paizo.com Favorited Posts by Alphavoltariopaizo.com Favorited Posts by Alphavoltario2023-02-16T02:28:59Z2023-02-16T02:28:59ZRe: Forums: Advice: Do any of the spell lists best represent a self taught caster?Alphavoltariohttps://paizo.com/threads/rzs43g53?Do-any-of-the-spell-lists-best-represent-a#22021-08-19T06:52:48Z2021-08-17T00:08:40Z<p>Technically most spontaneous casters would be self taught, but really anyone could be self-taught. Oracles are suddenly cursed and given power, so they have to learn their magic themselves.
<br />
Sorcerers are born with their magic, even if their family doesn't have magic, often leaving them to learn it themselves.
<br />
Bloodragers are similar, except the 'magic' bit is weaker than a sorcerer.
<br />
Magical Child Vigilante has their magic instilled through a familiar bond that they might not be familiar with.
<br />
Psychics could just gain their powers one day.
<br />
Spiritualist could just become a patron to a wandering spirit one day.
<br />
Summoner could have accidentally formed a pact with an eidolon and that's where they develop their magic from.</p>
<p>All in all "self-taught" could just be spells chosen at early levels to be 'quality of life' spells. Wizard studies magic such as Preserve to keep their food fresh. Ears of the City to keep up to date with current events without having to go outside. Unseen Servant to help with basic chores like sweeping or dusting. Etc.</p>Technically most spontaneous casters would be self taught, but really anyone could be self-taught. Oracles are suddenly cursed and given power, so they have to learn their magic themselves.
Sorcerers are born with their magic, even if their family doesn't have magic, often leaving them to learn it themselves.
Bloodragers are similar, except the 'magic' bit is weaker than a sorcerer.
Magical Child Vigilante has their magic instilled through a familiar bond that they might not be familiar with....Alphavoltario2021-08-17T00:08:40ZRe: Forums: Rules Questions: Can you Split Hex, a Spell Hex?Alphavoltariohttps://paizo.com/threads/rzs43fih?Can-you-Split-Hex-a-Spell-Hex#182021-08-08T22:25:04Z2021-08-05T20:26:39Z<div class="messageboard-quotee">Derklord wrote:</div><blockquote> </blockquote><p>Then leave it as is. Others can draw their own conclusions from evidence provided. There is no need to bring vulgarities into the discussion, no matter who started it.
<p>I have already pointed out contextual writing in 2 posts on this thread now, using context from the same source. If there are those who can not accept the points that were brought up, then that is on them, and I refuse to argue semantics past that.</p>
<p>If there is any further evidence <b>in regards to this thread</b>, please feel free to provide it; as it is more productive than attacking others interpretations of the ruleset.</p>Derklord wrote:
Then leave it as is. Others can draw their own conclusions from evidence provided. There is no need to bring vulgarities into the discussion, no matter who started it. I have already pointed out contextual writing in 2 posts on this thread now, using context from the same source. If there are those who can not accept the points that were brought up, then that is on them, and I refuse to argue semantics past that.
If there is any further evidence in regards to this thread,...Alphavoltario2021-08-05T20:26:39ZRe: Forums: Rules Questions: Can you Split Hex, a Spell Hex?Alphavoltariohttps://paizo.com/threads/rzs43fih?Can-you-Split-Hex-a-Spell-Hex#122021-08-08T22:24:02Z2021-08-05T13:08:14Z<p>And by interpretation, since both Spell Hex and Split Hex are from the same book, Hex/Major Hex/Grand Hex are all called out seperatly.
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
Now tell me, where, even with insinuation, does it say 'treat this as a major hex'?
<br />
[Spoiler omitted]
<br />
Because even the class feature itself calls it out as a different ability building off the first. Prerequisite does not equal definition.</p>And by interpretation, since both Spell Hex and Split Hex are from the same book, Hex/Major Hex/Grand Hex are all called out seperatly.
[Spoiler omitted]
[Spoiler omitted]
Now tell me, where, even with insinuation, does it say 'treat this as a major hex'?
