paizo.com Recent Posts by Alexander Sommerpaizo.com Recent Posts by Alexander Sommer2022-05-26T20:49:43Z2022-05-26T20:49:43ZRe: Forums: Advice: How can I incorporate "stone to flesh" in a lower level adventure.Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2uerw?How-can-I-incorporate-stone-to-flesh-in-a#22017-06-17T10:17:56Z2017-06-17T10:17:56Z<p>Say that they are using a concoction made from basilisk blood. Basilisk blood is already known from the statblock to have un-petrifying effects. Then you can let the party quest to find the stuff, or someone willing to sell it to them.</p>Say that they are using a concoction made from basilisk blood. Basilisk blood is already known from the statblock to have un-petrifying effects. Then you can let the party quest to find the stuff, or someone willing to sell it to them.Brambleman (alias of Alexander Sommer)2017-06-17T10:17:56ZRe: Forums: Rules Questions: Cure spells and evil clerics - I'm sure this has been asked before, but....Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2nyuy?Cure-spells-and-evil-clerics-Im-sure-this#342016-04-29T12:55:27Z2016-04-29T12:55:27Z<div class="messageboard-quotee">ssaberr wrote:</div><blockquote><p> Had a GM tell me that as a neg-channeling cleric, I had to use a Lv2 slot to prepare & cast a cure-light (Lv1 spell). Is this true?</p>
<p>Thanks in advance. </blockquote><p>\
<p>Short answer: No</p>
<p>Long Answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooo</p>ssaberr wrote:Had a GM tell me that as a neg-channeling cleric, I had to use a Lv2 slot to prepare & cast a cure-light (Lv1 spell). Is this true?
Thanks in advance.
\ Short answer: No
Long Answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo...Brambleman (alias of Alexander Sommer)2016-04-29T12:55:27ZRe: Forums/Pathfinder First Edition: General Discussion: Low Level Adventure DesignBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2sv7q&page=2?Low-Level-Adventure-Design#672015-08-29T02:47:55Z2015-08-29T02:47:55Z<p>Ive noticed that I often started out the Lv. 1 parties on various giant bugs. Getting nearly eaten by a maggot teaches the <a href="https://www.youtube.com/watch?v=Zw6YxwOcg_A" target="_blank" rel="nofollow">pecking order</a> quickly.</p>Ive noticed that I often started out the Lv. 1 parties on various giant bugs. Getting nearly eaten by a maggot teaches the pecking order quickly.Brambleman (alias of Alexander Sommer)2015-08-29T02:47:55ZRe: Forums/Pathfinder First Edition: General Discussion: Dancing Ranged WeaponsBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2s3nu?Dancing-Ranged-Weapons#152015-03-30T00:10:37Z2015-03-28T05:43:18Z<p>Your argument for a dancing ranged weapon is <a href="https://www.youtube.com/watch?v=G0OP2Hmup-Y" target="_blank" rel="nofollow">gonna sound like this</a> to your DM.</p>
<p>Proceed how you see fit.</p>Your argument for a dancing ranged weapon is gonna sound like this to your DM.
Proceed how you see fit.Brambleman (alias of Alexander Sommer)2015-03-28T05:43:18ZRe: Forums: Rules Questions: Mandragora VenomBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2rr9v?Mandragora-Venom#52014-12-06T08:22:56Z2014-12-06T08:22:56Z<p>Paladins can get a remove fatigue Mercy at 3rd level, and any of the restoration spells will rid it as well.</p>Paladins can get a remove fatigue Mercy at 3rd level, and any of the restoration spells will rid it as well.Brambleman (alias of Alexander Sommer)2014-12-06T08:22:56ZRe: Forums: Rules Questions: Human Rogue Languages?Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2rjsm?Human-Rogue-Languages#22014-09-30T23:28:54Z2014-09-30T23:28:54Z<p>High Inteligence means having a + in the modifier. Bottom line, for ever plus in the modifier, you get an extra language. 3 for a +3 modifier.</p>High Inteligence means having a + in the modifier. Bottom line, for ever plus in the modifier, you get an extra language. 3 for a +3 modifier.Brambleman (alias of Alexander Sommer)2014-09-30T23:28:54ZRe: Forums: Rules Questions: spells to detect pregnancy/ sex of child/father of childBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2rijs?spells-to-detect-pregnancy-sex-of-childfather#22014-09-20T18:52:35Z2014-09-20T18:52:35Z<p>Use commune to ask a deity</p>Use commune to ask a deityBrambleman (alias of Alexander Sommer)2014-09-20T18:52:35ZRe: Forums: Advice: Profession: Barrister, or how to keep the PCs from gaining something horribly valuableBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2rcg2?Profession-Barrister-or-how-to-keep-the-PCs#22014-08-06T15:25:22Z2014-08-06T15:25:22Z<p>This is too easy. A simple fire trap spell will burn the documents up as soon as they trigger it. This will leave them with whatever "conveniently" survives. The trigger is breaking a seal or opening a folded letter.</p>This is too easy. A simple fire trap spell will burn the documents up as soon as they trigger it. This will leave them with whatever "conveniently" survives. The trigger is breaking a seal or opening a folded letter.Brambleman (alias of Alexander Sommer)2014-08-06T15:25:22ZRe: Forums: Advice: I have to condense my big plot to ~20 sessions...Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2rc6u?I-have-to-condense-my-big-plot-to-20-sessions#32014-08-04T20:47:32Z2014-08-04T20:17:08Z<p>My advice would be to fold the Odyssey section into the main plot. They still are sailing about, but they already are traveling to each city-state, so there is little need to stall them with too much side questing. Plus, you don't really need an excuse for some god or another t be mad enough to force them onto plot-point-island. They are already set to upset most of the pantheon and earn the curse of every city.</p>My advice would be to fold the Odyssey section into the main plot. They still are sailing about, but they already are traveling to each city-state, so there is little need to stall them with too much side questing. Plus, you don't really need an excuse for some god or another t be mad enough to force them onto plot-point-island. They are already set to upset most of the pantheon and earn the curse of every city.Brambleman (alias of Alexander Sommer)2014-08-04T20:17:08ZRe: Forums: Product Discussion: [Flying Pincushion Games] What Kind of Gun Do YOU Want to Shoot?Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2rasw&page=2?Flying-Pincushion-Games-What-Kind-of-Gun-Do#902014-07-29T06:50:01Z2014-07-29T06:50:01Z<p>A hookshot, preferably one that can be attached under-slung to another gun, or removed and used separately.</p>
<p>A shell that can launch a bag of caltrops.</p>
<p>A hypnosis ray. Charm, stun, or Confusion.</p>
<p>A gun that shoots living ammo that continues to fight/damage after it hits. (like a leech gun)</p>A hookshot, preferably one that can be attached under-slung to another gun, or removed and used separately.
A shell that can launch a bag of caltrops.
A hypnosis ray. Charm, stun, or Confusion.
A gun that shoots living ammo that continues to fight/damage after it hits. (like a leech gun)Brambleman (alias of Alexander Sommer)2014-07-29T06:50:01ZRe: Forums: Advice: Great Wyrm White Dragon Encounter HelpBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2r8dd?Great-Wyrm-White-Dragon-Encounter-Help#112014-07-06T08:12:28Z2014-07-06T08:12:28Z<p>I recommend having the fight be in a canyon between glaciers, with the bottom open to the dark foreboding arctic sea. Its one thing to dual wield, another to do it while climbing, and if they use spider climb or the like, the dragon uses spells or ice shape to slide the ice wall down into the sea. The dragon can ice walk to make up for poor flying conditions, and there should be a blizzard to obscure visibility. </p>
<p>Use the burrow speed to attack from inside the glacier, and swim speed to take to the sea. Whatever they cannot follow becomes safe haven</p>
<p>Let the dragon raid consumables from its hoard under the sea or in a hollow inside the glacier. </p>
<p>Choose spells that let the dragon set up permanent advantages in its lair. a stunn or loss of actions could mean they fall off the canyon wall. Loathsome veil is good. Symbol of stunning is better. </p>
<p>Some kind of sea creatures could inhabit the lower canyon, or some other creature could be bullied into being an ally. It needs something.</p>
<p>Worst case scenario: the dragon has a mate. Doesnt even have to be the same age catagory, just one or two lower to round out action economy.</p>
<p>High wind can make archery difficult or impossible, but will also make flying hard. The dragon has infinate Control Weather to set this up.</p>
<p>disarm weapons and drop them in the sea.</p>
<p>Suggestion Spell: go for a refreshing swim.</p>
<p>Plenty of defensive spells like mirror image and displacement. </p>
<p>The key is that the long drop with sheer walls gives the dragon a mobility advantage again without being a flying kite again.</p>I recommend having the fight be in a canyon between glaciers, with the bottom open to the dark foreboding arctic sea. Its one thing to dual wield, another to do it while climbing, and if they use spider climb or the like, the dragon uses spells or ice shape to slide the ice wall down into the sea. The dragon can ice walk to make up for poor flying conditions, and there should be a blizzard to obscure visibility.
Use the burrow speed to attack from inside the glacier, and swim speed to take...Brambleman (alias of Alexander Sommer)2014-07-06T08:12:28ZRe: Forums/Pathfinder First Edition: General Discussion: On the Subject of Dumb Workers...and the UNDEAD!Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2r1t9&page=2?On-the-Subject-of-Dumb-Workersand-the-UNDEAD#642014-06-02T08:27:57Z2014-06-02T08:27:57Z<p>There was an AD&D supplement on castles. For the life of me I can't remember its title, but it basically went with: Yes you can use undead labor, but they require so much supervision that there is no real advantage over just using peasants.</p>
<p>I think it would be best to use undead like draft animals. The skeleton crew (pun intended) can't shape the blocks for your pyramid of Necro-potence. But by Orcus can they haul them!</p>There was an AD&D supplement on castles. For the life of me I can't remember its title, but it basically went with: Yes you can use undead labor, but they require so much supervision that there is no real advantage over just using peasants.
I think it would be best to use undead like draft animals. The skeleton crew (pun intended) can't shape the blocks for your pyramid of Necro-potence. But by Orcus can they haul them!Brambleman (alias of Alexander Sommer)2014-06-02T08:27:57ZRe: Forums: Advice: Warpriest of Urgathoa Build? (Or ways to abuse the scythe?)Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2r3x5?Warpriest-of-Urgathoa-Build#52014-05-29T15:52:51Z2014-05-29T15:52:51Z<p>well, the main thing about the scythe is that its really spiky damage. 4x crit be unrelyable, but awesome when it happens. </p>
<p>Either Second Chance, or the critical feats could take advantage of trying to get that scythe crit, but in all honesty it might not be worth it</p>
<p>But if you can't think of something better, get critical focus at least.</p>well, the main thing about the scythe is that its really spiky damage. 4x crit be unrelyable, but awesome when it happens.
Either Second Chance, or the critical feats could take advantage of trying to get that scythe crit, but in all honesty it might not be worth it
But if you can't think of something better, get critical focus at least.Brambleman (alias of Alexander Sommer)2014-05-29T15:52:51ZRe: Forums: Homebrew and House Rules: Dragon Hunting in different culturesBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2r1tr?Dragon-Hunting-in-different-cultures#172014-05-18T02:06:38Z2014-05-18T02:06:38Z<p>I could see jungle dwelling elves combating green and black dragons by firing arrows coated in Dex poison. Then coating themselves in clay mud to protect from acidic breath.</p>I could see jungle dwelling elves combating green and black dragons by firing arrows coated in Dex poison. Then coating themselves in clay mud to protect from acidic breath.Brambleman (alias of Alexander Sommer)2014-05-18T02:06:38ZRe: Forums: Advice: Cowardly SupervillansBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2r09i?Cowardly-Supervillans#142014-05-11T03:13:23Z2014-05-11T03:13:23Z<p>Not Lich for an anti-paladin.
<br />
Graveknight</p>Not Lich for an anti-paladin.
GraveknightBrambleman (alias of Alexander Sommer)2014-05-11T03:13:23ZRe: Forums/Pathfinder First Edition: General Discussion: What classes are best equipped for 1v1? A pollBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2r0s1?What-classes-are-best-equipped-for-1v1-A-poll#112014-05-11T03:11:18Z2014-05-11T03:11:18Z<p>Divination wizards tend to be good for this as they get an initiative bonus, and as wizards that turns into getting a game ending spell of first. The higher level wizard, the better this works, but even at low levels there is color spray and sleep.</p>
<p>Ranged Martials aren't half bad though. You don't have to move into position to start chaingunning through their health.</p>
<p>Really its going to be a formula of Initiative + Win condition.</p>Divination wizards tend to be good for this as they get an initiative bonus, and as wizards that turns into getting a game ending spell of first. The higher level wizard, the better this works, but even at low levels there is color spray and sleep.
Ranged Martials aren't half bad though. You don't have to move into position to start chaingunning through their health.
Really its going to be a formula of Initiative + Win condition.Brambleman (alias of Alexander Sommer)2014-05-11T03:11:18ZRe: Forums: Homebrew and House Rules: Help me improve "Pool" mechanics for steam powered items!Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2qy9b?Help-me-improve-Pool-mechanics-for-steam#42014-04-30T18:17:34Z2014-04-30T18:17:34Z<p>After a casual look-over. This seems like a really cool system.</p>
<p>My thoughts in no particular order:</p>
<p>This could be helped by simplifying the devices. Or at least having simple devices to start on. All the ones i looked at had continuous effect, pool requirement, activation effects, and special circumstances for activation, and rather complex effects once activated.</p>
<p>Is there a way to work up to multi-use stuff?</p>
<p>Does the heat from the boiler affect the character at all?</p>
<p>Can there be a condenser to re-use water?</p>
<p>How do i attach my bottle of air and decanter of endless water? There is potential to supercharge these (I realise this is the opposite of simple, but I think players will jump on this as soon as they are comphertable with the rules)</p>
<p>Are there external boilers?</p>
<p>Are heat bricks like the black clay item, or a continuous heat source?</p>
<p>Does all this stuff have to be integrated into armor?</p>
<p>Overall, the extra armor rules were the only ones that gave me pause. The pool system seems fine, much like how grit or other class features work.</p>After a casual look-over. This seems like a really cool system.
My thoughts in no particular order:
This could be helped by simplifying the devices. Or at least having simple devices to start on. All the ones i looked at had continuous effect, pool requirement, activation effects, and special circumstances for activation, and rather complex effects once activated.
Is there a way to work up to multi-use stuff?
Does the heat from the boiler affect the character at all?
