Grand Necromancer

Alexandros Satorum's page

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The touch mechanic of guns in general is problematic and unbalanced, and Paizo tried to balance it with by adding other problematic mechanics (like misfire). The end result is a mess.


Alexandros Satorum wrote:

Well, I would be fine if the spell get converted to evocation and allow SR.

I keep my 5 year old opinion.


Seems like a sensible houserule for your party.


Daw wrote:
Alexandros Satorum wrote:
Daw wrote:

A nod to the Angst that people feel that their favorite game is under existential threat.

I do need to clarify my earlier statement. The actual volume of stuff available would not be a problem at all were it not for the Optimalization Phenomenon. "System Mastery" is a goal requiring access and familiarity with every possible option, even when, or even especially when, said options are not thematically correct for the milieus in question. Feats and traits are no longer a mechanism for giving a character some extra flavor and individuality, but are narrowly defined as Optimal or Trap.

I've seen new players taking some "flavorful" options just to get disappointed and not wanting to play PF again. I can't really blame them or any optimizer out there.
How badly were they "punished" for going with flavorful but sub-optimal feats? Were they marginalized by players/GMs with "higher levels of play"?

To give an example, IN a group of three, The core monk with scorpion style felt quite bad when the (totally not optimized) sorceress with a crossbow and the bard where better at killing things than him. He was quite puzzled that trying to use his special trick actively punished him and was shocked when told than he needed much more strength and less dex and wis in order to punch things.

BUt there are many example. The str 12 dex 18 TWF fighter feeling bad because he can't kill a thing. Or the poor crossbow guys.

Now, I admit that not all of them quitted the game. Some of them learned to choose the abilities for their power and houserules and GM willingness solved the issue for others. But In a game where scorpion style is printed side to side to craft wondrous item complaining about system mastery is puzzling for me.


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Daw wrote:

A nod to the Angst that people feel that their favorite game is under existential threat.

I do need to clarify my earlier statement. The actual volume of stuff available would not be a problem at all were it not for the Optimalization Phenomenon. "System Mastery" is a goal requiring access and familiarity with every possible option, even when, or even especially when, said options are not thematically correct for the milieus in question. Feats and traits are no longer a mechanism for giving a character some extra flavor and individuality, but are narrowly defined as Optimal or Trap.

I've seen new players taking some "flavorful" options just to get disappointed and not wanting to play PF again. I can't really blame them or any optimizer out there.


Redelia wrote:
The issue here is that I don't think Pathfinder's problems are at high level play, they are at low level play. Play before level 7 or 8 isn't much fun, because spellcasters don't have enough spells to be able to use at least a minor spell every round of combat, and the martials don't have their iterative attacks yet.

I don't see the fun in being locked to 5-ft in order to do the job.


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Agreeing with gorbacz so many times in a single thread make me feels uneasy.


Archpaladin Zousha wrote:

Most of my ideas for RPG characters come from the soldier units in RTS games like Age of Empires II, Medieval II: Total War and Total War: Warhammer, and me going "Wow, they look really cool! I wanna play a character who fights like that!"

Your method intrigues me. Most guys in Age of empires II are a just a random guy with a sword or a random guy with a crossbow, and it would be hard to do, for example, a scimitar-throwing camel-rider mamluk.


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Rysky the Dark Solarion wrote:
Other settings do not dictate what Golarion does, it doesn't matter what any other setting does since anything and everything can be done in other media.

The point is moot since the setting originating this discussion doesn't even have that planet.

What happens in some other setting doesn't dictate what happens in starfinder.


-Spellshatter, if your fighter is a dwarf.

- Burrow speed, as Emergency force sphere is actually only half and sphere.

- Gaze attacks?


Volkard Abendroth wrote:
Alexandros Satorum wrote:
Several of the things that add to the CMB also add to DPR. Weapon focus, better weapon, flanking, magic buffs and etc. It's not like if you can't trip a creature you are screw.
One would assume any decent trip build is still going to be built to take advantage of all the AoO's generated on a successful trip by maximizing DPR.

Which doesn't take much feats and doesn't take much away from standard DPR.