[Spoiler omitted]
Because even the class feature itself calls it out as a different ability building off the first. Prerequisite does not equal definition.Alphavoltario2021-08-05T13:08:14ZRe: Forums: Advice: Spellscar Oracle Feat AdviceAlphavoltariohttps://paizo.com/threads/rzs4384p?Spellscar-Oracle-Feat-Advice#42020-11-03T17:03:46Z2020-11-03T09:24:17Z<p>I now realize I'm a bit of an idiot mere seconds after posting, as I missed the <b>Need feat for level 7</b>...</p>
<p>If you have the intelligence minimum for it:
<br />
[Spoiler omitted]</p>
<p>You get your choice of retroactive skill points, hit points, or Human favored class bonus (which is more spells known).</p>
<p>And I recommend looking into both <a href="https://aonprd.com/FeatDisplay.aspx?ItemName=Magic%20Trick" target="_blank" rel="nofollow">Magic Trick</a> and <a href="https://aonprd.com/FeatDisplay.aspx?ItemName=Equipment%20Trick" target="_blank" rel="nofollow">Equipment Trick</a> as they both have some versatile options to fit your character better.</p>I now realize I'm a bit of an idiot mere seconds after posting, as I missed the Need feat for level 7...
If you have the intelligence minimum for it:
[Spoiler omitted]
You get your choice of retroactive skill points, hit points, or Human favored class bonus (which is more spells known).
And I recommend looking into both Magic Trick and Equipment Trick as they both have some versatile options to fit your character better.Alphavoltario2020-11-03T09:24:17ZRe: Forums: Advice: Spellscar Oracle Feat AdviceAlphavoltariohttps://paizo.com/threads/rzs4384p?Spellscar-Oracle-Feat-Advice#32020-11-03T17:03:21Z2020-11-03T09:13:41Z<p>Once you hit lvl 9 I'm assuming you're likely to pick up the Trigger Primal Magic Event Revelation; Supplement it with the Conduit feat Primal Bloom at lvl 11 (if you're planning for the long run of random shenanigans)
<br />
[Spoiler omitted]</p>
<p>As avr said, Tumultuous Spell is great for the eraticness of wild magic (idk if it would be allowed, but Magical Lineage or Wayang Spellhunter and attaching it to an Orison/Cantrip is always fun, particularly Brand, Light, Virtue, Vigor, Guidance, Resistance or Stabalize) (Light may not be valid for this, check first).</p>
<p>Abundant Revelations, as some of your 'Once per day' revelations are quite good. [Spoiler omitted]</p>
<p>Divine Interference is a fun way to say no to crits on your allies at the cost of a spell slot. [Spoiler omitted]</p>
<p>Spirit Ally is a favorite of mine as a constant Unseen Servant. (Double Down on this with the Magic Trick feat if you're allowed to, I've had some accept it and others deny it)[Spoiler omitted]
<br />
[Spoiler omitted]</p>
<p>Also, if you don't mind me asking, are you going with the 'God-Meddled' Curse? It adds more random effects when you get targeted by Divine Spells for the first time each round.</p>Once you hit lvl 9 I'm assuming you're likely to pick up the Trigger Primal Magic Event Revelation; Supplement it with the Conduit feat Primal Bloom at lvl 11 (if you're planning for the long run of random shenanigans)
[Spoiler omitted]
As avr said, Tumultuous Spell is great for the eraticness of wild magic (idk if it would be allowed, but Magical Lineage or Wayang Spellhunter and attaching it to an Orison/Cantrip is always fun, particularly Brand, Light, Virtue, Vigor, Guidance, Resistance...Alphavoltario2020-11-03T09:13:41ZRe: Forums: Rules Questions: Lingering Performance - how does the round count?Alphavoltariohttps://paizo.com/threads/rzs4383x?Lingering-Performance-how-does-the-round-count#52020-11-03T20:27:48Z2020-11-03T08:29:16Z<div class="messageboard-quotee">vhok wrote:</div><blockquote><p> round 1———2———3
</p>
imagine the lines are the other players/monsters turns and the 123 are your turns
<br />
end at the start of 3 </blockquote><p>Would Actually look more like 1——-2——-3——-