Can there be a...Brambleman (alias of Alexander Sommer)2014-04-30T18:17:34ZRe: Forums: Advice: Magical Strategies in Naval CombatBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2qwz3?Magical-Strategies-in-Naval-Combat#102014-04-20T20:42:34Z2014-04-20T20:42:34Z<p>sounds like the naval world is ready for the fearsome mithral-clad destroyer.</p>sounds like the naval world is ready for the fearsome mithral-clad destroyer.Brambleman (alias of Alexander Sommer)2014-04-20T20:42:34ZRe: Forums: Homebrew and House Rules: Help with "brain in a jar" variant.Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2qwr0?Help-with-brain-in-a-jar-variant#42014-04-20T00:36:35Z2014-04-20T00:36:35Z<p><a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/brain-cylinder" target="_blank" rel="nofollow">The pathfinder version of a brain in a jar</a>.</p>The pathfinder version of a brain in a jar.Brambleman (alias of Alexander Sommer)2014-04-20T00:36:35ZRe: Forums: Advice: Quick! I need an omen!Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2qwh4?Quick-I-need-an-omen#42014-04-17T03:18:43Z2014-04-17T03:18:43Z<p>all the winds are blowing towards one location, from all directions. kinda hints thats where youre going too.</p>all the winds are blowing towards one location, from all directions. kinda hints thats where youre going too.Brambleman (alias of Alexander Sommer)2014-04-17T03:18:43ZRe: Forums: Advice: How big should i scale my map and how large should kingdoms be?Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2qn88?How-big-should-i-scale-my-map-and-how-large#22014-02-04T01:55:52Z2014-02-04T01:55:52Z<p>check old maps of the chinese empire at various eras. During ages of strife, the whole area broke into smaller states, and there is even some census data from the time. Chinese written records go back a long time, so finding some rough population estimates and territory sizes is simple enough. </p>
<p>Or, just look at your terrain to figure out natural borders, like mountains or rivers. The size of the kingdoms should develop from that.</p>check old maps of the chinese empire at various eras. During ages of strife, the whole area broke into smaller states, and there is even some census data from the time. Chinese written records go back a long time, so finding some rough population estimates and territory sizes is simple enough.
Or, just look at your terrain to figure out natural borders, like mountains or rivers. The size of the kingdoms should develop from that.Brambleman (alias of Alexander Sommer)2014-02-04T01:55:52ZRe: Forums: Advice: Creating a Definitive Dungeon for Training both Players and DMBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2q3nw?Creating-a-Definitive-Dungeon-for-Training#102013-09-03T04:15:39Z2013-08-28T05:29:13Z<p>there are plenty of good monsters to introduce a mechanic at lower level before it becomes common.</p>
<p>lizardmen- aquatic rules
<br />
trolls- regeneration
<br />
kobolds- traps
<br />
goblins- ambush (they have a net +10 stealth out of the box)
<br />
wolves- trip
<br />
vermin- poison and disease
<br />
shadows- incorporeal, ability drain
<br />
zombies and skeletons- undead (channel, holy water, DR, ect.)
<br />
grick- DR (low attack, slow and DR 10/magic, a good learning experience)
<br />
ettercap- a good starter boss: traps, minions, affliction, and lair</p>
<p>be sure to issue the kits from the Equipment book, they give a decent set of tools for low level.</p>there are plenty of good monsters to introduce a mechanic at lower level before it becomes common.
lizardmen- aquatic rules
trolls- regeneration
kobolds- traps
goblins- ambush (they have a net +10 stealth out of the box)
wolves- trip
vermin- poison and disease
shadows- incorporeal, ability drain
zombies and skeletons- undead (channel, holy water, DR, ect.)
grick- DR (low attack, slow and DR 10/magic, a good learning experience)
ettercap- a good starter boss: traps, minions, affliction, and...Brambleman (alias of Alexander Sommer)2013-08-28T05:29:13ZRe: Forums: Advice: Creating a Definitive Dungeon for Training both Players and DMBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2q3nw?Creating-a-Definitive-Dungeon-for-Training#62013-10-24T15:44:06Z2013-08-28T03:43:46Z<p>dont forget terrain. water and swimming rules are good to know.</p>dont forget terrain. water and swimming rules are good to know.Brambleman (alias of Alexander Sommer)2013-08-28T03:43:46ZRe: Forums: Homebrew and House Rules: The APG, World Building, and YouBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2muif&page=2?The-APG-World-Building-and-You#602013-08-23T03:50:30Z2013-08-23T03:50:30Z<p>i like that the inate bonuses would free up magic item slots for the interesting or custom options.</p>i like that the inate bonuses would free up magic item slots for the interesting or custom options.Brambleman (alias of Alexander Sommer)2013-08-23T03:50:30ZRe: Forums/Pathfinder First Edition: General Discussion: Economics of warBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2q2ms?Economics-of-war#122013-08-20T04:07:42Z2013-08-20T04:07:42Z<p>dot</p>dotBrambleman (alias of Alexander Sommer)2013-08-20T04:07:42ZRe: Forums: Advice: How to create several distinct, unique necromancers?Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2q103?How-to-create-several-distinct-unique#332013-08-08T20:40:07Z2013-08-08T20:40:07Z<p>Some suggestions:
<br />
Mix up some classes with clerics, juju oracles, and the like
<br />
Change who follows them around, monks, wizards, cultists, brainwashed townsfolk....
<br />
Change what undead minions they favor, if any</p>
<p>Also, try having them use animate object on a corpse and mix it in with the zombies. It is a construct that looks undead.</p>Some suggestions:
Mix up some classes with clerics, juju oracles, and the like
Change who follows them around, monks, wizards, cultists, brainwashed townsfolk....
Change what undead minions they favor, if any
Also, try having them use animate object on a corpse and mix it in with the zombies. It is a construct that looks undead.Brambleman (alias of Alexander Sommer)2013-08-08T20:40:07ZRe: Forums/Pathfinder First Edition: General Discussion: How often do dead people spontaneously rise from the grave?Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pxbp?How-often-do-dead-people-spontaneously-rise#282013-07-07T10:26:50Z2013-07-07T10:26:50Z<p>In places on earth where the dead returning was seen as a legitimate concern, steps were taken to keep these "revenants" from rising. The ones I know about are:
<br />
Burying a corpse of a criminal at a crossroads, so if they arise they will be lost/ paralyzed with indecision and not make it back to you.
<br />
Staking/nailing a copse down into its grave.
<br />
burying with a handful of beads, beans or flax seeds. When the revenant awoke at night it would be compelled to count the seeds until morning when it becomes a corpse again.
<br />
Beheading the body and burying the head by the feet.
<br />
Binding the body with cords.</p>In places on earth where the dead returning was seen as a legitimate concern, steps were taken to keep these "revenants" from rising. The ones I know about are:
Burying a corpse of a criminal at a crossroads, so if they arise they will be lost/ paralyzed with indecision and not make it back to you.
Staking/nailing a copse down into its grave.
burying with a handful of beads, beans or flax seeds. When the revenant awoke at night it would be compelled to count the seeds until morning when it...Brambleman (alias of Alexander Sommer)2013-07-07T10:26:50ZRe: Forums: Advice: Controlling an already created Flesh GolemBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2px2d?Controlling-an-already-created-Flesh-Golem#32013-07-03T20:10:14Z2013-07-03T20:10:14Z<p>As a note, the magic item crafting rules let you craft an item that uses a spell above your own abilities, if you make the spellcraft checks. Read carefully.</p>As a note, the magic item crafting rules let you craft an item that uses a spell above your own abilities, if you make the spellcraft checks. Read carefully.Brambleman (alias of Alexander Sommer)2013-07-03T20:10:14ZRe: Forums: Advice: Controlling an already created Flesh GolemBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2px2d?Controlling-an-already-created-Flesh-Golem#22013-07-03T20:08:55Z2013-07-03T20:08:55Z<p>5th level spell: <a href="http://www.d20pfsrd.com/magic/all-spells/a/apparent-master" target="_blank" rel="nofollow">Apparent Master</a>
<br />
7th Level spell: <a href="http://www.d20pfsrd.com/magic/all-spells/c/control-construct" target="_blank" rel="nofollow">Control Construct</a></p>
<p>Or be creative and use a form of mundane or magical disguise like they have been doing.</p>
<p>Or forget control, and just toss it into the midst of the enemies and let it fight wildly.</p>5th level spell: Apparent Master
7th Level spell: Control Construct
Or be creative and use a form of mundane or magical disguise like they have been doing.
Or forget control, and just toss it into the midst of the enemies and let it fight wildly.Brambleman (alias of Alexander Sommer)2013-07-03T20:08:55ZRe: Forums: Advice: When to use DiseasesBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pwme?When-to-use-Diseases#52013-06-30T02:38:46Z2013-06-30T02:38:46Z<p>The only time ive used disease so far, barring monster attacks, is during a jungle adveture. The party sloged through the river and damp and mud, and i used disease rolls to quickly instil a sense of foreboding and danger to the area. Once the mood was set, i backed off and let the PCs "acclimate."</p>The only time ive used disease so far, barring monster attacks, is during a jungle adveture. The party sloged through the river and damp and mud, and i used disease rolls to quickly instil a sense of foreboding and danger to the area. Once the mood was set, i backed off and let the PCs "acclimate."Brambleman (alias of Alexander Sommer)2013-06-30T02:38:46ZRe: Forums: Homebrew and House Rules: Medieval AlignmentBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pw9n?Medieval-Alignment#22013-06-26T17:27:59Z2013-06-26T17:27:59Z<p>I run with no change. I honestly don't see the problem, can you elaborate?</p>I run with no change. I honestly don't see the problem, can you elaborate?Brambleman (alias of Alexander Sommer)2013-06-26T17:27:59ZRe: Forums: Advice: How many monsters is too many?Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pvuk?How-many-monsters-is-too-many#32013-06-22T20:54:13Z2013-06-22T20:54:13Z<p>i have trouble keepin track of more than 8 or so monsters, so unless its a special occasion, i usually have that as a soft cap. Having a horde of extremely weak monsters isn't usually too deadly, as the damage ability of most low CR baddies wont keep up with PC defences. But there are exeptions, like shadows. Shadows stay dangerous for a long time.</p>i have trouble keepin track of more than 8 or so monsters, so unless its a special occasion, i usually have that as a soft cap. Having a horde of extremely weak monsters isn't usually too deadly, as the damage ability of most low CR baddies wont keep up with PC defences. But there are exeptions, like shadows. Shadows stay dangerous for a long time.Brambleman (alias of Alexander Sommer)2013-06-22T20:54:13ZRe: Forums: Advice: Please build me a Mage Slayer!Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pv8e?Please-build-me-a-Mage-Slayer#22013-06-17T17:43:39Z2013-06-17T17:43:39Z<p>I think you may want to look at a spell sundering barbarian.</p>I think you may want to look at a spell sundering barbarian.Brambleman (alias of Alexander Sommer)2013-06-17T17:43:39ZRe: Forums: Conversions: Exterminate! Dalek timeBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2o9no?Exterminate-Dalek-time#372013-06-10T05:21:15Z2013-06-10T05:21:15Z<div class="messageboard-quotee">Dabbler wrote:</div><blockquote><br />
<br />
<p>Not only is the RPG explosive, but it directs a jet of plasma directly ahead of it when it detonates (that's how it takes out armoured vehicles). On a living creature, aside from the concussive force of the blast and the shrapnel damage, the jet will vaporise flesh to some depth. It may not kill a bebelith or dragon, but it will surely hurt it.
<br />
</blockquote><p>You forget that both those creatures have more defenses than an elephant. Red dragons would be immune to fire damage, so no searing plasma. And a Bebelith has DR10/good, so unless its a holy rpg, no shrapnel. Picking a faster maturing dragon like Brass gives both DR and Immune: fire for the same CR 10. Plus due to the way armor is abstracted, the natural armor of either might just absorb the hit.
<p>Incidently, the Beblith's Dismantle Armor ability would be great against Daleks.</p>Dabbler wrote:Not only is the RPG explosive, but it directs a jet of plasma directly ahead of it when it detonates (that's how it takes out armoured vehicles). On a living creature, aside from the concussive force of the blast and the shrapnel damage, the jet will vaporise flesh to some depth. It may not kill a bebelith or dragon, but it will surely hurt it.
You forget that both those creatures have more defenses than an elephant. Red dragons would be immune to fire damage, so no searing...Brambleman (alias of Alexander Sommer)2013-06-10T05:21:15ZRe: Forums: Homebrew and House Rules: Archetype: The Poison Hand. But what's the class?Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pu8x?Archetype-The-Poison-Hand-But-whats-the-class#32013-06-07T22:26:14Z2013-06-07T22:26:14Z<p>Ninja, alchemist or monk. In that order.</p>
<p>Personally I might even think it was a prestige class for monk/ninjas.</p>Ninja, alchemist or monk. In that order.
Personally I might even think it was a prestige class for monk/ninjas.Brambleman (alias of Alexander Sommer)2013-06-07T22:26:14ZRe: Forums: Homebrew and House Rules: We dont need no water, let the.... You get the idea!Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pu14?We-dont-need-no-water-let-the-You-get-the-idea#42013-06-06T20:08:57Z2013-06-06T20:08:57Z<p>climb checks to enter or exit from a window, bypassing the stairs completely. Intimidate or diplomacy to calm panicking people enough to get them to move the right way.</p>climb checks to enter or exit from a window, bypassing the stairs completely. Intimidate or diplomacy to calm panicking people enough to get them to move the right way.Brambleman (alias of Alexander Sommer)2013-06-06T20:08:57ZRe: Forums: Rules Questions: Beggar NPC/Iomedae Avatar?Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2psre?Beggar-NPCIomedae-Avatar#72013-06-06T00:47:48Z2013-06-06T00:47:48Z<p>don't explain it. Just have him show up and your players will do cartwheels to give you all sorts of ideas why it happened. If asked, just be ambiguous.</p>
<p>"How did you get here ahead of us?!"
<br />
"I walked."</p>don't explain it. Just have him show up and your players will do cartwheels to give you all sorts of ideas why it happened. If asked, just be ambiguous.
"How did you get here ahead of us?!"
"I walked."Brambleman (alias of Alexander Sommer)2013-06-06T00:47:48ZRe: Forums: Advice: Is there any Devil version of a Succubus?Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2ptpg?Is-there-any-Devil-version-of-a-Succubus#142013-06-03T20:29:21Z2013-06-03T20:29:21Z<p>The Tome of Horrors is 3rd party, but has <a href="http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/devil-lilin-tohc" target="_blank" rel="nofollow">Lilin</a> it is a devil version of a succubus at cr 6, but has no shape change, being focused on at will charm and suggestion.</p>
<p>The Infernal Syndrome: Council of thieves 4 has the Cabal Devil, CR10 and closer to what you seem to be looking for.</p>The Tome of Horrors is 3rd party, but has Lilin it is a devil version of a succubus at cr 6, but has no shape change, being focused on at will charm and suggestion.
