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Silver Crusade 5/5

I'll be running Thornkeep in Core mode, levels 1-5 over the next week. We'll play from 9am to 2pm EDT each day, Monday through Friday. Thornkeep levels are:
The Accursed Halls (tier 1-2) (Replayable infinitely for level 1s!) Monday
The Forgotten Laboratory (tier 2-4) Tuesday
The Enigma Vaults (tier 3-5) Wednesday
The Dark Menagerie (tier 5-7) Thursday
Sanctum of a Lost Age (tier 6-8) Friday

No need to play every game, or use the same character for each game. If you do choose to play each game with the same character, you'll need to be level two, otherwise you'll be level 4 for The Dark Menagerie.

If interested, please e-mail me the following at tooalex [at} yahoo (dot| com:
Which levels you want to play (use the name of the level, please).
Player Name
Character Name
PFS #
Race/Class/Level
Faction
Important things I should know about your character
A token

Silver Crusade

Kineticist energy blasts are subject to SR; does that mean they can't hit immune-to-magic golems?

Silver Crusade 5/5

2 people marked this as a favorite.

Ran this adventure yesterday; thought it was fantastic.
Pluses:
The army aspect is quite fun.
An interesting encounter with a single bad guy at the end.
Troops are really cool and interesting foes.
The army combat is very well-tuned. I've ran two of the adventure paths that had mass combats, both times they ended up being duds. This time I and my players enjoyed ourselves.

Minuses:
Mostly the army-combat map. First, you can't click the map in Adobe and copy it to paint with the hexes attached; so if you want to print out the map you have to manually add in the hexes or do a print screen and edit out the troop placements. I'm sure there is some way to do it in photoshop, but I'm not particularly savvy. Secondly, the map is somewhat dull; there are a number of locations that are marked but aren't mentioned in the scenario, and of the two locations that are mentioned in the scenario, neither is really fleshed out. Third, I felt that the hexes that counted as hills were a bit ambiguous. Finally, the terrain didn't have much of an impact on the adventure; the giant canyon in the center slowed people down a touch, and the hills didn't even come into play.

Notes for my fellow GMs:

Consider printing out a copy of each of the opposing armies; if a player is knocked out let him take control of one of the bad guy armies. Alternatively, consider letting defeated PCs meet up with allied armies and "aid another" their friend's morale checks (basically a charisma check dc 10)

Print out six copies of the unique armies and the non-unique armies. It may be a lot of largely wasted ink and paper, but it could shave as much as 10 minutes from the amount of time needed for your players to make their decisions.

Take care, as this adventure can go long due to explaining the mass-combat rules.

For the map, I took two sheets of hex paper, cut the sides so that they would fit together, then drew the map on them. Afterwards I colored the map and glued the two sheets onto a poster board.

Long Battle Report:

Play report:
The group I GM'ed for had 6 PCs, playing: Riftwardens, Elven Uprooters, Mammoth Riders,the Taldan army, the Mendevian Cavalry and the Mendevian Priests. The first engagement went well; the Riftwardens and Uprooters teamed up to destroy cultists on the south side, the Taldans charged the Middle, and the Mammoth Riders and the Cavalry took the north. Only problem was the Warpriests were too slow and did very little. Once the players took out each of the cultist armies, they all settled in for a day to recover with the plan of attacking the tieflings at dawn from all sides...except the Mendevian Cavalry. The foolish crusaders charged in immediately (the player had been just a tiny bit too slow throughout the first engagement and hadn't had a fight yet) and met a dangerous and entrenched foe. The high defense of the tieflings between their cautious strategy and the fortifications of the town made the tieflings too hard a nut to crack for the Mendevians, and the cavalry was forced to withdraw (it didn't help that my dice were hot most of the evening, and his dice weren't). The next day, the other 5 armies descended on the tieflings and, since they were all fighting recklessly, were able to take down the unhurt tieflings in a single round.

The second engagement was significantly more difficult. The Cavalry and the Mammoth Riders charged recklessly forward at a pair of dretch armies that had joined up (despite a hint that they would be leaving themselves in a dangerous position), then were ambushed by a pair of Schir armies. Meanwhile, the highly effective Riftwarden/Uprooter combo started working its way south around the chasm, and the Taldans headed north-northwest after some of the Schir armies. The Mendevian Warpriests decided to stay on defense; their low movement made them terrible attackers but they knew they'd be hell (heaven?) on wheels defending Silvershore.