</p>
Bardic Performance lasts until the beginning of your next turn, which is when you decide to end it or continue it. Lingering Performance gives you two more rounds of the effect of when you decide to stop the performance.</p>
<p>However:
<br />
If you were to use a spell such as Saving Finale immediately upon starting the performance [Spoiler omitted]then the effect would only last until the beginning of round 3 as you showed.</p>vhok wrote:round 1------2------3
imagine the lines are the other players/monsters turns and the 123 are your turns
end at the start of 3
Would Actually look more like 1-----2-----3-----
Bardic Performance lasts until the beginning of your next turn, which is when you decide to end it or continue it. Lingering Performance gives you two more rounds of the effect of when you decide to stop the performance.However:
If you were to use a spell such as Saving Finale immediately upon starting the...Alphavoltario2020-11-03T08:29:16ZRe: Forums: Advice: I would like to see what y'all can come up with for an improvised weapon buildAlphavoltariohttps://paizo.com/threads/rzs437cj?I-would-like-to-see-what-yall-can-come-up#182020-10-09T21:53:09Z2020-10-08T17:17:35Z<p>I'll have to look for my old notes on a character I built to recreate Wakka from FFX for the full build.</p>
<p>Quick breakdown is 3 levels of Aquanaut Fighter (Apply all single choice weapon feats to all piercing weapons and a swim speed equal to base land speed), and as many levels as you desire in Hinyasi brawler.
<br />
<b>Feats:</b>
<br />
>All 3 Shikigami feats (new standard of all Improvised builds
<br />
>Improvisational Focus for 'proficiency' and psuedo-Weapon Focus
<br />
>Improvised Weapon Mastery for 19-20/x2 crit
<br />
>Pick up Martial Focus for close weapons (Hinyasi treats improvised as close weapon)
<br />
>Now Ricochet Toss for ranged if you so desire</p>
<p>Optional: Advanced Weapon Training feat to grab Versatile Training for BAB replacing skill ranks in one of two sets All (Bluff, Intimidate) or Close (Sense Motive, Stealth)</p>
<p>Grab a 6 inch ball and start tossing.</p>I'll have to look for my old notes on a character I built to recreate Wakka from FFX for the full build.
Quick breakdown is 3 levels of Aquanaut Fighter (Apply all single choice weapon feats to all piercing weapons and a swim speed equal to base land speed), and as many levels as you desire in Hinyasi brawler.
Feats:
>All 3 Shikigami feats (new standard of all Improvised builds
>Improvisational Focus for 'proficiency' and psuedo-Weapon Focus
>Improvised Weapon Mastery for 19-20/x2 crit
>Pick...Alphavoltario2020-10-08T17:17:35ZRe: Forums: Rules Questions: Does a Half-Elf with the alternative racial traits "Drow Heritage" and "Drow Magic" need to take Half-Drow Paragon to take the Drow Nobility feat line?Alphavoltariohttps://paizo.com/threads/rzs42hcp?Does-a-HalfElf-with-the-alternative-racial#72024-01-13T08:48:54Z2020-10-04T17:36:48Z<p>Sorry for the necro on this, but the Regional Trait [Sharp Eyes] mitigates the Dazzled condition.
<br />
[Spoiler omitted]</p>Sorry for the necro on this, but the Regional Trait [Sharp Eyes] mitigates the Dazzled condition.
[Spoiler omitted]Alphavoltario2020-10-04T17:36:48ZRe: Forums: Advice: Need Character IdeaAlphavoltariohttps://paizo.com/threads/rzs436jl?Need-Character-Idea#122020-09-19T21:22:23Z2020-09-18T00:16:44Z<div class="messageboard-quotee">SheepishEidolon wrote:</div><blockquote>If you want something unusual: Vishkanya. These anthromorphic poisonous snakes seem to be rare.</blockquote><p>Uh do you mean Nagaji? Vishkanya are more humanoid and human looking with minor serpentine features, such as serpentine eyes and maybe tiny scales covering their body. Nagaji are more snake like. Both are a bit underplayed imo though.