The Infernal Syndrome: Council of thieves 4 has the Cabal Devil, CR10 and closer to what you seem to be looking for.Brambleman (alias of Alexander Sommer)2013-06-03T20:29:21ZRe: Forums: Advice: Party Disagreement and Personal DilemmaBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2psff?Party-Disagreement-and-Personal-Dilemma#72013-05-23T04:17:57Z2013-05-23T04:17:57Z<p>there is a version of battle cleric called 'the bad-touch cleric' that focuses on debuffing and battlefield control. maybe thats you new schtick. a cleric of erastil can be a decent archer/ buffer. the guides can help.</p>there is a version of battle cleric called 'the bad-touch cleric' that focuses on debuffing and battlefield control. maybe thats you new schtick. a cleric of erastil can be a decent archer/ buffer. the guides can help.Brambleman (alias of Alexander Sommer)2013-05-23T04:17:57ZRe: Forums: Rules Questions: Harsk, a Rakshasa and Blessed Bolts?Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2prej?Harsk-a-Rakshasa-and-Blessed-Bolts#32013-05-13T20:58:11Z2013-05-13T20:58:11Z<p>While in the past rakshasa have been specifically vulnerable to "blessed bolts" in this edition the weakness is a little broader.</p>
<p>The beastiary rakshasa has DR15/ good and piercing. Meaning that every hit will be reduced by 15 points of damage unless you attack with a piercing weapon that is also good aligned. Blessed crossbow bolts are one example of such a weapon, but so is a holy lance. </p>
<p>Getting a weapon to be good aligned as a ranger can come from the align weapon spell, or getting bolts with the holy property.</p>While in the past rakshasa have been specifically vulnerable to "blessed bolts" in this edition the weakness is a little broader.
The beastiary rakshasa has DR15/ good and piercing. Meaning that every hit will be reduced by 15 points of damage unless you attack with a piercing weapon that is also good aligned. Blessed crossbow bolts are one example of such a weapon, but so is a holy lance.
Getting a weapon to be good aligned as a ranger can come from the align weapon spell, or getting bolts...Brambleman (alias of Alexander Sommer)2013-05-13T20:58:11ZRe: Forums: Advice: Alternate Ways to Carry LootBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pr3w?Alternate-Ways-to-Carry-Loot#32013-05-10T21:13:41Z2013-05-10T21:13:41Z<p>Putting a few construction points on your luggage might help if you are willing to spring for the extra cost. This is needed if you are making it out of anything other than standard wood.</p>Putting a few construction points on your luggage might help if you are willing to spring for the extra cost. This is needed if you are making it out of anything other than standard wood.Brambleman (alias of Alexander Sommer)2013-05-10T21:13:41ZRe: Forums: Advice: Alternate Ways to Carry LootBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pr3w?Alternate-Ways-to-Carry-Loot#22013-05-10T21:11:39Z2013-05-10T21:11:39Z<p>Use Floating Disc or Secret Chest spells</p>Use Floating Disc or Secret Chest spellsBrambleman (alias of Alexander Sommer)2013-05-10T21:11:39ZRe: Forums: Advice: Smallest group of 20's to fell the Tarrasque?Brambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pqm9&page=2?Smallest-group-of-20s-to-fell-the-Tarrasque#722013-05-07T20:13:18Z2013-05-07T20:13:18Z<p>Ladies, Gentlemen, and World Cruching Monstrosities. The solution to this matter is quite simple. The key is, once the tarrasque has been killed, before it regenerates, cast animate dead on the corpse to turn it into a skeleton. This requires a caster level of 15, and a 750gp onyx gem. The skeleton template removes all defensive abilities, and all special qualities that are not Ex abilities that improve melee or ranged attacks. The tarrasque now is dead and no longer has regeneration.</p>Ladies, Gentlemen, and World Cruching Monstrosities. The solution to this matter is quite simple. The key is, once the tarrasque has been killed, before it regenerates, cast animate dead on the corpse to turn it into a skeleton. This requires a caster level of 15, and a 750gp onyx gem. The skeleton template removes all defensive abilities, and all special qualities that are not Ex abilities that improve melee or ranged attacks. The tarrasque now is dead and no longer has regeneration.Brambleman (alias of Alexander Sommer)2013-05-07T20:13:18ZRe: Forums: Advice: Character Ideas For An Epic Desert GameBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pqnn?Character-Ideas-For-An-Epic-Desert-Game#252013-05-07T05:20:53Z2013-05-07T05:20:53Z<p>if you dont want redundant electrical resistance, you can trade your sylph resistance for resist sonic 5 or +5 base speed</p>if you dont want redundant electrical resistance, you can trade your sylph resistance for resist sonic 5 or +5 base speedBrambleman (alias of Alexander Sommer)2013-05-07T05:20:53ZRe: Forums: Advice: Character Ideas For An Epic Desert GameBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pqnn?Character-Ideas-For-An-Epic-Desert-Game#242013-05-07T05:18:52Z2013-05-07T05:18:52Z<p>As a caster based druid, you are better of with the wind domain and + CL</p>As a caster based druid, you are better of with the wind domain and + CLBrambleman (alias of Alexander Sommer)2013-05-07T05:18:52ZRe: Forums: Advice: Character Ideas For An Epic Desert GameBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pqnn?Character-Ideas-For-An-Epic-Desert-Game#222013-05-07T04:53:17Z2013-05-07T04:53:17Z<p>That is correct. both caster and archer gain benefit from a fly speed. Druids, less so due to wildshape + natural spell being an option already. But a ranged weapon can let you plink foes in your off turns, as druids don't start with alot of spells. Wind subdomain would benefit from air affinity, but if you don't choose it, breeze kissed is a good trade to get a useful racial feature.</p>That is correct. both caster and archer gain benefit from a fly speed. Druids, less so due to wildshape + natural spell being an option already. But a ranged weapon can let you plink foes in your off turns, as druids don't start with alot of spells. Wind subdomain would benefit from air affinity, but if you don't choose it, breeze kissed is a good trade to get a useful racial feature.Brambleman (alias of Alexander Sommer)2013-05-07T04:53:17ZRe: Forums: Advice: Character Ideas For An Epic Desert GameBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pqnn?Character-Ideas-For-An-Epic-Desert-Game#202013-05-07T04:32:37Z2013-05-07T04:32:37Z<p>Trade Air affinity for breeze kissed unless you want air domain. Work airy step and wings of air into your build to get a fly speed and more air based resistances. </p>
<p>Archery builds will benefit.
<br />
Carved horn ivory, or sandstone would make for good holy symbols.
<br />
Birthmark makes your body a divine focus and it's a faith trait.</p>
<p>Not as sure on non-racial traits, but beast of the society is decent for a wildshaper if your dm will let it fly. Reactionary is a favorite for all builds, Birthmark gives a built in holy symbol. then i would recommend whatever gets you a new class skill you want.</p>Trade Air affinity for breeze kissed unless you want air domain. Work airy step and wings of air into your build to get a fly speed and more air based resistances.
Archery builds will benefit.
Carved horn ivory, or sandstone would make for good holy symbols.
Birthmark makes your body a divine focus and it's a faith trait.
Not as sure on non-racial traits, but beast of the society is decent for a wildshaper if your dm will let it fly. Reactionary is a favorite for all builds, Birthmark gives...Brambleman (alias of Alexander Sommer)2013-05-07T04:32:37ZRe: Forums: Advice: Character Ideas For An Epic Desert GameBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pqnn?Character-Ideas-For-An-Epic-Desert-Game#182013-05-07T04:09:11Z2013-05-07T04:09:11Z<p>Go sylph and get the racial flight feats.</p>Go sylph and get the racial flight feats.Brambleman (alias of Alexander Sommer)2013-05-07T04:09:11ZRe: Forums: Homebrew and House Rules: 100 Books Found in the Strange LibraryBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pq11&page=3?100-Books-Found-in-the-Strange-Library#1372013-05-11T04:13:12Z2013-05-06T19:59:35Z<p><b>147 Anatomist Sketchbook</b>
<br />
The pages of this artist's sketchbook are high quality rag paper, bound in soft leather, with the contents written and drawn by silver point stylus. The first section contains several artistic studies, including some tasteful nudes, and a few picturesque landscapes. The middle section is a set of highly accurate anatomical drawings and dissections of the humanoid form, annotated in detail. The end pages are filled with strange geometric diagrams, hieroglyphs and arcane formulas.</p>
<p>The book gives a +2 bonus to Heal checks if the reader takes 1d4 minutes to consult the diagrams. Furthermore, A mage who makes a sucessfull spellcraft check DC:28 can use the information in the book to construct a flesh golem of medium size as if he or she had the Craft Construct feat, and make it look like a living humanoid.</p>
<p>[Spoiler omitted]</p>147 Anatomist Sketchbook
The pages of this artist's sketchbook are high quality rag paper, bound in soft leather, with the contents written and drawn by silver point stylus. The first section contains several artistic studies, including some tasteful nudes, and a few picturesque landscapes. The middle section is a set of highly accurate anatomical drawings and dissections of the humanoid form, annotated in detail. The end pages are filled with strange geometric diagrams, hieroglyphs and...Brambleman (alias of Alexander Sommer)2013-05-06T19:59:35ZRe: Forums: Homebrew and House Rules: 100 Books Found in the Strange LibraryBrambleman (alias of Alexander Sommer)https://paizo.com/threads/rzs2pq11&page=3?100-Books-Found-in-the-Strange-Library#1232013-05-05T20:54:52Z2013-05-05T20:54:52Z<p><b>143 The Immaterial World</b>
<br />
This rather hefty tome details at length the philosophical theories of an ancient illusionist. His "immaterialist" theory is that all of existence is an elaborate illusion projected directly to the non-corporeal mind. The work cites several magical examples such as the phantasm subschool and in particular the effect of phantasmal killer as proving that sensation is reality. The last chapters detail the workings of spells the author claims he has devised to further prove the illusory nature of existance. The spells detailed are the shadow illusion subschool, Shadow Conjuration, and Shadow Evocation.</p>143 The Immaterial World
This rather hefty tome details at length the philosophical theories of an ancient illusionist. His "immaterialist" theory is that all of existence is an elaborate illusion projected directly to the non-corporeal mind. The work cites several magical examples such as the phantasm subschool and in particular the effect of phantasmal killer as proving that sensation is reality. The last chapters detail the workings of spells the author claims he has devised to further...Brambleman (alias of Alexander Sommer)2013-05-05T20:54:52ZRe: Forums: Play-by-Post Discussion: In Darkest Times DiscussionAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/discussion&page=8#3772013-03-05T06:42:53Z2013-03-05T06:42:53Z<p>Well folks, I don't know who will stick around to read this, but I thought I might give some closing thoughts. It's been nearly two years since we began this little adventure, and this has been one of my most fun campaigns. The character dynamic was interesting, and it was a shame that we all seemed to get burned out. I know Magnus originally was playtesting this adventure, and I think it turned out well, I hope he can see it completed someday. Its been swell.</p>Well folks, I don't know who will stick around to read this, but I thought I might give some closing thoughts. It's been nearly two years since we began this little adventure, and this has been one of my most fun campaigns. The character dynamic was interesting, and it was a shame that we all seemed to get burned out. I know Magnus originally was playtesting this adventure, and I think it turned out well, I hope he can see it completed someday. Its been swell.Alric (alias of Alexander Sommer)2013-03-05T06:42:53ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=35#17032013-03-05T03:28:02Z2013-03-05T03:28:02Z<p>So be it then, I hope you at least got some good playtest notes. It been fun, but i guess these guys aren't going to live nor die, but rather... fade away.</p>So be it then, I hope you at least got some good playtest notes. It been fun, but i guess these guys aren't going to live nor die, but rather... fade away.Alric (alias of Alexander Sommer)2013-03-05T03:28:02ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=34#17002013-02-26T04:32:27Z2013-02-26T04:32:27Z<p>Alric continues to follow Edelle</p>Alric continues to follow EdelleAlric (alias of Alexander Sommer)2013-02-26T04:32:27ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=34#16942013-02-11T18:38:49Z2013-02-11T18:38:49Z<p>With the Elemental slagged, Alric moves up the maze as best he can toward the Stag, following Edelle where possible.</p>With the Elemental slagged, Alric moves up the maze as best he can toward the Stag, following Edelle where possible.Alric (alias of Alexander Sommer)2013-02-11T18:38:49ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=34#16842013-01-29T04:00:30Z2013-01-29T04:00:30Z<p>Seeing as the crystal elemental rises up before him, Alric lashes out with a furious barage of attacks, claws and even teeth darting out in a blur.
<br />
<span class=messageboard-ooc>Arcane Strike, full attack
<br />
Bite<span class="messageboard-dice">1d20 + 9 ⇒ (20) + 9 = 29</span> Damage <span class="messageboard-dice">1d6 + 9 ⇒ (6) + 9 = 15</span>
<br />
Claw <span class="messageboard-dice">1d20 + 9 ⇒ (6) + 9 = 15</span> Damage <span class="messageboard-dice">1d4 + 7 ⇒ (3) + 7 = 10</span>
<br />
Claw<span class="messageboard-dice">1d20 + 9 ⇒ (11) + 9 = 20</span> Damage <span class="messageboard-dice">1d4 + 7 ⇒ (3) + 7 = 10</span></p>
<p>Crit threat on the Bite<span class="messageboard-dice">1d20 + 9 ⇒ (18) + 9 = 27</span> Damage <span class="messageboard-dice">1d6 + 9 ⇒ (2) + 9 = 11</span></span></p>Seeing as the crystal elemental rises up before him, Alric lashes out with a furious barage of attacks, claws and even teeth darting out in a blur.