During the first combat phase of the engagement, the Mammoth riders and the Cavalry fought two dretch armies and two Schir armies. This was the first time the PCs had been outnumbered, and they were both clearly worried. Unfortunately, they made their worst tactical mistake here; thinking that the Dretches would die easily, they focused on them instead of the far easier Schirs. My dice were hot, and within three rounds of splitting up the dretch and schir attacks evenly between the armies the cavalry were in dire straights and only one of the armies (a schir army) had fallen. A few rounds later, I defeated the cavalry leaving the Mammoths fighting two dretch armies and a schir army. The Mammoths were barely able to rally and defeat the three remaining foes.

During the next few days, the Taldans came to the Mammoths' rescue and gave the Mammoths desperately needed time to recover while taking a bit of a beating from the other armies in the area, especially the Stitched Abominations. Meanwhile, the previously unstoppable Riftwarden/Uprooters combo found themselves outmaneuvered by the Howlers, and left with two options: pursue a fleeing Schir army around the chasm, or go backwards to take on the Howlers. They decided to leave the howlers to the Warpriests and charge after the schir demons. The howlers attacked Silvershore and were slain by the Warpriests without much effort.

Then the Rift Drakes appeared and killed the cultists, and seeing another easy meal went after the Uprooters and Riftwardens. The riftwardens died quickly (though not without inflicting casualties on the Drakes) and the Uprooters were routed, then defeated on the following day. The combination of Breath Weapon and Bleed on those guys was REALLY effective.

At this point the Army of the Open Road was truly worried; having lost half their forces they considered pulling back to Silvershore. But two paladins (I let the player in charge of the Mendevian Cavalry meet up with the Mammoth riders) and the lead singer of Dyre Wulf were not about to back down, and the Mammoths and the Taldans charged the Rift Drakes. While Dyre Wulf played their hit single "Lets kick the Worldwound in the [expletive]" the three armies clashed, and slew the drakes in a single round of combat.

The rest of the scenario was fairly by the book, though the players loved the cool carved demon head, and everyone liked the troop fight. The magus at the end was a little irritating since they gave him all the time he needed to prep, but that is honestly to be expected.

Overall: I found this to be a fantastic adventure. The complaints listed above are all minor nit picks at worst and when I ran it everybody at the table had a blast. I'd rate it a 4/5.

Silver Crusade 5/5

I have space for 4 players. If interested, please e-mail me the following at tooalex [at} yahoo (dot| com:
Player Name
Character Name
PFS #
Race/Class/Level
Faction
Important things I should know about your character
A token

Silver Crusade 5/5

I have six slots open for this game. If interested, please e-mail me at tooalex (at) yahoo (dot) com with the following information:

Player Name
Character Name
PFS #
Race/Class/Level
Faction
Important things I should know about your character
A token

Silver Crusade 5/5

So, there's a room in The Moonscar that has tons of spellbooks in it. Here's the relevant text:

"Feel free to customize the specific arcane spells available
here to your campaign’s needs, but for the most part, the
PCs should be able to find any spell they seek out by name
with enough searching."

The party I'm planning to run this for tomorrow includes a Wizard and a Magus. At the end of the scenario, should I just tell them to choose as many spells as they want to learn and pay the normal cost for them (rather than the 1.5 cost wizards normally have to pay)?

Silver Crusade 5/5

I'd like to congratulate Bill Jones, the Venture Captain for Detroit on reaching his fourth star. Bill's a great GM and a hard working organizer. Detroit is lucky to have him. Thanks for all your hard work Bill!

Silver Crusade 5/5

Hey everyone, I'm looking for players for Blakros Matrimony, a 3-7 game. Game starts in 15 minutes. E-mail me at tooalex (at) yahoo (dot) com.

Silver Crusade

Recently a player asked me if he could get Cold Iron horseshoes for his horse.
A) What would such an item cost? (weight of magical horseshoes varies, so there is no consensus as what they would weigh)
B) Would it overcome DR/Cold iron?
C) Could it be done in PFS?

Silver Crusade 5/5

8 people marked this as FAQ candidate. 4 people marked this as a favorite.
PFS FAQ wrote:

Can my animal companion or familiar wear or use magic items?

It is intended that animal companions or familiars can not activate magic items.

(Note: only the relevant section of the FAQ answer included to save space)

Does this mean that improved familiars with hands can no longer use wands? I know that there are forum postings that say that they can, but the FAQ seems to take precedence.

Silver Crusade Goblin Squad Member

I REALLY want to see Bokken as an NPC. He's been my clear favorite throughout Kingmaker, and I always find an opportunity to RP him. Any possibility of other Kingmaker favorites, like Kressel and the Beldame?