Several of the things that add to the CMB also add to DPR. Weapon focus, better weapon, flanking, magic buffs and etc. It's not like if you can't trip a creature you are screw.


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Mystic_Snowfang wrote:
I could totally imagine a family of Arsheans who see this as a time for GREAT celebration. Big party in the entire community. Then again they likely give all their sproglings gender neutral names

Would they?, I would imagine such things to not be a big deal in an arshean community, It would be like a common thing in there.


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So, is that antipaladin the 30 years old villain you plan to unleash again against your players?


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@ Whats teh villian your players have hated the most?

@ What was your players most liked character that got a terrible death?


I guess heterosexuality is the norm in most tables I've played/DMed. However sexuality doesn't come as often, there have been plenty of Pc/NPCs that could be one way or the other and I would never know.


Cyrad wrote:

Gunslingers have problems as I wrote in this article.

I'm not sure if I'd call them overpowered, but they're definitely poorly designed.

Overall good article. But I highly doubt the vital strike line as deeds work at all. I don't see how it can compete with the volley of arrows of an archer or even a crossbowman.


Ah, guns and gunslingers. You are so cool as a concept for fantasy yet so boring and lackluster rulewise.


Jeraa wrote:
Alexandros Satorum wrote:
It seems caster level don't affect major curse (or bestow curse for that matter) at all.
It does. In this case, a higher caster level gives a greater chance to overcome spell resistance, longer range, and makes it harder to remove (such as with break enchantment or remove curse).

Indeed, I thought that major curse had rouch range like bestow curse.


It seems caster level don't affect major curse (or bestow curse for that matter) at all.

Normally caster level affect the duration of the magical effect (example: 1 minute per caster level in the shield spell) and the damage done (example: 1d6 per caster level to cone of cold)


James Risner wrote:
Ragoz wrote:

I don't want a FAQ answer for this anymore.

I won't like the result they will produce so it is best

Is that "I like using things in unintended ways"?

Since a few FAQ are FAQ-rratas, the "unintended way" is a bit misleading.


As a DM, I found that having a bunch of bad options haven't helped me at all in any aspect of the game. YMMV.


Intentionally printing bad options so players won't take them seems to be a thing in PF.


Well, animal big wolves and tigers are quite common.


Before trying to determine if this FAQ (FAQ-rrata?) is good to implement in my house games, I want to know if there is somebody see an advantage in using the FAQ. I mean, does it make the game better? more fun? easier to run? does it take away math work from the DM and the players?


The need of an archetype just to not suck at using firearm weapons have always struck me as a weakness of the system, but that's another argument.


gustavo iglesias wrote:

The heaviest Genovese Crossbows had up to 1200lbs pull. More average crossbows had between 250 and 500lb pulls

The very best of the english longbows are stimated about 160lb top, and that's being drawn by guys the size of a linebacker. Average longbow pull was around 90lb.

In no way the mighty composite longbow should outdamage a crosbow. Not even close. Not even close to be even close. If ypur best mighty longbows, shot by the strongest people, do 1d8+3 or 1d8+4, then the realistic average light crossbow should start at 1d8+5, and the cranked genovese heavy crossbows should do mo less than 1d10+10, at least.

Of course, that would not be balanced. And obviously, game balance should matter more than petty obssession with selective realism, so Xbows should not do 1d10+10. But then, if game balance should matter more than realism... why bows are far better weapons?

You know, keeping the crossbow much slower than bows (so no rapid shot or the like) but at the same time making it punch for much more damage per hit is a concept that have always intrigued me. THough I have never been able to balance it.


SeaBreeze wrote:


You may ask, why SeaBreeze are you joining if if you seemingly care so little? The answer is that this thread has affected the groups that I play with. Too looong.

Well, following your philosophy, if the group you play with let themselves to get affected by the tread...Let them stew...I guess they want to..


PossibleCabbage wrote:


But I don't think many people play like that do they?

Since nobody have done an exhaustive statistical analysis, who knows. Lately, As a DM I'm liking random treasure and not caring about WBL and the like. But, to compensate, I also allow things like weapon focus and fencing grace to work with the whole fighter group instead of just one weapon.