Arcane Strike, full attack
Bite[dice]1d20+9[/dice] Damage [dice]1d6+9[/dice]
Claw [dice]1d20+9[/dice] Damage [dice]1d4+7[/dice]
Claw[dice]1d20+9[/dice] Damage [dice]1d4+7[/dice]
Crit threat on the Bite[dice]1d20+9[/dice] Damage [dice]1d6+9[/dice]Alric (alias of Alexander Sommer)2013-01-29T04:00:30ZRe: Forums: Play-by-Post Discussion: In Darkest Times DiscussionAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/discussion&page=8#3752013-01-29T03:52:05Z2013-01-29T03:52:05Z<p>I may be going slow, but Im in for the duration.</p>I may be going slow, but Im in for the duration.Alric (alias of Alexander Sommer)2013-01-29T03:52:05ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=34#16802013-01-25T18:31:30Z2013-01-25T18:31:30Z<p><span class=messageboard-ooc>Initiative</span> <span class="messageboard-dice">1d20 + 4 ⇒ (20) + 4 = 24</span></p>
<p>Drawing a metamagic rod, Casting Extended Protection from Fire</p>Initiative [dice]1d20+4[/dice]
Drawing a metamagic rod, Casting Extended Protection from FireAlric (alias of Alexander Sommer)2013-01-25T18:31:30ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=34#16762013-01-23T19:51:59Z2013-01-23T19:51:59Z<div class="messageboard-quotee">Teriwyth wrote:</div><blockquote> <div class="messageboard-quotee">Edelle Flexhorn wrote:</div><blockquote><p> Putting my ear plugs back in:
</p>
<b>Ear plugs guys, this could get interesting</b></p>
<p>Then I race off down into the warmth. </blockquote>I put in my earplugs and follow. </blockquote><p>LikewiseTeriwyth wrote:Edelle Flexhorn wrote:Putting my ear plugs back in:
Ear plugs guys, this could get interestingThen I race off down into the warmth.
I put in my earplugs and follow. LikewiseAlric (alias of Alexander Sommer)2013-01-23T19:51:59ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=34#16712013-01-19T19:01:29Z2013-01-19T19:01:29Z<p><b>Well, time waits for no one.... still....</b>
<br />
Alric plays idly on his new instrument
<br />
<span class=messageboard-ooc>Perform (Wind) <span class="messageboard-dice">1d20 + 4 ⇒ (15) + 4 = 19</span></span></p>Well, time waits for no one.... still....
Alric plays idly on his new instrument
Perform (Wind) [dice]1d20+4[/dice]Alric (alias of Alexander Sommer)2013-01-19T19:01:29ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=34#16612013-01-02T18:43:39Z2013-01-02T18:43:39Z<p><b>Hmm. So why does the world need protection if we don't?</b></p>Hmm. So why does the world need protection if we don't?Alric (alias of Alexander Sommer)2013-01-02T18:43:39ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=34#16592012-12-29T01:24:27Z2012-12-29T01:24:27Z<p><b>So whats protecting us from music?</b> Alric picks an oppertune time to wander by.</p>So whats protecting us from music? Alric picks an oppertune time to wander by.Alric (alias of Alexander Sommer)2012-12-29T01:24:27ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=33#16472012-12-18T14:10:05Z2012-12-18T14:10:05Z<p>Alric seems happiest in the feast hall, sampling small amounts of liquid as it turns into anything and everything. He seems lost in thought, and taps idly on the table. A pattern starts to emerge from the noise.</p>Alric seems happiest in the feast hall, sampling small amounts of liquid as it turns into anything and everything. He seems lost in thought, and taps idly on the table. A pattern starts to emerge from the noise.Alric (alias of Alexander Sommer)2012-12-18T14:10:05ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=33#16302012-11-27T02:57:34Z2012-11-27T02:57:34Z<p><b>there is nothing here <i>but</i> past. You have it mounted and carved in here and in the other chamber. And there is no future left anyhow, this is the time of endings, not beginnings.</b></p>there is nothing here but past. You have it mounted and carved in here and in the other chamber. And there is no future left anyhow, this is the time of endings, not beginnings.Alric (alias of Alexander Sommer)2012-11-27T02:57:34ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=33#16152012-11-08T21:40:19Z2012-11-08T21:40:19Z<p>Alric picks up a small contraption that resembles a flat wooden box bound in metal. There is a series of holes running along the long edge.
<br />
[Spoiler omitted] It produces a plaintive crooning sound when blown into.</p>Alric picks up a small contraption that resembles a flat wooden box bound in metal. There is a series of holes running along the long edge.
[Spoiler omitted] It produces a plaintive crooning sound when blown into.Alric (alias of Alexander Sommer)2012-11-08T21:40:19ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=33#16092012-11-02T16:32:14Z2012-11-02T16:32:14Z<p>Alric downs his drink, relieved that the pounding in his head stops.</p>Alric downs his drink, relieved that the pounding in his head stops.Alric (alias of Alexander Sommer)2012-11-02T16:32:14ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=33#16052012-10-29T20:40:36Z2012-10-29T20:40:36Z<p>Alric takes a glass and holds it, waiting to see the effect on the others.</p>Alric takes a glass and holds it, waiting to see the effect on the others.Alric (alias of Alexander Sommer)2012-10-29T20:40:36ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=32#15932012-10-21T02:45:12Z2012-10-21T02:45:12Z<p><b>What's a s-sawng?</b> Alric asks, stumbling slightly over the unfamiliar word.</p>What's a s-sawng? Alric asks, stumbling slightly over the unfamiliar word.Alric (alias of Alexander Sommer)2012-10-21T02:45:12ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=32#15912012-10-20T18:36:15Z2012-10-20T18:36:15Z<p>Producing two daggers from his pocket, Alric charges them with magic energy and attacks the wall.</p>
<p><span class=messageboard-ooc>Arcane strike, assuming a hit
<br />
damage <span class="messageboard-dice">1d4 + 6 ⇒ (4) + 6 = 10</span>
<br />
damage <span class="messageboard-dice">1d4 + 6 ⇒ (1) + 6 = 7</span></span></p>Producing two daggers from his pocket, Alric charges them with magic energy and attacks the wall.
Arcane strike, assuming a hit
damage [dice]1d4+6[/dice]
damage [dice]1d4+6[/dice]Alric (alias of Alexander Sommer)2012-10-20T18:36:15ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=32#15872012-10-15T23:13:42Z2012-10-15T23:13:42Z<p><b>now or never. Nuke the wall, if it stands, I have some knives to chip at it that i won't mind losing.</b></p>now or never. Nuke the wall, if it stands, I have some knives to chip at it that i won't mind losing.Alric (alias of Alexander Sommer)2012-10-15T23:13:42ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=32#15792012-10-10T16:05:19Z2012-10-10T16:05:19Z<p><b>Maybe we could try the rocks. No one cares if we break the scenery.
<br />
I also have some flasks acid and fire to.....</b>
<br />
Alric trails off as he looks at the walls.
<br />
<b>And what's going on with the walls anyway? They lit up when you hit the barrier.</b>
<br />
<span class=messageboard-ooc>Knowledge arcana </span> <span class="messageboard-dice">1d20 + 8 ⇒ (14) + 8 = 22</span></p>Maybe we could try the rocks. No one cares if we break the scenery.
I also have some flasks acid and fire to.....
Alric trails off as he looks at the walls.
And what's going on with the walls anyway? They lit up when you hit the barrier.
Knowledge arcana [dice]1d20+8[/dice]Alric (alias of Alexander Sommer)2012-10-10T16:05:19ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=32#15682012-10-05T15:31:21Z2012-10-05T15:31:21Z<p><b>Would lightning even be a good clearer? It's not like you see lots of lightning craters. Even acid might not affect crystal, if its anything like glass.</b></p>Would lightning even be a good clearer? It's not like you see lots of lightning craters. Even acid might not affect crystal, if its anything like glass.Alric (alias of Alexander Sommer)2012-10-05T15:31:21ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=32#15622012-10-02T00:16:57Z2012-10-02T00:16:57Z<p>Alric stumbles down the tunnel, hampered by his fingers still stuffed in his ears.</p>Alric stumbles down the tunnel, hampered by his fingers still stuffed in his ears.Alric (alias of Alexander Sommer)2012-10-02T00:16:57ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=32#15562012-09-27T15:31:59Z2012-09-27T15:31:59Z<p><b>Well, don't just charge it!</b> Alric rants, the sound itching at his ears.</p>Well, don't just charge it! Alric rants, the sound itching at his ears.Alric (alias of Alexander Sommer)2012-09-27T15:31:59ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=32#15512012-09-25T04:25:34Z2012-09-25T04:25:34Z<p><span class=messageboard-ooc>Likewise forgot</span></p>Likewise forgotAlric (alias of Alexander Sommer)2012-09-25T04:25:34ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=31#15482012-09-24T17:51:59Z2012-09-24T17:51:59Z<p>will <span class="messageboard-dice">1d20 + 4 ⇒ (10) + 4 = 14</span></p>
<p><span class=messageboard-ooc>The wand should have 45 on it now</span></p>will [dice]1d20+4[/dice]
The wand should have 45 on it nowAlric (alias of Alexander Sommer)2012-09-24T17:51:59ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=31#15392012-09-17T16:49:40Z2012-09-17T16:49:40Z<p><b>Im curious how you intend to collect.</b> Alric quips as he kicks a blood stained crystal with his boot.</p>Im curious how you intend to collect. Alric quips as he kicks a blood stained crystal with his boot.Alric (alias of Alexander Sommer)2012-09-17T16:49:40ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=31#15242012-09-10T06:30:15Z2012-09-08T15:18:23Z<p><span class=messageboard-ooc>Delayed Round
<br />
Attacking the Red Flyer, with Arcane Strike Strikes are Magic</span>
<br />
Sword <span class="messageboard-dice">1d20 + 10 ⇒ (16) + 10 = 26</span> Damage <span class="messageboard-dice">1d8 + 6 ⇒ (1) + 6 = 7</span>
<br />
Sword <span class="messageboard-dice">1d20 + 10 ⇒ (4) + 10 = 14</span> Damage <span class="messageboard-dice">1d8 + 6 ⇒ (8) + 6 = 14</span>
<br />
Claw <span class="messageboard-dice">1d20 + 4 ⇒ (18) + 4 = 22</span> Damage <span class="messageboard-dice">1d4 + 6 ⇒ (1) + 6 = 7</span>
<br />
Bite <span class="messageboard-dice">1d20 + 4 ⇒ (5) + 4 = 9</span> Damage <span class="messageboard-dice">1d6 + 8 ⇒ (1) + 8 = 9</span></p>
<p><span class=messageboard-ooc>New Round</span>
<br />
Alric continues to attack the red devil.
<br />
Sword <span class="messageboard-dice">1d20 + 10 ⇒ (7) + 10 = 17</span> Damage <span class="messageboard-dice">1d8 + 6 ⇒ (8) + 6 = 14</span>
<br />
Sword <span class="messageboard-dice">1d20 + 10 ⇒ (10) + 10 = 20</span> Damage <span class="messageboard-dice">1d8 + 6 ⇒ (8) + 6 = 14</span>
<br />
Claw <span class="messageboard-dice">1d20 + 4 ⇒ (19) + 4 = 23</span> Damage <span class="messageboard-dice">1d4 + 6 ⇒ (4) + 6 = 10</span>
<br />
Bite <span class="messageboard-dice">1d20 + 4 ⇒ (6) + 4 = 10</span> Damage <span class="messageboard-dice">1d6 + 8 ⇒ (2) + 8 = 10</span></p>
<p><span class=messageboard-ooc>5ft step back- possible with nimble steps</span></p>Delayed Round
Attacking the Red Flyer, with Arcane Strike Strikes are Magic
Sword [dice]1d20+10[/dice] Damage [dice]1d8+6[/dice]
Sword [dice]1d20+10[/dice] Damage [dice]1d8+6[/dice]
Claw [dice]1d20+4[/dice] Damage [dice]1d4+6[/dice]
Bite [dice]1d20+4[/dice] Damage [dice]1d6+8[/dice]
New Round
Alric continues to attack the red devil.
Sword [dice]1d20+10[/dice] Damage [dice]1d8+6[/dice]
Sword [dice]1d20+10[/dice] Damage [dice]1d8+6[/dice]
Claw [dice]1d20+4[/dice] Damage [dice]1d4+6[/dice]
Bite...Alric (alias of Alexander Sommer)2012-09-08T15:18:23ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=31#15222012-09-08T13:39:28Z2012-09-08T13:39:28Z<p><span class=messageboard-ooc>Delay</span></p>DelayAlric (alias of Alexander Sommer)2012-09-08T13:39:28ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=31#15142012-09-04T15:17:41Z2012-09-04T15:17:41Z<p>Alric gets up and moves to the entrance of the tunnel area. Ceasing to focus on maintaining the illusion. [/ooc]3 rounds till fade away[/ooc]</p>Alric gets up and moves to the entrance of the tunnel area. Ceasing to focus on maintaining the illusion. [/ooc]3 rounds till fade away[/ooc]Alric (alias of Alexander Sommer)2012-09-04T15:17:41ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=30#14982012-08-31T15:15:54Z2012-08-31T15:15:54Z<p>[Spoiler omitted]
<br />
<span class=messageboard-ooc>Staus:prone</span></p>[Spoiler omitted]
Staus:proneAlric (alias of Alexander Sommer)2012-08-31T15:15:54ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=30#14952012-08-31T06:21:37Z2012-08-31T06:21:37Z<p>acrobatics <span class=messageboard-ooc>yes its actually <a href="http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-Falling" target="_blank" rel="nofollow">acrobatics</a></span> <span class="messageboard-dice">1d20 + 2 ⇒ (17) + 2 = 19</span>
<br />
damage <span class="messageboard-dice">2d6 ⇒ (4, 4) = 8</span> + <span class="messageboard-dice">1d6 ⇒ 3</span> nonlethal</p>
<p>Alric falls, but rolls with the landing, continuing to concentrate on maintaining the horde of illusory devils. Moving deliberately he draws the wand of cure moderate and tosses it lightly to Teri.</p>acrobatics yes its actually acrobatics [dice]1d20+2[/dice]
damage [dice]2d6[/dice] + [dice]1d6[/dice] nonlethal
Alric falls, but rolls with the landing, continuing to concentrate on maintaining the horde of illusory devils. Moving deliberately he draws the wand of cure moderate and tosses it lightly to Teri.Alric (alias of Alexander Sommer)2012-08-31T06:21:37ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=30#14862012-08-30T00:40:02Z2012-08-30T00:40:02Z<p>With a quick glance to the flying beasts for reference, Alric Summons up an projection of a flock of the creatures swarming around him and his allies. Darting about and threatening the approaching giants.
<br />
<span class=messageboard-ooc>Minor image: Will save Dc: 15</span></p>With a quick glance to the flying beasts for reference, Alric Summons up an projection of a flock of the creatures swarming around him and his allies. Darting about and threatening the approaching giants.