<p>If you need to decide a class, find something that won't over-intrude on another party member. You have an oracle and a Bard, so a divine caster who's role will be decided by their mystery and spell choices (because not every oracle is going healer), and an 2/3 arcane caster (assuming not getting rid of their spells) that functions as a cornerstone piece to fit in where they want in terms of role.</p>
<p>You have two very varying classes that can be built in any direction; for the sake of filling in a role in the group, I personally like to throw an Occultist into the mix, or an Alchemist as wildcard classes (you can build either of these to fit certain niches but still retain ability to have other options if you desire.)</p>
<p>If you want to go casty blasty spells all around, I would like to recommend the Arcanist. Arcanist's are fun in my eyes as a way to play a wizard without feeling locked down by meticulous spell prep or perma-locked spell choices.</p>
<p>But if I were to recommend one type of character it would have to be:</p>
<p><b><Shovelknight></b></p>
<p>Hinyasi Brawler</p>
<p>Pick up your shovel (or any improvised weapon that sings to your heart) and swing that bad-boy as well as any paladin or fighter swings their sword. Or throw it. No one expects a shovel (or other handheld item) to dome them in the noggin within seconds of combat starting. Be the hero who defeats the demons of the realm with household silverware. Pick up every useless item your DM describes as being in the room and go ham with it (or just beat someone with a ham).</p>
<p>No one said the Lawful Good hero had to be restricted to common implements of war!</p>SheepishEidolon wrote:If you want something unusual: Vishkanya. These anthromorphic poisonous snakes seem to be rare.
Uh do you mean Nagaji? Vishkanya are more humanoid and human looking with minor serpentine features, such as serpentine eyes and maybe tiny scales covering their body. Nagaji are more snake like. Both are a bit underplayed imo though. If you need to decide a class, find something that won't over-intrude on another party member. You have an oracle and a Bard, so a divine...Alphavoltario2020-09-18T00:16:44ZRe: Forums: Rules Questions: Irrational Thought Proccesses: Undead and the Heal Skill (Plus a Few Side Thoughts)Alphavoltariohttps://paizo.com/threads/rzs436l2?Irrational-Thought-Proccesses-Undead-and-the#32020-10-06T01:20:37Z2020-09-17T00:49:32Z<p>Alright, fairly in line with what I was initially expecting as a reply.
<br />
But <b>this</b>
<br />
<div class="messageboard-quotee">avr wrote:</div><blockquote>If a mindless undead somehow got a mind it should have a personality. Probably not a very nice personality given <b>PFs default of 'undead are Eeevil'</b>. </blockquote><p>Brings up some other good questions expanding on the all undead are evil.
<p>If a good person is turned into an undead and retains their mind will they still have their former dispositions towards their ideals?
<br />
Assuming
<br />
1st They should default to an evil bracket reflecting their previous alignment (Ex. LG -> LE).
<br />
2nd Unless being directly controlled by an interfering entity, they have free will.</p>
<p>> Would a sudden shift to the evil alignment break down an individuals personality/ morality?</p>
<p>> Will an undead always register as evil no matter their behavioral alignment? (Ex. An undead performing good deeds/ casting good spells/ etc.)</p>
<p>> If allowed to overcome the inherent evil nature of being undead, does the individual retain evil alignment no matter what? Or do they keep the alignment whilst also maintaining a 'true' alignment?</p>
<p>> Will a Paladin turned Skeletal Champion still be able to walk a path of redemption if they can hang onto their edicts?</p>Alright, fairly in line with what I was initially expecting as a reply.
But this
avr wrote:If a mindless undead somehow got a mind it should have a personality. Probably not a very nice personality given PFs default of 'undead are Eeevil'.
Brings up some other good questions expanding on the all undead are evil. If a good person is turned into an undead and retains their mind will they still have their former dispositions towards their ideals?
