About Aleyn d'Orlais
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Basics
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Name: Aleyn
Race: Elf (Orlesian)
Class: Rogue
Specialization: None
Languages: Trade Tongue and Orlesian
Level: 1
Hit Points: 25+1d6
Speed: 16
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Background (Orlesian City Elf)
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An elf in service to Orlesian nobility, and therefore a pawn in the Game.
- +1 Dexterity
- Focus (Etiquette)
- Gain native tongue, Trade Tongue
- +1 Communication
- Focus (Bows)
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Statistics
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Communication - 4
Focus - Etiquette
Constitution - 0
Focus - None
Cunning - 3
Focus - None
Dexterity - 2
Focus - Bows
Magic - 0
Focus - None
Perception - 2
Focus - None
Strength - 1
Focus - None
Willpower - 0
Focus - None
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Defense
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Defense: 14
Armor: 3
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Offense
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Longbow - Dexterity (Bows) 1d6+3+Perception.
Dagger - Dexterity (Light Blades) Check. 1d6+1+Strength.
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Equipment
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Weapons: Dagger, Longbow
Armor: Light Leather
Gear: Backpack, traveler's garb, waterskin, light leather armor, longbow, quiver, 20 arrows, dagger
Coin Gold 0 - Silver 50 + 3d6 - Copper 0
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Talents
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Contacts
Novice: Aleyn might know a guy.
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Goals and Ties
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Short Term Goals: Serve her house faithfully as a tool of the Game; avoid detection; stay alive.
Long Term Goals: Stay alive.
Ties: As a serving elf, Aleyn has not seen much of the world out of Orlesian palaces and servants' quarters.