Minor image: Will save Dc: 15Alric (alias of Alexander Sommer)2012-08-30T00:40:02ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=30#14802012-08-29T15:55:54Z2012-08-29T15:55:54Z<p>From his vantage in the cart, Alric gestures at the incomming foe. Bolts of force race from Alric's fingertips to strike the wounded giant.
<br />
As the magic flies, he leaps of the vehicle to a guard position in front of Edelle and Teriwyth.
<br />
<span class=messageboard-ooc>magic missile, move to f20</span>
<br />
<span class="messageboard-dice">4d4 + 4 ⇒ (2, 1, 1, 3) + 4 = 11</span></p>From his vantage in the cart, Alric gestures at the incomming foe. Bolts of force race from Alric's fingertips to strike the wounded giant.
As the magic flies, he leaps of the vehicle to a guard position in front of Edelle and Teriwyth.
magic missile, move to f20
[dice]4d4+4[/dice]Alric (alias of Alexander Sommer)2012-08-29T15:55:54ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=30#14662012-08-24T22:50:58Z2012-08-24T22:50:58Z<p>Seeing Guthar move his mouth, Alric Yells back <b>What!? </b></p>
<p><span class=messageboard-ooc>free action Draw sword,
<br />
Ready Attack vs approach.
<br />
<span class="messageboard-dice">1d20 + 9 ⇒ (17) + 9 = 26</span>
<br />
damage <span class="messageboard-dice">1d8 + 4 ⇒ (1) + 4 = 5</span></span></p>Seeing Guthar move his mouth, Alric Yells back What!?
free action Draw sword,
Ready Attack vs approach.
[dice]1d20+9[/dice]
damage [dice]1d8+4[/dice]Alric (alias of Alexander Sommer)2012-08-24T22:50:58ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=30#14612012-08-22T23:08:39Z2012-08-22T23:08:39Z<p>Initiative <span class="messageboard-dice">1d20 + 4 ⇒ (13) + 4 = 17</span></p>Initiative [dice]1d20+4[/dice]Alric (alias of Alexander Sommer)2012-08-22T23:08:39ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=30#14542012-08-20T01:19:48Z2012-08-20T01:19:48Z<p>Will <span class="messageboard-dice">1d20 + 4 ⇒ (15) + 4 = 19</span>
<br />
Perception <span class="messageboard-dice">1d20 + 0 ⇒ (12) + 0 = 12</span></p>
<p>Using message cantrips, Alric relays his thoughts
<br />
<b>If we can't rest we can't cast. Even if we want to search this place, we would do well to base ourselves in the next town first. The horse can walk without rest, and we can rest in the carriage.</b></p>Will [dice]1d20+4[/dice]
Perception [dice]1d20+0[/dice]
Using message cantrips, Alric relays his thoughts
If we can't rest we can't cast. Even if we want to search this place, we would do well to base ourselves in the next town first. The horse can walk without rest, and we can rest in the carriage.Alric (alias of Alexander Sommer)2012-08-20T01:19:48ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=29#14492012-08-17T13:43:15Z2012-08-17T13:43:15Z<p><span class=messageboard-ooc>Will Save with ear plugs</span> <span class="messageboard-dice">1d20 + 4 ⇒ (17) + 4 = 21</span></p>Will Save with ear plugs [dice]1d20+4[/dice]Alric (alias of Alexander Sommer)2012-08-17T13:43:15ZRe: Forums: Play-by-Post Discussion: In Darkest Times DiscussionAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/discussion&page=7#3392012-08-16T01:53:21Z2012-08-16T01:53:21Z<p>hp roll <span class="messageboard-dice">1d12 ⇒ 8</span></p>hp roll [dice]1d12[/dice]Alric (alias of Alexander Sommer)2012-08-16T01:53:21ZRe: Forums: Play-by-Post Discussion: In Darkest Times DiscussionAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/discussion&page=7#3382012-08-16T01:41:08Z2012-08-16T01:41:08Z<p>did we setle on a fast zombie or a skeleton?</p>did we setle on a fast zombie or a skeleton?Alric (alias of Alexander Sommer)2012-08-16T01:41:08ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=29#14452012-08-15T14:53:55Z2012-08-15T14:53:55Z<p><b>Its quite all right, I have another</b></p>Its quite all right, I have anotherAlric (alias of Alexander Sommer)2012-08-15T14:53:55ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=29#14432012-08-15T06:05:37Z2012-08-15T06:05:37Z<p><b>Thanks, and watch out for Sly, hes more trouble than you realize.</b>
<br />
Holding up the Dragon Coin, he adds <b>And there <i>will</i> be a next year.</b></p>Thanks, and watch out for Sly, hes more trouble than you realize.
Holding up the Dragon Coin, he adds And there will be a next year.Alric (alias of Alexander Sommer)2012-08-15T06:05:37ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=29#14422012-08-15T06:01:15Z2012-08-15T06:01:15Z<p><span class=messageboard-ooc>composite longbow, +1 str rating, worth 110 gp list price</span></p>composite longbow, +1 str rating, worth 110 gp list priceAlric (alias of Alexander Sommer)2012-08-15T06:01:15ZRe: Forums: Play-by-Post Discussion: In Darkest Times DiscussionAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/discussion&page=7#3362012-08-15T02:26:33Z2012-08-15T02:26:33Z<p>We actually lost money from our original starting wealth. Our loot mainly consisted of winning our old stuff back from the drow. I think I have an extra bow to sell off though..... maybe that can pay for a carriage.</p>We actually lost money from our original starting wealth. Our loot mainly consisted of winning our old stuff back from the drow. I think I have an extra bow to sell off though..... maybe that can pay for a carriage.Alric (alias of Alexander Sommer)2012-08-15T02:26:33ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=29#14402012-08-15T02:25:59Z2012-08-15T02:25:59Z<p>Alric looks for anyone who is looking to buy a bow. Trade in for the cart would be fine.</p>Alric looks for anyone who is looking to buy a bow. Trade in for the cart would be fine.Alric (alias of Alexander Sommer)2012-08-15T02:25:59ZRe: Forums: Play-by-Post Discussion: In Darkest Times DiscussionAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/discussion&page=7#3342012-08-14T18:45:16Z2012-08-14T18:45:16Z<p>Lets see: a fast zombie is faster, and has more hit points and +2 str.
<br />
A skeleton keeps the DR and does not smell.</p>
<p>Both get Natural Armor, but the zombie gets an advantage due to extra hit dice. Both get +2 dex.</p>
<p>Overall, The fast zombie seems superior</p>
<p>Too bad no one is selling a bloody skeleton: those things are nigh indestructible.</p>Lets see: a fast zombie is faster, and has more hit points and +2 str.
A skeleton keeps the DR and does not smell.
Both get Natural Armor, but the zombie gets an advantage due to extra hit dice. Both get +2 dex.
Overall, The fast zombie seems superior
Too bad no one is selling a bloody skeleton: those things are nigh indestructible.Alric (alias of Alexander Sommer)2012-08-14T18:45:16ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=29#14382012-08-14T18:29:05Z2012-08-14T18:29:05Z<p>Alric picks up two sets of earplugs, redundancy payed off in the past. He also looks around to find if there might be a way to replace the periscope he lost to the drow.</p>
<p><b>I'll chip in for the cart.</b></p>Alric picks up two sets of earplugs, redundancy payed off in the past. He also looks around to find if there might be a way to replace the periscope he lost to the drow.
I'll chip in for the cart.Alric (alias of Alexander Sommer)2012-08-14T18:29:05ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=29#14362012-08-14T04:29:46Z2012-08-14T04:29:46Z<p><b>I don't think we have the cash to turn cavalry, but if we get a cart, a single horse would let us travel nonstop.</b></p>I don't think we have the cash to turn cavalry, but if we get a cart, a single horse would let us travel nonstop.Alric (alias of Alexander Sommer)2012-08-14T04:29:46ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=29#14322012-08-13T14:39:08Z2012-08-13T14:39:08Z<p><b>Earplugs sounds good. Should we see about a zombie horse?</b></p>Earplugs sounds good. Should we see about a zombie horse?Alric (alias of Alexander Sommer)2012-08-13T14:39:08ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=29#14272012-08-11T03:11:58Z2012-08-11T03:11:58Z<p>Alric just glares sullenly at Sly's back.
<br />
<i>I guess maybe people really aren't worth saving.</i>
<br />
He turns to the group with a sigh.
<br />
<b>Lets just go, we're on the clock</b></p>Alric just glares sullenly at Sly's back.
I guess maybe people really aren't worth saving.
He turns to the group with a sigh.
Lets just go, we're on the clockAlric (alias of Alexander Sommer)2012-08-11T03:11:58ZRe: Forums: Play-by-Post: In Darkest TimesAlric (alias of Alexander Sommer)https://paizo.com/campaigns/InDarkestTimes/gameplay&page=29#14252012-08-09T12:54:03Z2012-08-09T12:54:03Z<p><b>This might be our time, Sly looks like hes about to do something rash.</b></p>This might be our time, Sly looks like hes about to do something rash.Alric (alias of Alexander Sommer)2012-08-09T12:54:03ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=11#5022012-08-09T12:53:00Z2012-08-09T12:53:00Z<p>Vance Has a point. I think we might be ill suited to court games. I know i built Akela to fight.</p>Vance Has a point. I think we might be ill suited to court games. I know i built Akela to fight.Akela the Wolf (alias of Alexander Sommer)2012-08-09T12:53:00ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=18#8692012-08-02T13:40:00Z2012-08-02T13:40:00Z<p><b>Well then, "Deverau", you should be aware that this may be your last meal, your wounds are poisoned, though the food is not.</b></p>Well then, "Deverau", you should be aware that this may be your last meal, your wounds are poisoned, though the food is not.Akela the Wolf (alias of Alexander Sommer)2012-08-02T13:40:00ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=10#4962012-08-01T15:42:39Z2012-08-01T15:42:39Z<p>I get the feeling this spell is going to see a lot more use. I was just about to write this one off too.</p>I get the feeling this spell is going to see a lot more use. I was just about to write this one off too.Akela the Wolf (alias of Alexander Sommer)2012-08-01T15:42:39ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=18#8672012-08-01T15:41:03Z2012-08-01T15:41:03Z<p><i>Hmmm, this seems off</i></p>
<p><span class=messageboard-ooc>Cast Bloodhound to gain scent for 4 hours
<br />
And taking 10 to detect poison</span></p>Hmmm, this seems off
Cast Bloodhound to gain scent for 4 hours
And taking 10 to detect poisonAkela the Wolf (alias of Alexander Sommer)2012-08-01T15:41:03ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=18#8652012-07-31T03:29:01Z2012-07-31T03:29:01Z<p>perception <span class="messageboard-dice">1d20 + 10 ⇒ (20) + 10 = 30</span></p>perception [dice]1d20+10[/dice]Akela the Wolf (alias of Alexander Sommer)2012-07-31T03:29:01ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=18#8592012-07-30T05:23:08Z2012-07-30T05:23:08Z<p>Noting the man's pain, Akela gets up and walks sedately over to tap the man on the shoulder with a touch of magic. Deverau's wounds begin to seal even before Akela returns to his chair.
<br />
<span class=messageboard-ooc>Cure light <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span></span></p>Noting the man's pain, Akela gets up and walks sedately over to tap the man on the shoulder with a touch of magic. Deverau's wounds begin to seal even before Akela returns to his chair.
Cure light [dice]1d8+4[/dice]Akela the Wolf (alias of Alexander Sommer)2012-07-30T05:23:08ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=18#8542012-07-28T16:19:29Z2012-07-28T16:19:29Z<p><span class=messageboard-ooc>Sense motive</span> <span class="messageboard-dice">1d20 + 10 ⇒ (1) + 10 = 11</span></p>
<p><i>Is he deliberately waiting to actually seal his alliance, or could he possibly have forgotten?</i></p>
<p>Akela is distracted enough that he hardly glances at the new arrival.</p>Sense motive [dice]1d20+10[/dice]
Is he deliberately waiting to actually seal his alliance, or could he possibly have forgotten?
Akela is distracted enough that he hardly glances at the new arrival.Akela the Wolf (alias of Alexander Sommer)2012-07-28T16:19:29ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=17#8482012-07-16T04:56:14Z2012-07-16T04:56:14Z<p>Akela, human again, rushes in.
<br />
<b>I brought the chief h.....</b>
<br />
Upon seeing Lindynt already engaged he cuts off mid sentence and backs out, trying and failing to be discreet.</p>Akela, human again, rushes in.
I brought the chief h.....
Upon seeing Lindynt already engaged he cuts off mid sentence and backs out, trying and failing to be discreet.Akela the Wolf (alias of Alexander Sommer)2012-07-16T04:56:14ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=10#4902012-07-16T04:42:18Z2012-07-16T04:42:18Z<p>sorry for the delay, had to revive my computer unexpectedly.</p>sorry for the delay, had to revive my computer unexpectedly.Akela the Wolf (alias of Alexander Sommer)2012-07-16T04:42:18ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=17#8202012-07-05T03:07:34Z2012-07-05T03:07:34Z<p>Sizing up the Lady Olistan from the floor, and realizing the poor vantage the position provides.</p>
<p><i>I think this is a sign to stay out of politics.</i> Akela ponders. <i>Open spaces and wild places, that's where my talents lie.</i></p>
<p>Sense Motive <span class="messageboard-dice">1d20 + 10 ⇒ (4) + 10 = 14</span></p>Sizing up the Lady Olistan from the floor, and realizing the poor vantage the position provides.
I think this is a sign to stay out of politics. Akela ponders. Open spaces and wild places, that's where my talents lie.
Sense Motive [dice]1d20+10[/dice]Akela the Wolf (alias of Alexander Sommer)2012-07-05T03:07:34ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=17#8102012-07-02T22:26:13Z2012-07-02T22:26:13Z<p>Without waiting for a response, Akela pads off through the halls to find out what was happening. </p>
<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 10 ⇒ (11) + 10 = 21</span> + scent</span></p>Without waiting for a response, Akela pads off through the halls to find out what was happening.
Perception [dice]1d20+10[/dice] + scentAkela the Wolf (alias of Alexander Sommer)2012-07-02T22:26:13ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=17#8092012-07-02T22:19:48Z2012-07-02T22:19:48Z<p><b>Lindynt, in this audience accusations and rancor will be level at you concerning the Kobold tribe. I would ask that the chief be there with you to help meet them as they come.</b></p>
<p>Pulling him away from prying eyes, Akela continues more softly.
<br />
<span class=tiny><b>And one more thing, I will be there as well if I can, but watch.</b></span></p>
<p>Akelas form blurs and melts into that of a Dog, who stares up knowingly at the Knight.
