.

Backstory:

Born a mere stones throw away from the grand lodge itself, Alphonze was raised on tales of pathfinder adventures in every corner of Golarion. By the time he had learned his first letters, he was already notorious among the pathfinder guards for his many unsuccessful raids onto the lodge campus.

Seeing his unyielding tenacity, his parents gave in and hired tutors to teach him both the ways of both blades and bolts of magic. He joined the pathfinders at the age of 19 and has since been writing his own chronicle.

Dice:

Single-hand scimitar
(Base attack - Power attack + arcane pool)
[dice=Scimitar]1d20 + 4 - 1 + 1[/dice]
[dice=Dmg]1d6 + 3 + 2 + 1[/dice]
(Str + Power attack + arcane pool)

Two-handed scimitar
((Base attack + str - Power attack) + arcane pool)
[dice=Scimitar]1d20 + 3 + 1[/dice]
[dice=Dmg]1d6 + 7 + 1[/dice]
((Str + Power attack) + arcane pool)