| Full Name |
Alika laRoss |
| Race |
Oni-blooded Tielfing |
| Classes/Levels |
Inquisitor 3 |
| Gender |
Female |
| Size |
Medium |
| Age |
35 |
| Special Abilities |
Inquisitor Domain: Conversion Inquisition, Judgement (1/day), Solo Tactics, Teamwork Feat (change 3/day), Track +1 |
| Alignment |
NG |
| Deity |
Iomedae |
| Languages |
Common, Infernal |
| Strength |
17 |
| Dexterity |
14 |
| Constitution |
13 |
| Intelligence |
10 |
| Wisdom |
16 |
| Charisma |
8 |
About Alika la Ros
Alika
Female Oni-Spawn Tiefling Inquisitor 3
NG Medium Outsider (native)
Init +5; Senses Darkvision; Perception +9
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Defense
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AC 21, touch 12, flat-footed 19 (+7 armor, +1 shield, +2 Dex, +1 natural)
hp 21 (3d8+3);
Fort +4, Ref +3, Will +6
Resist fire 5
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Offense
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Speed 20 ft.
Melee Masterwork Longsword +7 (1d8+3/19-20/x2)
Ranged Crossbow, Light +4 (1d8/19-20/x2)
Spell-Like Abilities Alter Self (1/day), Detect Alignment (At will)
Inquisitor Spells Known (CL 3, +5 melee touch, +4 ranged touch):
1 (4/day) Cure Light Wounds (DC 14), Magic Weapon (DC 14), Protection from Evil (DC 14), Bless
0 (at will) Acid Splash, Read Magic, Light, Stabilize, Detect Magic, Sift
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Statistics
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Str 17, Dex 14, Con 13, Int 10, Wis 16, Cha 8
Base Atk +2; CMB +5; CMD 17
Feats Fiendish Facade (Half-elf), Swap Places, Weapon Focus (Longsword)
Traits Adopted, Courageous, World Traveler (Knowledge [local])
Skills Acrobatics -1, Bluff +3, Climb +0, Diplomacy +9, Disguise +5, Escape Artist -1, Fly -1, Intimidate +12, Knowledge (local) +7, Knowledge (religion) +6, Perception +9, Ride -1, Sense Motive +10, Stealth -1, Survival +8, Swim +0 Modifiers Monster Lore
Languages Common, Infernal
SQ Inquisitor Domain: Conversion Inquisition, Judgement (1/day), Solo Tactics, Teamwork Feat (change 3/day), Track +1
Combat Gear +1 Agile Breastplate, Bolts, Crossbow (20), Crossbow, Light, Dagger, Masterwork Longsword, Masterwork Shield, Light Steel; Other Gear Animal Harness, Backpack (empty), Bedroll, Bit and bridle, Candle (10), Cheap Holy Text, Donkey, Everburning torch, Flint and steel, Holy symbol, silver (Iomedae), Manacles, Mess Kit, Pot, iron, Pouch, belt (empty), Rations, trail (per day) (5), Rope, hempen (50 ft.), Saddle (Pack), Soap (per lb), Spell component pouch, Wand of Cure Light Wounds, Waterskin
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Special Abilities
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Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Fiendish Facade (Half-elf) You are easily mistaken for a member of another race. Your fiendish physical traits are normally hidden by clothing or appear to be markings of another race.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Swap Places You can trade places with an ally with this feat during your movement.
Teamwork Feat (change 3/day) Swap your most recent Teamwork feat for another
Track +1 +1 to survival checks to track.