<br />
<span class=messageboard-ooc>8 hours on the wildshape thanks to Beast of the Society trait</span></p>Lindynt, in this audience accusations and rancor will be level at you concerning the Kobold tribe. I would ask that the chief be there with you to help meet them as they come.
Pulling him away from prying eyes, Akela continues more softly.
And one more thing, I will be there as well if I can, but watch.
Akelas form blurs and melts into that of a Dog, who stares up knowingly at the Knight.
8 hours on the wildshape thanks to Beast of the Society traitAkela the Wolf (alias of Alexander Sommer)2012-07-02T22:19:48ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=17#8052012-07-01T04:28:07Z2012-07-01T04:28:07Z<p><b>I could go look for any other surprises, or i could try to keep an eye on our new guests. I'll be discreet, I have a new trick that im aching to try.</b></p>I could go look for any other surprises, or i could try to keep an eye on our new guests. I'll be discreet, I have a new trick that im aching to try.Akela the Wolf (alias of Alexander Sommer)2012-07-01T04:28:07ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=10#4872012-07-01T04:07:27Z2012-07-01T04:07:27Z<p>Put me down for "instigator" and "casual insults"</p>Put me down for "instigator" and "casual insults"Akela the Wolf (alias of Alexander Sommer)2012-07-01T04:07:27ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=16#8002012-06-30T16:25:14Z2012-06-30T16:25:14Z<p>Joining Vance on the wall, Akela leans against the stones with a sigh.</p>
<p><b>And this is why I lived in the wild all these years. Its far more civilized.</b></p>
<p><span class=messageboard-ooc>Wondering the time of day, and what kinds of birds are local to the area. K Nature <span class="messageboard-dice">1d20 + 10 ⇒ (5) + 10 = 15</span></span></p>Joining Vance on the wall, Akela leans against the stones with a sigh.
And this is why I lived in the wild all these years. Its far more civilized.
Wondering the time of day, and what kinds of birds are local to the area. K Nature [dice]1d20+10[/dice]Akela the Wolf (alias of Alexander Sommer)2012-06-30T16:25:14ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=16#7702012-06-25T02:26:54Z2012-06-25T02:26:54Z<p>Pacing smoothly after Lindynt, Akela interjects, <b>If i might hold your attention a moment longer, there is still the matter of the Kobold tribe.</b></p>Pacing smoothly after Lindynt, Akela interjects, If i might hold your attention a moment longer, there is still the matter of the Kobold tribe.Akela the Wolf (alias of Alexander Sommer)2012-06-25T02:26:54ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=15#7492012-06-21T01:22:45Z2012-06-21T01:22:45Z<p><b>Good thing I brought this with me then.</b> Akela states, as he passes Gillem the wine bottle. <b>I think you may need this more than I.</b></p>Good thing I brought this with me then. Akela states, as he passes Gillem the wine bottle. I think you may need this more than I.Akela the Wolf (alias of Alexander Sommer)2012-06-21T01:22:45ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=15#7362012-06-17T07:49:09Z2012-06-17T07:49:09Z<p><b>"We are quite confident at this point, and Im afraid they are far less mythical than I would like. But we have actually come to glean what we can from a source who has, perhaps, more insight on the subject."</b>
<br />
Still seated like an island of calm, the shaman gestures to the Chief beside him.</p>"We are quite confident at this point, and Im afraid they are far less mythical than I would like. But we have actually come to glean what we can from a source who has, perhaps, more insight on the subject."
Still seated like an island of calm, the shaman gestures to the Chief beside him.Akela the Wolf (alias of Alexander Sommer)2012-06-17T07:49:09ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=15#7202012-06-16T05:54:39Z2012-06-16T05:54:39Z<p><b>Lord Auroral is the legitimate heir of Reinholdt, and before then was his staunch defender. Before our arrival, a section of the keep's guards rebelled against Reinholdt and seized the castle. Then-Knight Auroral rallied our small band to Reinholdt's aid and retook the Keep. It was in this fight that Reinholdt's life ended.</b></p>
<p>As the servant returns with wine, Akela pauses to pour a glass. Taking a draught, he continues, speaking deliberately.
<br />
<b>The beastmen were likewise divided, one faction allying with the rebels, and their legitimate leader here,</b> He gestures beside him <b>has sided with us. We have agreed to a truce pending official discussion.</b>
<br />
Noting the unease in the men before him, Akela tops off their glasses.
<br />
<b>You will, of course be able to examine Auroral's claim. It is legitimate, and will stand scrutiny. Furthermore you will hear the full details of this incident shortly. I would like the rest of our gathering to be present before we continue much further.</b></p>Lord Auroral is the legitimate heir of Reinholdt, and before then was his staunch defender. Before our arrival, a section of the keep's guards rebelled against Reinholdt and seized the castle. Then-Knight Auroral rallied our small band to Reinholdt's aid and retook the Keep. It was in this fight that Reinholdt's life ended.
As the servant returns with wine, Akela pauses to pour a glass. Taking a draught, he continues, speaking deliberately.
The beastmen were likewise divided, one faction...Akela the Wolf (alias of Alexander Sommer)2012-06-16T05:54:39ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=15#7172012-06-16T01:23:32Z2012-06-16T01:23:32Z<p>Akela sweeps into the receiving room where Jegar and Tybalt already wait.
<br />
He still wears the the same faded blue robes and Wolf pelt, but the day old bloodstains have obscured much of the original color.</p>
<p>Taking a seat oppostite the pair, he speaks calmly,m
<br />
<b>I am sure you must have many questions. The Lord Auroral will be here shortly, but for the moment perhaps I can allay some of your concerns.
<br />
I am Akela the Wolf, a Blue Mage.</b></p>Akela sweeps into the receiving room where Jegar and Tybalt already wait.
He still wears the the same faded blue robes and Wolf pelt, but the day old bloodstains have obscured much of the original color.
Taking a seat oppostite the pair, he speaks calmly,m
I am sure you must have many questions. The Lord Auroral will be here shortly, but for the moment perhaps I can allay some of your concerns.
I am Akela the Wolf, a Blue Mage.Akela the Wolf (alias of Alexander Sommer)2012-06-16T01:23:32ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=15#7152012-06-16T01:00:43Z2012-06-16T01:00:43Z<p>After checking the rest of the tribe for injuries, Akela Chants solemnly before laying his hand on the chief. <span class=messageboard-ooc>Casting Share Languages, granting the chief perfect Romandan for 24 hours</span> </p>
<p><b>Come now, we must get this sorted.</b>
<br />
and Akela strides purposefully into the keep with the chief in tow.</p>After checking the rest of the tribe for injuries, Akela Chants solemnly before laying his hand on the chief. Casting Share Languages, granting the chief perfect Romandan for 24 hours
Come now, we must get this sorted.
and Akela strides purposefully into the keep with the chief in tow.Akela the Wolf (alias of Alexander Sommer)2012-06-16T01:00:43ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=10#4792012-06-16T00:34:59Z2012-06-16T00:34:59Z<p>sorry to drop off like that. My computer crashed and I just got it back.</p>sorry to drop off like that. My computer crashed and I just got it back.Akela the Wolf (alias of Alexander Sommer)2012-06-16T00:34:59ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=10#4712012-06-12T03:54:51Z2012-06-12T03:54:51Z<p>Akela is ill suited to most of those roles, but would happily act as an adviser. Though his wilderness connection makes him an excellent tracker and a sutble "Eyes and Ears"</p>
<p>But Lindynt would remember how just yesterday Akela stated how he is loyal to his own ways more than to Romanda.</p>Akela is ill suited to most of those roles, but would happily act as an adviser. Though his wilderness connection makes him an excellent tracker and a sutble "Eyes and Ears"
But Lindynt would remember how just yesterday Akela stated how he is loyal to his own ways more than to Romanda.Akela the Wolf (alias of Alexander Sommer)2012-06-12T03:54:51ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=10#4632012-06-11T21:08:01Z2012-06-11T21:08:01Z<p>Point buy on the Lore Warden was 15
<br />
Could be done in 14 actually, now that I revisit it.</p>
<p>Could work as Master-At-Arms easily. I'll leave the choice to Lindynt, its his staff after all.</p>Point buy on the Lore Warden was 15
Could be done in 14 actually, now that I revisit it.
Could work as Master-At-Arms easily. I'll leave the choice to Lindynt, its his staff after all.Akela the Wolf (alias of Alexander Sommer)2012-06-11T21:08:01ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=10#4602012-06-11T19:32:45Z2012-06-11T19:32:45Z<p>Bit confused here, is the Lore warden build adequate...?</p>Bit confused here, is the Lore warden build adequate...?Akela the Wolf (alias of Alexander Sommer)2012-06-11T19:32:45ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=10#4522012-06-11T03:01:03Z2012-06-11T03:01:03Z<p>If the rest of you approve, i had this in my Army NPC Project folder.
<br />
Adds a bit of Know-how to what will involve some administrative work. Didn't finish the gear yet, however.
<br />
[Spoiler omitted]</p>If the rest of you approve, i had this in my Army NPC Project folder.
Adds a bit of Know-how to what will involve some administrative work. Didn't finish the gear yet, however.
[Spoiler omitted]Akela the Wolf (alias of Alexander Sommer)2012-06-11T03:01:03ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=9#4492012-06-10T20:47:55Z2012-06-10T20:47:55Z<p>If we move to the main thread I can properly respond.</p>If we move to the main thread I can properly respond.Akela the Wolf (alias of Alexander Sommer)2012-06-10T20:47:55ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=14#6862012-06-09T19:02:47Z2012-06-09T19:02:47Z<p>As they come into view, Aklela looks over the Kobolds he rescued yesterday for remaining injuries.</p>As they come into view, Aklela looks over the Kobolds he rescued yesterday for remaining injuries.Akela the Wolf (alias of Alexander Sommer)2012-06-09T19:02:47ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=9#4422012-06-09T18:42:37Z2012-06-09T18:42:37Z<p>Sounding off. Been trying to digest the new ruleset.</p>Sounding off. Been trying to digest the new ruleset.Akela the Wolf (alias of Alexander Sommer)2012-06-09T18:42:37ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=9#4362012-06-08T21:25:30Z2012-06-08T21:25:30Z<p>Assuming im going to speak to the kobolds, i guess its the next day and ive re-memed spells.</p>Assuming im going to speak to the kobolds, i guess its the next day and ive re-memed spells.Akela the Wolf (alias of Alexander Sommer)2012-06-08T21:25:30ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=9#4342012-06-08T02:41:58Z2012-06-08T02:41:58Z<p>hate to be a stickler, but usually there is no doubling up on domains or stheir subdomains. If its fine with the dm, im fine, but perhaps another domain would broaden the character a bit. Nobility or Glory would lean towards Kingdom Building.</p>hate to be a stickler, but usually there is no doubling up on domains or stheir subdomains. If its fine with the dm, im fine, but perhaps another domain would broaden the character a bit. Nobility or Glory would lean towards Kingdom Building.Akela the Wolf (alias of Alexander Sommer)2012-06-08T02:41:58ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=9#4192012-06-06T18:05:52Z2012-06-06T18:05:52Z<p>hit dice <span class="messageboard-dice">1d8 ⇒ 6</span></p>hit dice [dice]1d8[/dice]Akela the Wolf (alias of Alexander Sommer)2012-06-06T18:05:52ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=9#4182012-06-06T18:04:14Z2012-06-06T18:04:14Z<p>Question: Is Romandan a separate language from Common? if not i have a useless language on my sheet.</p>Question: Is Romandan a separate language from Common? if not i have a useless language on my sheet.Akela the Wolf (alias of Alexander Sommer)2012-06-06T18:04:14ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=14#6812012-06-06T17:51:10Z2012-06-06T17:51:10Z<p><b>"Fare thee well, Reinholdt, and Goddess, I thank you for the honor you have shown me. Its more welcome than an old wildman like me could have hoped for."</b></p>
<p>To his new comrades he adds <b>"Tomorrow I will be preparing to speak with the beastmen, if any wish to ask, have your questions ready. I know a trick let one of them speak our language."</b></p>"Fare thee well, Reinholdt, and Goddess, I thank you for the honor you have shown me. Its more welcome than an old wildman like me could have hoped for."
To his new comrades he adds "Tomorrow I will be preparing to speak with the beastmen, if any wish to ask, have your questions ready. I know a trick let one of them speak our language."Akela the Wolf (alias of Alexander Sommer)2012-06-06T17:51:10ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=9#4162012-06-06T05:23:39Z2012-06-06T05:23:39Z<p>I would not mind either but I lean towards taking the reigns ourselves. I think Lindnt is actually suited to being the new leader. I better just give Akela some more appropriate skills to playing in the great game.</p>I would not mind either but I lean towards taking the reigns ourselves. I think Lindnt is actually suited to being the new leader. I better just give Akela some more appropriate skills to playing in the great game.Akela the Wolf (alias of Alexander Sommer)2012-06-06T05:23:39ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=14#6782012-06-06T05:15:56Z2012-06-06T05:15:56Z<p><b>There is an old saying I once heard. Treat other generously or destroy them utterly, for they will avenge slight hurts, but for great ones, they are incapable. If you would go to serve the divine, it would not be a neglect of your duty but a great service to those who remain. For the demonkind remain, and we have only hurt them slightly....</b></p>There is an old saying I once heard. Treat other generously or destroy them utterly, for they will avenge slight hurts, but for great ones, they are incapable. If you would go to serve the divine, it would not be a neglect of your duty but a great service to those who remain. For the demonkind remain, and we have only hurt them slightly....Akela the Wolf (alias of Alexander Sommer)2012-06-06T05:15:56ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=14#6622012-06-05T07:50:27Z2012-06-05T07:50:27Z<p><span class=messageboard-ooc>Aid another to Lindnt on the bull rush
<br />
<span class="messageboard-dice">1d20 + 6 ⇒ (12) + 6 = 18</span></span></p>Aid another to Lindnt on the bull rush
[dice]1d20+6[/dice]Akela the Wolf (alias of Alexander Sommer)2012-06-05T07:50:27ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=14#6532012-06-02T16:13:49Z2012-06-02T16:13:49Z<p>After a moment of indecision, Akela darts into the back room and looks for something to smash.</p>After a moment of indecision, Akela darts into the back room and looks for something to smash.Akela the Wolf (alias of Alexander Sommer)2012-06-02T16:13:49ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=13#6482012-05-30T16:18:23Z2012-05-30T16:18:23Z<p><span class=messageboard-ooc>Aoo trip <span class="messageboard-dice">1d20 + 8 ⇒ (4) + 8 = 12</span></span></p>
<p><b>Quickly now, this is becoming untenable!</b></p>Aoo trip [dice]1d20+8[/dice]
Quickly now, this is becoming untenable!Akela the Wolf (alias of Alexander Sommer)2012-05-30T16:18:23ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=13#6422012-05-28T20:10:40Z2012-05-28T20:10:40Z<p><span class=messageboard-ooc>K Religion <span class="messageboard-dice">1d20 + 2 ⇒ (15) + 2 = 17</span> </span></p>K Religion [dice]1d20+2[/dice]Akela the Wolf (alias of Alexander Sommer)2012-05-28T20:10:40ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=13#6402012-05-28T11:23:28Z2012-05-28T11:23:28Z<p><i>Someone must keep the beast at bay</i>
<br />
<span class=messageboard-ooc>Move to H11 and trip
<br />
CM Roll <span class="messageboard-dice">1d20 + 8 ⇒ (4) + 8 = 12</span></span></p>Someone must keep the beast at bay
Move to H11 and trip
CM Roll [dice]1d20+8[/dice]Akela the Wolf (alias of Alexander Sommer)2012-05-28T11:23:28ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=13#6212012-05-25T20:01:50Z2012-05-25T20:01:50Z<p>Akela closes to 20ft. range and howls like his namesake, drawing enegy from the land into the sound.