Assuming
1st They should default to an evil...Alphavoltario2020-09-17T00:49:32ZForums: Rules Questions: Irrational Thought Proccesses: Undead and the Heal Skill (Plus a Few Side Thoughts)Alphavoltariohttps://paizo.com/threads/rzs436l2?Irrational-Thought-Proccesses-Undead-and-the#12020-10-06T01:20:51Z2020-09-16T23:59:05Z<p>I am aware that mindless undead lack a way to heal themselves outside of having supernatural abilities. With this in mind I have few inquiries:</p>
<p>#1.) In the event of someone using the heal skill on an undead, would it be able to restore those hit points?</p>
<p>#2.) If ordered to, can a created undead capable of using the heal skill (possibly through equipping it with Headband of Int) use the skill to treat someone?</p>
<p>And a couple inquiries as addendums to #2:
<br />
2a.) Would equipping a Headband of Int even do anything for a mindless undead? I would assume no because of the absence of a score does not allow anything to be added to it. (Ex. Anything plus 0 will equal whatever is added, but something added to null is still null, because there is no change in the fact there is a void where there would normally be a value.)</p>
<p>2b.) Let's assume it's allowed to gain some semblance of Intelligence through this headband (let's say houseruled); does the undead with an intelligence bonus (even negative modifiers) now gain some semblance of a personality? Or does it function like an autonomous servant, just now able to utilize the one skill that has been provided through the equipment?</p>
<p>This post felt more at home in Rules Questions rather than Homebrew or General Discussion, but if anyone thinks I should move it, let me know.</p>I am aware that mindless undead lack a way to heal themselves outside of having supernatural abilities. With this in mind I have few inquiries:
#1.) In the event of someone using the heal skill on an undead, would it be able to restore those hit points?
#2.) If ordered to, can a created undead capable of using the heal skill (possibly through equipping it with Headband of Int) use the skill to treat someone?
And a couple inquiries as addendums to #2:
2a.) Would equipping a Headband of Int...Alphavoltario2020-09-16T23:59:05ZRe: Forums/Pathfinder First Edition: General Discussion: Spells you're surprised don't exist?Alphavoltariohttps://paizo.com/threads/rzs42f7b?Spells-youre-surprised-dont-exist#152019-01-09T21:39:25Z2019-01-03T18:11:08Z<div class="messageboard-quotee">Belafon wrote:</div><blockquote><p>That's because of a design philosophy at Paizo. The only quote I could find was from Sean K. Reynolds (a designer at Paizo when he wrote this) but I know this has been touched on a few times.
</p>
<div class="messageboard-quotee">SKR wrote:</div><blockquote>The rule in the Core Rulebook is "wizards get all cantrips," which means that every new book with cantrips means wizards start with even more spells, and there are some here at Paizo who are uncomfortable with that.</blockquote></blockquote><p>Fair 'nuf.
<p>How about more support for the Wordcasting alternate rules then? I would personally also love to see an updated set of them for unlisted caster types, or perchance, another odd word thrown in there from time to time.</p>Belafon wrote:That's because of a design philosophy at Paizo. The only quote I could find was from Sean K. Reynolds (a designer at Paizo when he wrote this) but I know this has been touched on a few times.
SKR wrote:The rule in the Core Rulebook is "wizards get all cantrips," which means that every new book with cantrips means wizards start with even more spells, and there are some here at Paizo who are uncomfortable with that.
Fair 'nuf. How about more support for the Wordcasting alternate...Alphavoltario2019-01-03T18:11:08ZRe: Forums/Pathfinder First Edition: General Discussion: Spells you're surprised don't exist?Alphavoltariohttps://paizo.com/threads/rzs42f7b?Spells-youre-surprised-dont-exist#72019-01-13T15:35:52Z2019-01-03T07:41:47Z<p>Generally speaking? More cantrips with either different damage types, or niche effects.</p>
<p>Like where's the knit cloth cantrip? Or a fire damage 'flash flame' cantrip (spark just doesn't do it for me), even if it would only do like 1 point of fire, just something like that please.</p>
<p>Heck, how about something stupid like 'detect color'. Blind characters would love this.</p>
<p>'Determine Time', which would be like the utility of Know Direction, but more like a watch than a compass effect.</p>
<p>I just feel like there is a distinct lack of love/attention for the absence of 0-Level spells being printed (although my favorite of the added ones has to either be Grasp or Scrivener’s Chant).</p>Generally speaking? More cantrips with either different damage types, or niche effects.