WF lockdown you to an specific weapon, though.


I don't think that little known feats from splatbooks, like cut from the air, can be called underrated. They are just not well known.

Blind-fight for an underrated feat.


What quibblemuch said.


I personally don't find "social combat" to be interesting (not for the social aspect but for the dice rolling). I do know a published adventure (from Raging Swan) that have that kind of boss fight. If the Pc convince the BBEG to repent then the fight is over, and that seems the best outcome IMHO.


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The Dandy Lion wrote:
Why does Besmara have that hodge-podge collection of feats? Because they embody fighting like a dirty stinkin' pirate. Could that particular one have been the 'piracy' fighting style? Maybe, but Inner Sea Combat's section was "Faithful Combat Styles". They'd have to all be deity locked, or none would.

But they DIDN'T have to. It could have been "expandend combat style".

The Dandy Lion wrote:
Why are they deity locked? Because we do not actually need 16 more ranger styles to confuse people who just want to play a ranger. Especially not styles with these martial threads. Sure, more options can be good for a confident player with strong system mastery, but they're in a better position to hand-wave the requirements anyway.

Printing a lot of stuff that are not "needed" is just what paizo does all the time. There is no difference here.

The Dandy Lion wrote:
And yes, none of these combat styles would exist without the deity existing in the first place.

I'm sure they have plenty of places where to print a "pirate" ranger combat style.


PossibleCabbage wrote:
Alexandros Satorum wrote:
The "so what"? part is that it would be a better game without unnecessary prerequisites.

I feel quite the opposite honestly. There are, at time of posting, so many feats that "reading them all when making a character" is a daunting, unreasonable task. What I find helpful a lot of the time is "Okay, I'm a Gnome Druid from Nirmathas who worships Gorum, so I'll look at the various feats and traits that I can take because of that and see if any of them appeal to me.

The thing is that in the case where prerequisites are silly or unreasonable, it's entirely appropriate for the GM to intervene and eliminate them (e.g. I made "Combat Expertise" not exist.) But we can't ask Paizo to do it for us. The game, after all, has a human empowered to make rulings for a reason.

Well, DMs intervening to improve the game is always welcomed and encouraged. But having to do it it's a sign that thing were not made right from the beginning.

And yes, we can't say paizo to eliminate combat expertise as prereq for the combat maneuver feats, but we can ask for the feat to not be prereq for any newer feat that is unrelated to fighting defensively.

It is true that they are not obliged to listen to that and keep publishing horrible prerequisites, but at least things were pointed out.
===============

I don't find your example of the gorumite gnome to be enlightening at all.


PossibleCabbage wrote:
Alexandros Satorum wrote:

Both are options that have as a prerequisite the worship of a deity. And both are options that are still functional if you take away the worship part.

The same way the invocations didn't need the the extra prerequisite.

I mean, Orc Hewer is still functional if you take away the "be a Dwarf" prerequisite, "Weapon Specialization" is still functional if you take away the "be a fighter" prerequisite, "Power Attack" is still functional if you take away the 13 strength prerequisite.

Most things that have requirements before you take them would work perfectly well if you didn't have those. So what?

The "so what"? part is that it would be a better game without unnecessary prerequisites.


PossibleCabbage wrote:
DM. wrote:
It is not a coincidence that you always mention blade brush first when this topic comes around. Why don't you mention Besmara ranger combat style? an option based on the worship of a deity and that you failed to associate the fluff with the deity?

I mean, those are completely different things. Besmara's ranger combat style is a collection of normal feats that anybody could have taken anyway, they just are thematic to Besmara all together. Bladed Brush is a single feat that's available only to Shelynites, and it's attractive because "finesse at reach" is attractive.

Both are options that have as a prerequisite the worship of a deity. And both are options that are still functional if you take away the unnecessary worship part.

The same way the invocations didn't need the the extra prerequisite.