<br />
<span class=messageboard-ooc>Move and cast hunter's howl DC: 14, Tapping Ley line</span></p>Akela closes to 20ft. range and howls like his namesake, drawing enegy from the land into the sound.
Move and cast hunter's howl DC: 14, Tapping Ley lineAkela the Wolf (alias of Alexander Sommer)2012-05-25T20:01:50ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=13#6172012-05-23T17:41:28Z2012-05-23T17:41:28Z<p>Continuing his slow advance, Akela Strikes and steps again.
<br />
<span class=messageboard-ooc>Attack <span class="messageboard-dice">1d20 + 7 ⇒ (15) + 7 = 22</span>
<br />
Damage <span class="messageboard-dice">2d6 + 5 ⇒ (1, 5) + 5 = 11</span>
<br />
5-Foot Step North</span></p>Continuing his slow advance, Akela Strikes and steps again.
Attack [dice]1d20+7[/dice]
Damage [dice]2d6+5[/dice]
5-Foot Step NorthAkela the Wolf (alias of Alexander Sommer)2012-05-23T17:41:28ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=13#6072012-05-13T02:23:35Z2012-05-13T02:23:35Z<p>Akela swipes at the remaining creature while stepping further to the source of the vile noise.
<br />
<span class=messageboard-ooc>Attack <span class="messageboard-dice">1d20 + 7 ⇒ (4) + 7 = 11</span>
<br />
damage<span class="messageboard-dice">2d6 + 5 ⇒ (1, 5) + 5 = 11</span>
<br />
5 foot step "North"</span></p>Akela swipes at the remaining creature while stepping further to the source of the vile noise.
Attack [dice]1d20+7[/dice]
damage[dice]2d6+5[/dice]
5 foot step "North"Akela the Wolf (alias of Alexander Sommer)2012-05-13T02:23:35ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=13#6012012-05-11T16:42:38Z2012-05-11T16:42:38Z<p>I Still have to clear the path so:
<br />
Attack E21 <span class="messageboard-dice">1d20 + 7 ⇒ (9) + 7 = 16</span>
<br />
damage <span class="messageboard-dice">2d6 + 5 ⇒ (4, 1) + 5 = 10</span>
<br />
5-Foot step into the space if it falls</p>I Still have to clear the path so:
Attack E21 [dice]1d20+7[/dice]
damage [dice]2d6+5[/dice]
5-Foot step into the space if it fallsAkela the Wolf (alias of Alexander Sommer)2012-05-11T16:42:38ZRe: Forums: Play-by-Post Discussion: Final Fantasy Tactics OOCAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/discussion&page=9#4082012-05-10T06:18:44Z2012-05-10T06:18:44Z<p>sorry to leave you in a lurch like that. Got tied up IRL.</p>sorry to leave you in a lurch like that. Got tied up IRL.Akela the Wolf (alias of Alexander Sommer)2012-05-10T06:18:44ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=12#5882012-05-04T00:24:18Z2012-05-04T00:24:18Z<p>Attacking the nearest wraith (charge)
<br />
attack <span class="messageboard-dice">1d20 + 9 ⇒ (3) + 9 = 12</span>
<br />
damage <span class="messageboard-dice">2d6 + 5 ⇒ (4, 1) + 5 = 10</span></p>Attacking the nearest wraith (charge)
attack [dice]1d20+9[/dice]
damage [dice]2d6+5[/dice]Akela the Wolf (alias of Alexander Sommer)2012-05-04T00:24:18ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=12#5802012-05-02T02:43:13Z2012-05-02T02:43:13Z<p>Initiative <span class="messageboard-dice">1d20 + 6 ⇒ (14) + 6 = 20</span></p>Initiative [dice]1d20+6[/dice]Akela the Wolf (alias of Alexander Sommer)2012-05-02T02:43:13ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=12#5752012-04-28T03:07:44Z2012-04-28T03:07:44Z<p><span class=messageboard-ooc>Are the torches in brakets on the walls or in free standing holders?</span></p>Are the torches in brakets on the walls or in free standing holders?Akela the Wolf (alias of Alexander Sommer)2012-04-28T03:07:44ZRe: Forums: Play-by-Post: War of the Beasts Part 1- Crimson SnowAkela the Wolf (alias of Alexander Sommer)https://paizo.com/campaigns/WarOfTheBeastsPart2HowlingOfTheWinds/gameplay&page=12#5702012-04-27T01:47:01Z2012-04-27T01:47:01Z<p><span class=messageboard-ooc>f28. hopefully we can lay down a quick beating before the boss joins in</span></p>f28. hopefully we can lay down a quick beating before the boss joins inAkela the Wolf (alias of Alexander Sommer)2012-04-27T01:47:01ZRe: Forums: Recruitment: Homebrew Campaign RecruitmentCyra Aurelia (alias of Alexander Sommer)https://paizo.com/threads/rzs2mxcw?Homebrew-Campaign-Recruitment#182011-10-06T14:10:14Z2011-10-06T14:10:14Z<p>One elven pseudo-rogue.</p>One elven pseudo-rogue.Cyra Aurelia (alias of Alexander Sommer)2011-10-06T14:10:14ZRe: Forums: Homebrew and House Rules: Silly Spells from the Korvosan Acadamae class of 4708Alexander Sommerhttps://paizo.com/threads/rzs2lxpi?Silly-Spells-from-the-Korvosan-Acadamae-class#272011-03-14T19:42:21Z2011-03-14T19:42:21Z<p><b>Tone to Flesh</b></p>
<p><b>School</b> Transmutation; <b>Level</b> sorcerer/wizard 0, witch 0
<br />
<b>Casting Time</b> 1 standard action
<br />
<b>Components</b> V, S, M (extract of aloe vera)
<br />
<b>Range</b> Touch
<br />
<b>Target</b> one creature
<br />
<b>Duration</b> instantaneous
<br />
Saving Throw Fortitude negates (harmless); see text; <b>Spell Resistance</b> yes</p>
<p><i>The study of magic, and the requirements of extended dungeon delving preclude extended periods in the sunlight. This simple spell was created make up for the lack.</i></p>
<p>This spell causes the targets skin to become tanned as if they have spent 8 hours in direct sunlight. </p>
<p>This spell has no effect on creatures with vulnerability to sunlight.</p>Tone to Flesh
School Transmutation; Level sorcerer/wizard 0, witch 0
Casting Time 1 standard action
Components V, S, M (extract of aloe vera)
Range Touch
Target one creature
Duration instantaneous
Saving Throw Fortitude negates (harmless); see text; Spell Resistance yes
The study of magic, and the requirements of extended dungeon delving preclude extended periods in the sunlight. This simple spell was created make up for the lack.
This spell causes the targets skin to become tanned as if...Alexander Sommer2011-03-14T19:42:21ZRe: Forums: Homebrew and House Rules: Silly Spells from the Korvosan Acadamae class of 4708Alexander Sommerhttps://paizo.com/threads/rzs2lxpi?Silly-Spells-from-the-Korvosan-Acadamae-class#222011-03-05T05:40:14Z2011-03-05T05:40:14Z<p>Seek Invisibility- Call's up a bloodhound that leads you to invisible objects.</p>Seek Invisibility- Call's up a bloodhound that leads you to invisible objects.Alexander Sommer2011-03-05T05:40:14ZRe: Forums: Homebrew and House Rules: Silly Spells from the Korvosan Acadamae class of 4708Alexander Sommerhttps://paizo.com/threads/rzs2lxpi?Silly-Spells-from-the-Korvosan-Acadamae-class#202011-03-05T04:09:39Z2011-03-05T04:09:39Z<div class="messageboard-quotee">morphail wrote:</div><blockquote>After we saw what he did with "Colon Spray" do you REALLY want to see Reverse Cavity?!</blockquote><p>I figured Reverse Cavity would be the opposite of Create Pitmorphail wrote:After we saw what he did with "Colon Spray" do you REALLY want to see Reverse Cavity?!
I figured Reverse Cavity would be the opposite of Create PitAlexander Sommer2011-03-05T04:09:39ZRe: Forums: Homebrew and House Rules: Silly Spells from the Korvosan Acadamae class of 4708Alexander Sommerhttps://paizo.com/threads/rzs2lxpi?Silly-Spells-from-the-Korvosan-Acadamae-class#122011-03-01T17:47:06Z2011-03-01T17:47:06Z<p>Beer's Endurance
<br />
Diminish Pants
<br />
<a href="http://www.giantitp.com/comics/oots0706.html" target="_blank" rel="nofollow">Dancing Knights</a></p>Beer's Endurance
Diminish Pants
Dancing KnightsAlexander Sommer2011-03-01T17:47:06ZRe: Forums: Homebrew and House Rules: Silly Spells from the Korvosan Acadamae class of 4708Alexander Sommerhttps://paizo.com/threads/rzs2lxpi?Silly-Spells-from-the-Korvosan-Acadamae-class#112011-03-01T17:43:09Z2011-03-01T17:43:09Z<p>Acid Slash
<br />
Aunt Haul
<br />
Miner Image
<br />
Mayor Image
<br />
(or for pun "Army" Major Image)
<br />
Nunburst/Sonburst/Funburst (take your pick)
<br />
Reverse Cavity
<br />
Control Plans
<br />
Seal Mount
<br />
Create Food and Waiter
<br />
Holey Sword
<br />
Secret Chess
<br />
Symbol of Sleet
<br />
Wall of Irony
<br />
Haze Monster
<br />
Date Monster
<br />
Chart Person
<br />
Mage Amor (Okay this is a stretch)
<br />
Feather Call
<br />
Hog Cloud</p>
<p>Cheating:
<br />
Rambler
<br />
Protection from Weevil
<br />
Protection from Errors</p>Acid Slash
Aunt Haul
Miner Image
Mayor Image
(or for pun "Army" Major Image)
Nunburst/Sonburst/Funburst (take your pick)
Reverse Cavity
Control Plans
Seal Mount
Create Food and Waiter
Holey Sword
Secret Chess
Symbol of Sleet
Wall of Irony
Haze Monster
Date Monster
Chart Person
Mage Amor (Okay this is a stretch)
Feather Call
Hog Cloud
Cheating:
Rambler
Protection from Weevil
Protection from ErrorsAlexander Sommer2011-03-01T17:43:09ZRe: Forums: Ninja Discussion: Round 1: Where's my kusarigama?!Alexander Sommerhttps://paizo.com/threads/rzs2lxuc?Wheres-my-kusarigama#72011-03-01T16:10:16Z2011-03-01T16:10:16Z<p>With that the stats are:</p>
<p>Exotic Weapon: Kusarigama
<br />
This weapon consists of a chain with a kama on one end and a weight on the other. The kusarigama requires two hands to wield, but the wielder can only use one end at a time, switching between the two is a free action.</p>
<p>Kama end: 1d6 damage (medium), 19-20 x2, slashing.</p>
<p>Weight end: 1d4 damage (medium), x2, bludgeoning.
<br />
10' Reach weapon
<br />
Special: a character with exotic weapon proficiency (kusarigma) can use the weight end to make trip and disarm attacks, after a successful trip, the weight end can be used for a drag maneuver.</p>With that the stats are:
Exotic Weapon: Kusarigama
This weapon consists of a chain with a kama on one end and a weight on the other. The kusarigama requires two hands to wield, but the wielder can only use one end at a time, switching between the two is a free action.
Kama end: 1d6 damage (medium), 19-20 x2, slashing.
Weight end: 1d4 damage (medium), x2, bludgeoning.
10' Reach weapon
Special: a character with exotic weapon proficiency (kusarigma) can use the weight end to make trip and...Alexander Sommer2011-03-01T16:10:16ZRe: Forums: Ninja Discussion: Round 1: Where's my kusarigama?!Alexander Sommerhttps://paizo.com/threads/rzs2lxuc?Wheres-my-kusarigama#52011-03-01T15:28:43Z2011-03-01T15:28:43Z<p>@InfernosReaper: You make a good argument
<br />
That would make the stats:</p>
<p>Exotic Weapon: Kusarigama
<br />
This weapon consists of a chain with a kama on one end and a weight on the other. The kusarigama requires two hands to wield, but the wielder can only use one end at a time, switching between the two is a free action.</p>
<p>Kama end: 1d6 damage (medium), 19-20 x2, slashing.</p>
<p>Weight end: 1d4 damage (medium), x2, bludgeoning, nonlethal.
<br />
15' Reach weapon
<br />
Special: a character with exotic weapon proficiency (kusarigma) can use the weight end to make trip and disarm attacks</p>
<p>I don't think it should be a double weapon because of balance, and the way the weapon was used historically. Having the weight be nonlethal leaves the chain for maneuvers and the kama for damage, otherwise the 15 ft reach is a bit much.
<br />
But should there be an option for a drag, grapple or entangling maneuver?</p>@InfernosReaper: You make a good argument
That would make the stats:
Exotic Weapon: Kusarigama
This weapon consists of a chain with a kama on one end and a weight on the other. The kusarigama requires two hands to wield, but the wielder can only use one end at a time, switching between the two is a free action.
Kama end: 1d6 damage (medium), 19-20 x2, slashing.
Weight end: 1d4 damage (medium), x2, bludgeoning, nonlethal.