Like where's the knit cloth cantrip? Or a fire damage 'flash flame' cantrip (spark just doesn't do it for me), even if it would only do like 1 point of fire, just something like that please.
Heck, how about something stupid like 'detect color'. Blind characters would love this.
'Determine Time', which would be like the utility of Know Direction, but more like a watch than a compass effect.
I just feel...Alphavoltario2019-01-03T07:41:47ZRe: Forums/Pathfinder First Edition: General Discussion: A starter villian for a gunslinger duo?Alphavoltariohttps://paizo.com/threads/rzs42f10?A-starter-villian-for-a-gunslinger-duo#72018-12-29T02:26:14Z2018-12-29T02:23:56Z<p>Possibly a corrupt Guard Captain with the Constable Cavalier archetype? (Depends on your players alignments).</p>
<p>The whole scenario could play off of incriminating the villain, which leads to a big fight with the corrupt guard consisting of this Constable and a few vanilla soldier npcs.
<br />
____</p>
<p>How about the repeat offender type? Someone who doesn't necessarily counts as a villain, but someone you can bring up from time to time? Like a swashbuckler who wants to prove his blade is better than these 'fancy boomsticks' and challenges them off and on to fights? Always surrendering before he kicks the bucket (and can easily be written off as dying in a pointless duel.)
<br />
____</p>
<p>The Reanimator Alchemist who keeps making uncontrolled undead and must be stopped.
<br />
____</p>
<p>The Cutpurse who steals one of their guns to sell it off on the black market, and they must track him down using Knowledge: Local, Sense Motive and Survival; possibly getting into a fight with the local thieves guild in the process.
<br />
____</p>
<p>An assassin...</p>
<p>I'm running out of steam here...</p>Possibly a corrupt Guard Captain with the Constable Cavalier archetype? (Depends on your players alignments).
The whole scenario could play off of incriminating the villain, which leads to a big fight with the corrupt guard consisting of this Constable and a few vanilla soldier npcs.
____
How about the repeat offender type? Someone who doesn't necessarily counts as a villain, but someone you can bring up from time to time? Like a swashbuckler who wants to prove his blade is better than...Alphavoltario2018-12-29T02:23:56ZRe: Forums/Pathfinder First Edition: General Discussion: What, exactly, is the point of Combat Patrol?Alphavoltariohttps://paizo.com/threads/rzs42enl?What-exactly-is-the-point-of-Combat-Patrol#72018-12-17T23:34:39Z2018-12-16T20:12:05Z<p>Put it on a trip based character. Move over when provoked to trip, move to second guy who provokes with movement. When next round comes around, move over to the guy getting up and hit him, then do the same for the other.</p>
<p>This feat on the the right character is all about melee battlefield control.</p>Put it on a trip based character. Move over when provoked to trip, move to second guy who provokes with movement. When next round comes around, move over to the guy getting up and hit him, then do the same for the other.
This feat on the the right character is all about melee battlefield control.Alphavoltario2018-12-16T20:12:05ZRe: Forums/Pathfinder First Edition: General Discussion: "Fighting Blind" Build Ideas for Blind/ Blinded CharactersAlphavoltariohttps://paizo.com/threads/rzs42e3i?Fighting-Blind-Build-Ideas-for-Blind-Blinded#42018-12-04T06:40:13Z2018-12-04T05:31:27Z<div class="messageboard-quotee">Ellias Aubec wrote:</div><blockquote> There is the scarred monk archetype that at level 4 has an option to gain blindsense/blindsight constantly. Part of my blind monk plan to go with the above feats for when I finally play him. </blockquote><p>Oh god... with a level dip, or if VMC is allowed, the Scarred Monk can literally embody the "See no evil, Speak no evil, Hear no evil" with the Deaf Oracle Curse, Tongueless Master Mortification, and the Eyes Stitched Shut Mortification.Ellias Aubec wrote:There is the scarred monk archetype that at level 4 has an option to gain blindsense/blindsight constantly. Part of my blind monk plan to go with the above feats for when I finally play him.