Rysky wrote:
graystone wrote:
Rysky wrote:
Talonhawke wrote:
What's worse those feats will lead to more "Shelynites" in play that don't care about anything but their nifty feat. So the representation the deity gets goes up but more and more of those will just be "dirty min-maxers" and before long that's what everyone will see glaive wielding Shelynites as.
That's a problem with "min-maxers", just because they use an option shouldn't make that option tainted for everyone who wants to use it.

The issue for me is that there is nothing in the feat remotely related to her in the feat. So people looking at it aren't invested in it's being her feat. It promotes those min/maxers by it's being mundane, normal and generic. You could literally slap any name on it and no one would blink.

Now, if it actually was reflective of her it'd be different but reading the feat as is would lead no one to Shelyn anyone than crossbow master makes you think of Abadar.

It's about using a Glaive gracefully rather than using brute force, and it's also named Bladed Brush.

You can do that kind of justification for any combat feat in the game. every combat feat could be justified to be locked behind a deity. Power attack? obviously just for forumites.


Rysky wrote:
Um no it is very provable, Bladed Brush was made because Shelyn's favourite weapon is the glaive. No Shelyn, no Bladed Brush.

It is not a coincidence that you always mention blade brush first when this topic comes around. Why don't you mention, for example, Besmara's ranger combat style? an option locked behind the worship of a specific deity.


Unprovable assertion. And since mast of those options are not really that tied to their deities they could have easily been normal feats.


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Sin of Asmodeus wrote:


The moral of the story is, well, no moral - just beware washing wenches!

This being d&d and all that, I bet that advice is given to every newby in adventuring 101.


CrystalSeas wrote:
Alexandros Satorum wrote:
As a non-native speaker, what I get from the last page of this thread is that no matter what word you use, somebody will get angry.

Haven't seen anyone say that "women" would make them angry.

Generally things go off the skids when people start using casual, diminutive, or informal words for something. That's a risk in any language.

If you stick to the slightly more formal word(s), you'll be fine

Again, as a non-native speaker, this is hard to believe. From where I'm it would be a strong way to talk to a woman, and from the little English I know, it's seems suspicious.

"hey woman, can you do this/that..."
"woman, can you sell me some of..."
"you are wrong, woman..."
"woman, do you need help?"

It's that how people talk/is supposed to talk?


I would say that most of Drizzts books (not including 4e era) are good. However, there are some that are really bad. of the hunter blade trilogy are quite annoying. Being the 3E era, one have to wonder how lady alustriel, a CR 28 spellcaster, can have problem destroying an army of low level Orcs.


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As a non-native speaker, what I get from the last page of this thread is that no matter what word you use, somebody will get angry.


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Mikaze wrote:

I don't know....I can see a grappler managing a succubus-proof hold...

Attack from behind, grappler's arms up under the succubus' arms, reaching back and pulling those arms back, reach back under the succubus' wings, push them up, hands on the back of the succubus' head, holding that down, pin to the ground,...

After all these years, I hadn't noticed how Mikaze's words can be interpreted totally the opposite he intended to.


Rysky wrote:
It absolutely is the GM's and the group's responsibility to attract people,....

No it's not. Nobody have the responsibility to be gain the interests o other people to play in their games.


ultimatepunch wrote:
Why would you play D&D with players who want to be a Drizzt or Elminster?

Well, why would you not?, people trying to recreate characters from fictions is like the most standard thing ever.


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ColbyMunro wrote:

So I really like the idea of giving the party companions that I run, but most of the advice I've come across makes DM NPCs seem like a terrible idea. Have any of you ever made them work?

Yes, sometimes. Other times it failed miserably.

for the ones that succeeded, I think the key were:

- The party was small
- The party already liked the NPC beforehand, don't force an NPC into the party.
- out of combat The NPCs were controlled by me as normal, but the party decided their actions in combat.
- The NPC were mechanically simple. A fighter work better than a wizard.

=======================

The idea of having such big flaws is really a bad idea. The first time the kleptomaniac NPC cause problems they will just fire him.


That would be a thing if cone of cold were not evocation.


In a world where you can create snowballs I'm sure the laws of thermodynamics are not much restrictives.

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