15' Reach weapon
Special: a character with exotic weapon proficiency...Alexander Sommer2011-03-01T15:28:43ZRe: Forums: Ninja Discussion: Round 1: Where's my kusarigama?!Alexander Sommerhttps://paizo.com/threads/rzs2lxuc?Wheres-my-kusarigama#32011-03-01T15:01:17Z2011-03-01T15:01:17Z<p>It seems to me that the kusarigama fits the rule better whan you divide it into two weapons. The weighted chain, which has reach, and the sickle, which does not.</p>
<p>Exotic Weapon: Kusarigama
<br />
This weapon consists of a chain with a sickle on one end and a weight on the other. The kusarigama requires two hands to wield, but the wielder can only use one end at a time, switching between the two is a free action.</p>
<p>Kama end: 1d6 damage (medium), 19-20 x2, slashing. </p>
<p>Weight end: 1d4 damage (medium), x2, bludgeoning.
<br />
10' Reach weapon
<br />
Special: a character with exotic weapon proficiency (kusarigma ) can use the weight end to make trip and disarm attacks</p>It seems to me that the kusarigama fits the rule better whan you divide it into two weapons. The weighted chain, which has reach, and the sickle, which does not.
Exotic Weapon: Kusarigama
This weapon consists of a chain with a sickle on one end and a weight on the other. The kusarigama requires two hands to wield, but the wielder can only use one end at a time, switching between the two is a free action.
Kama end: 1d6 damage (medium), 19-20 x2, slashing.
Weight end: 1d4 damage (medium),...Alexander Sommer2011-03-01T15:01:17ZRe: Forums: Advice: Last of the MoHalfelvens: Advice sought on a ranger buildAlexander Sommerhttps://paizo.com/threads/rzs2lxm8?Last-of-the-MoHalfelvens-Advice-sought-on-a#62011-02-28T15:55:53Z2011-02-28T15:55:53Z<p>Deadly Aim makes archery, don't get caught without it. It's the best 1 feat investment I can think of for your description.</p>Deadly Aim makes archery, don't get caught without it. It's the best 1 feat investment I can think of for your description.Alexander Sommer2011-02-28T15:55:53ZRe: Forums: Rules Questions: Staying Awake ForeverAlexander Sommerhttps://paizo.com/threads/rzs2lxkk?Staying-Awake-Forever#202011-02-28T15:30:59Z2011-02-28T15:30:59Z<p>You can't depend on spells or other magic to stay up, they can be interpreted to need sleep to replenish.</p>
<p>The easiest way to never sleep is..... play an elf.</p>
<p>"Though elves are immune to magical sleep effects, the
<br />
idea that they never rest is a myth. Instead, though
<br />
they do not fall unconscious the way other humanoids
<br />
do, elves may enter a deep trance that has the same
<br />
refreshing effect on the mind as human sleep. An elf
<br />
only needs to meditate in this fashion for 4 hours per
<br />
day, though some prefer longer periods. During this rest,
<br />
an elf performs habitual mental exercises, reviews old
<br />
memories, allows his intuition to seek enlightenment,
<br />
and so on. Some mischievous elves enjoy perpetuating
<br />
the myth that their kind is always awake and elven towns
<br />
have no beds; the truth is that while some elves prefer
<br />
to meditate in a chair or on a couch, others enjoy the
<br />
comfort of an actual bed."
<br />
-The Elves of Golarion pg 5</p>
<p>You should be able to make a perception check from your trance. Then just trance with your back to a wall.</p>You can't depend on spells or other magic to stay up, they can be interpreted to need sleep to replenish.
The easiest way to never sleep is..... play an elf.
"Though elves are immune to magical sleep effects, the
idea that they never rest is a myth. Instead, though
they do not fall unconscious the way other humanoids
do, elves may enter a deep trance that has the same
refreshing effect on the mind as human sleep. An elf
only needs to meditate in this fashion for 4 hours per
day, though some...Alexander Sommer2011-02-28T15:30:59ZRe: Forums: Homebrew and House Rules: Homebrew Prestige Class: Matador. Need Advice.Alexander Sommerhttps://paizo.com/threads/rzs2lx4b?Homebrew-Prestige-Class-Matador-Need-Advice#132011-02-27T03:22:06Z2011-02-27T03:22:06Z<p>A lot of the prestige classes in the APG are based off of focusing on one particular class feature and expanding. Natures warden on the animal companion, master chymist on the mutagen. Matador could be an excellent thematic choice for an expansion on the cavalier's challenge.</p>
<p>Alternatively this might be good as a new order as opposed to a prestige class.</p>A lot of the prestige classes in the APG are based off of focusing on one particular class feature and expanding. Natures warden on the animal companion, master chymist on the mutagen. Matador could be an excellent thematic choice for an expansion on the cavalier's challenge.
Alternatively this might be good as a new order as opposed to a prestige class.Alexander Sommer2011-02-27T03:22:06ZRe: Forums: Advice: Pathfinder Gestalt GishAlexander Sommerhttps://paizo.com/threads/rzs2lxff?Pathfinder-Gestalt-Gish#42011-02-27T02:29:25Z2011-02-27T02:29:25Z<p>I always thought that a sorcerer/monk would make a stellar gestalt. Unarmed strikes with touch spells. Free hands to cast. Fighting unarmed with Flurry of Blows will allow casting with the equivalent of a two weapon style.</p>I always thought that a sorcerer/monk would make a stellar gestalt. Unarmed strikes with touch spells. Free hands to cast. Fighting unarmed with Flurry of Blows will allow casting with the equivalent of a two weapon style.Alexander Sommer2011-02-27T02:29:25ZRe: Forums: Advice: Hobgoblin bardAlexander Sommerhttps://paizo.com/threads/rzs2lxb1?Hobgoblin-bard#22011-02-26T02:12:36Z2011-02-26T02:12:36Z<p>Read this guide:
<br />
<a href="http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2" target="_blank" rel="nofollow">Treantmonk's Guide to Bards</a></p>
<p>especially look at the section on the "Brute Bard"</p>Read this guide:
Treantmonk's Guide to Bards
especially look at the section on the "Brute Bard"Alexander Sommer2011-02-26T02:12:36ZRe: Forums: Advice: How to keep incorporeals from fleeing?Alexander Sommerhttps://paizo.com/threads/rzs2lvtx?How-to-keep-incorporeals-from-fleeing#192011-02-26T02:06:01Z2011-02-26T02:06:01Z<p>A magic circle against alinement , focused inward.
<br />
Seems plausible at least.
<br />
Not familiar with banshees so I don't know which alinement.</p>A magic circle against alinement , focused inward.
Seems plausible at least.
Not familiar with banshees so I don't know which alinement.Alexander Sommer2011-02-26T02:06:01ZRe: Forums: Advice: Rogue tactics in solo adventureAlexander Sommerhttps://paizo.com/threads/rzs2lx20?Rogue-tactics-in-solo-adventure#232011-02-25T16:26:13Z2011-02-25T16:26:13Z<p>A solo game is also an opportunity to try a stealth approach without being hindered by unstealthy party members. Get the sneak attack from actually sneaking.</p>A solo game is also an opportunity to try a stealth approach without being hindered by unstealthy party members. Get the sneak attack from actually sneaking.Alexander Sommer2011-02-25T16:26:13ZRe: Forums: Advice: Rogue tactics in solo adventureAlexander Sommerhttps://paizo.com/threads/rzs2lx20?Rogue-tactics-in-solo-adventure#172011-02-25T01:36:37Z2011-02-25T01:36:37Z<p>Prestige into Shadowdancer to get the shadow as a flanking buddy.</p>Prestige into Shadowdancer to get the shadow as a flanking buddy.Alexander Sommer2011-02-25T01:36:37ZRe: Forums/Pathfinder First Edition: General Discussion: Spells in Gods and MagicAlexander Sommerhttps://paizo.com/threads/rzs2lw95?Spells-in-Gods-and-Magic#22011-02-21T22:02:34Z2011-02-21T22:02:34Z<p>The (deity) indicates that the caster must be a follower of that deity.</p>The (deity) indicates that the caster must be a follower of that deity.Alexander Sommer2011-02-21T22:02:34ZRe: Forums: Advice: Melee Debuffer IdeasAlexander Sommerhttps://paizo.com/threads/rzs2ls7g?Melee-Debuffer-Ideas#82011-01-31T18:08:00Z2011-01-31T18:08:00Z<p>Try the Magus playtest. Its a free download on this site.</p>Try the Magus playtest. Its a free download on this site.Alexander Sommer2011-01-31T18:08:00ZRe: Forums: Advice: Playing EvilAlexander Sommerhttps://paizo.com/threads/rzs2lqs0&page=2?Playing-Evil#632011-01-23T07:17:50Z2011-01-23T07:17:50Z<p>The cat is not sentient, and is therefore incapable of acting either good or evil. All animals are naturally neutral.</p>The cat is not sentient, and is therefore incapable of acting either good or evil. All animals are naturally neutral.Alexander Sommer2011-01-23T07:17:50ZRe: Forums: Advice: Playing EvilAlexander Sommerhttps://paizo.com/threads/rzs2lqs0?Playing-Evil#342011-01-21T00:24:34Z2011-01-21T00:24:34Z<p>But specifically as a servant of Lamashtu, you might want to just pick one of the Overarching goals of the deity as your character's Secret Agenda. Act like your average neutral adventurer, save when it benefits your agenda. For flavor, throw in the occasional slip, where the Evil shines through the mask. </p>
<p>For Lamashtu:
<br />
1)Promote the spread of monsters, the stronger and more bizarre the better.
<br />
2) Wipe out the infidels (Monsters) who do not show proper respect.
<br />
3) Take an unnatural interest in a teammate such as the Aberrant sorcerer, or the Druid's animal companion.
<br />
4) Pose as a follower of another faith and discredit them. Try Pharesma.</p>
<p>Best stick to only one or two of these, subtlety is the idea, at least at first.</p>But specifically as a servant of Lamashtu, you might want to just pick one of the Overarching goals of the deity as your character's Secret Agenda. Act like your average neutral adventurer, save when it benefits your agenda. For flavor, throw in the occasional slip, where the Evil shines through the mask.
For Lamashtu:
1)Promote the spread of monsters, the stronger and more bizarre the better.
2) Wipe out the infidels (Monsters) who do not show proper respect.
3) Take an unnatural interest...Alexander Sommer2011-01-21T00:24:34ZRe: Forums: Advice: Playing EvilAlexander Sommerhttps://paizo.com/threads/rzs2lqs0?Playing-Evil#72012-04-10T16:07:45Z2011-01-20T00:30:17Z<p>One idea I've been contemplating is Evil, but a nice guy. This works if you view Evil as the belief that just because someone is alive doesn't mean their life is inherently valuable. So This would be the character who would gladly torture and kill strangers as a favor to his buddys.</p>
<p>"The shopkeeper was cheating you. I cut off his hands, heres your money back." (smiles genuinely)</p>One idea I've been contemplating is Evil, but a nice guy. This works if you view Evil as the belief that just because someone is alive doesn't mean their life is inherently valuable. So This would be the character who would gladly torture and kill strangers as a favor to his buddys.
"The shopkeeper was cheating you. I cut off his hands, heres your money back." (smiles genuinely)Alexander Sommer2011-01-20T00:30:17ZRe: Forums/Pathfinder First Edition: General Discussion: Summoner Character ConceptsAlexander Sommerhttps://paizo.com/threads/rzs2liqq&page=2?Summoner-Character-Concepts#812011-01-18T20:41:04Z2011-01-18T20:41:04Z<p>I immediately thought Master-Blaster from Beyond Thunderdome.</p>I immediately thought Master-Blaster from Beyond Thunderdome.Alexander Sommer2011-01-18T20:41:04ZRe: Forums/Gamer Life: General Discussion: What is a good name for a Paladins Holy Two Handed Sword?Alexander Sommerhttps://paizo.com/threads/rzs2lq9t?What-is-a-good-name-for-a-Paladins-Holy-Two#392011-01-17T07:48:31Z2011-01-17T07:48:31Z<p>"Lord's Mercy"
<br />
"Feel the Lord's Mercy within you." :P</p>"Lord's Mercy"
"Feel the Lord's Mercy within you." :PAlexander Sommer2011-01-17T07:48:31ZRe: Forums/Gamer Life: General Discussion: What is a good name for a Paladins Holy Two Handed Sword?Alexander Sommerhttps://paizo.com/threads/rzs2lq9t?What-is-a-good-name-for-a-Paladins-Holy-Two#372011-01-17T07:40:35Z2011-01-17T07:40:35Z<p>"Pax Vobiscum" translation: Peace be With You.</p>
<p>Opens up some nice one liners.</p>
<p>"Rest in Peace!"
<br />
"Peace through Victory!"</p>"Pax Vobiscum" translation: Peace be With You.
Opens up some nice one liners.
"Rest in Peace!"
"Peace through Victory!"Alexander Sommer2011-01-17T07:40:35ZRe: Forums: Homebrew and House Rules: Domains and favored weapons for CatholicismAlexander Sommerhttps://paizo.com/threads/rzs2lqa2&page=2?Domains-and-favored-weapons-for-Catholicism#552011-01-17T05:34:21Z2011-01-17T05:34:21Z<p>For some more variety, have a set of Saints. Dedication to a Saint would give one alternate domain and an alternate favored weapon.</p>
<p>Example
<br />
Saint Micheal
<br />
Domain: War
<br />
Favored Weapon: Longsword</p>
<p>Though perhaps it would be easier to just have an alternate domain. Much easier if the subdomains from the APG are used.</p>
<p>This results in taking one Domain from the "Main" list, and one from the Saint.</p>For some more variety, have a set of Saints. Dedication to a Saint would give one alternate domain and an alternate favored weapon.
Example
Saint Micheal
Domain: War
Favored Weapon: Longsword
Though perhaps it would be easier to just have an alternate domain. Much easier if the subdomains from the APG are used.
This results in taking one Domain from the "Main" list, and one from the Saint.Alexander Sommer2011-01-17T05:34:21ZRe: Forums: Advice: The Stealth PaladinEzikiel (alias of Alexander Sommer)https://paizo.com/threads/rzs2lqc2?The-Stealth-Paladin#112011-01-17T04:44:19Z2011-01-17T04:44:19Z<p>Try playing an LG Inquisitor and roleplaying the code. I'd have to check but I would think that should make stealth easier while providing similar "Holy Knight of JUSTICE!" flavor.</p>Try playing an LG Inquisitor and roleplaying the code. I'd have to check but I would think that should make stealth easier while providing similar "Holy Knight of JUSTICE!" flavor.Ezikiel (alias of Alexander Sommer)2011-01-17T04:44:19Z