Oh god... with a level dip, or if VMC is allowed, the Scarred Monk can literally embody the "See no evil, Speak no evil, Hear no evil" with the Deaf Oracle Curse, Tongueless Master Mortification, and the Eyes Stitched Shut Mortification.Alphavoltario2018-12-04T05:31:27ZRe: Forums/Pathfinder First Edition: General Discussion: 101 Ways to Derail an Adventure Path.Alphavoltariohttps://paizo.com/threads/rzs42dje?101-Ways-to-Derail-an-Adventure-Path#112018-11-27T03:43:03Z2018-11-25T16:57:48Z<p>16. Step 1: Convince the town a party member is the bad guy and get him arrested.
<br />
Step 2: When rest of party tries to defend him, convince town they are his cohorts and get <b>them</b> arrested.
<br />
Step 3: Exit stage left.</p>
<p>The wonders and joys of playing a LE bard.</p>16. Step 1: Convince the town a party member is the bad guy and get him arrested.
Step 2: When rest of party tries to defend him, convince town they are his cohorts and get them arrested.
Step 3: Exit stage left.
The wonders and joys of playing a LE bard.Alphavoltario2018-11-25T16:57:48ZRe: Forums: Rules Questions: Sha'ir's JinAlphavoltariohttps://paizo.com/threads/rzs42cqz?Shairs-Jin#42018-11-05T18:50:36Z2018-11-05T03:11:19Z<p>Insubstantial's definition in this case means 'weak' or 'lacking substance.' Think like a piece of twine; it has a shape and you can interact with it, but it will break with a little stress.</p>
<p>Insubstantial ≠ Incorporeal/Intangible.</p>Insubstantial's definition in this case means 'weak' or 'lacking substance.' Think like a piece of twine; it has a shape and you can interact with it, but it will break with a little stress.
Insubstantial ≠ Incorporeal/Intangible.Alphavoltario2018-11-05T03:11:19ZRe: Forums: Rules Questions: Dropping an Orc Skull RamAlphavoltariohttps://paizo.com/threads/rzs42bxr?Dropping-an-Orc-Skull-Ram#22018-11-07T20:24:52Z2018-10-29T05:19:54Z<p>If you 'drop' a weapon, it is assumed to be on the ground. Unfortunately the Orc Skull Ram's 'strap' wasn't said to act like a weapon cord, so you will have to pick it up as normal. That or the action of having it 'hang on your shoulder' while wielding it would be considered 'sheathing' the weapon, which provokes AoO.</p>If you 'drop' a weapon, it is assumed to be on the ground. Unfortunately the Orc Skull Ram's 'strap' wasn't said to act like a weapon cord, so you will have to pick it up as normal. That or the action of having it 'hang on your shoulder' while wielding it would be considered 'sheathing' the weapon, which provokes AoO.Alphavoltario2018-10-29T05:19:54ZRe: Forums: Rules Questions: Is it intended thar Celestial Totem doesn't require Lesser Celestial Totem?Alphavoltariohttps://paizo.com/threads/rzs42cd1?Is-it-intended-thar-Celestial-Totem-doesnt#22018-10-29T06:33:52Z2018-10-29T04:36:16Z<p>Likely intentional as the <Tyrant Totem> rage powers also are only based on level without caring if you have the others. In regards to other Totem powers though these 'lesser prerequisite' powers are set back 2 to 4 levels later than other totem powers.</p>Likely intentional as the rage powers also are only based on level without caring if you have the others. In regards to other Totem powers though these 'lesser prerequisite' powers are set back 2 to 4 levels later than other totem powers.Alphavoltario2018-10-29T04:36:16Z